Re: Desktop personas (draft)

2005-12-07 Thread Marcus Bauer
Le mardi 06 décembre 2005 à 21:04 -0300, Santiago Roza a écrit :
 cool... could you throw it in the wiki so we can build on it?  i'd do
 it myself, but i don't think i should appear as the original author 
 :)

The whole idea behind this little draft was to show that the often
requested data is already there: simply go out and have a look how the
people you know are using their computers. Look your friends, your
co-workers, your relatives over the shoulder and ask them about their
typical usage. Then burn a couple of liveCDs, boot them in their
computers and try to convince them to install them at least as dual
boot. Which arguments are more and which are less successful? Which
arguments convince your parents and which your high school sister?

Putting the idea on the wiki is like putting it in an ivory tower. Don't
discuss it, don't talk about it - just go out, test your arguments, find
new ones and come back and tell which ones work. Your local linux user
group may be another good starting point. 

Marcus

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Re: Desktop personas (draft)

2005-12-07 Thread Alex Hudson
On Tue, 2005-12-06 at 22:44 +0100, Marcus Bauer wrote:
 there are three groups of desktop personas:
 
   1. private
   2. business
   3. public sector

I'm going to make a quick comment about personas before people go too
far in this direction - if you follow Cooper (and I'm not exactly sure
how personas are supposed to apply to marketing), you're not trying to
define a target audience per se. What you're doing is actual
characterisation, as a novelist might do: dreaming up some example users
in some actual detail. The goal isn't to cover our audience 100%, but
come up with a 80% or so coverage.

As an example, instead of 1.1 Youngster (which is quite a general
description), you would have:

1.1 Joe Evans  [you should name the persona]

Joe is 17 years old, and is attending high school. He uses his
PC to do homework - writing up science experiments in
OpenOffice.org, doing research on the web with Firefox. He has a
Livejournal and uses his AOL instant messenger account with gaim
to talk to his friends.

He has a k750i camera phone which can also play a small number
MP3s. He has a small collection of CDs and DVDs for
entertainment, and occasionally plays games on his playstation.
He also enjoys watching sports on TV and plays soccer every
Saturday afternoon.

Now, the above example obviously means this persona doesn't cover voip,
the 17yo using their computer as a home studio, or any of the other
myriad different users there might be. That's not the point of a
persona: they're basically characters. The way you use them is along the
lines of being able to enter maths equations really easily would help
Joe with his homework, that kind of thing. 

Cooper usually says that five or so persona are more than enough: they
should be pretty distinct. Inmates... also only gives a really brief
overview of what they are and how they're used: to be honest, they seem
mostly a kind of logic razor to me, cutting out inconsequential rubbish
- stopping people focusing on corner cases and other arcania, and making
them think about the big picture. It also prevents design-by-committee.

A lot of what Marcus wrote down was tasks to do with media manipulation
- the image manipulation program described by Inmates.. is gold, and
well worth the read.

I would be happy to help contribute to some personas if people think
it's worth doing.

Cheers,

Alex.

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Re: Desktop personas (draft)

2005-12-07 Thread Dave Neary


Hi,

Alex Hudson wrote:

I would be happy to help contribute to some personas if people think
it's worth doing.


I think it is. Ideally, we could go into real depth on the personas and 
how they might interact with GNOME (and also how GNOME doesn't suit 
them), and do a smashing presentation of the results at GUADEC or some 
other conference, to generate a feedback cycle.


Cheers,
Dave.

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Re: Desktop personas (draft)

2005-12-07 Thread Santiago Roza
 if you follow Cooper (and I'm not exactly sure
 how personas are supposed to apply to marketing), you're not trying to
 define a target audience per se. What you're doing is actual
 characterisation, as a novelist might do

then maybe we don't have to follow cooper strictly, because we might
end up with something we can't use for marketing purposes.

i haven't read the book (but i did read all the links), and i think
this could be a valuable tool for describing target segments in an
informal and attractive way, and then figuring out their needs, all
within a flexible structure (which stimulates the flow of ideas).

but if we try to be 100% strict with cooper and build live
not-stereotypical characters, each one of our personas will cover 1%
of our potential market, which means it'll be a useless tool.

anyway, i'll try to write something before this weekend, and then
throw it in the wiki to see what happens.


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Re: Desktop personas (draft)

2005-12-07 Thread Dave Neary


Hi,

Santiago Roza wrote:

if you follow Cooper (and I'm not exactly sure
how personas are supposed to apply to marketing), you're not trying to
define a target audience per se. What you're doing is actual
characterisation, as a novelist might do


then maybe we don't have to follow cooper strictly, because we might
end up with something we can't use for marketing purposes.


I disagree. What you're doing is creating living, breathing characters 
which represent your target audiences.


To say that a specific personage can't be representative of the needs of 
a class of people (at least 70% or 80%) is wrong.


The advantage of personas is that it's easier to think of needs in terms 
of a real person, you can hope to create an emotional link between the 
developer and the fictional character.


Cheers,
Dave.

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Re: Desktop personas (draft)

2005-12-07 Thread Quim Gil


En/na Santiago Roza ha escrit:

 if it could be shown at guadec or something like that

If the show is interesting why not. We can't compromise to put it on
schedule now of course, but there will be a possibility to present a
paper, or be invited directly if the GUADEC committee thinks your work
needs to be shown in Vilanova.

See http://guadectest.ourproject.org/guadec2006 to have an idea of the
three tracks planned. Desktop personas could fit in any of the three,
depending on the approach you would give to the project and the talk.
Looks like a tough bone at a first glance.  ;)

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Re: Desktop personas (draft)

2005-12-07 Thread Santiago Roza
% I disagree. What you're doing is creating living, breathing characters
 which represent your target audiences.

yeah, and i agree with this of course.  what i don't like is the idea
of creating living characters, at the cost of making them A LOT less
representative of your target audience.

for example, alex replaced marcus' typical teenager with someone who
uses openoffice, firefox and gaim... that must be like 5% of
18-year-olders (who have computers), with the other 95% not even
knowing that alternatives to ms office, internet explorer and msn
messenger actually EXIST.

alex's persona is very alive and all, but 95% non-representative...
and i don't want that, because we're not writing a novel but
segmenting our markets.


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Re: Desktop personas (draft)

2005-12-07 Thread Dan Winship

Alex Hudson wrote:

[It's also valid to argue that personas are not a useful tool; many
people hold that viewpoint. I don't, personally, but there are
significant limitations to how you can use it IMHO]


There's a huge difference between personas are not a useful tool and 
personas are not a useful tool *for marketing*. You wouldn't figure 
out a marketing strategy by doing videotaped interactive user testing of 
our slogans, or making functional paper prototypes of marketing plans. 
And you wouldn't make usable software by holding a focus group meeting 
or buying advertising time during the Super Bowl. Usability and 
marketing are totally different things, and of course you're going to 
need different tools for them.


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Re: Desktop personas (draft)

2005-12-07 Thread Santiago Roza
 Usability and
 marketing are totally different things, and of course you're going to
 need different tools for them.

err... no.  usability has everything to do with users' needs and
expectations, and that has everything to do with marketing.

but usability and advertising are totally different things, i agree with that.


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Re: Desktop personas (draft)

2005-12-07 Thread Alex Hudson
On Wed, 2005-12-07 at 11:25 -0300, Santiago Roza wrote:
 at least from a marketing point of view, you can't ask me to forget
 trying to cover my userbase... that's suicidal; we'd be telling
 anecdotes, not segmenting anything.

You're still missing the point, I think.

The general idea is to cover the user base, but the idea of personas is
not to cover the userbase. If you think of a bell population, you have
80% within two standard deviations (I think?). Personas are a tool
whereby you attempt to design 'average' users that you think most people
are going to be pretty close to. By aiming at those personas, you're
trying to design something which is pretty good for most people.

It's attempting to recognise that the distribution of wants, needs and
skills across human populations isn't uniform - most people want roughly
the same thing, most people have roughly the same skills (for some
definition of roughly), and that there is some polarisation there too.
Personas attempt to cover a large range of people, but also includes a
weighting of what you think the most important issues are.

You can't make everyone happy all the time; personas is just a tool to
help figure out how to prioritise who to make happy when, if you see
what I mean.

Cheers,

Alex.

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Re: Desktop personas (draft)

2005-12-07 Thread Murray Cumming
[snip]
 You can't make everyone happy all the time; personas is just a tool to
 help figure out how to prioritise who to make happy when, if you see
 what I mean.

And a way for developers to remember that they should worry about the
_goals_ of real people.

Murray Cumming
[EMAIL PROTECTED]
www.murrayc.com
www.openismus.com

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Re: Desktop personas (draft)

2005-12-07 Thread Santiago Roza
 If you think of a bell population, you have
 80% within two standard deviations (I think?).

yeah 80% is good; what i don't want is personas who're so individual
and pretty and unique :) that they don't reflect the userbase at all.


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Re: Desktop personas (draft)

2005-12-06 Thread Santiago Roza
cool... could you throw it in the wiki so we can build on it?  i'd do
it myself, but i don't think i should appear as the original author 
:)


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