Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups
On 10 October 2015 at 19:47, Rob Clarkwrote: > From: Rob Clark > > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. > > v2: add STATIC_ASSERT()'s > > Reported-by: Emil Velikov > Signed-off-by: Rob Clark > --- > src/glsl/nir/shader_enums.c | 8 > src/glsl/nir/shader_enums.h | 7 +++ > src/mesa/main/mtypes.h | 5 - > 3 files changed, 15 insertions(+), 5 deletions(-) > > diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c > index 3722475..66a25e7 100644 > --- a/src/glsl/nir/shader_enums.c > +++ b/src/glsl/nir/shader_enums.c > @@ -28,6 +28,7 @@ > > #include "shader_enums.h" > #include "util/macros.h" > +#include "mesa/main/config.h" > > #define ENUM(x) [x] = #x > #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ? > names[(val)] : "UNKNOWN") > @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage) >ENUM(MESA_SHADER_FRAGMENT), >ENUM(MESA_SHADER_COMPUTE), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); > return NAME(stage); > } > > @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib) >ENUM(VERT_ATTRIB_GENERIC14), >ENUM(VERT_ATTRIB_GENERIC15), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); > return NAME(attrib); > } > > @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot) >ENUM(VARYING_SLOT_VAR30), >ENUM(VARYING_SLOT_VAR31), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); > return NAME(slot); > } > > @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval) > ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), > ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), > ENUM(SYSTEM_VALUE_WORK_GROUP_ID), > + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), > ENUM(SYSTEM_VALUE_VERTEX_CNT), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); > return NAME(sysval); > } > > @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum > glsl_interp_qualifier qual) >ENUM(INTERP_QUALIFIER_FLAT), >ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); > return NAME(qual); > } > > @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result) >ENUM(FRAG_RESULT_DATA6), >ENUM(FRAG_RESULT_DATA7), > }; > + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); > return NAME(result); > } > diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h > index 2a5d2c5..77638ba 100644 > --- a/src/glsl/nir/shader_enums.h > +++ b/src/glsl/nir/shader_enums.h > @@ -233,6 +233,11 @@ typedef enum > VARYING_SLOT_VAR31, > } gl_varying_slot; > > + > +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) > +#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX) > +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) > + As mentioned before I'm not sure (and perhaps not the best person to comment) on the correct definition of the macros, so I'd call this Acked-by: Emil Velikov For patches 2,3,4 and 6 Reviewed-by: Emil Velikov Thanks Emil ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups
On Oct 13, 2015 8:26 AM, "Emil Velikov"wrote: > > On 10 October 2015 at 19:47, Rob Clark wrote: > > From: Rob Clark > > > > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / > > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. > > > > v2: add STATIC_ASSERT()'s > > > > Reported-by: Emil Velikov > > Signed-off-by: Rob Clark > > --- > > src/glsl/nir/shader_enums.c | 8 > > src/glsl/nir/shader_enums.h | 7 +++ > > src/mesa/main/mtypes.h | 5 - > > 3 files changed, 15 insertions(+), 5 deletions(-) > > > > diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c > > index 3722475..66a25e7 100644 > > --- a/src/glsl/nir/shader_enums.c > > +++ b/src/glsl/nir/shader_enums.c > > @@ -28,6 +28,7 @@ > > > > #include "shader_enums.h" > > #include "util/macros.h" > > +#include "mesa/main/config.h" > > > > #define ENUM(x) [x] = #x > > #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") > > @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage) > >ENUM(MESA_SHADER_FRAGMENT), > >ENUM(MESA_SHADER_COMPUTE), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); > > return NAME(stage); > > } > > > > @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib) > >ENUM(VERT_ATTRIB_GENERIC14), > >ENUM(VERT_ATTRIB_GENERIC15), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); > > return NAME(attrib); > > } > > > > @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot) > >ENUM(VARYING_SLOT_VAR30), > >ENUM(VARYING_SLOT_VAR31), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); > > return NAME(slot); > > } > > > > @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval) > > ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), > > ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), > > ENUM(SYSTEM_VALUE_WORK_GROUP_ID), > > + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), > > ENUM(SYSTEM_VALUE_VERTEX_CNT), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); > > return NAME(sysval); > > } > > > > @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) > >ENUM(INTERP_QUALIFIER_FLAT), > >ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); > > return NAME(qual); > > } > > > > @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result) > >ENUM(FRAG_RESULT_DATA6), > >ENUM(FRAG_RESULT_DATA7), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); > > return NAME(result); > > } > > diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h > > index 2a5d2c5..77638ba 100644 > > --- a/src/glsl/nir/shader_enums.h > > +++ b/src/glsl/nir/shader_enums.h > > @@ -233,6 +233,11 @@ typedef enum > > VARYING_SLOT_VAR31, > > } gl_varying_slot; > > > > + > > +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) > > +#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX) > > +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) > > + > As mentioned before I'm not sure (and perhaps not the best person to > comment) on the correct definition of the macros, so I'd call this > Acked-by: Emil Velikov > > For patches 2,3,4 and 6 > Reviewed-by: Emil Velikov You can have my R-B on the series as well. I think we're going to do even more compiler source shuffling soon but this is at least the right direction. --Jason ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups
From: Rob ClarkAdd missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov Signed-off-by: Rob Clark --- src/glsl/nir/shader_enums.c | 8 src/glsl/nir/shader_enums.h | 7 +++ src/mesa/main/mtypes.h | 5 - 3 files changed, 15 insertions(+), 5 deletions(-) diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c index 3722475..66a25e7 100644 --- a/src/glsl/nir/shader_enums.c +++ b/src/glsl/nir/shader_enums.c @@ -28,6 +28,7 @@ #include "shader_enums.h" #include "util/macros.h" +#include "mesa/main/config.h" #define ENUM(x) [x] = #x #define NAME(val) val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage) ENUM(MESA_SHADER_FRAGMENT), ENUM(MESA_SHADER_COMPUTE), }; + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); return NAME(stage); } @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib) ENUM(VERT_ATTRIB_GENERIC14), ENUM(VERT_ATTRIB_GENERIC15), }; + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); return NAME(attrib); } @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot) ENUM(VARYING_SLOT_VAR30), ENUM(VARYING_SLOT_VAR31), }; + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); return NAME(slot); } @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval) ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), ENUM(SYSTEM_VALUE_WORK_GROUP_ID), + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), ENUM(SYSTEM_VALUE_VERTEX_CNT), }; + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); return NAME(sysval); } @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) ENUM(INTERP_QUALIFIER_FLAT), ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), }; + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); return NAME(qual); } @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result) ENUM(FRAG_RESULT_DATA6), ENUM(FRAG_RESULT_DATA7), }; + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); return NAME(result); } diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h index 2a5d2c5..77638ba 100644 --- a/src/glsl/nir/shader_enums.h +++ b/src/glsl/nir/shader_enums.h @@ -233,6 +233,11 @@ typedef enum VARYING_SLOT_VAR31, } gl_varying_slot; + +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) +#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX) +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) + const char * gl_varying_slot_name(gl_varying_slot slot); /** @@ -473,4 +478,6 @@ typedef enum const char * gl_frag_result_name(gl_frag_result result); +#define FRAG_RESULT_MAX(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) + #endif /* SHADER_ENUMS_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0a54b20..ba94402 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -94,11 +94,6 @@ struct vbo_context; #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1) #define PRIM_UNKNOWN (PRIM_MAX + 2) -#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) -#define VARYING_SLOT_PATCH0(VARYING_SLOT_MAX) -#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) -#define FRAG_RESULT_MAX(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) - /** * Determine if the given gl_varying_slot appears in the fragment shader. */ -- 2.4.3 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev