Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-13 Thread Emil Velikov
On 10 October 2015 at 19:47, Rob Clark  wrote:
> From: Rob Clark 
>
> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>
> v2: add STATIC_ASSERT()'s
>
> Reported-by: Emil Velikov 
> Signed-off-by: Rob Clark 
> ---
>  src/glsl/nir/shader_enums.c | 8 
>  src/glsl/nir/shader_enums.h | 7 +++
>  src/mesa/main/mtypes.h  | 5 -
>  3 files changed, 15 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
> index 3722475..66a25e7 100644
> --- a/src/glsl/nir/shader_enums.c
> +++ b/src/glsl/nir/shader_enums.c
> @@ -28,6 +28,7 @@
>
>  #include "shader_enums.h"
>  #include "util/macros.h"
> +#include "mesa/main/config.h"
>
>  #define ENUM(x) [x] = #x
>  #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ? 
> names[(val)] : "UNKNOWN")
> @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
>ENUM(MESA_SHADER_FRAGMENT),
>ENUM(MESA_SHADER_COMPUTE),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
> return NAME(stage);
>  }
>
> @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib)
>ENUM(VERT_ATTRIB_GENERIC14),
>ENUM(VERT_ATTRIB_GENERIC15),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
> return NAME(attrib);
>  }
>
> @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot)
>ENUM(VARYING_SLOT_VAR30),
>ENUM(VARYING_SLOT_VAR31),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
> return NAME(slot);
>  }
>
> @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval)
>   ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
>   ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
>   ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
> + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
>   ENUM(SYSTEM_VALUE_VERTEX_CNT),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
> return NAME(sysval);
>  }
>
> @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum 
> glsl_interp_qualifier qual)
>ENUM(INTERP_QUALIFIER_FLAT),
>ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
> return NAME(qual);
>  }
>
> @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result)
>ENUM(FRAG_RESULT_DATA6),
>ENUM(FRAG_RESULT_DATA7),
> };
> +   STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
> return NAME(result);
>  }
> diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
> index 2a5d2c5..77638ba 100644
> --- a/src/glsl/nir/shader_enums.h
> +++ b/src/glsl/nir/shader_enums.h
> @@ -233,6 +233,11 @@ typedef enum
> VARYING_SLOT_VAR31,
>  } gl_varying_slot;
>
> +
> +#define VARYING_SLOT_MAX   (VARYING_SLOT_VAR0 + MAX_VARYING)
> +#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX)
> +#define VARYING_SLOT_TESS_MAX  (VARYING_SLOT_PATCH0 + MAX_VARYING)
> +
As mentioned before I'm not sure (and perhaps not the best person to
comment) on the correct definition of the macros, so I'd call this
Acked-by: Emil Velikov 

For patches 2,3,4 and 6
Reviewed-by: Emil Velikov 

Thanks
Emil
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev


Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-13 Thread Jason Ekstrand
On Oct 13, 2015 8:26 AM, "Emil Velikov"  wrote:
>
> On 10 October 2015 at 19:47, Rob Clark  wrote:
> > From: Rob Clark 
> >
> > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
> >
> > v2: add STATIC_ASSERT()'s
> >
> > Reported-by: Emil Velikov 
> > Signed-off-by: Rob Clark 
> > ---
> >  src/glsl/nir/shader_enums.c | 8 
> >  src/glsl/nir/shader_enums.h | 7 +++
> >  src/mesa/main/mtypes.h  | 5 -
> >  3 files changed, 15 insertions(+), 5 deletions(-)
> >
> > diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
> > index 3722475..66a25e7 100644
> > --- a/src/glsl/nir/shader_enums.c
> > +++ b/src/glsl/nir/shader_enums.c
> > @@ -28,6 +28,7 @@
> >
> >  #include "shader_enums.h"
> >  #include "util/macros.h"
> > +#include "mesa/main/config.h"
> >
> >  #define ENUM(x) [x] = #x
> >  #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ?
names[(val)] : "UNKNOWN")
> > @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage
stage)
> >ENUM(MESA_SHADER_FRAGMENT),
> >ENUM(MESA_SHADER_COMPUTE),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
> > return NAME(stage);
> >  }
> >
> > @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib
attrib)
> >ENUM(VERT_ATTRIB_GENERIC14),
> >ENUM(VERT_ATTRIB_GENERIC15),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
> > return NAME(attrib);
> >  }
> >
> > @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot
slot)
> >ENUM(VARYING_SLOT_VAR30),
> >ENUM(VARYING_SLOT_VAR31),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
> > return NAME(slot);
> >  }
> >
> > @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value
sysval)
> >   ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
> >   ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
> >   ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
> > + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
> >   ENUM(SYSTEM_VALUE_VERTEX_CNT),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
> > return NAME(sysval);
> >  }
> >
> > @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum
glsl_interp_qualifier qual)
> >ENUM(INTERP_QUALIFIER_FLAT),
> >ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
> > return NAME(qual);
> >  }
> >
> > @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result
result)
> >ENUM(FRAG_RESULT_DATA6),
> >ENUM(FRAG_RESULT_DATA7),
> > };
> > +   STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
> > return NAME(result);
> >  }
> > diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
> > index 2a5d2c5..77638ba 100644
> > --- a/src/glsl/nir/shader_enums.h
> > +++ b/src/glsl/nir/shader_enums.h
> > @@ -233,6 +233,11 @@ typedef enum
> > VARYING_SLOT_VAR31,
> >  } gl_varying_slot;
> >
> > +
> > +#define VARYING_SLOT_MAX   (VARYING_SLOT_VAR0 + MAX_VARYING)
> > +#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX)
> > +#define VARYING_SLOT_TESS_MAX  (VARYING_SLOT_PATCH0 + MAX_VARYING)
> > +
> As mentioned before I'm not sure (and perhaps not the best person to
> comment) on the correct definition of the macros, so I'd call this
> Acked-by: Emil Velikov 
>
> For patches 2,3,4 and 6
> Reviewed-by: Emil Velikov 

You can have my R-B on the series as well. I think we're going to do even
more compiler source shuffling soon but this is at least the right
direction.
--Jason
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev


[Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-10 Thread Rob Clark
From: Rob Clark 

Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.

v2: add STATIC_ASSERT()'s

Reported-by: Emil Velikov 
Signed-off-by: Rob Clark 
---
 src/glsl/nir/shader_enums.c | 8 
 src/glsl/nir/shader_enums.h | 7 +++
 src/mesa/main/mtypes.h  | 5 -
 3 files changed, 15 insertions(+), 5 deletions(-)

diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c
index 3722475..66a25e7 100644
--- a/src/glsl/nir/shader_enums.c
+++ b/src/glsl/nir/shader_enums.c
@@ -28,6 +28,7 @@
 
 #include "shader_enums.h"
 #include "util/macros.h"
+#include "mesa/main/config.h"
 
 #define ENUM(x) [x] = #x
 #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ? 
names[(val)] : "UNKNOWN")
@@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
   ENUM(MESA_SHADER_FRAGMENT),
   ENUM(MESA_SHADER_COMPUTE),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
return NAME(stage);
 }
 
@@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib)
   ENUM(VERT_ATTRIB_GENERIC14),
   ENUM(VERT_ATTRIB_GENERIC15),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
return NAME(attrib);
 }
 
@@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot)
   ENUM(VARYING_SLOT_VAR30),
   ENUM(VARYING_SLOT_VAR31),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
return NAME(slot);
 }
 
@@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval)
  ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
  ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
  ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
+ ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
  ENUM(SYSTEM_VALUE_VERTEX_CNT),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
return NAME(sysval);
 }
 
@@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum 
glsl_interp_qualifier qual)
   ENUM(INTERP_QUALIFIER_FLAT),
   ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
return NAME(qual);
 }
 
@@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result)
   ENUM(FRAG_RESULT_DATA6),
   ENUM(FRAG_RESULT_DATA7),
};
+   STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
return NAME(result);
 }
diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h
index 2a5d2c5..77638ba 100644
--- a/src/glsl/nir/shader_enums.h
+++ b/src/glsl/nir/shader_enums.h
@@ -233,6 +233,11 @@ typedef enum
VARYING_SLOT_VAR31,
 } gl_varying_slot;
 
+
+#define VARYING_SLOT_MAX   (VARYING_SLOT_VAR0 + MAX_VARYING)
+#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX)
+#define VARYING_SLOT_TESS_MAX  (VARYING_SLOT_PATCH0 + MAX_VARYING)
+
 const char * gl_varying_slot_name(gl_varying_slot slot);
 
 /**
@@ -473,4 +478,6 @@ typedef enum
 
 const char * gl_frag_result_name(gl_frag_result result);
 
+#define FRAG_RESULT_MAX(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
+
 #endif /* SHADER_ENUMS_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0a54b20..ba94402 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -94,11 +94,6 @@ struct vbo_context;
 #define PRIM_OUTSIDE_BEGIN_END   (PRIM_MAX + 1)
 #define PRIM_UNKNOWN (PRIM_MAX + 2)
 
-#define VARYING_SLOT_MAX   (VARYING_SLOT_VAR0 + MAX_VARYING)
-#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX)
-#define VARYING_SLOT_TESS_MAX  (VARYING_SLOT_PATCH0 + MAX_VARYING)
-#define FRAG_RESULT_MAX(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
-
 /**
  * Determine if the given gl_varying_slot appears in the fragment shader.
  */
-- 
2.4.3

___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev