Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote: > > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > > > struct gameport_driver *dr > > > unsigned long flags; > > > unsigned char u; > > > > > > > - printk(KERN_INFO "joydump: ,-- START > > > .\n"); > > > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > > > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > > > + pr_info(",-- START .\n" > > > + "| Dumping: %30s |\n" > > > + "| Speed: %28d kHz |\n", > > > + gameport->phys, > > > + gameport->speed); > > > > Not the same output. > > > Should the desired output be the same when the relevant data are passed by a > single function call > (instead of three as before)? Adding a singleton for a pr_fmt #define constant string and updating the printk subsystem to prepend that constant string to each use of a pr_ at runtime would be an improvement as it could reduce constant data used by the format strings. That would be a _real_ improvement. Please try to implement something like that before submitting more of these incorrect patches.
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote: > > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > > > struct gameport_driver *dr > > > unsigned long flags; > > > unsigned char u; > > > > > > > - printk(KERN_INFO "joydump: ,-- START > > > .\n"); > > > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > > > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > > > + pr_info(",-- START .\n" > > > + "| Dumping: %30s |\n" > > > + "| Speed: %28d kHz |\n", > > > + gameport->phys, > > > + gameport->speed); > > > > Not the same output. > > > Should the desired output be the same when the relevant data are passed by a > single function call > (instead of three as before)? Adding a singleton for a pr_fmt #define constant string and updating the printk subsystem to prepend that constant string to each use of a pr_ at runtime would be an improvement as it could reduce constant data used by the format strings. That would be a _real_ improvement. Please try to implement something like that before submitting more of these incorrect patches.
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
>> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, >> struct gameport_driver *dr >>> unsigned long flags; >>> unsigned char u; >> >>> - printk(KERN_INFO "joydump: ,-- START >>> .\n"); >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); >>> + pr_info(",-- START .\n" >>> + "| Dumping: %30s |\n" >>> + "| Speed: %28d kHz |\n", >>> + gameport->phys, >>> + gameport->speed); > > Not the same output. Do you insist that each line from a multi-line text that is passed by such a single logging call contains the same module prefix? Regards, Markus
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
>> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, >> struct gameport_driver *dr >>> unsigned long flags; >>> unsigned char u; >> >>> - printk(KERN_INFO "joydump: ,-- START >>> .\n"); >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); >>> + pr_info(",-- START .\n" >>> + "| Dumping: %30s |\n" >>> + "| Speed: %28d kHz |\n", >>> + gameport->phys, >>> + gameport->speed); > > Not the same output. Do you insist that each line from a multi-line text that is passed by such a single logging call contains the same module prefix? Regards, Markus
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, Sep 24, 2016 at 06:32:29PM +0200, SF Markus Elfring wrote: > >> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > >> struct gameport_driver *dr > >>> unsigned long flags; > >>> unsigned char u; > >> > >>> - printk(KERN_INFO "joydump: ,-- START > >>> .\n"); > >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > >>> + pr_info(",-- START .\n" > >>> + "| Dumping: %30s |\n" > >>> + "| Speed: %28d kHz |\n", > >>> + gameport->phys, > >>> + gameport->speed); > > > > Not the same output. > > Should the desired output be the same when the relevant data are passed by a > single function call > (instead of three as before)? The desired output should not be broken in conversion, which you did. Do you know how syslog works and why the transformation is not correct. I am also curious as to why you are patching joydump? Are you working on extending it? Thanks. -- Dmitry
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, Sep 24, 2016 at 06:32:29PM +0200, SF Markus Elfring wrote: > >> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > >> struct gameport_driver *dr > >>> unsigned long flags; > >>> unsigned char u; > >> > >>> - printk(KERN_INFO "joydump: ,-- START > >>> .\n"); > >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > >>> + pr_info(",-- START .\n" > >>> + "| Dumping: %30s |\n" > >>> + "| Speed: %28d kHz |\n", > >>> + gameport->phys, > >>> + gameport->speed); > > > > Not the same output. > > Should the desired output be the same when the relevant data are passed by a > single function call > (instead of three as before)? The desired output should not be broken in conversion, which you did. Do you know how syslog works and why the transformation is not correct. I am also curious as to why you are patching joydump? Are you working on extending it? Thanks. -- Dmitry
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
>> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, >> struct gameport_driver *dr >>> unsigned long flags; >>> unsigned char u; >> >>> - printk(KERN_INFO "joydump: ,-- START >>> .\n"); >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); >>> + pr_info(",-- START .\n" >>> + "| Dumping: %30s |\n" >>> + "| Speed: %28d kHz |\n", >>> + gameport->phys, >>> + gameport->speed); > > Not the same output. Should the desired output be the same when the relevant data are passed by a single function call (instead of three as before)? Regards, Markus
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
>> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, >> struct gameport_driver *dr >>> unsigned long flags; >>> unsigned char u; >> >>> - printk(KERN_INFO "joydump: ,-- START >>> .\n"); >>> - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); >>> - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); >>> + pr_info(",-- START .\n" >>> + "| Dumping: %30s |\n" >>> + "| Speed: %28d kHz |\n", >>> + gameport->phys, >>> + gameport->speed); > > Not the same output. Should the desired output be the same when the relevant data are passed by a single function call (instead of three as before)? Regards, Markus
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, 2016-09-24 at 15:50 +0200, SF Markus Elfring wrote: > * Prefer usage of the macro "pr_info" over the interface "printk" > in this function. > * Reduce number of output function calls. Did you test this? I doubt it. > diff --git a/drivers/input/joystick/joydump.c > b/drivers/input/joystick/joydump.c [] > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > struct gameport_driver *dr > > unsigned long flags; > > unsigned char u; > > > - printk(KERN_INFO "joydump: ,-- START > > .\n"); > > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > > + pr_info(",-- START .\n" > > + "| Dumping: %30s |\n" > > + "| Speed: %28d kHz |\n", > > + gameport->phys, > > + gameport->speed); Not the same output.
Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()
On Sat, 2016-09-24 at 15:50 +0200, SF Markus Elfring wrote: > * Prefer usage of the macro "pr_info" over the interface "printk" > in this function. > * Reduce number of output function calls. Did you test this? I doubt it. > diff --git a/drivers/input/joystick/joydump.c > b/drivers/input/joystick/joydump.c [] > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, > struct gameport_driver *dr > > unsigned long flags; > > unsigned char u; > > > - printk(KERN_INFO "joydump: ,-- START > > .\n"); > > - printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); > > - printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); > > + pr_info(",-- START .\n" > > + "| Dumping: %30s |\n" > > + "| Speed: %28d kHz |\n", > > + gameport->phys, > > + gameport->speed); Not the same output.