[Bug 199003] console stalled, cause Hard LOCKUP.

2018-03-27 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=199003

Wen Yang (wen.yan...@zte.com.cn) changed:

   What|Removed |Added

  Component|Other   |SCSI

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[Bug 199003] console stalled, cause Hard LOCKUP.

2018-03-27 Thread bugzilla-daemon
https://bugzilla.kernel.org/show_bug.cgi?id=199003

Wen Yang (wen.yan...@zte.com.cn) changed:

   What|Removed |Added

 CC||linux-scsi@vger.kernel.org

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Re: [Bug 199003] console stalled, cause Hard LOCKUP.

2018-03-27 Thread Sergey Senozhatsky
I'll Cc blockdev

On (03/27/18 08:36), bugzilla-dae...@bugzilla.kernel.org wrote:
> > --- Comment #17 from sergey.senozhatsky.w...@gmail.com ---
> > On (03/26/18 13:05), bugzilla-dae...@bugzilla.kernel.org wrote:
> > > Therefore the serial console is actually pretty fast. It seems that the
> > > deadline
> > > 10ms-per-character is not in the game here.
> > 
> > As the name suggests this is dmesg - content of logbuf. We can't tell
> > anything about serial consoles speed from it.
> 
> Grrr, you are right. It would be interesting to see the output from
> the serial port as well.
> 
> Anyway, it does not change the fact that printing so many same lines is
> useless. The throttling still would make sense and probably would
> solve the problem.

You are right.

Looking at backtraces 
(https://bugzilla.kernel.org/attachment.cgi?id=274953&action=edit)
there *probably* was just one CPU doing all printk-s and all printouts. And
there was one CPU waiting for that printing CPU to unlock the queue spin_lock.

The printing CPU was looping in scsi_request_fn() picking up requests
and calling sdev_printk() for each of them, because the device was
offline. Given that serial console is not very fast, that we called
serial console under queue spin_lock and the number of printks called,
it was enough to lockup the CPU which was spining on queue spin_lock and
to hard lockup the system.

scsi_request_fn() does unlock the queue lock later, but not in that
!scsi_device_online(sdev) error case.

scsi_request_fn()
{
for (;;) {
int rtn;
/*
 * get next queueable request.  We do this early to make sure
 * that the request is fully prepared even if we cannot
 * accept it.
 */
req = blk_peek_request(q);
if (!req)
break;

if (unlikely(!scsi_device_online(sdev))) {
sdev_printk(KERN_ERR, sdev,
"rejecting I/O to offline device\n");
scsi_kill_request(req, q);
continue;
^ still under spinlock
}
}

I'd probably just unlock/lock queue lock, rather than ratelimit printk-s,
before `continue'. Dunno.

James, Martin, what do you think?

-ss