Reviewed-by: Ilia Mirkin
(somehow I was sure this was done already... but apparently not.)
On Tue, Feb 16, 2016 at 11:24 AM, Jordan Justen
wrote:
> The ARB_compute_shader spec says:
>
> "If the work group count in any dimension is zero, no work groups
>are dispatched."
>
> Signed-off-by: Jordan Justen
> ---
> src/mesa/main/compute.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
> index 53e7a50..b71430f 100644
> --- a/src/mesa/main/compute.c
> +++ b/src/mesa/main/compute.c
> @@ -41,6 +41,9 @@ _mesa_DispatchCompute(GLuint num_groups_x,
> if (!_mesa_validate_DispatchCompute(ctx, num_groups))
>return;
>
> + if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
> + return;
> +
> ctx->Driver.DispatchCompute(ctx, num_groups);
> }
>
> --
> 2.7.0
>
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