Re: Signing keys for commercial app stores
Hi Ben i can get a developers account if need be and can push this stuff to the App Store if it helps out. Regards, Jonathan Get Outlook for iOS<https://aka.ms/o0ukef> From: kde-devel on behalf of Ben Cooksley Sent: Tuesday, June 11, 2019 10:13:31 AM To: kde-devel Subject: Re: Signing keys for commercial app stores On Tue, 11 Jun 2019, 16:48 Jonathan Aquilina, mailto:jaquil...@eagleeyet.net>> wrote: Also I forgot to add you need to have a developers subscription to be able to release on the apple app store which is $99 per year but you can release as many apps as you want Hi Jonathan, Thanks for those details. Around 2 years ago we (the KDE e.V) bought an Apple Mac Mini machine so fortunately hardware isn't an issue here. That machine is currently connected to the Binary Factory, and produces nightly unsigned DMG images for various applications. The only part missing is the Apple Developer ID you mentioned (along with notarisation) Regards Jonathan Cheers, Ben On 11/06/2019, 06:47, "Jonathan Aquilina" mailto:jaquil...@eagleeyet.net>> wrote: First thigns first you need apple hardware to develop on with their Xcode ide im sure to work with it in some way some how to compile what you are working on. Also if you don’t have mac hardware you can actually rent mini servers with full SSH access from hostmyapple.com<http://hostmyapple.com> Regards, Jonathan On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" mailto:kde-devel-boun...@kde.org> on behalf of bcooks...@kde.org<mailto:bcooks...@kde.org>> wrote: On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol mailto:aleix...@kde.org>> wrote: > > On Mon, Jun 10, 2019 at 4:03 AM Simon Redman mailto:si...@ergotech.com>> wrote: > > > > Hello, > > > > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two > > excellent GSoC students, one working on a MacOS port and one working on > > a Windows port, with the end goal of bringing those ports to feature > > pairity with our Linux version and doing an official release. > > > > While we could just post our releases to some X.kde.org<http://X.kde.org> website and > > distribute unsigned binaries, this would not reach as many users as > > having them properly signed and released via the offical MacOS and > > Windows app stores. > > > > Does anyone have experience with: > > A. Windows App Store Releases > > B. MacOS App Store Release > > We do have experience on Android. Is the story on Windows/Mac all that > different? Windows is essentially a solved problem. Mac on the other hand isn't really solvable. > > Aleix Cheers, Ben
Re: Signing keys for commercial app stores
Also I forgot to add you need to have a developers subscription to be able to release on the apple app store which is $99 per year but you can release as many apps as you want Regards Jonathan On 11/06/2019, 06:47, "Jonathan Aquilina" wrote: First thigns first you need apple hardware to develop on with their Xcode ide im sure to work with it in some way some how to compile what you are working on. Also if you don’t have mac hardware you can actually rent mini servers with full SSH access from hostmyapple.com Regards, Jonathan On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" wrote: On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol wrote: > > On Mon, Jun 10, 2019 at 4:03 AM Simon Redman wrote: > > > > Hello, > > > > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two > > excellent GSoC students, one working on a MacOS port and one working on > > a Windows port, with the end goal of bringing those ports to feature > > pairity with our Linux version and doing an official release. > > > > While we could just post our releases to some X.kde.org website and > > distribute unsigned binaries, this would not reach as many users as > > having them properly signed and released via the offical MacOS and > > Windows app stores. > > > > Does anyone have experience with: > > A. Windows App Store Releases > > B. MacOS App Store Release > > We do have experience on Android. Is the story on Windows/Mac all that > different? Windows is essentially a solved problem. Mac on the other hand isn't really solvable. > > Aleix Cheers, Ben
Re: Signing keys for commercial app stores
First thigns first you need apple hardware to develop on with their Xcode ide im sure to work with it in some way some how to compile what you are working on. Also if you don’t have mac hardware you can actually rent mini servers with full SSH access from hostmyapple.com Regards, Jonathan On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" wrote: On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol wrote: > > On Mon, Jun 10, 2019 at 4:03 AM Simon Redman wrote: > > > > Hello, > > > > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two > > excellent GSoC students, one working on a MacOS port and one working on > > a Windows port, with the end goal of bringing those ports to feature > > pairity with our Linux version and doing an official release. > > > > While we could just post our releases to some X.kde.org website and > > distribute unsigned binaries, this would not reach as many users as > > having them properly signed and released via the offical MacOS and > > Windows app stores. > > > > Does anyone have experience with: > > A. Windows App Store Releases > > B. MacOS App Store Release > > We do have experience on Android. Is the story on Windows/Mac all that > different? Windows is essentially a solved problem. Mac on the other hand isn't really solvable. > > Aleix Cheers, Ben
Re: Contributing
Check out tux kart Sent from my iPhone > On 07 Dec 2018, at 00:01, Filip Sasic wrote: > > Hi everyone, > I got an university assignment to contribute to open source game project.I > was wandering if anyone could recommend me any KDE game project that needs > improving or refer me to someone I could talk directly about this. > Thanks in advance. > P.S. sorry if this isn't right place for this, I am new here