[RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-22 Thread Albert Herranz
Add platform support for the Nintendo GameCube video game console.

Signed-off-by: Albert Herranz 
---
 arch/powerpc/platforms/embedded6xx/Kconfig|8 ++
 arch/powerpc/platforms/embedded6xx/Makefile   |1 +
 arch/powerpc/platforms/embedded6xx/gamecube.c |  112 +
 arch/powerpc/platforms/embedded6xx/gamecube_dev.c |   34 ++
 4 files changed, 155 insertions(+), 0 deletions(-)
 create mode 100644 arch/powerpc/platforms/embedded6xx/gamecube.c
 create mode 100644 arch/powerpc/platforms/embedded6xx/gamecube_dev.c

diff --git a/arch/powerpc/platforms/embedded6xx/Kconfig 
b/arch/powerpc/platforms/embedded6xx/Kconfig
index 29a98c6..efb2ea1 100644
--- a/arch/powerpc/platforms/embedded6xx/Kconfig
+++ b/arch/powerpc/platforms/embedded6xx/Kconfig
@@ -114,3 +114,11 @@ config FLIPPER_PIC
depends on GAMECUBE_COMMON
default y
 
+config GAMECUBE
+   bool "Nintendo-GameCube"
+   depends on EMBEDDED6xx
+   select GAMECUBE_COMMON
+   help
+ Select GAMECUBE if configuring for the Nintendo GameCube.
+ More information at: 
+
diff --git a/arch/powerpc/platforms/embedded6xx/Makefile 
b/arch/powerpc/platforms/embedded6xx/Makefile
index 35258fd..b0324ed 100644
--- a/arch/powerpc/platforms/embedded6xx/Makefile
+++ b/arch/powerpc/platforms/embedded6xx/Makefile
@@ -9,3 +9,4 @@ obj-$(CONFIG_PPC_PRPMC2800) += prpmc2800.o
 obj-$(CONFIG_PPC_C2K)  += c2k.o
 obj-$(CONFIG_USBGECKO_UDBG)+= usbgecko_udbg.o
 obj-$(CONFIG_FLIPPER_PIC)  += flipper-pic.o
+obj-$(CONFIG_GAMECUBE) += gamecube.o gamecube_dev.o
diff --git a/arch/powerpc/platforms/embedded6xx/gamecube.c 
b/arch/powerpc/platforms/embedded6xx/gamecube.c
new file mode 100644
index 000..8045a23
--- /dev/null
+++ b/arch/powerpc/platforms/embedded6xx/gamecube.c
@@ -0,0 +1,112 @@
+/*
+ * arch/powerpc/platforms/embedded6xx/gamecube.c
+ *
+ * Nintendo GameCube board-specific support
+ * Copyright (C) 2004-2009 The GameCube Linux Team
+ * Copyright (C) 2007,2008,2009 Albert Herranz
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ */
+
+#include 
+#include 
+#include 
+#include 
+#include 
+
+#include 
+#include 
+#include 
+#include 
+#include 
+
+#include "flipper-pic.h"
+#include "usbgecko_udbg.h"
+
+
+static void gamecube_restart(char *cmd)
+{
+   local_irq_disable();
+   flipper_platform_reset();
+   /* spin until power button pressed */
+   for (;;)
+   cpu_relax();
+}
+
+static void gamecube_power_off(void)
+{
+   local_irq_disable();
+   /* spin until power button pressed */
+   for (;;)
+   cpu_relax();
+}
+
+static void gamecube_halt(void)
+{
+   gamecube_restart(NULL);
+}
+
+static void gamecube_show_cpuinfo(struct seq_file *m)
+{
+   seq_printf(m, "vendor\t\t: IBM\n");
+   seq_printf(m, "machine\t\t: Nintendo GameCube\n");
+}
+
+static void gamecube_setup_arch(void)
+{
+   /* currently not used */
+}
+
+static void __init gamecube_init_early(void)
+{
+   ug_udbg_init();
+}
+
+static int __init gamecube_probe(void)
+{
+   unsigned long dt_root;
+
+   dt_root = of_get_flat_dt_root();
+   if (!of_flat_dt_is_compatible(dt_root, "nintendo,gamecube"))
+   return 0;
+
+   return 1;
+}
+
+static void gamecube_shutdown(void)
+{
+   /* currently not used */
+}
+
+#ifdef CONFIG_KEXEC
+static int gamecube_kexec_prepare(struct kimage *image)
+{
+   return 0;
+}
+#endif /* CONFIG_KEXEC */
+
+
+define_machine(gamecube) {
+   .name   = "gamecube",
+   .probe  = gamecube_probe,
+   .setup_arch = gamecube_setup_arch,
+   .init_early = gamecube_init_early,
+   .show_cpuinfo   = gamecube_show_cpuinfo,
+   .restart= gamecube_restart,
+   .power_off  = gamecube_power_off,
+   .halt   = gamecube_halt,
+   .init_IRQ   = flipper_pic_probe,
+   .get_irq= flipper_pic_get_irq,
+   .calibrate_decr = generic_calibrate_decr,
+   .progress   = udbg_progress,
+   .machine_shutdown   = gamecube_shutdown,
+#ifdef CONFIG_KEXEC
+   .machine_kexec_prepare  = gamecube_kexec_prepare,
+   .machine_kexec  = default_machine_kexec,
+#endif
+};
+
diff --git a/arch/powerpc/platforms/embedded6xx/gamecube_dev.c 
b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
new file mode 100644
index 000..13e1f73
--- /dev/null
+++ b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
@@ -0,0 +1,34 @@
+/*
+ * arch/powerpc/platforms/embedded6xx/gamecube_dev.c
+ *
+ * Nintendo GameCube platform device setup.
+ * Copyright (C) 2008-2009 The GameCube

Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-22 Thread Grant Likely
On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz  wrote:
> Add platform support for the Nintendo GameCube video game console.
>
> Signed-off-by: Albert Herranz 
> ---
> +static void gamecube_show_cpuinfo(struct seq_file *m)
> +{
> +       seq_printf(m, "vendor\t\t: IBM\n");
> +       seq_printf(m, "machine\t\t: Nintendo GameCube\n");
> +}

show_cpuinfo hooks have been dropped on most platforms now.

> +static void gamecube_shutdown(void)
> +{
> +       /* currently not used */
> +}

Then don't add the hook.  Just drop it.  Same for other empty
functions in this file.  If it is safe to drop them, then please do.

Otherwise: Acked-by: Grant Likely 

> +define_machine(gamecube) {
> +       .name                   = "gamecube",
> +       .probe                  = gamecube_probe,
> +       .setup_arch             = gamecube_setup_arch,
> +       .init_early             = gamecube_init_early,
> +       .show_cpuinfo           = gamecube_show_cpuinfo,
> +       .restart                = gamecube_restart,
> +       .power_off              = gamecube_power_off,
> +       .halt                   = gamecube_halt,
> +       .init_IRQ               = flipper_pic_probe,
> +       .get_irq                = flipper_pic_get_irq,
> +       .calibrate_decr         = generic_calibrate_decr,
> +       .progress               = udbg_progress,
> +       .machine_shutdown       = gamecube_shutdown,
> +#ifdef CONFIG_KEXEC
> +       .machine_kexec_prepare  = gamecube_kexec_prepare,
> +       .machine_kexec          = default_machine_kexec,
> +#endif
> +};
> +
> diff --git a/arch/powerpc/platforms/embedded6xx/gamecube_dev.c 
> b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
> new file mode 100644
> index 000..13e1f73
> --- /dev/null
> +++ b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
> @@ -0,0 +1,34 @@
> +/*
> + * arch/powerpc/platforms/embedded6xx/gamecube_dev.c
> + *
> + * Nintendo GameCube platform device setup.
> + * Copyright (C) 2008-2009 The GameCube Linux Team
> + * Copyright (C) 2008,2009 Albert Herranz
> + *
> + * This program is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU General Public License
> + * as published by the Free Software Foundation; either version 2
> + * of the License, or (at your option) any later version.
> + *
> + */
> +
> +#include 
> +#include 
> +#include 
> +
> +#include 
> +
> +static struct of_device_id gamecube_of_bus[] = {
> +       { .compatible = "nintendo,flipper", },
> +       { },
> +};
> +
> +static int __init gamecube_device_probe(void)
> +{
> +       if (!machine_is(gamecube))
> +               return 0;
> +
> +       of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
> +       return 0;
> +}
> +device_initcall(gamecube_device_probe);
> --
> 1.6.3.3
>
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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-23 Thread Albert Herranz
Grant Likely wrote:
> On Sun, Nov 22, 2009 at 3:01 PM, Albert Herranz  
> wrote:
>> Add platform support for the Nintendo GameCube video game console.
>>
>> Signed-off-by: Albert Herranz 
>> ---
>> +static void gamecube_show_cpuinfo(struct seq_file *m)
>> +{
>> +   seq_printf(m, "vendor\t\t: IBM\n");
>> +   seq_printf(m, "machine\t\t: Nintendo GameCube\n");
>> +}
> 
> show_cpuinfo hooks have been dropped on most platforms now.
> 

I'll drop'em all. Thanks.

>> +static void gamecube_shutdown(void)
>> +{
>> +   /* currently not used */
>> +}
> 
> Then don't add the hook.  Just drop it.  Same for other empty
> functions in this file.  If it is safe to drop them, then please do.
> 
> Otherwise: Acked-by: Grant Likely 
> 

I actually forgot to add a flipper_quiesce() call there.
That one will be used.

But I'll review the other cases. Thanks.

>> +define_machine(gamecube) {
>> +   .name   = "gamecube",
>> +   .probe  = gamecube_probe,
>> +   .setup_arch = gamecube_setup_arch,
>> +   .init_early = gamecube_init_early,
>> +   .show_cpuinfo   = gamecube_show_cpuinfo,
>> +   .restart= gamecube_restart,
>> +   .power_off  = gamecube_power_off,
>> +   .halt   = gamecube_halt,
>> +   .init_IRQ   = flipper_pic_probe,
>> +   .get_irq= flipper_pic_get_irq,
>> +   .calibrate_decr = generic_calibrate_decr,
>> +   .progress   = udbg_progress,
>> +   .machine_shutdown   = gamecube_shutdown,
>> +#ifdef CONFIG_KEXEC
>> +   .machine_kexec_prepare  = gamecube_kexec_prepare,
>> +   .machine_kexec  = default_machine_kexec,
>> +#endif
>> +};
>> +
>> diff --git a/arch/powerpc/platforms/embedded6xx/gamecube_dev.c 
>> b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
>> new file mode 100644
>> index 000..13e1f73
>> --- /dev/null
>> +++ b/arch/powerpc/platforms/embedded6xx/gamecube_dev.c
>> @@ -0,0 +1,34 @@
>> +/*
>> + * arch/powerpc/platforms/embedded6xx/gamecube_dev.c
>> + *
>> + * Nintendo GameCube platform device setup.
>> + * Copyright (C) 2008-2009 The GameCube Linux Team
>> + * Copyright (C) 2008,2009 Albert Herranz
>> + *
>> + * This program is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU General Public License
>> + * as published by the Free Software Foundation; either version 2
>> + * of the License, or (at your option) any later version.
>> + *
>> + */
>> +
>> +#include 
>> +#include 
>> +#include 
>> +
>> +#include 
>> +
>> +static struct of_device_id gamecube_of_bus[] = {
>> +   { .compatible = "nintendo,flipper", },
>> +   { },
>> +};
>> +
>> +static int __init gamecube_device_probe(void)
>> +{
>> +   if (!machine_is(gamecube))
>> +   return 0;
>> +
>> +   of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
>> +   return 0;
>> +}
>> +device_initcall(gamecube_device_probe);

Cheers,
Albert


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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-24 Thread Segher Boessenkool

+static struct of_device_id gamecube_of_bus[] = {
+   { .compatible = "nintendo,flipper", },
+   { },
+};
+
+static int __init gamecube_device_probe(void)
+{
+   if (!machine_is(gamecube))
+   return 0;
+
+   of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
+   return 0;
+}


You really do not need a platform bus as far as I can see?


Segher

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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-25 Thread Albert Herranz
Segher Boessenkool wrote:
>> +static struct of_device_id gamecube_of_bus[] = {
>> +{ .compatible = "nintendo,flipper", },
>> +{ },
>> +};
>> +
>> +static int __init gamecube_device_probe(void)
>> +{
>> +if (!machine_is(gamecube))
>> +return 0;
>> +
>> +of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
>> +return 0;
>> +}
> 
> You really do not need a platform bus as far as I can see?
> 

We need it as it currently doesn't match with the default bus ids.

const struct of_device_id of_default_bus_ids[] = {
{ .type = "soc", },
{ .compatible = "soc", },
{ .type = "plb5", },
{ .type = "plb4", },
{ .type = "opb", },
{ .type = "simple", },
{},
};

Should I introduce a .type property matching any of those above in the soc 
node, and get rid of the explicit bus probe?

Thanks,
Albert
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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-26 Thread Segher Boessenkool

We need it as it currently doesn't match with the default bus ids.


Should I introduce a .type property matching any of those above in  
the soc node, and get rid of the explicit bus probe?


You don't need any fake bus as far as I can see, just probe the devices
you want.


Segher

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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-26 Thread Albert Herranz
Segher Boessenkool wrote:
>> We need it as it currently doesn't match with the default bus ids.
> 
>> Should I introduce a .type property matching any of those above in the
>> soc node, and get rid of the explicit bus probe?
> 
> You don't need any fake bus as far as I can see, just probe the devices
> you want.
> 

But it's way easier to let the bus probe do it for us. I don't see the win here.

> 
> Segher
> 
> 

Thanks,
Albert


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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-26 Thread Segher Boessenkool

We need it as it currently doesn't match with the default bus ids.


Should I introduce a .type property matching any of those above  
in the

soc node, and get rid of the explicit bus probe?


You don't need any fake bus as far as I can see, just probe the  
devices

you want.


But it's way easier to let the bus probe do it for us. I don't see  
the win here.


As long as this doesn't leak into the device tree in any way, I don't
care.  How's that? :-)


Segher

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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-27 Thread Benjamin Herrenschmidt
On Fri, 2009-11-27 at 01:09 +0100, Segher Boessenkool wrote:
> >>> We need it as it currently doesn't match with the default bus ids.
> >>
> >>> Should I introduce a .type property matching any of those above  
> >>> in the
> >>> soc node, and get rid of the explicit bus probe?
> >>
> >> You don't need any fake bus as far as I can see, just probe the  
> >> devices
> >> you want.
> >
> > But it's way easier to let the bus probe do it for us. I don't see  
> > the win here.
> 
> As long as this doesn't leak into the device tree in any way, I don't
> care.  How's that? :-)

I still like having the node that encloses all the devices. Not sure
why, but I like it :-)

Cheers,
Ben.


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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-27 Thread Grant Likely
On Fri, Nov 27, 2009 at 2:35 PM, Benjamin Herrenschmidt
 wrote:
> On Fri, 2009-11-27 at 01:09 +0100, Segher Boessenkool wrote:
>> >>> We need it as it currently doesn't match with the default bus ids.
>> >>
>> >>> Should I introduce a .type property matching any of those above
>> >>> in the
>> >>> soc node, and get rid of the explicit bus probe?
>> >>
>> >> You don't need any fake bus as far as I can see, just probe the
>> >> devices
>> >> you want.
>> >
>> > But it's way easier to let the bus probe do it for us. I don't see
>> > the win here.
>>
>> As long as this doesn't leak into the device tree in any way, I don't
>> care.  How's that? :-)
>
> I still like having the node that encloses all the devices. Not sure
> why, but I like it :-)

I do to.  It documents that all these things are enclosed in a single
package and provides grouping device nodes with nodes describing
shared registers and the like.

g.

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Re: [RFC PATCH 12/19] powerpc: gamecube: platform support

2009-11-27 Thread Grant Likely
On Fri, Nov 27, 2009 at 8:56 PM, Grant Likely  wrote:
> On Fri, Nov 27, 2009 at 2:35 PM, Benjamin Herrenschmidt
>  wrote:
>> On Fri, 2009-11-27 at 01:09 +0100, Segher Boessenkool wrote:
>>> >>> We need it as it currently doesn't match with the default bus ids.
>>> >>
>>> >>> Should I introduce a .type property matching any of those above
>>> >>> in the
>>> >>> soc node, and get rid of the explicit bus probe?
>>> >>
>>> >> You don't need any fake bus as far as I can see, just probe the
>>> >> devices
>>> >> you want.
>>> >
>>> > But it's way easier to let the bus probe do it for us. I don't see
>>> > the win here.
>>>
>>> As long as this doesn't leak into the device tree in any way, I don't
>>> care.  How's that? :-)
>>
>> I still like having the node that encloses all the devices. Not sure
>> why, but I like it :-)
>
> I do to.  It documents that all these things are enclosed in a single
> package and provides grouping device nodes with nodes describing
> shared registers and the like.

And for the same reason I keep all my socks in the same drawer.  :-)

g.

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