Re: [Lazarus] Lazarus 2.0 returning inconsistent formatted results of DateTimeToStr?
Am 12.03.2019 um 22:53 schrieb Michael Van Canneyt via lazarus: For Linux OS settings to be initialized correctly, you should add the 'clocale' unit to your program's uses clause. Yes, ok now. Thanx, Michael. -- Joe -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] VirtualTreeView rendering on Cocoa
> > > Graeme, if VTV code is good then blurring problem can be solved - by > setting DblBuffered to false, no? > DoubleBuffered, True or False does not have any effect. Andrea -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] VirtualTreeView rendering on Cocoa
On 13/03/2019 11:23, Alexey via lazarus wrote: > by setting DblBuffered to false, no? I honestly don't know the current code of VTV. I haven't used VTV since around 2008. :) Your best bet, and quickest answer would be simply to try what you suggested and see what the output looks like. Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] VirtualTreeView rendering on Cocoa
Graeme, if VTV code is good then blurring problem can be solved - by setting DblBuffered to false, no? -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] VirtualTreeView rendering on Cocoa
On 13/03/2019 10:14, Andrea Mauri via lazarus wrote: > Where should I look? I suggest you simply browse through the source code. First check to see if there is not maybe an existing property that must be set to manually enable Hi-DPI support. If not, search the internet about other users using VirtualTreeview and there questions about Hi-DPI. If still no answers, simply work through the code to see what could be changed to introduce Hi-DPI support. At least, this is what I would have done. Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
Re: [Lazarus] VirtualTreeView rendering on Cocoa
> > It looks like VirtualTreeView is not Hi-DPI aware. Just a guess, but it > seems that it is generating the treeview rendering on a internal image > buffer (not hi-dpi sized), and then when blitting that to the actual > window canvas, the image gets scaled - hence the pixelation. I didn't > actually look at the the virtualtree code (it is *massive*), but what I > described is a common problem with custom drawn components. > > Thank you Graeme! Someone know if is there any chance to get it working properly on Cocoa too? I can try to have a look at it but my skills in this field are limited. Where should I look? Any suggestion? Andrea -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus
[Lazarus] TListView selection handling in windows
Hi, selecting items of a TListView doesn't work as in for example in windows explorer: Explorer: The selection doesn't change if multiple items are selected and you click one of the selected items (to start dragging). Lazarus 2.0 and 2.1: A click into an existing selection changes the selection. Rolf --- Diese E-Mail wurde von Avast Antivirus-Software auf Viren geprüft. https://www.avast.com/antivirus -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus