Re: [Mageia-dev] [RFC] urpmq --not-available (was renaming -debug packages as -debuginfo)

2012-12-04 Thread andre999

Pascal Terjan a écrit :

On Mon, Dec 3, 2012 at 2:09 PM, Pascal Terjan pter...@gmail.com wrote:

On Mon, Dec 3, 2012 at 1:13 PM, andre999 andre999...@laposte.net wrote:

Colin Guthrie a écrit :


...

general advice of running urpmq --not-available would be a good enough
fallback IMO.



By chance is that compared to cauldron ?


To the configured media


Or is some other parameter required ?


None should be needed


On my system, it lists 981 packages (more than 2/3 of those installed), on
an up to date mga2.
The vast majority are tagged mga2
(A few are tagged mga1, required by some mga2 package, as well as various
upstream packages.)
Scanning my mirror 2/core/updates, a lot are in my list.
(The list gives the full package file names, except the .rpm suffix.)


Do you have some example?
Can you give your urpmi configuration?


Testing on various machines, it seems wrong when there are several
versions of the package available (updates or core+tainted)

Ok, most of my problem was due to my inadvertantly removing the official 
mirrors when I had a problem booting a few days ago.

The only repo defined was the mga2 dvd.
(I had tried simply reinstalling mga2, a trick which sometimes works.
I ended up having to scan for  remove bad blocks, which did work.)
Sorry for the noise.

After activating official mga2 repos, adding + activating my usual local 
repos of updates I've installed, I got a list of 133 packages.
A few tests showed that the packages listed were only those *not* in 
activated repos, whether local or not.
Duplicate packages or updates in activated repos didn't produce any 
false positives.

(It is important to ensure that local repos are up to date.)
In other words, the list was correct.

So to ensure that the urpmq --non-available lists all non-supported 
(including obsoleted) packages, in addition to setting up official 
repos, local repos which might contain such packages should be deactivated.


--
André


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Guillaume Rousse

Le 03/12/2012 23:42, zezinho a écrit :

Trying to launch openalchemist gave me a crash because Clanlib2 uses
SSE2 on SSE2 systems for software rendering, while we disabled it at
configure.

What should we do? I think enabling it is better, as all i586 CPU with
less than 10 years come with SSE2. But our policy forbids it ;-)
Cool. Now we have software crashing because they don't use available 
features, what a nice idea...


--
BOFH excuse #186:

permission denied


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Olav Vitters
On Mon, Dec 03, 2012 at 11:42:12PM +0100, zezinho wrote:
 ERROR FOLLOWS :
 
 Exception caught:
 Sorry, this compiled clanSWRender does not support SSE2, but your
 CPU does support SSE2. (Update clanSWRender to contain SSE2)

Add a patch to remove the check.

-- 
Regards,
Olav


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Colin Guthrie
'Twas brillig, and zezinho at 03/12/12 22:42 did gyre and gimble:
 Trying to launch openalchemist gave me a crash because Clanlib2 uses
 SSE2 on SSE2 systems for software rendering, while we disabled it at
 configure.
 
 What should we do? I think enabling it is better, as all i586 CPU with
 less than 10 years come with SSE2. But our policy forbids it ;-)
 
 ERROR FOLLOWS :
 
 Exception caught:
 Sorry, this compiled clanSWRender does not support SSE2, but your CPU
 does support SSE2. (Update clanSWRender to contain SSE2)

The code should really be complied but only enabled at runtime if it's
available. PulseAudio does this. It's more of a pain to code for but
does make like easier for distributions.

But yeah, short term fix, nuke the test, and as a meme says, keep calm
and carry on.

Col

-- 

Colin Guthrie
colin(at)mageia.org
http://colin.guthr.ie/

Day Job:
  Tribalogic Limited http://www.tribalogic.net/
Open Source:
  Mageia Contributor http://www.mageia.org/
  PulseAudio Hacker http://www.pulseaudio.org/
  Trac Hacker http://trac.edgewall.org/


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread AL13N
 'Twas brillig, and zezinho at 03/12/12 22:42 did gyre and gimble:
 Trying to launch openalchemist gave me a crash because Clanlib2 uses
 SSE2 on SSE2 systems for software rendering, while we disabled it at
 configure.

 What should we do? I think enabling it is better, as all i586 CPU with
 less than 10 years come with SSE2. But our policy forbids it ;-)

 ERROR FOLLOWS :

 Exception caught:
 Sorry, this compiled clanSWRender does not support SSE2, but your CPU
 does support SSE2. (Update clanSWRender to contain SSE2)

 The code should really be complied but only enabled at runtime if it's
 available. PulseAudio does this. It's more of a pain to code for but
 does make like easier for distributions.

 But yeah, short term fix, nuke the test, and as a meme says, keep calm
 and carry on.

but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
cpu's and the likes?



Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Pascal Terjan
On Tue, Dec 4, 2012 at 12:10 PM, AL13N al...@rmail.be wrote:
 'Twas brillig, and zezinho at 03/12/12 22:42 did gyre and gimble:
 Trying to launch openalchemist gave me a crash because Clanlib2 uses
 SSE2 on SSE2 systems for software rendering, while we disabled it at
 configure.

 What should we do? I think enabling it is better, as all i586 CPU with
 less than 10 years come with SSE2. But our policy forbids it ;-)

 ERROR FOLLOWS :

 Exception caught:
 Sorry, this compiled clanSWRender does not support SSE2, but your CPU
 does support SSE2. (Update clanSWRender to contain SSE2)

 The code should really be complied but only enabled at runtime if it's
 available. PulseAudio does this. It's more of a pain to code for but
 does make like easier for distributions.

 But yeah, short term fix, nuke the test, and as a meme says, keep calm
 and carry on.

 but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
 cpu's and the likes?

The test is that it refuses to run if the lib is not using sse2 while
it could (slowly).

The clanSWRender lib needs to be fixed to have sse2 support on sse2
system and not on non sse2 systems so that we can enable it but that's
something unrelated to dropping this test.


[Mageia-dev] strange GTK theme issue under KDE

2012-12-04 Thread Robert Fox
When using Evolution under KDE - certain elements do not show up until I
move the mouse over them (see snapshot)

Is this a theme issue?

This also happens in Libreoffice during the printing dialog - many
elements in the window re missing until I move the mouse over them . . .

Cheers,
R.Fox


attachment: snap1.png

Re: [Mageia-dev] strange GTK theme issue under KDE

2012-12-04 Thread Hugo Pereira Da Costa

On 12/4/2012 1:25 PM, Robert Fox wrote:

When using Evolution under KDE - certain elements do not show up until I
move the mouse over them (see snapshot)

Is this a theme issue?

This also happens in Libreoffice during the printing dialog - many
elements in the window re missing until I move the mouse over them . . .

Cheers,
R.Fox



Could you post the version you have of
- evolution
- oxygen-gtk3
- gtk3
Thanks !

Hugo


Re: [Mageia-dev] strange GTK theme issue under KDE

2012-12-04 Thread Hugo Pereira Da Costa

On 12/04/2012 01:25 PM, Robert Fox wrote:

When using Evolution under KDE - certain elements do not show up until I
move the mouse over them (see snapshot)

Is this a theme issue?

This also happens in Libreoffice during the printing dialog - many
elements in the window re missing until I move the mouse over them . . .
Libreoffice, as far as I know, uses gtk2 theming (or possibly Qt, not 
sure about what's packaged in latest mageia). Can someone confirm ?  But 
in all cases this should be a different issue.
Can you also test whether other gtk3 applications are affected, such as 
gedit, or nautilus ?

And gtk2 applications ? (such as gimp) ?

Thanks in advance,

Hugo

Cheers,
R.Fox






Re: [Mageia-dev] [RFC] renaming -debug packages as -debuginfo

2012-12-04 Thread Johnny A. Solbu
On Monday 3. December 2012 21.07, AL13N wrote:
  Which problem?
 
 the one which people complain about where the --orphans option removes too 
 much...

I've stopped using the orphan option. A few days ago when I uninstalled 
something I tested before submiting, and urpme said afterwards that several 
houndred packages where orphaned. One of them was kdebase4-common and every 
kernel except the running one. :-)=

-- 
Johnny A. Solbu
PGP key ID: 0xFA687324


signature.asc
Description: This is a digitally signed message part.


Re: [Mageia-dev] strange GTK theme issue under KDE

2012-12-04 Thread Hugo Pereira Da Costa

On 12/04/2012 01:25 PM, Robert Fox wrote:

When using Evolution under KDE - certain elements do not show up until I
move the mouse over them (see snapshot)

Is this a theme issue?

This also happens in Libreoffice during the printing dialog - many
elements in the window re missing until I move the mouse over them . . .
Last question: can you describe which part of the window is in the 
screenshot ?
I'm trying to reproduce here (with somewhat older versions of evolution 
than you though), and find no issue so far. I'll udpate later on.


Hugo

Cheers,
R.Fox






Re: [Mageia-dev] [RFC] renaming -debug packages as -debuginfo

2012-12-04 Thread Pascal Terjan
On Tue, Dec 4, 2012 at 1:55 PM, Johnny A. Solbu coo...@solbu.net wrote:
 On Monday 3. December 2012 21.07, AL13N wrote:
  Which problem?

 the one which people complain about where the --orphans option removes too
 much...

 I've stopped using the orphan option. A few days ago when I uninstalled 
 something I tested before submiting, and urpme said afterwards that several 
 houndred packages where orphaned. One of them was kdebase4-common and

I guess you don't have task-kde4 installed anymore (which mean you
don't want kde anymore).

 every kernel except the running one. :-)

It should keep the running one and the latest one (if they are
different), this is intended behaviour unless you explicitly installed
them because you wanted those specific versions


Re: [Mageia-dev] [RFC] renaming -debug packages as -debuginfo

2012-12-04 Thread Colin Guthrie
'Twas brillig, and Pascal Terjan at 04/12/12 14:16 did gyre and gimble:
 On Tue, Dec 4, 2012 at 1:55 PM, Johnny A. Solbu coo...@solbu.net wrote:
 On Monday 3. December 2012 21.07, AL13N wrote:
 Which problem?

 the one which people complain about where the --orphans option removes too
 much...

 I've stopped using the orphan option. A few days ago when I uninstalled 
 something I tested before submiting, and urpme said afterwards that several 
 houndred packages where orphaned. One of them was kdebase4-common and
 
 I guess you don't have task-kde4 installed anymore (which mean you
 don't want kde anymore).

I think I remember it being removed as a result of some kde-games thing
semi-recently. That's the fun of running Cauldron :D

I see the usefulness of the orphan option, but I like a bit more control
which is why I pushed (many years ago now) for the --not-available
option that Pascal made not-rubbish :) Gives me a little more control
over things.

Col

-- 

Colin Guthrie
colin(at)mageia.org
http://colin.guthr.ie/

Day Job:
  Tribalogic Limited http://www.tribalogic.net/
Open Source:
  Mageia Contributor http://www.mageia.org/
  PulseAudio Hacker http://www.pulseaudio.org/
  Trac Hacker http://trac.edgewall.org/


Re: [Mageia-dev] Will the 'official' Mageia-3 installer have a 'GRUB Legacy' option?

2012-12-04 Thread Maurice Batey
On Tue, 04 Dec 2012 12:19:21 +1100, blind Pete wrote:

 What I've been doing lately is to install everything with its default boot
 loader into its root partition and have a tiny partition at the end of the
 disk that contains just a lilo configuration file and map file.

  I have similar 'Plan B', where I would have GRUB-Legacy in the MBR
pointing at a minimal GRUB-Legacy install, whose menu.lst could then be
edited to chain into any other install (GRUB2 or GRUB-legacy).

-- 
/\/\aurice 




Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Jose Jorge

Le 04/12/2012 13:21, Pascal Terjan a écrit :

On Tue, Dec 4, 2012 at 12:10 PM, AL13Nal...@rmail.be  wrote:

The code should really be complied but only enabled at runtime if it's
available. PulseAudio does this. It's more of a pain to code for but
does make like easier for distributions.

But yeah, short term fix, nuke the test, and as a meme says, keep calm
and carry on.


It is not only a test, it is a crash.




but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
cpu's and the likes?


http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2



The test is that it refuses to run if the lib is not using sse2 while
it could (slowly).

The clanSWRender lib needs to be fixed to have sse2 support on sse2
system and not on non sse2 systems so that we can enable it but that's
something unrelated to dropping this test.


No, the clanSWRender has only a SSE2 implementation because no one wants 
to write a SW render which is too slow.

http://lists.debian.org/debian-devel-games/2012/03/msg00076.html


I wonder if we could enable for now SSE2, till upstream/somebody has a 
better fix : for now, all SSE2 cpus crash. Enabling SSE2 it will only 
crash on non-SSE2 cpus (older than 10 years)


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Pascal Terjan
On Tue, Dec 4, 2012 at 6:00 PM, Jose Jorge lists.jjo...@free.fr wrote:
 Le 04/12/2012 13:21, Pascal Terjan a écrit :

 On Tue, Dec 4, 2012 at 12:10 PM, AL13Nal...@rmail.be  wrote:

 The code should really be complied but only enabled at runtime if it's

 available. PulseAudio does this. It's more of a pain to code for but
 does make like easier for distributions.

 But yeah, short term fix, nuke the test, and as a meme says, keep calm
 and carry on.


 It is not only a test, it is a crash.

It is a crash because the code says to crash if there is no sse2.


 but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
 cpu's and the likes?


 http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2



 The test is that it refuses to run if the lib is not using sse2 while
 it could (slowly).

 The clanSWRender lib needs to be fixed to have sse2 support on sse2
 system and not on non sse2 systems so that we can enable it but that's
 something unrelated to dropping this test.


 No, the clanSWRender has only a SSE2 implementation because no one wants to
 write a SW render which is too slow.
 http://lists.debian.org/debian-devel-games/2012/03/msg00076.html

The message complains that your CPU has SSE2 but it can not use it as
clanSWRender was built without support from it.
How can it be built without support for SSE2 if it is not optional ?

 I wonder if we could enable for now SSE2, till upstream/somebody has a
 better fix : for now, all SSE2 cpus crash. Enabling SSE2 it will only crash
 on non-SSE2 cpus (older than 10 years)

The crash is in the app, are there other apps using clanSWRender which
are working fine without SSE2 but would crash if clanSWRender had SSE2
support?


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Pascal Terjan
On Tue, Dec 4, 2012 at 6:08 PM, Pascal Terjan pter...@gmail.com wrote:
 On Tue, Dec 4, 2012 at 6:00 PM, Jose Jorge lists.jjo...@free.fr wrote:
 Le 04/12/2012 13:21, Pascal Terjan a écrit :

 On Tue, Dec 4, 2012 at 12:10 PM, AL13Nal...@rmail.be  wrote:

 The code should really be complied but only enabled at runtime if it's

 available. PulseAudio does this. It's more of a pain to code for but
 does make like easier for distributions.

 But yeah, short term fix, nuke the test, and as a meme says, keep calm
 and carry on.


 It is not only a test, it is a crash.

 It is a crash because the code says to crash if there is no sse2.


 but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
 cpu's and the likes?


 http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2



 The test is that it refuses to run if the lib is not using sse2 while
 it could (slowly).

 The clanSWRender lib needs to be fixed to have sse2 support on sse2
 system and not on non sse2 systems so that we can enable it but that's
 something unrelated to dropping this test.


 No, the clanSWRender has only a SSE2 implementation because no one wants to
 write a SW render which is too slow.
 http://lists.debian.org/debian-devel-games/2012/03/msg00076.html

 The message complains that your CPU has SSE2 but it can not use it as
 clanSWRender was built without support from it.
 How can it be built without support for SSE2 if it is not optional ?

 I wonder if we could enable for now SSE2, till upstream/somebody has a
 better fix : for now, all SSE2 cpus crash. Enabling SSE2 it will only crash
 on non-SSE2 cpus (older than 10 years)

 The crash is in the app, are there other apps using clanSWRender which
 are working fine without SSE2 but would crash if clanSWRender had SSE2
 support?

So, reading more about it, clanSWRender is a software renderer instead
of using one of the opengl ones
Why would an application need it? Is it faster than using for example
mesa's software rendering?


Re: [Mageia-dev] Clanlib2 and SSE2 on i586

2012-12-04 Thread Olivier Blin
Guillaume Rousse guillomovi...@gmail.com writes:

 Le 03/12/2012 23:42, zezinho a écrit :
 Trying to launch openalchemist gave me a crash because Clanlib2 uses
 SSE2 on SSE2 systems for software rendering, while we disabled it at
 configure.

 What should we do? I think enabling it is better, as all i586 CPU with
 less than 10 years come with SSE2. But our policy forbids it ;-)
 Cool. Now we have software crashing because they don't use available
 features, what a nice idea...

Recent CPUs also all come out with x86_64 support, so the i586 port is
basically only used for older CPUs.
It makes sense to not enable SSE* optimizations for i586, to be
compatible with Geode/VIA/etc processors.

-- 
Olivier Blin - blino


Re: [Mageia-dev] [changelog] [RPM] cauldron core/release bind-9.9.2-1.mga3

2012-12-04 Thread Guillaume Rousse

Le 20/11/2012 19:10, Guillaume Rousse a écrit :

Le 20/11/2012 01:07, Christiaan Welvaart a écrit :

guillomovitch guillomovitch 9.9.2-1.mga3:
+ Revision: 316758
- sync with fedora spec, for easier maintainance:
 the real files now live outside the chroot


It looks like this overwrote my /var/lib/named/etc/named.conf with a
default version so all zones were disabled. I had to restore the config
file from backup. Not sure how this happened, though.

The real file should have been moved to /etc/named.conf, whereas it was
previously just a symlink. As it happens during %pre stage, tough, I'm
not sure it will prevent overrun by default configuration files, indeed.
If that's the case, I should rather use a versioned trigger to handle
this change.
I just turned the pre-installation scriptlet into a versioned trigger on 
old release, so as to fix the issue.


--
BOFH excuse #274:

It was OK before you touched it.


Re: [Mageia-dev] [soft-commits] [6562] Allow setting some env variables to define and default to setting PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

2012-12-04 Thread Olivier Blin
r...@mageia.org writes:

 Revision: 6562
 Author:   pterjan
 Date: 2012-12-04 14:22:38 +0100 (Tue, 04 Dec 2012)
 Log Message:
 ---
 Allow setting some env variables to define and default to setting 
 PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

Why is this in iurt?
Shouldn't it be the default in our default rpmbuild setup?

-- 
Olivier Blin - blino


Re: [Mageia-dev] [soft-commits] [6562] Allow setting some env variables to define and default to setting PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

2012-12-04 Thread Pascal Terjan
On Tue, Dec 4, 2012 at 11:10 PM, Olivier Blin mag...@blino.org wrote:
 r...@mageia.org writes:

 Revision: 6562
 Author:   pterjan
 Date: 2012-12-04 14:22:38 +0100 (Tue, 04 Dec 2012)
 Log Message:
 ---
 Allow setting some env variables to define and default to setting 
 PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

 Why is this in iurt?

Because rebuild of the distro was strongly slowed down due to this
(current build is running with default timeout meaning that each perl
package which had this problem caused us to lose 6 hours) so
preventing it from happening in iurt is something I want whatever is
done in general. I have also added some code in iurt to detect stalled
builds.

 Shouldn't it be the default in our default rpmbuild setup?

Probably


Re: [Mageia-dev] [soft-commits] [6562] Allow setting some env variables to define and default to setting PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

2012-12-04 Thread Olivier Blin
Pascal Terjan pter...@gmail.com writes:

 On Tue, Dec 4, 2012 at 11:10 PM, Olivier Blin mag...@blino.org wrote:
 r...@mageia.org writes:

 Revision: 6562
 Author:   pterjan
 Date: 2012-12-04 14:22:38 +0100 (Tue, 04 Dec 2012)
 Log Message:
 ---
 Allow setting some env variables to define and default to setting 
 PERL_EXTUTILS_AUTOINSTALL and PERL_AUTOINSTALL to --skipdeps

 Why is this in iurt?

 Because rebuild of the distro was strongly slowed down due to this
 (current build is running with default timeout meaning that each perl
 package which had this problem caused us to lose 6 hours) so
 preventing it from happening in iurt is something I want whatever is
 done in general. I have also added some code in iurt to detect stalled
 builds.

But will the timeout be big enough to let WebKit link go through? :-)

 Shouldn't it be the default in our default rpmbuild setup?

 Probably

Maybe we should have a macro for perl Makefile.PL with your variables
exported, if this is where the hang happened.

perl-HTML-Parser even has the following...

# compile with default options (prompt() checks for STDIN being a terminal).
# yes to not ask for automate rebuild
yes | %{__perl} Makefile.PL INSTALLDIRS=vendor
%make OPTIMIZE=%{optflags}

-- 
Olivier Blin - blino


Re: [Mageia-dev] Video players

2012-12-04 Thread JA Magallón

On 11/24/2012 09:49 PM, Pierre Jarillon wrote:

Le samedi 24 novembre 2012 17:25:02, JA Magallón a écrit :

If you can post your video test collection somewhere, I can try to
see if totem works for me with them.


Sorry for the delay. I have uploaded a kit (33 files 500MB) of videos on
http://pjarillon.free.fr/docs/demos/

Some types of videos are given with the command file
$ ls | while read f;do file $f;done|awk -F: '{print $2 : $1}' | sort
Some formats 19/9 are displayed at 4/3 ratio.

As I said previously VLC works fine in every case.



Sorry for the delay...
In my case, all play in totem except SWF files.
The only problem I saw was some chopping with audio in a couple videos,
the ballmer_dance one and the casseaur.mov.

--
J.A. Magallon jamagallon()ono!com\   Winter is coming...