RE: lingo-l The Xtras
this may not apply any more, but it was once recommended to NOT include Xtras that you don't need. Maybe with today's processors it isn't that big a deal, but if you're not using PNG's, why have all that code at the ready. roymeo [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Re: Lingo-l digest, Vol 1 #1285 - 1. The Xtras (Petro Bochan)
At 12:01 2004-06-20 -0400, Petro wrote: ... There is a Director-online article (Multimedia Handyman section) explaining what xtras you should include for projector. The article is fine, but it That is, let's say I've got a projector with sw3d, or the other one with flash media, I wanna all have them excluding authoring ones To wich James replied: Hi Peter, put the movieXtraList By default, in MX04, this returns: -- [[#fileName: INetUrl PPC Xtra], ... If your projector uses more than one movie, you'll have to check this for each movie in turn... And Rob Wrote: Hi Petro, A few more points to consider: the movieXtraList is a list of Xtras that Director has determined belong with your movie. Some Lingo will require certain Xtras too ... This isn't a direct answer to Your question Petro, rather the opposite, but it might still be good to know. I don't know what version of Director You're using, but in D8.5 the following applies. The Xtras that are listed in the XtrasList aren't nessecarilly connected to Your movie, its true that Director adds Xtras to this list when ever You use any asset that needs an Xtra. But all the XtrasList really does is reflect the Xtras that You se when You open the dialog ModifymovieXtras. So the XtrasList might be handy for scripting, but while You're in Director You might just as well look here, and here you can get some rudimentary descriptions of some of the different Xtras. Now in this dialogBox there are a few Xtras that allways turn up,even though You have just started a brand new movie, and thats not because all movies need these Xtras, but rather that they are listed in the text file xtrainfo.txt as being of the #default type. So if You want to get to know more about Xtras take a look in the above mentioned file (xtrainfo.txt), there You can modify what Xtras You want to include by default in Your movies. Surely not the last word on Xtras but My two pennies worth, good luck. Mats R. M.v.h. Mats R. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l The Xtras
--- Sorry if this e-mail would appear twice, but internet connection in Ukraine gets better and better every single day- Thanks guys for insight. So with your advice (pity Zav can't see my getting smarter and smarter every consequent day! :)) in my witty mind I navigated straight to Xtras folder of Director app and started filtering the needed .x32 files for the ultimate projector. When you have a fresh installation of Director MX 2004 on Windows platform you'll probably discover 5 folders under that Xtras one. I'll start from the end cause it's easier to judge. To cut the long story short, and if you find yourselves hard to reading the whole post, here is the list of xtras that I've filtered for my needs and divided them into two categories: ones that are needed for projectors and ones that you shouldn't care of and leave them where they were born by the Director installation process. For Projector: Core \ Mix \ BitdReader.x32___ Image Trabslator Helper.x32___ Mix Services.x32___ Net Support \ INetURL.x32 NetFile.x32 DirectSound.x32 LXComprs.x32___ MacroMix.x32 Squish.x32___ SWACompr.x32___ TextXtra.x32___ Media Element \ ActiveX \ Redist \ -- do I need these 3 at all? ActiveX.x32 ActXPriv.x32___ Flash Asset \ Flash Asset.x32 QT \ QT6Asset.x32 Animated GIF Asset.x32 Cursor Asset.x32 DVD Asset.x32 Font Asset.x32 Font Xtra.x32 RealMedia Asset.x32 Shockwave 3D Asset.x32 Sound Control.x32 SWADCmpr.x32 SWAOpt.x32___ SWAStrm.x32___ Text Asset.x32 Vector Editor Asset.x32___ Windows Media Asset.x32 Scripting \ FileIo.x32 Mui Dialog.x32___ NetLingo.x32 Speech.x32 UIHelper.x32___ ___ - the ones I'm unsure of. Now a more detailed description of what I've been doing while accomplishing this task. The Transition folder is empty so it goes to vacation right away. The Tool folder is being sent away cause as its name implies it does serve only at runtime. Moreover, it contains only two xtras the SWAConvrt.x32 and Pshopflt.x32 ones that are definitely made for service needs. Then comes the Scripting folder. Well, at the first glance there are a number of xtras that I think should be used by the projector, but there are two that stalls my copying: the UIHelper.x32 and MUI Dialog.x32 ones. Dunno whether theya are needed or not so I'd better stay on the safe side and still copy them. Then the Media Element folder. When you doubleclick this yellow folder-like icon you'll see a refined environment with myriads of separate widgets waiting for Director application to be launched and start working for the hard working society (Jesus, what am I driving at?) :(. Sorry, back to the point. There are 22 .x32 files plus 3 folders. The ActiveX folder holds two necessary xtras but I'm not sure of the ActXPriv.x32 one, do I need it? Moreover, is the Redistributable folder viable for projectors? Then comes the Flash Asset subfolder. According to Rob Walch's post, I need only the Flash Asset.x32 one but exclude the Flash Asset Options.x32, did so, going further. The QT subfolder holds two xtras, and again, the QTAuth.x32 is expelled fro the ultimate app. The Media Element folder itself is full of xtras, but it's really easy to say which ones I need and which ones don't. Just like Rob pointed I should (basically) exclude files with words like Option(s), Auth, Dialog in place. Did so, going further. There are some .x32s in this folder that I'm not sure of. Do I need SWAOpt.x32, SWAStr.x32, Vector Editor Xtra.x32 ones? The Core folder. In this medium you'll find 9 xtras and 2 folders. The Mix subfolder holds 23 objects. All of them are classified as servicing ones (why? Read the replies to my post :), except for BitdReader.x32, Image Translator Helper.x32, Mix Servoces.x32 that I'm not sure of, do I want them? The Net Support subfolder contains two xtras but they show up as the defaults in the put(_movie.movieXtraList) command of the blank MX04 movie so I bravely copy them. In the Core folder itself I'm not sure of LZComprs.x32, Squish.x32 - funky name hey?, SWACompr.x32, TextXtra.x32 - any different than Text Asset.x32? all the rest are needed taking into account filtering techniques. Well, that's about it. P.S. I'm a Director newbie and if you find any misleading information that may violate your personal insights or your company's revenue and you consider such posts to be added in your e-mail client as Junk then I'd be glad to hear of this :] - James Newton: Hi Peter, put the movieXtraList Hi James, See, your approach has a drawback that if I, let's say, remove
RE: lingo-l The Xtras
On 20/6/04 at 23:33, Roy Crisman [EMAIL PROTECTED] wrote: this may not apply any more, but it was once recommended to NOT include Xtras that you don't need. Maybe with today's processors it isn't that big a deal, but if you're not using PNG's, why have all that code at the ready. It's always worth making your software nimble if you have the opportunity! Unless the deadline is really tight, I usually take the time to make the Xtras folder as small as possible near the start of the project, so I can always test from the Projector engine. Projector launch times still suffer from bloated Xtras folders on 'average' hardware. The more there is to load, the longer it takes. No matter how fast your computer is, it's never fast enough, right? (Or as Nikolas Wirth put it Software gets slower faster than hardware gets faster.) In the future we'll be launching Director projectors (running in XP and OSX emulators) while our machines render cinema quality 3D animations and decompress streamed music in the background. Excellent thread. I hope some up-to-date table of 'necessary' Xtras comes out of this. (As a start, a tool which gathers all the Xtras whose names don't contain Agent, Dialog, Options etc. and copies them to a new Xtras folder located beside your current movie would be handy). BTW, Petro: the MUI xtra is not needed for projectors unless you explicitly use it in your code. The UIHelper Xtra is mostly used in authoring. It has some neat features for 'tool movies' (such as opening a cast member's default editor or bringing authoring windows to the front). Squish is used for compressing dcr media, and should not be required at runtime. Brennan [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: lingo-l The Xtras
BTW, Petro: the MUI xtra is not needed for projectors unless you explicitly use it in your code. The UIHelper Xtra is mostly used in authoring. It has some neat features for 'tool movies' (such as opening a cast member's default editor or bringing authoring windows to the front). This Xtra (and the name has bounced around a bit from 8.5-mx-mx04) also is part of the solution for ending the CPU Hog with an on idle sleep 1 end script. roymeo [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l export to swf?
hi all! i'm back after a several year hiatus. and i've forgotten everything. not to mention all the new stuff that came along in the last couple of years. so first of all, can one export (part of) a director movie to .swf format? thanks, bhakti [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l dual monitor projector?
I am about to start a project which will use two monitors - one will run video and the other the interface. Has anyone done this? Is the best way to treat the stage as one large stage covering both monitors? Any pitfalls? Advice? Regards Cath Sample Director Phosphor Essence Level 1, 27 Dacre St PO Box 68755 Newton, Auckland http://www.phosphor.co.nz P: +64 9 377 4626 F: +64 9 377 4991 M: 021 748 774 The material in this email is confidential to the addressee and may be protected by legal privilege. If you are not the intended recipient, please note that you may not use any material in this message nor pass it on to others. If you have received this email in error, please delete it and notify us immediately by telephone or email ([EMAIL PROTECTED]). [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l dual monitor projector?
I am about to start a project which will use two monitors - one will run video and the other the interface. Has anyone done this? Is the best way to treat the stage as one large stage covering both monitors? Any pitfalls? Advice? Yes, yes, and yes. It may vary depending on which video board you're using (unless it's a Mac, in which case there's no problem). The main thing to know is that some video boards will only fill one monitor if you make the projector Full Screen. The easy solution is to not make it Full Screen, but instead to set the rect of the stage at run time to be across the two monitors. Another thing you may find is that less capable video boards will give less capable performance. Some of that can be worked around if you are willing to drop one or both monitors to 16 bit. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l export to swf?
Others will explain better, but no. Great to have you back. I hope all is going well. You were missed by those of us how have been around (and around). Stephen Bhakti Klein wrote the following on 6/21/2004 7:37 PM: hi all! i'm back after a several year hiatus. and i've forgotten everything. not to mention all the new stuff that came along in the last couple of years. so first of all, can one export (part of) a director movie to .swf format? thanks, bhakti [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]