From: Anuj Phogat anuj.pho...@gmail.com
I made the suggested changes to swrast/s_texfilter.c (see the patch listed
below). Now it render
polygons without any texture (black) in depth-cube-map test (see the patch sent
on Nov 28 to piglit mailing list).
But the expected output is polygons rendered with different greyscale (depth)
textures.
Some debugging info:
_mesa_choose_tex_format() returns MESA_FORMAT_Z32
_mesa_get_texstore_func() returns _mesa_texstore_z32
Based on MESA_FORMAT_Z32, selected dstType = GL_UNSIGNED_INT
Verified the values stored in depthValues[i] in _mesa_unpack_depth_span().
Correct pixel values (depth values) are reflected in this variable.
depthValues[i] is converted to GLuint and stored in zValues[i]
But while rendering swImg-FetchTexel() (called from sample_depth_texture() in
swrast/s_texfilter.c) is unable to fetch the corect texel values.
Any thoughts on what could go wrong after storing the depth texture correctly?
-Thanks
Anuj
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
src/mesa/swrast/s_texfilter.c | 18 ++
1 files changed, 14 insertions(+), 4 deletions(-)
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 5662625..426fa25 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -3429,7 +3429,8 @@ sample_depth_texture( struct gl_context *ctx,
tObj-Target == GL_TEXTURE_2D ||
tObj-Target == GL_TEXTURE_RECTANGLE_NV ||
tObj-Target == GL_TEXTURE_1D_ARRAY_EXT ||
- tObj-Target == GL_TEXTURE_2D_ARRAY_EXT);
+ tObj-Target == GL_TEXTURE_2D_ARRAY_EXT ||
+ tObj-Target == GL_TEXTURE_CUBE_MAP);
ambient = tObj-Sampler.CompareFailValue;
@@ -3675,7 +3676,10 @@ _swrast_choose_texture_sample_func( struct gl_context
*ctx,
return sample_nearest_3d;
}
case GL_TEXTURE_CUBE_MAP:
- if (needLambda) {
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+ return sample_depth_texture;
+}
+else if (needLambda) {
return sample_lambda_cube;
}
else if (t-Sampler.MinFilter == GL_LINEAR) {
@@ -3700,7 +3704,10 @@ _swrast_choose_texture_sample_func( struct gl_context
*ctx,
return sample_nearest_rect;
}
case GL_TEXTURE_1D_ARRAY_EXT:
- if (needLambda) {
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+return sample_depth_texture;
+ }
+else if (needLambda) {
return sample_lambda_1d_array;
}
else if (t-Sampler.MinFilter == GL_LINEAR) {
@@ -3711,7 +3718,10 @@ _swrast_choose_texture_sample_func( struct gl_context
*ctx,
return sample_nearest_1d_array;
}
case GL_TEXTURE_2D_ARRAY_EXT:
- if (needLambda) {
+ if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
+return sample_depth_texture;
+ }
+else if (needLambda) {
return sample_lambda_2d_array;
}
else if (t-Sampler.MinFilter == GL_LINEAR) {
--
1.7.7
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev