Re: Signing keys for commercial app stores

2019-06-11 Thread Jonathan Aquilina
Hi Ben i can get a developers account if need be and can push this stuff to the 
App Store if it helps out.

Regards,
Jonathan

Get Outlook for iOS<https://aka.ms/o0ukef>

From: kde-devel  on behalf of Ben Cooksley 

Sent: Tuesday, June 11, 2019 10:13:31 AM
To: kde-devel
Subject: Re: Signing keys for commercial app stores

On Tue, 11 Jun 2019, 16:48 Jonathan Aquilina, 
mailto:jaquil...@eagleeyet.net>> wrote:
Also I forgot to add you need to have a developers subscription to be able to 
release on the apple app store which is $99 per year but you can release as 
many apps as you want

Hi Jonathan,

Thanks for those details.

Around 2 years ago we (the KDE e.V) bought an Apple Mac Mini machine so 
fortunately hardware isn't an issue here.

That machine is currently connected to the Binary Factory, and produces nightly 
unsigned DMG images for various applications.

The only part missing is the Apple Developer ID you mentioned (along with 
notarisation)


Regards
Jonathan

Cheers,
Ben


On 11/06/2019, 06:47, "Jonathan Aquilina" 
mailto:jaquil...@eagleeyet.net>> wrote:

First thigns first you need apple hardware to develop on with their Xcode 
ide im sure to work with it in some way some how to compile what you are 
working on.

Also if you don’t have mac hardware you can actually rent mini servers with 
full SSH access from hostmyapple.com<http://hostmyapple.com>

Regards,
Jonathan

On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" 
mailto:kde-devel-boun...@kde.org> on behalf of 
bcooks...@kde.org<mailto:bcooks...@kde.org>> wrote:

On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol 
mailto:aleix...@kde.org>> wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman 
mailto:si...@ergotech.com>> wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has 
two
> > excellent GSoC students, one working on a MacOS port and one 
working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some 
X.kde.org<http://X.kde.org> website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben






Re: Signing keys for commercial app stores

2019-06-10 Thread Jonathan Aquilina
Also I forgot to add you need to have a developers subscription to be able to 
release on the apple app store which is $99 per year but you can release as 
many apps as you want

Regards
Jonathan

On 11/06/2019, 06:47, "Jonathan Aquilina"  wrote:

First thigns first you need apple hardware to develop on with their Xcode 
ide im sure to work with it in some way some how to compile what you are 
working on.

Also if you don’t have mac hardware you can actually rent mini servers with 
full SSH access from hostmyapple.com

Regards,
Jonathan

On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" 
 wrote:

On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol  wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  
wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has 
two
> > excellent GSoC students, one working on a MacOS port and one 
working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some X.kde.org website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben






Re: Signing keys for commercial app stores

2019-06-10 Thread Jonathan Aquilina
First thigns first you need apple hardware to develop on with their Xcode ide 
im sure to work with it in some way some how to compile what you are working on.

Also if you don’t have mac hardware you can actually rent mini servers with 
full SSH access from hostmyapple.com

Regards,
Jonathan

On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" 
 wrote:

On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol  wrote:
>
> On Mon, Jun 10, 2019 at 4:03 AM Simon Redman  wrote:
> >
> > Hello,
> >
> > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two
> > excellent GSoC students, one working on a MacOS port and one working on
> > a Windows port, with the end goal of bringing those ports to feature
> > pairity with our Linux version and doing an official release.
> >
> > While we could just post our releases to some X.kde.org website and
> > distribute unsigned binaries, this would not reach as many users as
> > having them properly signed and released via the offical MacOS and
> > Windows app stores.
> >
> > Does anyone have experience with:
> > A. Windows App Store Releases
> > B. MacOS App Store Release
>
> We do have experience on Android. Is the story on Windows/Mac all that
> different?

Windows is essentially a solved problem. Mac on the other hand isn't
really solvable.

>
> Aleix

Cheers,
Ben




Re: Contributing

2018-12-07 Thread Jonathan Aquilina
Check out tux kart

Sent from my iPhone

> On 07 Dec 2018, at 00:01, Filip Sasic  wrote:
> 
> Hi everyone,
> I got an university assignment to contribute to open source game project.I 
> was wandering if anyone could recommend me any KDE game project that needs 
> improving or refer me to someone I could talk directly about this. 
> Thanks in advance.
> P.S. sorry if this isn't right place for this, I am new here