Re: [Mesa-dev] [PATCH] gallium: Some function headers comment fixes in p_context.h

2012-11-15 Thread Brian Paul

On 11/14/2012 12:33 PM, Dmitry Cherkassov wrote:

Signed-off-by: Dmitry Cherkassov
---
  src/gallium/include/pipe/p_context.h |5 ++---
  1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 88e12b2..c5dcae5 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -230,21 +230,21 @@ struct pipe_context {

 void (*set_compute_sampler_views)(struct pipe_context *,
   unsigned start_slot, unsigned num_views,
   struct pipe_sampler_view **);

 /**
  * Bind an array of shader resources that will be used by the
  * graphics pipeline.  Any resources that were previously bound to
  * the specified range will be unbound after this call.
  *
-* \param first  first resource to bind.
+* \param start  first resource to bind.
  * \param count  number of consecutive resources to bind.
  * \param resources  array of pointers to the resources to bind, it
  *   should contain at least \a count elements
  *   unless it's NULL, in which case no new
  *   resources will be bound.
  */
 void (*set_shader_resources)(struct pipe_context *,
  unsigned start, unsigned count,
  struct pipe_surface **resources);

@@ -359,21 +359,20 @@ struct pipe_context {
   struct pipe_resource 
*texture,
   const struct 
pipe_sampler_view *templat);

 void (*sampler_view_destroy)(struct pipe_context *ctx,
  struct pipe_sampler_view *view);


 /**
  * Get a surface which is a "view" into a resource, used by
  * render target / depth stencil stages.
-* \param usage  bitmaks of PIPE_BIND_* flags
  */
 struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
struct pipe_resource *resource,
const struct pipe_surface *templat);

 void (*surface_destroy)(struct pipe_context *ctx,
 struct pipe_surface *);

 /**
  * Map a resource.
@@ -447,21 +446,21 @@ struct pipe_context {
 void *(*create_compute_state)(struct pipe_context *context,
 const struct pipe_compute_state *);
 void (*bind_compute_state)(struct pipe_context *, void *);
 void (*delete_compute_state)(struct pipe_context *, void *);

 /**
  * Bind an array of shader resources that will be used by the
  * compute program.  Any resources that were previously bound to
  * the specified range will be unbound after this call.
  *
-* \param first  first resource to bind.
+* \param start  first resource to bind.
  * \param count  number of consecutive resources to bind.
  * \param resources  array of pointers to the resources to bind, it
  *   should contain at least \a count elements
  *   unless it's NULL, in which case no new
  *   resources will be bound.
  */
 void (*set_compute_resources)(struct pipe_context *,
   unsigned start, unsigned count,
   struct pipe_surface **resources);




Reviewed-by: Brian Paul 

I'll commit this for you.

-Brian
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[Mesa-dev] [PATCH] gallium: Some function headers comment fixes in p_context.h

2012-11-14 Thread Dmitry Cherkassov
Signed-off-by: Dmitry Cherkassov 
---
 src/gallium/include/pipe/p_context.h |5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index 88e12b2..c5dcae5 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -230,21 +230,21 @@ struct pipe_context {
 
void (*set_compute_sampler_views)(struct pipe_context *,
  unsigned start_slot, unsigned num_views,
  struct pipe_sampler_view **);
 
/**
 * Bind an array of shader resources that will be used by the
 * graphics pipeline.  Any resources that were previously bound to
 * the specified range will be unbound after this call.
 *
-* \param first  first resource to bind.
+* \param start  first resource to bind.
 * \param count  number of consecutive resources to bind.
 * \param resources  array of pointers to the resources to bind, it
 *   should contain at least \a count elements
 *   unless it's NULL, in which case no new
 *   resources will be bound.
 */
void (*set_shader_resources)(struct pipe_context *,
 unsigned start, unsigned count,
 struct pipe_surface **resources);
 
@@ -359,21 +359,20 @@ struct pipe_context {
  struct pipe_resource 
*texture,
  const struct 
pipe_sampler_view *templat);
 
void (*sampler_view_destroy)(struct pipe_context *ctx,
 struct pipe_sampler_view *view);
 
 
/**
 * Get a surface which is a "view" into a resource, used by
 * render target / depth stencil stages.
-* \param usage  bitmaks of PIPE_BIND_* flags
 */
struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
   struct pipe_resource *resource,
   const struct pipe_surface *templat);
 
void (*surface_destroy)(struct pipe_context *ctx,
struct pipe_surface *);
 
/**
 * Map a resource.
@@ -447,21 +446,21 @@ struct pipe_context {
void *(*create_compute_state)(struct pipe_context *context,
 const struct pipe_compute_state *);
void (*bind_compute_state)(struct pipe_context *, void *);
void (*delete_compute_state)(struct pipe_context *, void *);
 
/**
 * Bind an array of shader resources that will be used by the
 * compute program.  Any resources that were previously bound to
 * the specified range will be unbound after this call.
 *
-* \param first  first resource to bind.
+* \param start  first resource to bind.
 * \param count  number of consecutive resources to bind.
 * \param resources  array of pointers to the resources to bind, it
 *   should contain at least \a count elements
 *   unless it's NULL, in which case no new
 *   resources will be bound.
 */
void (*set_compute_resources)(struct pipe_context *,
  unsigned start, unsigned count,
  struct pipe_surface **resources);
 
-- 
1.7.10.4

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