Re: [Jmol-users] apply matrix to 3D coords

2007-05-11 Thread Bob Hanson
Why does it matter what the exact translation is -- the exact origin? 
Why not just arbitrarily assign (0,0,0) to A0'?

Bob


Timothy Driscoll wrote:

>On May 11, 2007, at 2:09 PM, Bob Hanson wrote:
>
>  
>
>>>original
>>>  ATOM 1ATOM 2d(2-1)M*d
>>>x  3.95  3.86 -0.08 -1.25
>>>y 38.05 36.58 -1.48  0.59
>>>z 17.44 17.32 -0.11  0.53
>>>
>>>
>>>transformed
>>>  ATOM 1ATOM 2d(2-1)
>>>x 52.94 51.69 -1.25
>>>y 50.01 50.6   0.59
>>>z 89.41 89.95  0.53
>>>
>>>
>>>that's good, but now I'm stuck.  unapplying the translation does not
>>>get me to the transformed coords.  this makes me think that...
>>>
>>>
>>>  
>>>
>>Since M*(a2-a1) = (a2'-a1'), you simply add ATOM 1 coordinates now to
>>that and get the transformed coordinates.
>>
>>That is, calling A an initial coordinate, A' its transformed  
>>coordinate,
>>A0 the coordinate (3.95, 38.05, 17.44) and A0' (52.94, 50.01, 89.41),
>>you have:
>>
>>A' = A0' + M*(A - A0)
>>
>>I think it probably doesn't matter what you use for A0'.
>>
>>Maybe I've lost the purpose of doing all this
>>
>>
>>
>
>ack, but I won't know A0' when I do this for real.
>
>I'm trying to get from the original coords and the matrix, to the  
>transformed coordinates. (in this particular case, I do know the  
>transformed coordinates, but only because I'm trying to work out the  
>equations. normally I will not know them in advance.)
>
>
>
>tim
>  
>


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Re: [Jmol-users] apply matrix to 3D coords

2007-05-11 Thread Timothy Driscoll
On May 11, 2007, at 2:09 PM, Bob Hanson wrote:

>> original
>>   ATOM 1ATOM 2d(2-1)M*d
>> x  3.95  3.86 -0.08 -1.25
>> y 38.05 36.58 -1.48  0.59
>> z 17.44 17.32 -0.11  0.53
>>
>>
>> transformed
>>   ATOM 1ATOM 2d(2-1)
>> x 52.94 51.69 -1.25
>> y 50.01 50.6   0.59
>> z 89.41 89.95  0.53
>>
>>
>> that's good, but now I'm stuck.  unapplying the translation does not
>> get me to the transformed coords.  this makes me think that...
>>
>>
> Since M*(a2-a1) = (a2'-a1'), you simply add ATOM 1 coordinates now to
> that and get the transformed coordinates.
>
> That is, calling A an initial coordinate, A' its transformed  
> coordinate,
> A0 the coordinate (3.95, 38.05, 17.44) and A0' (52.94, 50.01, 89.41),
> you have:
>
> A' = A0' + M*(A - A0)
>
> I think it probably doesn't matter what you use for A0'.
>
> Maybe I've lost the purpose of doing all this
>

ack, but I won't know A0' when I do this for real.

I'm trying to get from the original coords and the matrix, to the  
transformed coordinates. (in this particular case, I do know the  
transformed coordinates, but only because I'm trying to work out the  
equations. normally I will not know them in advance.)



tim
-- 
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-11 Thread Bob Hanson
I think you've got it now.

Timothy Driscoll wrote:

>
>original
>   ATOM 1ATOM 2d(2-1)M*d
>x  3.95  3.86 -0.08 -1.25
>y 38.05 36.58 -1.48  0.59
>z 17.44 17.32 -0.11  0.53
>
>
>transformed
>   ATOM 1ATOM 2d(2-1)
>x 52.94 51.69 -1.25
>y 50.01 50.6   0.59
>z 89.41 89.95  0.53
>
>
>that's good, but now I'm stuck.  unapplying the translation does not  
>get me to the transformed coords.  this makes me think that...
>
>  
>
Since M*(a2-a1) = (a2'-a1'), you simply add ATOM 1 coordinates now to 
that and get the transformed coordinates.

That is, calling A an initial coordinate, A' its transformed coordinate, 
A0 the coordinate (3.95, 38.05, 17.44) and A0' (52.94, 50.01, 89.41), 
you have:

A' = A0' + M*(A - A0)

I think it probably doesn't matter what you use for A0'.

Maybe I've lost the purpose of doing all this

Bob



>>Unless they also applied a zoom
>>
>>
>>
>
>but I have no other data from the operation other than the matrix,  
>and the two coordinate sets.
>
>
>tim
>  
>


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Re: [Jmol-users] apply matrix to 3D coords

2007-05-11 Thread Timothy Driscoll
On May 11, 2007, at 7:46 AM, Bob Hanson wrote:

> what you will need to know are two points in each case, not one. What
> you don't know or aren't figuring in is the possibility that the  
> origin
> has been shifted. Rotation requires a center. Maybe it's (0,0,0),  
> maybe
> not. In Jmol what we have to do is:
>
> 1) apply a translation to set the "center of rotation" at (0,0,0)
> 2) apply the rotation
> 3) unapply the translation to set the center of rotation where it  
> belongs
>
> The fact that your two atoms have different distances to (0,0,0)
> suggests immediately that you cannot skip steps (1) and (3).
>
> If you take instead the difference in coordinates between any two  
> atoms,
> then you should see the rotation working. You've only supplied one
> coordinate from each, so I am sticking my neck out here, but I suspect
> that if you were to take the two data sets and in each case choose an
> arbitrary atom -- perhaps this one would do -- and subtract off that
> coordinate from every atom coord in its own set, so that these two  
> each
> read (0,0,0) (and thus themselves automatically fulfill the matrix
> transformation), then you will see the expected relationship. The only
> question then is whether they left- or right-multiplied the matrix.
>
hi Bob,

thanks for the explanation. that did indeed make sense, helped a lot,  
and worked...up to a point. I translated the atoms in the original  
structure, applied the matrix, and ended up with the same distance as  
I see between equivalent atoms in the transformed structure:


original
   ATOM 1ATOM 2d(2-1)M*d
x  3.95  3.86 -0.08 -1.25
y 38.05 36.58 -1.48  0.59
z 17.44 17.32 -0.11  0.53


transformed
   ATOM 1ATOM 2d(2-1)
x 52.94 51.69 -1.25
y 50.01 50.6   0.59
z 89.41 89.95  0.53


that's good, but now I'm stuck.  unapplying the translation does not  
get me to the transformed coords.  this makes me think that...

> Unless they also applied a zoom
>

but I have no other data from the operation other than the matrix,  
and the two coordinate sets.


tim
-- 
Timothy Driscollem: [EMAIL PROTECTED]
Virginia Bioinformatics Institute   ph: 540-231-3007
Bioinformatics I: M-1   im: molvisions
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-11 Thread Bob Hanson
what you will need to know are two points in each case, not one. What 
you don't know or aren't figuring in is the possibility that the origin 
has been shifted. Rotation requires a center. Maybe it's (0,0,0), maybe 
not. In Jmol what we have to do is:

1) apply a translation to set the "center of rotation" at (0,0,0)
2) apply the rotation
3) unapply the translation to set the center of rotation where it belongs

The fact that your two atoms have different distances to (0,0,0) 
suggests immediately that you cannot skip steps (1) and (3).

If you take instead the difference in coordinates between any two atoms, 
then you should see the rotation working. You've only supplied one 
coordinate from each, so I am sticking my neck out here, but I suspect 
that if you were to take the two data sets and in each case choose an 
arbitrary atom -- perhaps this one would do -- and subtract off that 
coordinate from every atom coord in its own set, so that these two each 
read (0,0,0) (and thus themselves automatically fulfill the matrix 
transformation), then you will see the expected relationship. The only 
question then is whether they left- or right-multiplied the matrix.

Unless they also applied a zoom

That make sense?

Bob


Timothy Driscoll wrote:

>On May 11, 2007, at 1:37 AM, Bob Hanson wrote:
>
>  
>
>>See if by any chance going the other way works -- from the verified
>>coordinates to the original. If that's the case, then you need the
>>inverse of this matrix.
>>
>>
>>
>>
>yeah, I've been trying stuff like this, kinda haphazardly, without  
>luck.  for example:
>
>
>coords before transformation:
>ATOM  1  N   PRO 6   3.948  38.053  17.436  1.00  
>41.27   N
>
>
>coord after transformation:
>ATOM  1  N   PRO B   6  52.942  50.009  89.414  1.00 41.27
>
>
>the matrix:
>
>  0.58 0.805 0.125
> 0.521-0.484 0.703
> 0.626-0.342  -0.7
>
>
>
>
>  
>
>>Timothy Driscoll wrote:
>>
>>
>>
>>>On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
>>>
>>>
>>>  
>>>
This is always a royal pain to get right. Certainly looks like a
rotation matrix to me.
It's got the right form. My guess is you put the vector on the
right and
multiply as:

x' = m11*x + m12*y + m13*z

across the top row of that matrix. Likewise for y' across the  
second.





>>>that does not appear to work, no, and that's what confuses me.
>>>(MUSTANG also outputs a pdb file with the aligned coordinates, which
>>>I use as verification.)  I've been trying to read some literature on
>>>transformation matrices but most of them are 4x4, not 3x3?
>>>
>>>anyway, I'll keep looking.
>>>
>>>tim
>>>
>>>
>>>
>>>
>>>  
>>>
Timothy Driscoll wrote:





>hi,
>
>I have two structures that I have aligned using a program called
>MUSTANG.  the program gives me a 3x3 transformation matrix like  
>this
>one:
>
> 0.58 0.805 0.125
>0.521-0.484 0.703
>0.626-0.342  -0.7
>
>
>in order to superimpose my second structure onto the coordinate
>system of the first, I am told that I should apply this matrix  
>to the
>xyz coords of the second.  I thought this could be done via a  
>simple
>matrix multiplication, but apparently not.
>
>can anyone please suggest a reference that deals with this?
>
>
>
>thank you,
>
>tim
>
>
>
>
>  
>
 
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-10 Thread Timothy Driscoll
On May 11, 2007, at 1:37 AM, Bob Hanson wrote:

> See if by any chance going the other way works -- from the verified
> coordinates to the original. If that's the case, then you need the
> inverse of this matrix.
>
>
yeah, I've been trying stuff like this, kinda haphazardly, without  
luck.  for example:


coords before transformation:
ATOM  1  N   PRO 6   3.948  38.053  17.436  1.00  
41.27   N


coord after transformation:
ATOM  1  N   PRO B   6  52.942  50.009  89.414  1.00 41.27


the matrix:

  0.58 0.805 0.125
 0.521-0.484 0.703
 0.626-0.342  -0.7




>
> Timothy Driscoll wrote:
>
>> On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
>>
>>
>>> This is always a royal pain to get right. Certainly looks like a
>>> rotation matrix to me.
>>> It's got the right form. My guess is you put the vector on the
>>> right and
>>> multiply as:
>>>
>>> x' = m11*x + m12*y + m13*z
>>>
>>> across the top row of that matrix. Likewise for y' across the  
>>> second.
>>>
>>>
>>>
>>
>> that does not appear to work, no, and that's what confuses me.
>> (MUSTANG also outputs a pdb file with the aligned coordinates, which
>> I use as verification.)  I've been trying to read some literature on
>> transformation matrices but most of them are 4x4, not 3x3?
>>
>> anyway, I'll keep looking.
>>
>> tim
>>
>>
>>
>>
>>> Timothy Driscoll wrote:
>>>
>>>
>>>
 hi,

 I have two structures that I have aligned using a program called
 MUSTANG.  the program gives me a 3x3 transformation matrix like  
 this
 one:

  0.58 0.805 0.125
 0.521-0.484 0.703
 0.626-0.342  -0.7


 in order to superimpose my second structure onto the coordinate
 system of the first, I am told that I should apply this matrix  
 to the
 xyz coords of the second.  I thought this could be done via a  
 simple
 matrix multiplication, but apparently not.

 can anyone please suggest a reference that deals with this?



 thank you,

 tim




>>>  
>>> --
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>>
>>
>> - 
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-- 
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-10 Thread Bob Hanson
See if by any chance going the other way works -- from the verified 
coordinates to the original. If that's the case, then you need the 
inverse of this matrix.



Timothy Driscoll wrote:

>On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
>  
>
>>This is always a royal pain to get right. Certainly looks like a
>>rotation matrix to me.
>>It's got the right form. My guess is you put the vector on the  
>>right and
>>multiply as:
>>
>>x' = m11*x + m12*y + m13*z
>>
>>across the top row of that matrix. Likewise for y' across the second.
>>
>>
>>
>
>that does not appear to work, no, and that's what confuses me.  
>(MUSTANG also outputs a pdb file with the aligned coordinates, which  
>I use as verification.)  I've been trying to read some literature on  
>transformation matrices but most of them are 4x4, not 3x3?
>
>anyway, I'll keep looking.
>
>tim
>
>
>  
>
>>Timothy Driscoll wrote:
>>
>>
>>
>>>hi,
>>>
>>>I have two structures that I have aligned using a program called
>>>MUSTANG.  the program gives me a 3x3 transformation matrix like this
>>>one:
>>>
>>>  0.58 0.805 0.125
>>> 0.521-0.484 0.703
>>> 0.626-0.342  -0.7
>>>
>>>
>>>in order to superimpose my second structure onto the coordinate
>>>system of the first, I am told that I should apply this matrix to the
>>>xyz coords of the second.  I thought this could be done via a simple
>>>matrix multiplication, but apparently not.
>>>
>>>can anyone please suggest a reference that deals with this?
>>>
>>>
>>>
>>>thank you,
>>>
>>>tim
>>>
>>>
>>>  
>>>
>>-- 
>>---
>>This SF.net email is sponsored by DB2 Express
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>>
>>
>
>
>-
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-10 Thread Bob Hanson
give us a hint -- a couple of initial coordinates, a couple of final 
coordinates, the matrix

Bob

Timothy Driscoll wrote:

>On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
>  
>
>>This is always a royal pain to get right. Certainly looks like a
>>rotation matrix to me.
>>It's got the right form. My guess is you put the vector on the  
>>right and
>>multiply as:
>>
>>x' = m11*x + m12*y + m13*z
>>
>>across the top row of that matrix. Likewise for y' across the second.
>>
>>
>>
>
>that does not appear to work, no, and that's what confuses me.  
>(MUSTANG also outputs a pdb file with the aligned coordinates, which  
>I use as verification.)  I've been trying to read some literature on  
>transformation matrices but most of them are 4x4, not 3x3?
>
>anyway, I'll keep looking.
>
>tim
>
>
>  
>
>>Timothy Driscoll wrote:
>>
>>
>>
>>>hi,
>>>
>>>I have two structures that I have aligned using a program called
>>>MUSTANG.  the program gives me a 3x3 transformation matrix like this
>>>one:
>>>
>>>  0.58 0.805 0.125
>>> 0.521-0.484 0.703
>>> 0.626-0.342  -0.7
>>>
>>>
>>>in order to superimpose my second structure onto the coordinate
>>>system of the first, I am told that I should apply this matrix to the
>>>xyz coords of the second.  I thought this could be done via a simple
>>>matrix multiplication, but apparently not.
>>>
>>>can anyone please suggest a reference that deals with this?
>>>
>>>
>>>
>>>thank you,
>>>
>>>tim
>>>
>>>
>>>  
>>>
>>-- 
>>---
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>
>
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-10 Thread Timothy Driscoll
On May 10, 2007, at 3:54 PM, Bob Hanson wrote:
> This is always a royal pain to get right. Certainly looks like a
> rotation matrix to me.
> It's got the right form. My guess is you put the vector on the  
> right and
> multiply as:
>
> x' = m11*x + m12*y + m13*z
>
> across the top row of that matrix. Likewise for y' across the second.
>

that does not appear to work, no, and that's what confuses me.  
(MUSTANG also outputs a pdb file with the aligned coordinates, which  
I use as verification.)  I've been trying to read some literature on  
transformation matrices but most of them are 4x4, not 3x3?

anyway, I'll keep looking.

tim


>
> Timothy Driscoll wrote:
>
>> hi,
>>
>> I have two structures that I have aligned using a program called
>> MUSTANG.  the program gives me a 3x3 transformation matrix like this
>> one:
>>
>>   0.58 0.805 0.125
>>  0.521-0.484 0.703
>>  0.626-0.342  -0.7
>>
>>
>> in order to superimpose my second structure onto the coordinate
>> system of the first, I am told that I should apply this matrix to the
>> xyz coords of the second.  I thought this could be done via a simple
>> matrix multiplication, but apparently not.
>>
>> can anyone please suggest a reference that deals with this?
>>
>>
>>
>> thank you,
>>
>> tim
>>
>>
>
>
> -- 
> ---
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Re: [Jmol-users] apply matrix to 3D coords

2007-05-10 Thread Bob Hanson
This is always a royal pain to get right. Certainly looks like a 
rotation matrix to me.
It's got the right form. My guess is you put the vector on the right and 
multiply as:

x' = m11*x + m12*y + m13*z

across the top row of that matrix. Likewise for y' across the second.

Does that not work?

Bob


Timothy Driscoll wrote:

>hi,
>
>I have two structures that I have aligned using a program called  
>MUSTANG.  the program gives me a 3x3 transformation matrix like this  
>one:
>
>   0.58 0.805 0.125
>  0.521-0.484 0.703
>  0.626-0.342  -0.7
>
>
>in order to superimpose my second structure onto the coordinate  
>system of the first, I am told that I should apply this matrix to the  
>xyz coords of the second.  I thought this could be done via a simple  
>matrix multiplication, but apparently not.
>
>can anyone please suggest a reference that deals with this?
>
>  
>
>thank you,
>
>tim
>  
>


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