[JAVA2D] Dumb question about Direct?????

2007-11-23 Thread Ken Warner

Sorry for the dumb question but I see references to DirectDraw, DirecX and 
Direct3D.

Could someone briefly describe the difference between the three and what exactly
is Java doing with regard to using DirectDraw, DirectX and Direct3D?

Which one is being used for the OpenGL pipeline?

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Re: [JAVA2D] Dumb question about Direct?????

2007-11-23 Thread Ken Warner

So then the line in the sand (so to speak) is whether or not the graphics
card (driver) supports OpenGL to it's full extent?  Yes? No?  


If there is not good support for OpenGL on the host machine, then
Java's OpenGL pipeline will fail?  Yes? No?

So then this is not about the OS as earlier stated.  It's about
support for OpenGL by the graphic card's driver?  Yes? No?

[EMAIL PROTECTED] wrote:

DirectX = The whole collection of APIs for different game-related tasks like 
DirectInput for input handling, Direct3D for 3D graphics, ...
DirectDraw = 2D programming interface, now deprecated.
Direct3D = 2D/3D interface offered by DirectX.

The OpenGL pipeline uses OpenGL and does not use DirectX at all. Because of 
this fact its able to work on so many operating systems whereas the D3D 
pipeline is limited to Windows-Systems only.


lg Clemens
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Re: [JAVA2D] Dumb question about Direct?????

2007-11-23 Thread java2d
DirectX = The whole collection of APIs for different game-related tasks like 
DirectInput for input handling, Direct3D for 3D graphics, ...
DirectDraw = 2D programming interface, now deprecated.
Direct3D = 2D/3D interface offered by DirectX.

The OpenGL pipeline uses OpenGL and does not use DirectX at all. Because of 
this fact its able to work on so many operating systems whereas the D3D 
pipeline is limited to Windows-Systems only.


lg Clemens
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Re: [JAVA2D] Dumb question about Direct?????

2007-11-23 Thread java2d
First of all why do you ask in such a strange manner - I am just a user 
answering questions here.

 So then the line in the sand (so to speak) is whether
 or not the graphics
 card (driver) supports OpenGL to it's full extent?
  Yes? No?  
 If there is not good support for OpenGL on the host
 machine, then
 Java's OpenGL pipeline will fail?  Yes? No?
Rigth, sometimes it will detect broken or weak drivers, and sometimes it will 
simply not work correctly.

 So then this is not about the OS as earlier stated.
  It's about
 upport for OpenGL by the graphic card's driver?  Yes?
 No?
I don't remember anybody statet that the OpenGL pipeline was OS-specific or 
disabled on some operating systems.Till now it is not used by default on any 
operating system, but you can enable it using -Dsun.java2d.opengl=True.


lg Clemens
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