Re: QTVR FOV x (PAN & TILT)

2002-12-12 Thread Bertil Flink
. (K6-III-500Mhz wich is our standard bad-machine)
> 

What???
Am I the only one authoring on a P2 450MHz?

Guess I'd better stick a bigger sock to the mantelpiece this year...


Bertil Flink
Creative Media
[EMAIL PROTECTED]






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QTVR FOV x (PAN & TILT)

2002-12-12 Thread Mamão - Toolshed
I developing a CD-ROM that has an image archive that will contain pictures 
that can be zoomed
Thwy are very big (arround 2000x2000)pixels, so we choosed to implement it 
using QTVR panorama
with Warpmode set to #none.

It works fine standalone.

The next step in development is showing a thumbnail of the image with the 
zoom-square marked on it.
This is the part where I am facing problems - the relations beetween FOV 
and MAX/MIN PAN makes no
sense, it seems that there is a non-linear relation beetween those.

The panorama has a 0.81 pixel aspect and its being displayed as a 4:3 
aspect(1.333) sprite (this is one of the examples)

if I zoomout at maximun I get a (sprite n).fieldofview equals to something 
arround 67!?!?!
why not 100 degrees that is the 'node sweep' of my QTVR movie??

ok then, but where this number comes from??

I need to make a relation beetween the s.FieldOfView property and the 
percentage of the image that is displayed.
after that I need to get the max/min pan for each FOV value... sounds dificult

even if I get to do that, i will still need to do that for the TILT 
property too


Am I in a mess?? ehhe

I wonder if should I move back to a big bitmap + mask - but that runs very 
bad on older machines (K6-III-500Mhz wich is our standard bad-machine)



please, any help would be very appreciated (it is due dec 20th) and its 
only one part of the CD.

Luiz Gustavo Castelan Póvoas


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Re: OFF topic - Thanks!!!!

2002-12-12 Thread John R. Sweeney Jr

>>> 
>>> Hi,
>>> 
>>> Sorry if this is off topic but does any body know where I can find FLASH
>>> mailing list, please...?
>>> 
>>> thanks

lists.chinwag.com

This is Flasher-L

L8R,
John



===
John R. Sweeney Jr.([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)  847.310.5959 (office/fax)
=== 

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Re: OFF topic - Thanks!!!!

2002-12-12 Thread universal2001

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 12, 2002 2:54 PM
Subject: Re:  OFF topic


> Hi,
> I'm a member of this group and it's a very active mailing list. I
subscribe
> to the Flashnewbie group but there is also an advanced group:
>
> http://chattyfig.figleaf.com/
>
> Happy Holidays!
> Christine Satory
>
> > From: universal2001 <[EMAIL PROTECTED]>
> > Reply-To: [EMAIL PROTECTED]
> > Date: Fri, 13 Dec 2002 08:34:45 -0800
> > To: [EMAIL PROTECTED]
> > Subject:  OFF topic
> >
> > Hi,
> >
> > Sorry if this is off topic but does any body know where I can find FLASH
> > mailing list, please...?
> >
> > thanks
> >
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> > [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
Lingo-L is
> > for learning and helping with programming Lingo.  Thanks!]
>
> [To remove yourself from this list, or to change to digest mode, go to
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>


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Re: OFF topic

2002-12-12 Thread cpasswater
Hi,
I'm a member of this group and it's a very active mailing list. I subscribe
to the Flashnewbie group but there is also an advanced group:

http://chattyfig.figleaf.com/

Happy Holidays!
Christine Satory

> From: universal2001 <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> Date: Fri, 13 Dec 2002 08:34:45 -0800
> To: [EMAIL PROTECTED]
> Subject:  OFF topic
> 
> Hi,
> 
> Sorry if this is off topic but does any body know where I can find FLASH
> mailing list, please...?
> 
> thanks
> 
> 
> [To remove yourself from this list, or to change to digest mode, go to
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> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
> for learning and helping with programming Lingo.  Thanks!]

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OFF topic

2002-12-12 Thread universal2001
Hi,

Sorry if this is off topic but does any body know where I can find FLASH
mailing list, please...?

thanks


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Re: How to rotate a copypixel image?

2002-12-12 Thread James Newton
Fabrice  Closier <[EMAIL PROTECTED]> wrote:
> I have one script running where i use 2 members bitmap + 1 text member
> to generate a new composite of the 3... i need to [minimize and] rotate
> the text info before making the composite.
> how do i do this?

Hi Fabrice,

Here's a variation on Buzz's handler that allows you to scale the title, and
keep it transparent and in its original color.  It's a good deal faster than
the other handler of mine that was quoted, but it only deals with 90° turns.

If the text uses more than one color, you'll need to rotate the rgb channel
as well as the alpha channel: there's a line in the code below that you'll
need to uncomment.  (Caution, though: a bug in Director means that parts of
letters that overhang others may appear in the wrong color).

Cheers,

James


 

on RotateImage90(aTextMember, aScale) 
  -- INPUT:  should be a text member, but the handler
  -- could be adapted for 32-bit bitmaps, Flash and
  -- VectorShape members
  -- should be an integer or floating point number
  -- OUTPUT: an image object representing aTextMember rotated through
  -- 90° and scaled by aScale
  --
  -- EXAMPLE:
  --member("Bitmap").image = RotateImage90(member("Text"), 0.5)
  
  
  tSource = aTextMember.image.extractAlpha()
  tRect   = tSource.rect
  tWidth  = tRect.width * aScale
  tHeight = tRect.height * aScale
  
  -- Create a rotated alpha channel
  tAlpha  = image(tHeight, tWidth, 8)
  
  -- Read from top to bottom
  tQuad = [ \
point(tHeight, 0), \
point(tHeight, tWidth), \
point(0,   tWidth), \
point(0,   0)]
  
  --  -- To read from bottom to top, use this instead
  --  tQuad = [ \
--point(0,   tWidth), \
--point(0,   0), \
--point(tHeight, 0), \
--point(tHeight, tWidth)]
  
  -- Copy the rotated text image into the alpha channel
  tAlpha.copyPixels(tSource, tQuad, tRect)
  
  -- Make a new image (rotated) to put the rotated version in
  tTarget = image(tHeight, tWidth, 32, 8)
  tTarget.fill(tTarget.rect, aTextMember.color)--only for text members
  -- Use the following line instead for text in multiple colors or for
  -- non text members:
  -- tTarget.copyPixels(aTextMember.image, tQuad, tRect)
  
  tTarget.setAlpha(tAlpha)
  
  return tTarget
end RotateImage90

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ANN: New Release - SecureNet Xtra v1.2

2002-12-12 Thread Steve Zografakis
Greetings from Integration New Media:

A brand new version of INM's SecureNet Xtra is now available 
for Director and Authorware. 

New features for version 1.2 include:
   - support for both Mac OS and Windows
   - retrieval of proxy server settings for AutoConfig 
 scripts, HTTP, secure HTTP, and Socks. 
   - and other enhancements

Visit the SecureNet Xtra product pages for details:
For Director, visit http://www.SecureNetXtra.com/ 
For Authorware, visit http://www.SecureNetXtra.com/AW 

Download SecureNet Xtra now! 
http://www.IntegrationNewMedia.com/download/

 
To purchase SecureNet Xtra or for additional information, 
contact me at mailto:[EMAIL PROTECTED]

Enjoy, and happy holidays!
Steve

Steve Zografakis
Sales and Customer Service Coordinator
Integration New Media, Inc.
http://www.IntegrationNewMedia.com

---
Making Director/Authorware network 
communications more secure.
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Re: Embedded font problem

2002-12-12 Thread Phil Gross
Sounds like the font is embedded, but that the text isn't using it. I'd start by 
making sure that the text is really set to the new font created.

You didn't by any chance rename the font did you?

Phil

Sharon Moeller wrote:

> I have embedded arial into a director movie.  On windows 2k and xp
> machines and Mac OS X it looks fine.  On windows 98 SE, I have strange
> kerning problems and text suddenly wraps that didn't before.  Any
> suggestions?
>
> Sharon Moeller
>
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Embedded font problem

2002-12-12 Thread Sharon Moeller
I have embedded arial into a director movie.  On windows 2k and xp
machines and Mac OS X it looks fine.  On windows 98 SE, I have strange
kerning problems and text suddenly wraps that didn't before.  Any
suggestions?

Sharon Moeller 

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text prerendering?

2002-12-12 Thread Phil Gross
Can anyone tell me the details of text prerendering?

The docs say that turning on pre-rendering causes the text to be rendered when the 
text cast member is loaded, instead of when it appears on the Stage. And that the Save 
Bitmap feature aids this by saving a buffer image with the movie. But as far as I can 
tell, the buffer image is
always saved when a pre-render option is selected. So I have to wonder about the 
rendering-on-loding claim. Anyone know the inner workings?

Phil

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Re: How to rotate a copypixel image?

2002-12-12 Thread Andreas Gaunitz P11
OK. I think you should try the James Newton handler, but the 
principle is like this:

You can use a rotation matrix to rotate a vector (or another matrix). 
a point (x, y) in an image is a vector.

A 2d rotation matrix looks like this:

[a, b]
[c, d]  where a = cos a#, b = -sin a#, c = sin a#, d = cosa#

(a# = alpha = the angle)

To rotate a vector you multiply the matrix with the vector, which is 
simplified to:

x_new = x_old * a + x_old * c
y_new = y_old * b + y_old * d


This will rotate the image around the center, but you need to decide 
the size of the new image before starting to write pixels to it, so 
using Newton's handler saves you some hazzle.


-A.



Matrix, matrix...hum... kan you develop a bit more?
or any place where i can find a tut on this?

Fabrice
Andreas Gaunitz P11 heeft op donderdag 12 december 2002 om 15:29 het 
volgende geschreven:

 (the question could also be "how to rotate a member bitmap within 
the cast".)

 now, for the second composite i need to rotate the text info 
before making the composite.
 how do i do this?

 Fabrice


 Use a little matrix maths and a 2d rotation matrix?


 -A.


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Re: How to rotate a copypixel image?

2002-12-12 Thread Buzz Kettles
At 11:26 AM -0800 12/12/02, you wrote:

you should be able to specify the copyPixels command using quads 
(instead of rects) & therefore do a rotation (I haven't done it, but 
quads can certainly simulate rotation).

hth
-Buzz

on rotateTextImage textMember, verify
  IL = textMember.image.extractAlpha()
  -- comment out to verify the text's image
  --g = new(#bitmap)
  --g.image = IL -- member 'g' should be a bitmap version of the text
  --
  -- make a new image (rotated) to put the rotated version in
  IL2 = image(IL.height, IL.width,IL.depth)
  -- get it's rect, fabricate a quad, rotate that
  r = IL2.rect
  q = [point(r[1], r[2]), point(r[3], r[2]), point(r[3], r[4]), 
point(r[1], r[4])]
  q2 = [q[4], q[1], q[2], q[3]]
  -- copy(w/quad) the text image into the main one
  IL2.fill(IL2.rect, rgb(0, 0, 0))
  IL2.copyPixels(IL, q2, IL.rect, [#ink: #reverse])
  -- to verify the rotated text image
  if verify then
h = new(#bitmap)
h.image = IL2
  end if
  return IL2
end



At 12:45 PM +0100 12/12/02, you wrote:

Hi all,
(the question could also be "how to rotate a member bitmap within the cast".)

I have one script running where i use 2 members bitmap + 1 text 
member to generate a new composite of the 3.
it works. using the copytoclipboard and paste in PS, the reult is great.

now, for the second composite i need to rotate the text info before 
making the composite.
how do i do this?

see the problem as a book cover on front page you have the title 
and pictures, now i need to build the side of the book, i need now 
to
minimize the title size and paste it on same picture this time with 
a 90 degrees rotation. and generate the new image

Fabrice

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Re: How to rotate a copypixel image?

2002-12-12 Thread Buzz Kettles
you should be able to specify the copyPixels command using quads 
(instead of rects) & therefore do a rotation (I haven't done it, but 
quads can certainly simulate rotation).

hth
-Buzz

At 12:45 PM +0100 12/12/02, you wrote:
Hi all,
(the question could also be "how to rotate a member bitmap within the cast".)

I have one script running where i use 2 members bitmap + 1 text 
member to generate a new composite of the 3.
it works. using the copytoclipboard and paste in PS, the reult is great.

now, for the second composite i need to rotate the text info before 
making the composite.
how do i do this?

see the problem as a book cover on front page you have the title and 
pictures, now i need to build the side of the book, i need now to
minimize the title size and paste it on same picture this time with 
a 90 degrees rotation. and generate the new image

Fabrice

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Joystick control

2002-12-12 Thread Krista McLean
Hi Folks,
Thinking of buying the cxtra joystick control.
Wondering if anyone might be able to point me to some tutorials or anything
on this topic.

Thanks,
Krista


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Re: How to rotate a copypixel image?

2002-12-12 Thread Howdy-Tzi
On Thursday, December 12, 2002, at 10:34 AM, Fabrice Closier wrote:


i compose an image in order to save/print it. it works if all the 
members are the way they are.
now i want to use/paste a textfield rotated on a bitmap, for example 
the side of a book. the text is 90 dg rotated and the image is still 
the same as cover,
the problem is that the text field sprite is rotated, the member 
remains the same: unrotated. Then i use the member("xxx").image to 
build the new image.

I guess I'm still not clear on what's wrong with using 3D then. You 
should be able to map your image (text and all) to a book-shaped 3D 
object, after which your user should be able to rotate it any way 
desired and then print it as part of a general stage image grab.

Maybe not, though. But as you mention specifically that the user is to 
drag or rotate items to place them on the 'cover' anyway, I might 
really think about doing that. It could turn out pretty cool.


 Warren Ockrassa | http://www.nightwares.com/
 Director help | Free files | Sample chapters | Freelance | Consulting
   Author | Director 8.5 Shockwave Studio: A Beginner's Guide
   Published by Osborne/McGraw-Hill
   http://shop.osborne.com/cgi-bin/osborne/0072195622.html

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Re: How to rotate a copypixel image?

2002-12-12 Thread [EMAIL PROTECTED]
This code was posted by James Newton on the games list a little while ago - it should 
point you in the right direction




on imageRotate(anImage, anAngle) -
  -- INPUT:  must be an image object
  -- should be an integer or floating point number
  -- representing an angle in degrees
  -- OUTPUT: an anti-aliased image object corresponding to 
  -- rotated clockwise through  degrees.  This image
  -- is likely to be larger than the original, and include
  -- white triangles in each corner.
  
  
  -- Convert anAngle to radians
  anAngle  = anAngle * pi / 180
  
  tRect= anImage.rect
  tWidth   = tRect.width
  tHeight  = tRect.height
  
  tDepth   = anImage.depth
  tPalette = anImage.paletteRef
  
  -- Scale the image before rotation so that the downscaled result is
  -- anti-aliased (supersampling)
  
  tImage2  = image(tWidth * 2, tHeight * 2, tDepth, tPalette)
  tImage2.copyPixels(anImage, tRect * 2, tRect)
  
  -- Determine polar coordinates of bottom right corner
  tAngle   = atan(tHeight, tWidth)
  tRadius  = sqrt(tHeight * tHeight + tWidth * tWidth)
  
  -- Rotate top and bottom right-hand corners and convert to Cartesian
  tTemp= anAngle - tAngle
  tH2  = tRadius * cos(tTemp)
  tV2  = tRadius * sin(tTemp)
  
  tTemp= anAngle + tAngle
  tH3  = tRadius * cos(tTemp)
  tV3  = tRadius * sin(tTemp)
  
  -- Determine the dimensions of a quarter of the new image
  tHMax= max(abs(tH2), abs(tH3))
  tVMax= max(abs(tV2), abs(tV3))
  
  -- Map the rotated positions of the corners, and translate all
  -- corners to positive h and v coordinates
  tPoint1  = point(tHMax - tH3, tVMax - tV3)
  tPoint2  = point(tHMax + tH2, tVMax + tV2)
  tPoint3  = point(tHMax + tH3, tVMax + tV3)
  tPoint4  = point(tHMax - tH2, tVMax - tV2)
  
  -- Create a half-double-sized image for the final output
  tImage3  = image(tHMax, tVMax, tDepth, tPalette)
  tNewRect = rect(0, 0, tHMax, tVMax)
  
  -- Determine the dimensions of the rotate double-sized image
  tHMax= tHMax * 2
  tVMax= tVMax * 2
  tRect= tRect * 2
  
  -- Create an image of the appropriate size and copy the double-sized
  -- image using a quad for the rotation
  tImage4  = image(tHMax, tVMax, tDepth, tPalette)
  tImage4.copyPixels(tImage2,[tPoint1,tPoint2,tPoint3,tPoint4],tRect)
  
  -- Reduce to actual size to introduce an anti-alias effect
  tImage3.copyPixels(tImage4, tNewRect, tNewRect * 2)
  
  return tImage3
end imageRotate


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Re: How to rotate a copypixel image?

2002-12-12 Thread Fabrice Closier
Thank you for the reply Warren, but thats not what i mean.
i compose an image in order to save/print it. it works if all the 
members are the way they are.
now i want to use/paste a textfield rotated on a bitmap, for example the 
side of a book. the text is 90 dg rotated and the image is still the 
same as cover,
the problem is that the text field sprite is rotated, the member remains 
the same: unrotated. Then i use the member("xxx").image to build the new 
image.

The all thing is happening in background. in order to be copied, printed 
or saved. the user drags/rotate the elements the way he wants.
then i compose it using the .image info and screen positions for the 
.offset.

Fabrice



Howdy-Tzi heeft op donderdag 12 december 2002 om 16:30 het volgende 
geschreven:

On Thursday, December 12, 2002, at 05:45 AM, Fabrice Closier wrote:


see the problem as a book cover on front page you have the title and 
pictures, now i need to build the side of the book, i need now to
minimize the title size and paste it on same picture this time with a 
90 degrees rotation. and generate the new image

Map it to a cube (well, not a cube exactly, but you know) in 3D? I 
believe I'd try that before copyPixels. With a little tweaking you 
could construct a pretty convincing looking book.

 Warren Ockrassa | http://www.nightwares.com/
 Director help | Free files | Sample chapters | Freelance | Consulting
   Author | Director 8.5 Shockwave Studio: A Beginner's Guide
   Published by Osborne/McGraw-Hill
   http://shop.osborne.com/cgi-bin/osborne/0072195622.html

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Re: How to rotate a copypixel image?

2002-12-12 Thread Fabrice Closier
Matrix, matrix...hum... kan you develop a bit more?
or any place where i can find a tut on this?

Fabrice
Andreas Gaunitz P11 heeft op donderdag 12 december 2002 om 15:29 het 
volgende geschreven:

(the question could also be "how to rotate a member bitmap within the 
cast".)

now, for the second composite i need to rotate the text info before 
making the composite.
how do i do this?

Fabrice


Use a little matrix maths and a 2d rotation matrix?


-A.


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Re: How to rotate a copypixel image?

2002-12-12 Thread Howdy-Tzi
On Thursday, December 12, 2002, at 05:45 AM, Fabrice Closier wrote:


see the problem as a book cover on front page you have the title and 
pictures, now i need to build the side of the book, i need now to
minimize the title size and paste it on same picture this time with a 
90 degrees rotation. and generate the new image

Map it to a cube (well, not a cube exactly, but you know) in 3D? I 
believe I'd try that before copyPixels. With a little tweaking you 
could construct a pretty convincing looking book.

 Warren Ockrassa | http://www.nightwares.com/
 Director help | Free files | Sample chapters | Freelance | Consulting
   Author | Director 8.5 Shockwave Studio: A Beginner's Guide
   Published by Osborne/McGraw-Hill
   http://shop.osborne.com/cgi-bin/osborne/0072195622.html

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Re: How to rotate a copypixel image?

2002-12-12 Thread Andreas Gaunitz P11
(the question could also be "how to rotate a member bitmap within the cast".)

now, for the second composite i need to rotate the text info before 
making the composite.
how do i do this?

Fabrice


Use a little matrix maths and a 2d rotation matrix?


-A.


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RE: Printing flash movieclip frame in director.

2002-12-12 Thread [EMAIL PROTECTED]

>   That worked almost perfectly (I promise I searched the online help and didn't 
>notice that code). 
 
handily enough it doesn't look like it is in the online help.

>It actually prints the current frame of the movieclip which actually is much more 
>useful to me than the system of printing frames marked with #p. Thank you so much for 
>taking the time and trouble I really do appreciate it, it's 5am and I can finally go 
>to bed for 3 hours :)

no problem. and go to bed!

Fraser


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How to rotate a copypixel image?

2002-12-12 Thread Fabrice Closier
Hi all,
(the question could also be "how to rotate a member bitmap within the 
cast".)

I have one script running where i use 2 members bitmap + 1 text member 
to generate a new composite of the 3.
it works. using the copytoclipboard and paste in PS, the reult is great.

now, for the second composite i need to rotate the text info before 
making the composite.
how do i do this?

see the problem as a book cover on front page you have the title and 
pictures, now i need to build the side of the book, i need now to
minimize the title size and paste it on same picture this time with a 90 
degrees rotation. and generate the new image

Fabrice

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RE: Printing flash movieclip frame in director.

2002-12-12 Thread EvolutionData.com Feedback
Hi Fraser,

   That worked almost perfectly (I promise I searched the online help and didn't 
notice that code). It actually prints the current frame of the movieclip which 
actually is much more useful to me than the system of printing frames marked with #p. 
Thank you so much for taking the time and trouble I really do appreciate it, it's 5am 
and I can finally go to bed for 3 hours :)

Thanks again,
Regards,
Peter Witham

Internet and Multimedia Solutions
http://www.evolutiondata.com
icq: 4436851
MSN: [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] 
On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, December 12, 2002 4:45 AM
To: [EMAIL PROTECTED]
Subject: RE:  Printing flash movieclip frame in director.

according to the manual you can call 

sprite(whichsprite).print(["targetName",#printinBounds])

with targetName being  the movie or the movie clip to be printed

hth

Fraser


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Re: To open a new browser window with gotonetpage - OK

2002-12-12 Thread biju george
Hi List,

Robert's javascript call methods does opend the web
site in a new window as i wanted bu instead of one it
opened 2 new windows.

Pranav, where is 'Reuse window' option in Advanced Tab
in IE? I use ver 5.0 for PC, Win 98 SE.

Thanks for the messages...

Reg,

Biju George.

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RE: Printing flash movieclip frame in director.

2002-12-12 Thread [EMAIL PROTECTED]
according to the manual you can call 

sprite(whichsprite).print(["targetName",#printinBounds])

with targetName being  the movie or the movie clip to be printed

hth

Fraser


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