Re: lingo-l Oops
Hi Rodrigo, For moving a character around in a tile-based environment, search for resources on pathfinding or a* searches. There are many theoretical approaches for what the cs people call search trees or shortest-path algorithms, but a* is guaranteed to find a solution with the drawback that it takes longer than more approximation-based approaches. I know I did a bunch of research on this a couple years ago and ended up using the resources at gamasutra.com quite extensively, although now you may be able to find more director examples. I know grant skinner has some good actionscript code at gskinner.com, but it isn't completely accurate but the tradeoff is that it is very fast...may be easy enough to adapt to lingo. On the other hand, lingo may be fast enough to pull off a* without any issues - smaller 'rooms' will help. The smaller the number of tiles to search, the faster the path can be computed. Blocked terrain can be achieved by marking various instances of tiles as impassable, or having a very high movement cost, therefore coercing your avatar to walk around it. ~Mathew Rodrigo Peres wrote: Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo -- Rodrigo Peres www.rodrigoperes.com.br escritório/office: +55(11) 3781.7017 celular/mobile: +55(11) 9108.6169 -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] -- Thanks, Mathew .. Mathew J. Ray Interactive Developer IQ Television Group tel: 404.255.3550 fax: 770.956.8014 .. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l Oops
Hi, Elia Morling posted a lingo implementation of A* on dirGames-L some time ago http://www.tildruin.com/sourcecode.asp terms of use and his contact information are on the site and in the download Hope this helps, Martin Pallett At 09:17 18/11/2003 -0500, you wrote: Hi Rodrigo, For moving a character around in a tile-based environment, search for resources on pathfinding or a* searches. There are many theoretical approaches for what the cs people call search trees or shortest-path algorithms, but a* is guaranteed to find a solution with the drawback that it takes longer than more approximation-based approaches. I know I did a bunch of research on this a couple years ago and ended up using the resources at gamasutra.com quite extensively, although now you may be able to find more director examples. I know grant skinner has some good actionscript code at gskinner.com, but it isn't completely accurate but the tradeoff is that it is very fast...may be easy enough to adapt to lingo. On the other hand, lingo may be fast enough to pull off a* without any issues - smaller 'rooms' will help. The smaller the number of tiles to search, the faster the path can be computed. Blocked terrain can be achieved by marking various instances of tiles as impassable, or having a very high movement cost, therefore coercing your avatar to walk around it. ~Mathew Rodrigo Peres wrote: Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo Spike Rowe House Emson Close Saffron Walden UK CB10 1HL +44 (0) 1799 529 100 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Oops
Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo -- Rodrigo Peres www.rodrigoperes.com.br escritório/office: +55(11) 3781.7017 celular/mobile: +55(11) 9108.6169 -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l Oops
Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l OOPS
Hi, Who has already saw the game The sims?? I need to develop something like that but more simpler. What I need is to develop a room with some furniture and my character that will walk in this room and don't cross throw walls neither tables etc. It will turn around or take another way. Does anyone knows any kind of book or resource or anything that can point me in a direction. Thank's in advance Rodrigo -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]