[kblocks] [Bug 339038] Starting a new game by changing the difficulty leads to an unplayable game

2020-04-27 Thread carlw . smart
https://bugs.kde.org/show_bug.cgi?id=339038

carlw.sm...@gmail.com  changed:

   What|Removed |Added

 CC||carlw.sm...@gmail.com

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[kblocks] [Bug 339038] Starting a new game by changing the difficulty leads to an unplayable game

2016-02-28 Thread Julian Helfferich via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=339038

Julian Helfferich  changed:

   What|Removed |Added

 Resolution|--- |FIXED
  Latest Commit||http://commits.kde.org/kblo
   ||cks/145820a70ce12409873e932
   ||6c8c232a790c76081
 Status|UNCONFIRMED |RESOLVED

--- Comment #1 from Julian Helfferich  ---
Git commit 145820a70ce12409873e9326c8c232a790c76081 by Julian Helfferich.
Committed on 28/02/2016 at 19:46.
Pushed by helfferich into branch 'Applications/15.12'.

Fix unplayable game when changing difficulty

Previously, changing the difficulty before the first game was started
by selecting "Single Game" or "Human vs. AI" started an unplayable
game.

Now, levelChanged() calls singleGame() or pveStepGame() instead of
startGame(). These functions are also called when selecting "Single
Game" or "Human vs. AI", respectively, and correctly connect keyboard
events to the game.
REVIEW: 127171

M  +5-1KBlocksWin.cpp

http://commits.kde.org/kblocks/145820a70ce12409873e9326c8c232a790c76081

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