RE: lingo-l The Xtras

2004-06-21 Thread Roy Crisman
this may not apply any more, but it was once recommended to NOT include 
Xtras that you don't need.  Maybe with today's processors it isn't that big 
a deal, but if you're not using PNG's, why have all that code at the ready.

roymeo 

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lingo-l Re: Lingo-l digest, Vol 1 #1285 - 1. The Xtras (Petro Bochan)

2004-06-21 Thread matsr
At 12:01 2004-06-20 -0400, Petro wrote:
...
There is a Director-online article (Multimedia Handyman section) explaining
what xtras you should include for projector. The article is fine, but it

That is, let's say I've got a projector with sw3d, or the other one with
flash media, I wanna all have them excluding authoring ones
To wich James replied:
Hi Peter,
  put the movieXtraList
By default, in MX04, this returns:
  -- [[#fileName: INetUrl PPC Xtra],
...
If your projector uses more than one movie, you'll have to check this for
each movie in turn...
And Rob Wrote:
Hi Petro,
A few more points to consider: the movieXtraList is a list of Xtras that
Director has determined belong with your movie. Some Lingo will require
certain Xtras too ...
This isn't a direct answer to Your question Petro, rather the opposite, but 
it might still be good to know.
I don't know what version of Director You're using, but in D8.5 the 
following applies.
The Xtras that are listed in the XtrasList aren't nessecarilly connected 
to Your movie, its true that Director adds Xtras to this list when ever You 
use any asset that needs an Xtra.
But all the XtrasList really does is reflect the Xtras that You se when 
You open the dialog ModifymovieXtras. So the XtrasList might be 
handy for scripting, but while You're in Director You might just as well 
look here, and here you can get some rudimentary descriptions of some of 
the different Xtras.
Now in this dialogBox there are a few Xtras that allways turn up,even 
though You have just started a brand new movie, and thats not because all 
movies need these Xtras, but rather that they are listed in the text file 
xtrainfo.txt as being of the #default type.
So if You want to get to know more about Xtras take a look in the above 
mentioned file (xtrainfo.txt), there You can modify what Xtras You want 
to include by default in Your movies.
Surely not the last word on Xtras but My two pennies worth, good luck.
Mats R.

M.v.h. Mats R. 

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RE: lingo-l The Xtras

2004-06-21 Thread Petro Bochan
--- Sorry if this e-mail would appear twice, but internet connection in
Ukraine gets better and better every single day-

Thanks guys for insight. So with your advice (pity Zav can't see my getting
smarter and smarter every consequent day! :)) in my witty mind I navigated
straight to Xtras folder of Director app and started filtering the needed
.x32 files for the ultimate projector. When you have a fresh installation of
Director MX 2004 on Windows platform you'll probably discover 5 folders
under that Xtras one. I'll start from the end cause it's easier to judge. To
cut the long story short, and if you find yourselves hard to reading the
whole post, here is the list of xtras that I've filtered for my needs and
divided them into two categories: ones that are needed for projectors and
ones that you shouldn't care of and leave them where they were born by the
Director installation process.

For Projector:

Core \
Mix \
BitdReader.x32___
Image Trabslator Helper.x32___
Mix Services.x32___
Net Support \
INetURL.x32
NetFile.x32
DirectSound.x32
LXComprs.x32___
MacroMix.x32
Squish.x32___
SWACompr.x32___
TextXtra.x32___

Media Element \
ActiveX \
Redist \ -- do I need these 3 at all?
ActiveX.x32
ActXPriv.x32___
Flash Asset \
Flash Asset.x32
QT \
QT6Asset.x32
Animated GIF Asset.x32
Cursor Asset.x32
DVD Asset.x32
Font Asset.x32
Font Xtra.x32
RealMedia Asset.x32
Shockwave 3D Asset.x32
Sound Control.x32
SWADCmpr.x32
SWAOpt.x32___
SWAStrm.x32___
Text Asset.x32
Vector Editor Asset.x32___
Windows Media Asset.x32
Scripting \
FileIo.x32
Mui Dialog.x32___
NetLingo.x32
Speech.x32
UIHelper.x32___

___ - the ones I'm unsure of.

Now a more detailed description of what I've been doing while accomplishing
this task. 

The Transition folder is empty so it goes to vacation right away.

The Tool folder is being sent away cause as its name implies it does serve
only at runtime. Moreover, it contains only two xtras the SWAConvrt.x32
and Pshopflt.x32 ones that are definitely made for service needs.

Then comes the Scripting folder. Well, at the first glance there are a
number of xtras that I think should be used by the projector, but there are
two that stalls my copying: the UIHelper.x32 and MUI Dialog.x32 ones.
Dunno whether theya are needed or not so I'd better stay on the safe side
and still copy them.

Then the Media Element folder. When you doubleclick this yellow
folder-like icon you'll see a refined environment with myriads of separate
widgets waiting for Director application to be launched and start working
for the hard working society (Jesus, what am I driving at?) :(. Sorry, back
to the point. There are 22 .x32 files plus 3 folders. The ActiveX folder
holds two necessary xtras but I'm not sure of the ActXPriv.x32 one, do I
need it? Moreover, is the Redistributable folder viable for projectors?
Then comes the Flash Asset subfolder. According to Rob Walch's post, I
need only the Flash Asset.x32 one but exclude the Flash Asset
Options.x32, did so, going further. The QT subfolder holds two xtras, and
again, the QTAuth.x32 is expelled fro the ultimate app. The Media
Element folder itself is full of xtras, but it's really easy to say which
ones I need and which ones don't. Just like Rob pointed I should (basically)
exclude files with words like Option(s), Auth, Dialog in place. Did
so, going further. There are some .x32s in this folder that I'm not sure of.
Do I need SWAOpt.x32, SWAStr.x32, Vector Editor Xtra.x32 ones?

The Core folder. In this medium you'll find 9 xtras and 2 folders. The
Mix subfolder holds 23 objects. All of them are classified as servicing
ones (why? Read the replies to my post :), except for BitdReader.x32,
Image Translator Helper.x32, Mix Servoces.x32 that I'm not sure of, do I
want them? The Net Support subfolder contains two xtras but they show up
as the defaults in the put(_movie.movieXtraList) command of the blank MX04
movie so I bravely copy them. In the Core folder itself I'm not sure of
LZComprs.x32, Squish.x32 - funky name hey?, SWACompr.x32,
TextXtra.x32 - any different than Text Asset.x32? all the rest are
needed taking into account filtering techniques. Well, that's about it.

P.S. I'm a Director newbie and if you find any misleading information that
may violate your personal insights or your company's revenue and you
consider such posts to be added in your e-mail client as Junk then I'd be
glad to hear of this :]

-

James Newton:

 Hi Peter,
 
   put the movieXtraList

Hi James,

See, your approach has a drawback that if I, let's say, remove 

RE: lingo-l The Xtras

2004-06-21 Thread Brennan
On 20/6/04 at 23:33, Roy Crisman
[EMAIL PROTECTED] wrote:

 this may not apply any more, but it was once recommended to
 NOT include Xtras that you don't need.  Maybe with today's
 processors it isn't that big a deal, but if you're not using
 PNG's, why have all that code at the ready.

It's always worth making your software nimble if you have the opportunity!

Unless the deadline is really tight, I usually take the time to make the
Xtras folder as small as possible near the start of the project, so I can
always test from the Projector engine.

Projector launch times still suffer from bloated Xtras folders on
'average' hardware. The more there is to load, the longer it takes.

No matter how fast your computer is, it's never fast enough, right? 

(Or as Nikolas Wirth put it Software gets slower faster than hardware
gets faster.)

In the future we'll be launching Director projectors (running in XP and
OSX emulators) while our machines render cinema quality 3D animations and
decompress streamed music in the background.

Excellent thread. I hope some up-to-date table of 'necessary' Xtras comes
out of this. (As a start, a tool which gathers all the Xtras whose names
don't contain Agent, Dialog, Options etc. and copies them to a new
Xtras folder located beside your current movie would be handy).

BTW, Petro: the MUI xtra is not needed for projectors unless you
explicitly use it in your code. The UIHelper Xtra is mostly used in
authoring. It has some neat features for 'tool movies' (such as opening a
cast member's default editor or bringing authoring windows to the front).

Squish is used for compressing dcr media, and should not be required at
runtime.

Brennan

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RE: lingo-l The Xtras

2004-06-21 Thread Roy Crisman

BTW, Petro: the MUI xtra is not needed for projectors unless you
explicitly use it in your code. The UIHelper Xtra is mostly used in
authoring. It has some neat features for 'tool movies' (such as opening a
cast member's default editor or bringing authoring windows to the front).
This Xtra (and the name has bounced around a bit from 8.5-mx-mx04) also is 
part of the solution for ending the CPU Hog with an

on idle
  sleep 1
end
script.
roymeo 

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lingo-l export to swf?

2004-06-21 Thread Bhakti Klein
hi all! i'm back after a several year hiatus.

and i've forgotten everything.

not to mention all the new stuff that came along in the last couple of years.

so first of all,

can one export (part of) a director movie to .swf format?

thanks,


bhakti
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lingo-l dual monitor projector?

2004-06-21 Thread Cath Sample
I am about to start a project which will use two monitors - one will run 
video and the other the interface. Has anyone done this? Is the best way to 
treat the stage as one large stage covering both monitors?
Any pitfalls? Advice?

Regards
Cath Sample
Director
Phosphor Essence
Level 1, 27 Dacre St
PO Box 68755
Newton, Auckland
http://www.phosphor.co.nz
P: +64 9 377 4626
F: +64 9 377 4991
M: 021 748 774
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Re: lingo-l dual monitor projector?

2004-06-21 Thread Colin Holgate
I am about to start a project which will use two monitors - one will 
run video and the other the interface. Has anyone done this? Is the 
best way to treat the stage as one large stage covering both 
monitors?
Any pitfalls? Advice?
Yes, yes, and yes. It may vary depending on which video board you're 
using (unless it's a Mac, in which case there's no problem). The main 
thing to know is that some video boards will only fill one monitor if 
you make the projector Full Screen. The easy solution is to not make 
it Full Screen, but instead to set the rect of the stage at run time 
to be across the two monitors.

Another thing you may find is that less capable video boards will 
give less capable performance. Some of that can be worked around if 
you are willing to drop one or both monitors to 16 bit.

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Re: lingo-l export to swf?

2004-06-21 Thread Stephen Ingrum
Others will explain better, but no.
Great to have you back. I hope all is going well. You were missed by 
those of us how have been around (and around).

Stephen
Bhakti Klein wrote the following on 6/21/2004 7:37 PM:
hi all! i'm back after a several year hiatus.
and i've forgotten everything.
not to mention all the new stuff that came along in the last couple of years.
so first of all,
can one export (part of) a director movie to .swf format?
thanks,
bhakti
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