[JBoss-dev] [Nukes Development] - Re: Gallery module

2004-09-14 Thread thepriz
Idid briefly look at the different gallery modules a while back because I was 
interested in porting one. What I found is that some of them use a library to do some 
of the graphic manipulation. I would suggest that you find a java lib that can do the 
same things as the ones that where used for the other projects. I started looking for 
a java graphic library to do this and was supprised that there where some out there 
but didn't get a chance to look any further.

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[JBoss-dev] [Nukes Development] - Re: Gallery module

2004-09-04 Thread [EMAIL PROTECTED]
Thanks for reply Thomas. G2 is nice and better written than G1, but most of all, G2 is 
database driven.

For the time being, I am reading the gallery doc and code, trying to get a grasp of 
it. I am not familiar with php but interestingly I find use of inheritance in php 
.class files, which would make porting easier than from G1. Anyhow there is a long way 
to go before actual coding.  Would you mind throwing us some recommendations you have 
in mind for now? That way, in my opinion, would let us further understand how a module 
interacts with the core engine or other facilities. A Calendar module is a great idea 
too. But just wondering what features it would/should have becoz I haven't found any 
related on the web.

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[JBoss-dev] [Nukes Development] - Re: Gallery module

2004-09-02 Thread theute
Yes ! I wanted to do one at first then i came up fixing what was already there. That 
would be great to have a gallery (and a Calendar if any picker hear that ? ).

I liked Gallery 2, even though i didn't really look into all the features. I didn't 
even know coppermine... So i am not a good advisor for picking a project, any you can 
take the best of several projects, to make THE gallery :)

If you decide to go ahead and code, let us know, we have some recommendation to keep 
Nukes tight together. 


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