Re: lingo-l 3D maze game
Thank's everybody for the answers, but I'm still have a doubt: There's a way to get my position inside the maze? Not the giant coordinate number, but something like the name of the model, node etc. Thank's on 4/11/04 11:11 PM, Troy Rollins at [EMAIL PROTECTED] wrote: On Apr 11, 2004, at 7:04 PM, Steve Rachels wrote: How do you map 2d onto the 3d models using 3dpi? Is there a tutorial somewhere? Havn't tried that yet. 3DPI is not required to do that, but it helps. Using 3DPI, or just plain ol' lingo, you need to create a new 3D plain and a shader for it which includes a 2D texture. You'll find that using 3DPI this is a pretty intuitive process, through lingo alone, you'll have some tricky stuff to deal with (first time out, anyway.) There are more than a couple good books on SW3D, and nothing has changed about it in the last 2 versions of Director, so even older books are fine. Beyond that, play around in 3DPI (which has even been updated for DMX2004.) You will learn so much just from opening a 3D world and using it as an exploration and experimentation tool. -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] -- Rodrigo Peres www.rodrigoperes.com.br escritório/office: +55(11) 3781.7017 celular/mobile: +55(11) 9108.6169 -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
lingo-l 3D maze game
Hi list, I'm trying to develop a labyrinth game using this article, http://www.director-3d.com/article.php?story_id=40, regarding 3D maze. But I'm stuck... Does anyone know if it's possible to retrieve my position inside the maze? I want to map some places in maze and put things like weapons, money etc. And how can I put this things, in other words, how to insert elements into the 3D scene. It seems that my inserted sprites are under the 3D scene. Thank's Rodrigo [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l 3D maze game
Rodrigo, It sounds like you are probably trying to insert 2d sprites into the 3d world. No go. You can make them show up by unchecking the direct to stage button, but 2d sprites are under the 3d world otherwise. If you have 3d sprites from some program like Max, you can clone them into the Maze world, which is probaly more what you would want in the finished maze. Good luck Steve Rachels - Original Message - From: Rodrigo Peres [EMAIL PROTECTED] To: Lingo [EMAIL PROTECTED] Sent: Sunday, April 11, 2004 5:48 PM Subject: lingo-l 3D maze game Hi list, I'm trying to develop a labyrinth game using this article, http://www.director-3d.com/article.php?story_id=40, regarding 3D maze. But I'm stuck... Does anyone know if it's possible to retrieve my position inside the maze? I want to map some places in maze and put things like weapons, money etc. And how can I put this things, in other words, how to insert elements into the 3D scene. It seems that my inserted sprites are under the 3D scene. Thank's Rodrigo [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l 3D maze game
On Apr 11, 2004, at 6:30 PM, Steve Rachels wrote: You can make them show up by unchecking the direct to stage button, but 2d sprites are under the 3d world otherwise. If you have 3d sprites from some program like Max, you can clone them into the Maze world, which is probaly more what you would want in the finished maze. You can, as well, map 2D sprite objects onto new 3D planes that you define through Lingo. Every time these sort of questions arise I recommend 3DPI xtra. You simply can't go wrong with that tool and the price. If you are doing anything at all with 3D it is a virtual requirement. If nothing else, it will teach you a lot about the SW3D capabilities, and your own models. Check it out, if you haven't already. -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l 3D maze game
Troy, How do you map 2d onto the 3d models using 3dpi? Is there a tutorial somewhere? Havn't tried that yet. Steve Rachels - Original Message - From: Troy Rollins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 11, 2004 7:50 PM Subject: Re: lingo-l 3D maze game On Apr 11, 2004, at 6:30 PM, Steve Rachels wrote: You can make them show up by unchecking the direct to stage button, but 2d sprites are under the 3d world otherwise. If you have 3d sprites from some program like Max, you can clone them into the Maze world, which is probaly more what you would want in the finished maze. You can, as well, map 2D sprite objects onto new 3D planes that you define through Lingo. Every time these sort of questions arise I recommend 3DPI xtra. You simply can't go wrong with that tool and the price. If you are doing anything at all with 3D it is a virtual requirement. If nothing else, it will teach you a lot about the SW3D capabilities, and your own models. Check it out, if you haven't already. -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: lingo-l 3D maze game
On Apr 11, 2004, at 7:04 PM, Steve Rachels wrote: How do you map 2d onto the 3d models using 3dpi? Is there a tutorial somewhere? Havn't tried that yet. 3DPI is not required to do that, but it helps. Using 3DPI, or just plain ol' lingo, you need to create a new 3D plain and a shader for it which includes a 2D texture. You'll find that using 3DPI this is a pretty intuitive process, through lingo alone, you'll have some tricky stuff to deal with (first time out, anyway.) There are more than a couple good books on SW3D, and nothing has changed about it in the last 2 versions of Director, so even older books are fine. Beyond that, play around in 3DPI (which has even been updated for DMX2004.) You will learn so much just from opening a 3D world and using it as an exploration and experimentation tool. -- Troy RPSystems, Ltd. http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]