Re: Kneed beam with polyphonic music
- Original Message - From: Helge Kruse helge.kr...@gmx.net To: lily-users lilypond-user@gnu.org Sent: Thursday, July 19, 2012 6:36 PM Subject: Kneed beam with polyphonic music Hello, I need to switch the staff for some purposes. To avoid clash with other notes I want to use a kneed beam. For this staff switch. Unfortunately I have also polyphonic music. How can I enable the kneed beam for the quavers in music below? Regards Helge [snip code] As a general rule, surround notes where the voice _must_ be specified with \voiceFoo and \oneVoice. In other words, in your example, use something like \new Voice { e''4 \voiceOne e \oneVoice } as opposed to \new Voice { \voiceOne e''4 e } -- Phil Holmes ___ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user
Re: Kneed beam with polyphonic music
2012/7/19 Helge Kruse helge.kr...@gmx.net: Hello, I need to switch the staff for some purposes. To avoid clash with other notes I want to use a kneed beam. For this staff switch. Unfortunately I have also polyphonic music. How can I enable the kneed beam for the quavers in music below? Regards Helge top = \change Staff = 1 bottom = \change Staff = 2 % looks as it should, but don't have the voice one line. musicA = \relative c { \override Beam #'auto-knee-gap = #1 \bottom c8 g' \top e' c' } \score { \new PianoStaff \new Staff = 1 { \musicA } \new Staff = 2 { \clef bass s4 c } } % following won't produce a kneed beam. musicB = \relative c { \override Beam #'auto-knee-gap = #1 \new Voice { \voiceOne e''4 e } \\ \new Voice { \voiceTwo \bottom c,,8 g' \top e' c' } } \score { \new PianoStaff \new Staff = 1 { \musicB } \new Staff = 2 { \clef bass s4 c } } ___ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user Hi Helge, how about: \version 2.14.2 top = \change Staff = 1 bottom = \change Staff = 2 musicB = \relative c { \new Voice { \voiceOne e''4 e } \new Voice { \override Beam #'auto-knee-gap = #1 \bottom c,,8 g' \top e' c' } } \score { \new PianoStaff \new Staff = 1 { \musicB } \new Staff = 2 { \clef bass s4 c } } -Harm ___ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user
Re: Kneed beam with polyphonic music
Am 19.07.2012 22:38, schrieb Thomas Morley: how about: \version 2.14.2 top = \change Staff = 1 bottom = \change Staff = 2 musicB = \relative c { \new Voice { \voiceOne e''4 e } \new Voice { \override Beam #'auto-knee-gap = #1 \bottom c,,8 g' \top e' c' } } \score { \new PianoStaff \new Staff = 1 { \musicB } \new Staff = 2 { \clef bass s4 c } } I would say I tried everything including moving the \override around. But since the music has more notes than that what I've posted (surprise!) I need the \voiceTwo. So the important thing was to switch temporarily to \oneVoice when an auto-knee beam is required. Thanks Helge ___ lilypond-user mailing list lilypond-user@gnu.org https://lists.gnu.org/mailman/listinfo/lilypond-user