lingo-l number of sprite channels.
In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, i need to get 2500 (only upto 300 at a time)objects accurately positioned by tommorrow lunch and now i've sorted out the script to do it i cant as i'm only allowed 150 sprites at a time. On the same subject can you create a sprite dynamically or can you only have a 'sprite holder' which you can change the member of dynamically. cheers for your thoughts Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
control-shift-d. Set the number of channels. Regards, Daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
on 1/11/05 12:31 PM, Lee Blinco at [EMAIL PROTECTED] wrote: Go to the Property Inspector Movie Tab and set your number of channels desired. L8R, John In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, i need to get 2500 (only upto 300 at a time)objects accurately positioned by tommorrow lunch and now i've sorted out the script to do it i cant as i'm only allowed 150 sprites at a time. On the same subject can you create a sprite dynamically or can you only have a 'sprite holder' which you can change the member of dynamically. cheers for your thoughts Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
On Jan 11, 2005, at 1:31 PM, Lee Blinco wrote: In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, i need to get 2500 (only upto 300 at a time)objects accurately positioned by tommorrow lunch and now i've sorted out the script to do it i cant as i'm only allowed 150 sprites at a time. On the same subject can you create a sprite dynamically or can you only have a 'sprite holder' which you can change the member of dynamically. Look at the property inspector, under Movie where you can set the number of channels your movie will use (up to 1000.) -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l re - filmloop + script?
Thanks everyone for all the answers about the filmloop + script! Michael Nadel MediArt.Corp Creativity is more powerful than knowledge -- Albert Einstein *** Tel: (972-2) 5807-454 Email: [EMAIL PROTECTED] Web: http://www.intelligineering.com/mediart/home.htm [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l number of sprite channels.
Does anyone know if it is a setting i've missed ... Check out the Movie tab of the Property Inspector, there's a field for Channels if in normal view or an entry for lastChannel if in list view. This sets the total number of sprites your movie will use (note that this number is only editable in normal view, when in list view it is read-only). Understand that there is still a hard limit of 1000 maximum sprites that can't be broken so you'll have to work within that limit. On the same subject can you create a sprite dynamically ... There is score recording which is generally an author-time routine that you can use that doesn't require place-holder sprites, during recording sessions you can build your stage and sprites as needed and then when done, save your file. Give that a look in the docs and let us know if you have any questions. Cheers, Tom Higgins - Technical Product Manager Macromedia Director and the Shockwave Player http://www.markme.com/thiggins/ [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
- Original Message - From: Lee Blinco [EMAIL PROTECTED] In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, Go to the movie properties - you'll see a box with 150 in it, which is the number of score channels. Increase the number to 300, or whatever you need, up to a maximum of 1000. i need to get 2500 (only upto 300 at a time) Are you saying you need 300 channels, or you need 2500 channels? Director won't allow more than 1000, but you can use LDMs or imaging lingo to get more objects onscreen at once. - Robert [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
There's an option on the Property Inspector - Movie tab to increase the number of available channels, but the upper limit really is 1000 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
Modify - Movie - Properties takes you to the Property Inspector. In there, turn the detailed display off, and you will see a place that says Channels. Change from 150 to whatever you want. Yes, you can easily change the member of any sprite dynamically. It can be done purely through Lingo, but the easiest way to do it is to put in a place holder member. Go to the paint window, create a new member, give it a name like Hide - no pixels, just a name. Now you have a member that you can put in a channel, but it takes up zero pixels! Any time you want, you just change the member of that sprite to whatever you want: property spriteNum ... sprite(spriteNum).member = member(whatever you want) to hide it again: sprite(spriteNum).member = member (Hide) Irv At 6:31 PM + 1/11/05, Lee Blinco wrote: In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, i need to get 2500 (only upto 300 at a time)objects accurately positioned by tommorrow lunch and now i've sorted out the script to do it i cant as i'm only allowed 150 sprites at a time. On the same subject can you create a sprite dynamically or can you only have a 'sprite holder' which you can change the member of dynamically. cheers for your thoughts Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] -- Multimedia Wrangler. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l re number of sprite channels
Cheers guys for pointing out what i should have seen, didn't think it would be there for some reason, tahnks again. Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l number of sprite channels.
On Tue, 11 Jan 2005 11:18:24 -0800, Thomas Higgins [EMAIL PROTECTED] wrote: On the same subject can you create a sprite dynamically ... There is score recording which is generally an author-time routine that you can use that doesn't require place-holder sprites, during recording sessions you can build your stage and sprites as needed and then when done, save your file. Give that a look in the docs and let us know if you have any questions. Don't forget about that great little combo in DMX04 makeScriptedSprite and removeScriptedSprite -Rob [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l re number of sprite channels
on 1/11/05 1:32 PM, Lee Blinco at [EMAIL PROTECTED] wrote: Cheers guys for pointing out what i should have seen, didn't think it would be there for some reason, tahnks again. Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 I can lend you my Walgreen's readers. :) I've done that before, where I look and look and look and then I found it, I go, How the heck did I MISS THAT?. Been there, done that (more than once ;). Have a good day, John === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Disabling printscreen
Hi How do do you disable the printscreen key.. it tried to get its keycode in director ..but couldnt get it(might be keyboard specific)... Using buddy api going through its docs ..i found the keycode for printscreen is 44. but when tested it doesnt work... You guys have any idea about this... Thanks... Zzzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Disabling printscreen
on 1/11/05 4:51 PM, Zebin Ayinikat at [EMAIL PROTECTED] wrote: Hi How do do you disable the printscreen key.. it tried to get its keycode in director ..but couldnt get it(might be keyboard specific)... Using buddy api going through its docs ..i found the keycode for printscreen is 44. but when tested it doesnt work... You guys have any idea about this... When I've had to work with system keys like that in the past (like disable CNTRL-ALT-DEL to simulate and Windows NT training on a Win9X box), we had to write our own custom keyboard.dll. Invoke it when our program started and replace it with the system one, when we where done. Not an easy solution to implement, but it worked. Good luck, John === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Disabling printscreen
There is a Windows-only xtra at http://www.xtra-ucd.com/pages/page.php?product=xtralanguage=en called XdisPrtScrn [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]