Re: vectors dancing to beat
It is, take a look at www.sonoluca.de. It requests a xtra and a player software. regards, Florian i n e s schrieb: > > hello! > > does anyone know whether it is possible to make vector graphics "dance" to > the beat of some music? > > thanks for advice! > > ines > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Save File
Mitesh, I'm not sure I understood your questions, but I think your answers are: 1) Use the FileIO xtra to save out text files. You will not be able to save out files in Word document format, but you could write a straight text file. 2) The ActiveX control is available. If you have a specific question, you would need to let us know. - Tab At 09:59 AM 4/9/01 +0530, mitesh wrote: >Hi Friends, > >I am having problem in >1. how can i save cast text as text file & word document (*.doc) >2. how can i use activex control & how can i control on that > >If any one can having solution then tell me. > >Thanks >ok. > >Mitesh Gajjar. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Save File
Hi Friends, I am having problem in 1. how can i save cast text as text file & word document (*.doc) 2. how can i use activex control & how can i control on that If any one can having solution then tell me. Thanks ok. Mitesh Gajjar. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: sound stops when closing miaw
hi, folks i've made a mistake in my previous post, so i'll try again: why, when you FORGET (not close) a miaw, all the sounds stop? At 16:02 06/04/01 -0300, you wrote: >hi, lingoists >i'm trying to figure it out for a while now, but with no avail, so... >why, when you close a miaw, it stops all sounds that are playing? the same >for puppetSound, sound playFile and play member. i'm closing it thru a >global, so the miaw is not closing itself, no errors, everything is fine. >but why the sounds have to be stoped? >tia >[]'s >Quixadá > >web site - http://www.alternex.com.br/~quixada > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] []'s Quixadá web site - http://www.alternex.com.br/~quixada [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
finicky hypertext chunks SOLVED
Many thanks to Sean! That was it, and the following trick revives the stillborn hyperlink: OrigMember = sprite(me.spriteNum).member DummyMember = duplicate(OrigMember) sprite(me.spriteNum).member = DummyMember sprite(me.spriteNum).member = OrigMember The nature of the bug is that when a new hyperlink is created in a text member that previously had no hyperlinks, the newly created hyperlink has the hyperlink styles, but does not function as one. The situation is resolved by switching the member back and forth, above. Phew! And I thought I'll have to run away and join the circus. Slava At 11:47 AM 4/9/2001 +1200, you wrote: >A 'quirk' similar to what you describe is listed at: >http://www.updatestage.com/buglist.html >with a suggested workaround. > >HTH, >-Sean. > > > on beginSprite me > >sprite(me.spriteNum).member.html = "Link" > > end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: vectors dancing to beat
On 4/8/01 11:32 PM, "i n e s" <[EMAIL PROTECTED]> wrote: > hello! > > does anyone know whether it is possible to make vector graphics "dance" to > the beat of some music? > > thanks for advice! > > ines Sure, check out the Amp Xtra at marmaulade.com.au (I think that's the url). [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: vectors dancing to beat
checkout http://www.marmalademedia.com.au/ specifically the amplitude xtra + it demo movie. adam. i n e s wrote: > does anyone know whether it is possible to make vector graphics "dance" to > the beat of some music? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: handler blend (previously alphaThreshold)
No, you only need to define it global if you want to share it in a larger scope than just this handler. So if you want to share "myBlend" in other handlers, or have it keep its value between visits to this handler, then it would be global. Otherwise you don't have to. Unlike some other languages where you have to declare a variable before you can use it, in Lingo just using a variable makes it "come to life". It won't keep its value, though, after the handler exits (goes "out of scope"). To avoid THAT problem, make it global, but otherwise just go ahead and use it. FWIW, you could also just skip the variable all together and do: on prepareFrame mySprite.blend =mySprite.blend - 10 if (mySprite.blend < 0) then mySprite.blend =0 end That's more of a style decision, though. If it's not too complicated I don't mind changing the property directly. If it gets more involved than that, though, I'll personally set up a separate variable, as you did here. - Tab At 12:19 AM 4/9/01 +, N. Taylor wrote: >To LePhuronn: > >So with this script, I need to define myBlend. I had to do this: > >on asteranimate me >prepareFrame >end > > >on prepareFrame >myBlend = mySprite.blend > >myBlend = myBlend - 10 >if myBlend < 0 then myBlend = 0 > >mySprite.blend = myBlend >end > >My question is this (& it's a newbie question). I need to define myBlend >as a global at the top? > >NT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Xtra Download--hmmm
>Kerry has likely found the problem withyour discovery >that the public beta is not downloading some xtras properly. Yes, I have--thanks, Rich. I've run some limited tests, and it seems to be specific to the XML Parser Xtra. >Also, Kerry >said he thought his error was occuring BEFORE the PREPAREmovie handler That turned out to be an error on my part. I set the shockwave.ini file to open the message window, but the new player has eliminated the message window, period. The "Put" commands started showing up when I went back to the 8.0 player, and I found that it was happening when I tried to create an instance of the Xtra. So, I guess I have to keep a copy of the 8.0 player around for debugging. Cordially, Kerry Thompson Learning Network [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
handler blend (previously alphaThreshold)
To LePhuronn: So with this script, I need to define myBlend. I had to do this: on asteranimate me prepareFrame end on prepareFrame myBlend = mySprite.blend myBlend = myBlend - 10 if myBlend < 0 then myBlend = 0 mySprite.blend = myBlend end My question is this (& it's a newbie question). I need to define myBlend as a global at the top? NT _ Get your FREE download of MSN Explorer at http://explorer.msn.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Xtra Download--hmmm
>So try creating an xtras folder same level as your movies and copy the >XMLParser into that. I usually do that for a projector--in fact, it's the preferred method, because it will load faster. If you include the Xtras in your projector, they have to be unpacked before the projector can run. However, this is a Shockwave movie, so I don't have that option. It's running off the Web. I've found out that it's a known problem with the new Shockwave beta, and I'm confident Macromedia is working on it. That's what betas are for, isn't it? Cordially, Kerry Thompson Learning Network [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: finicky hypertext chunks again
2 things...when you want to create hyperlinks in text, you need to get the ref of a text member (or if a number of them, create a property lists of refs, ie pRefList = [[1,12],[23,44]], etc) and then in a repeat loop you want to go through that preflist and set each hyperlink to whatever you want the data to be. Second, you can fix that problem you describe by doing: Member("textmember").usehyperlinkstyles = false Member("textmember").userhyperlinkstyles = true I believe... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: finicky hypertext chunks again
A 'quirk' similar to what you describe is listed at: http://www.updatestage.com/buglist.html with a suggested workaround. HTH, -Sean. > on beginSprite me >sprite(me.spriteNum).member.html = "Link" > end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
vectors dancing to beat
hello! does anyone know whether it is possible to make vector graphics "dance" to the beat of some music? thanks for advice! ines [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
finicky hypertext chunks again
This is still driving me crazy. --sprite X with a text member in frame "ThisFrame" on beginSprite me sprite(me.spriteNum).member.html = "Link" end PUT sprite(X).member.hyperlinks --[[1,4]] The link is blue and underlined, but the mouse pointer doesn't change shape when it is over it, and the "on hyperlinkClicked" handler is not fired, when I click it. But the best part is: go to frame "OtherFrame" go to frame "ThisFrame" Now the link is clickable. What's going on? How do I make the link clickable the first time around? This is with D8 under Windows 2000. Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Xtra Download--hmmm
Unfortunately, I have been SWAMPED and haven't been able to follow this thread carefully. Kerry has likely found the problem withyour discovery that the public beta is not downloading some xtras properly. However, I was reminded of an issue that occured to me when working with a Shockwave file when I didn't expect an error where it occurred. This is almost certainly useless with regard to the downloading of the Xtra package, but it might be helpful in other circumstances. Some are suprised by the order of events in Director. Sometimes a sprite script will ask for something too soon because other Lingo hasn't been executed before hand, or because an asset hasn't yet been fully streamed to the browser, etc. The usual event causing the problem is beginSprite. An abbreviated order of events is: -- "prepareMovie" -- "beginSprite" -- "prepareFrame" -- "startMovie" -- "enterFrame" -- "exitFrame" So, if you've set something up in a startMovie, or even a frame handler, that is later used by a sprite in the same frame, you may still get an error because beginSprite is being executed before those handlers. Again, this probably has nothing to do with the Xtra downloading situation. I don't recall when the start of the download begins. The technotes say "Soon after initial loading starts, the Director movie checks to see if any Xtra packages need to be downloaded." Also, Kerry said he thought his error was occuring BEFORE the PREPAREmovie handler, which would eliminate a beginSprite culprit. Nevertheless, watching the order of events might help diagnose errors that never appear in the authoring environment, but do appear in Shockwave. Rich Shupe [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Java
on 8/4/01 2:12 pm, jonathan at [EMAIL PROTECTED] wrote: > As in lingo we have 'updateStage' is there an equivelant in JAVA ? repaint(); [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Java
As in lingo we have 'updateStage' is there an equivelant in JAVA ? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Object VR
on 8/4/01 11:19 am, dimple uppal at [EMAIL PROTECTED] wrote: > this technology properly (I am basically looking for information related to > taking of pictures of the object) > > B. Regds > -Dimple- check out http://www.apple.com/quicktime/qtvr/authoringstudio/index.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
RE: translating keystrokes
> BTW, regarding the joke in your signature, there's a longer version. > > Professor: There are languages where a double negative makes > a positive. > A Russian student: Net, net! (an emphatically negative statement) > Professor: But there are no languages languages where a > double positive > makes a negative. > A Russian student: Da, da... (equivalent to Yeah, right!) thanks Slava, that's funny. Al [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Object VR
You can also get Steven Gulie's excellent book called "QuickTime for the web" that has a very explicit chapter on how to shoot and make Vr's. There are some sample chapters on the apple website. > Check out apple's quicktime site and follow the (hard to find) quicktimeVR > linksor do a search on the web for QuicktimeVR. I believe there's a > few sites that have tips and tricks, etc.. > > A deep understanding of QTVR is not really a part of this list, but I'll > tell you that you definitely do want to use a still camera and not a video > camera for this. The angles, etc are listed on apple's site, but I believe > they're something like every 30 degrees around an object -- the trick is > stiching them together. > > Apple had some qtvr software years ago, I'm not sure how it compares with vr > toolbox. > > hth > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > -- Alex Czetwertynski Disciple Films Paris www.disciplefilms.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Re: Object VR
Check out apple's quicktime site and follow the (hard to find) quicktimeVR linksor do a search on the web for QuicktimeVR. I believe there's a few sites that have tips and tricks, etc.. A deep understanding of QTVR is not really a part of this list, but I'll tell you that you definitely do want to use a still camera and not a video camera for this. The angles, etc are listed on apple's site, but I believe they're something like every 30 degrees around an object -- the trick is stiching them together. Apple had some qtvr software years ago, I'm not sure how it compares with vr toolbox. hth [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
Object VR
Hi! Very new at vr and stuck at the first step itself. I need to do an object VR for a car. can someone please tell me how i should photograph the car.I would like to know what equipment to use, and if it is possible to take these pictures with a 35mm hand held camera (i.e. not a video camera). I did take pictures but there is a lot of screen jumping happening between any two shots. I am using the VR toolbox demo right now, but if you think you know a better software than that then please let me know. I would also like to know if there are any sites / books where there may be tutorials on how to use this technology properly (I am basically looking for information related to taking of pictures of the object) B. Regds -Dimple- _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
newbie needs help with surround sound
I'm looking for an xtra or some other commands to bypass(?) the way Director mixes all the sound down to 2 channels. I need to output to 4 dicreet,physical channels (of a sound card). for something like surround sound for an art gallery installation. thanks for any advice [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]