Re: lingo-l 3D maze game

2004-04-12 Thread Rodrigo Peres
Thank's everybody for the answers, but I'm still have a doubt: There's a way
to get my position inside the maze? Not the giant coordinate number, but
something like the name of the model, node etc.

Thank's


on 4/11/04 11:11 PM, Troy Rollins at [EMAIL PROTECTED] wrote:

 
 On Apr 11, 2004, at 7:04 PM, Steve Rachels wrote:
 
 How do you map 2d onto the 3d models using 3dpi?  Is there a tutorial
 somewhere?  Havn't tried that yet.
 
 3DPI is not required to do that, but it helps. Using 3DPI, or just
 plain ol' lingo, you need to create a new 3D plain and a shader for it
 which includes a 2D texture. You'll find that using 3DPI this is a
 pretty intuitive process, through lingo alone, you'll have some tricky
 stuff to deal with (first time out, anyway.)
 
 There are more than a couple good books on SW3D, and nothing has
 changed about it in the last 2 versions of Director, so even older
 books are fine.
 
 Beyond that, play around in 3DPI (which has even been updated for
 DMX2004.) You will learn so much just from opening a 3D world and using
 it as an exploration and experimentation tool.
 --
 Troy
 RPSystems, Ltd.
 http://www.rpsystems.net
 
 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
 for learning and helping with programming Lingo.  Thanks!]
 

--
Rodrigo Peres
www.rodrigoperes.com.br
escritório/office: +55(11) 3781.7017
celular/mobile: +55(11) 9108.6169
--


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lingo-l 3D maze game

2004-04-11 Thread Rodrigo Peres
Hi list,

I'm trying to develop a labyrinth game using this article,
http://www.director-3d.com/article.php?story_id=40, regarding 3D maze. But
I'm stuck... Does anyone know if it's possible to retrieve my position
inside the maze? I want to map some places in maze and put things like
weapons, money etc. And how can I put this things, in other words, how to
insert elements into the 3D scene. It seems that my inserted sprites are
under the 3D scene.

Thank's


Rodrigo

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Re: lingo-l 3D maze game

2004-04-11 Thread Steve Rachels
Rodrigo,

It sounds like you are probably trying to insert 2d sprites into the 3d
world.  No go.

You can make them show up by unchecking the direct to stage button, but 2d
sprites are under the 3d world otherwise.

If you have 3d sprites from some program like Max, you can clone them into
the Maze world, which is probaly more what you would want in the finished
maze.

Good luck
Steve Rachels


- Original Message - 
From: Rodrigo Peres [EMAIL PROTECTED]
To: Lingo [EMAIL PROTECTED]
Sent: Sunday, April 11, 2004 5:48 PM
Subject: lingo-l 3D maze game


 Hi list,

 I'm trying to develop a labyrinth game using this article,
 http://www.director-3d.com/article.php?story_id=40, regarding 3D maze. But
 I'm stuck... Does anyone know if it's possible to retrieve my position
 inside the maze? I want to map some places in maze and put things like
 weapons, money etc. And how can I put this things, in other words, how to
 insert elements into the 3D scene. It seems that my inserted sprites are
 under the 3D scene.

 Thank's


 Rodrigo


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l 3D maze game

2004-04-11 Thread Troy Rollins
On Apr 11, 2004, at 6:30 PM, Steve Rachels wrote:

You can make them show up by unchecking the direct to stage button, 
but 2d
sprites are under the 3d world otherwise.

If you have 3d sprites from some program like Max, you can clone them 
into
the Maze world, which is probaly more what you would want in the 
finished
maze.
You can, as well, map 2D sprite objects onto new 3D planes that you 
define through Lingo.

Every time these sort of questions arise I recommend 3DPI xtra. You 
simply can't go wrong with that tool and the price. If you are doing 
anything at all with 3D it is a virtual requirement. If nothing else, 
it will teach you a lot about the SW3D capabilities, and your own 
models. Check it out, if you haven't already.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]


Re: lingo-l 3D maze game

2004-04-11 Thread Steve Rachels
Troy,
How do you map 2d onto the 3d models using 3dpi?  Is there a tutorial
somewhere?  Havn't tried that yet.

Steve Rachels

- Original Message - 
From: Troy Rollins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 11, 2004 7:50 PM
Subject: Re: lingo-l 3D maze game



 On Apr 11, 2004, at 6:30 PM, Steve Rachels wrote:

  You can make them show up by unchecking the direct to stage button,
  but 2d
  sprites are under the 3d world otherwise.
 
  If you have 3d sprites from some program like Max, you can clone them
  into
  the Maze world, which is probaly more what you would want in the
  finished
  maze.

 You can, as well, map 2D sprite objects onto new 3D planes that you
 define through Lingo.

 Every time these sort of questions arise I recommend 3DPI xtra. You
 simply can't go wrong with that tool and the price. If you are doing
 anything at all with 3D it is a virtual requirement. If nothing else,
 it will teach you a lot about the SW3D capabilities, and your own
 models. Check it out, if you haven't already.

 --
 Troy
 RPSystems, Ltd.
 http://www.rpsystems.net


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]


Re: lingo-l 3D maze game

2004-04-11 Thread Troy Rollins
On Apr 11, 2004, at 7:04 PM, Steve Rachels wrote:

How do you map 2d onto the 3d models using 3dpi?  Is there a tutorial
somewhere?  Havn't tried that yet.
3DPI is not required to do that, but it helps. Using 3DPI, or just 
plain ol' lingo, you need to create a new 3D plain and a shader for it 
which includes a 2D texture. You'll find that using 3DPI this is a 
pretty intuitive process, through lingo alone, you'll have some tricky 
stuff to deal with (first time out, anyway.)

There are more than a couple good books on SW3D, and nothing has 
changed about it in the last 2 versions of Director, so even older 
books are fine.

Beyond that, play around in 3DPI (which has even been updated for 
DMX2004.) You will learn so much just from opening a 3D world and using 
it as an exploration and experimentation tool.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo.  Thanks!]