Re: [Mesa-dev] [PATCH 2/2] i965: Clean up context constant initialization code.
On 2015-11-12 15:38:52, Kenneth Graunke wrote: > This was getting pretty out of hand, and with compute partially in place > and tessellation on the way, it was only going to get worse. > > This patch makes a "stage exists?" predicate and a "number of stages" > count and uses them to clean up a lot of calculations. We can just > loop over shader stages and set things for the ones that exist. For > combined counts, we can just multiply by the number of stages. > > It also tries to organize a little bit. > > We should probably use _mesa_has_geometry_shaders/tessellation/compute > here, but we can't because ctx->Version isn't initialized yet. Perhaps > that could be fixed in the future. > > No change in "glxinfo -l" on Broadwell. > > Signed-off-by: Kenneth Graunke> --- > src/mesa/drivers/dri/i965/brw_context.c | 138 > ++-- > 1 file changed, 58 insertions(+), 80 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index 2db99c7..89533ae 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -322,64 +322,85 @@ static void > brw_initialize_context_constants(struct brw_context *brw) > { > struct gl_context *ctx = >ctx; > + const struct brw_compiler *compiler = brw->intelScreen->compiler; > + > + bool stage_exists[MESA_SHADER_STAGES] = { > + [MESA_SHADER_VERTEX] = true, > + [MESA_SHADER_TESS_CTRL] = false, > + [MESA_SHADER_TESS_EVAL] = false, > + [MESA_SHADER_GEOMETRY] = brw->gen >= 6, > + [MESA_SHADER_FRAGMENT] = true, > + [MESA_SHADER_COMPUTE] = > _mesa_extension_override_enables.ARB_compute_shader, > + }; > + > + unsigned num_stages = 0; > + for (int i = 0; i < MESA_SHADER_STAGES; i++) { > + if (stage_exists[i]) > + num_stages++; > + } > > unsigned max_samplers = >brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16; > > + ctx->Const.MaxDualSourceDrawBuffers = 1; > + ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > + ctx->Const.MaxCombinedShaderOutputResources = > + MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS; > + > ctx->Const.QueryCounterBits.Timestamp = 36; > > + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS; > + ctx->Const.MaxRenderbufferSize = 8192; > + ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS); > + ctx->Const.Max3DTextureLevels = 12; /* 2048 */ > + ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */ > + ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512; > + ctx->Const.MaxTextureMbytes = 1536; > + ctx->Const.MaxTextureRectSize = 1 << 12; > + ctx->Const.MaxTextureMaxAnisotropy = 16.0; > ctx->Const.StripTextureBorder = true; > + if (brw->gen >= 7) > + ctx->Const.MaxProgramTextureGatherComponents = 4; > + else if (brw->gen == 6) > + ctx->Const.MaxProgramTextureGatherComponents = 1; > > ctx->Const.MaxUniformBlockSize = 65536; > + > for (int i = 0; i < MESA_SHADER_STAGES; i++) { >struct gl_program_constants *prog = >Const.Program[i]; > + > + if (!stage_exists[i]) > + continue; > + > + prog->MaxTextureImageUnits = max_samplers; > + >prog->MaxUniformBlocks = BRW_MAX_UBO; >prog->MaxCombinedUniformComponents = > prog->MaxUniformComponents + > ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks; > + > + prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS; > + prog->MaxAtomicBuffers = BRW_MAX_ABO; > + prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : > 0; > + prog->MaxShaderStorageBlocks = BRW_MAX_SSBO; > } > > - ctx->Const.MaxDualSourceDrawBuffers = 1; > - ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = > max_samplers; > - ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + if (ctx->Extensions.ARB_compute_shader) > + ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO; I think you should instead check stage_exists. We have some hardware that supports ES 3.1, but not the desktop extension. Reviewed-by: Jordan Justen > + > + > ctx->Const.MaxTextureUnits = >MIN2(ctx->Const.MaxTextureCoordUnits, > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); > - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = > max_samplers; > - if (brw->gen >= 6) > - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = > max_samplers; > - else > - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; > - if (_mesa_extension_override_enables.ARB_compute_shader) { > - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = > BRW_MAX_TEX_UNIT; > - ctx->Const.MaxUniformBufferBindings +=
Re: [Mesa-dev] [PATCH 2/2] i965: Clean up context constant initialization code.
On Thu, Nov 12, 2015 at 03:38:52PM -0800, Kenneth Graunke wrote: > This was getting pretty out of hand, and with compute partially in place > and tessellation on the way, it was only going to get worse. > > This patch makes a "stage exists?" predicate and a "number of stages" > count and uses them to clean up a lot of calculations. We can just > loop over shader stages and set things for the ones that exist. For > combined counts, we can just multiply by the number of stages. > > It also tries to organize a little bit. > > We should probably use _mesa_has_geometry_shaders/tessellation/compute > here, but we can't because ctx->Version isn't initialized yet. Perhaps > that could be fixed in the future. > > No change in "glxinfo -l" on Broadwell. > > Signed-off-by: Kenneth Graunke> --- > src/mesa/drivers/dri/i965/brw_context.c | 138 > ++-- > 1 file changed, 58 insertions(+), 80 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index 2db99c7..89533ae 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -322,64 +322,85 @@ static void > brw_initialize_context_constants(struct brw_context *brw) > { > struct gl_context *ctx = >ctx; > + const struct brw_compiler *compiler = brw->intelScreen->compiler; > + > + bool stage_exists[MESA_SHADER_STAGES] = { This could be const. > + [MESA_SHADER_VERTEX] = true, > + [MESA_SHADER_TESS_CTRL] = false, > + [MESA_SHADER_TESS_EVAL] = false, > + [MESA_SHADER_GEOMETRY] = brw->gen >= 6, > + [MESA_SHADER_FRAGMENT] = true, > + [MESA_SHADER_COMPUTE] = > _mesa_extension_override_enables.ARB_compute_shader, > + }; > + > + unsigned num_stages = 0; > + for (int i = 0; i < MESA_SHADER_STAGES; i++) { > + if (stage_exists[i]) > + num_stages++; > + } > > unsigned max_samplers = >brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16; > > + ctx->Const.MaxDualSourceDrawBuffers = 1; > + ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > + ctx->Const.MaxCombinedShaderOutputResources = > + MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS; > + > ctx->Const.QueryCounterBits.Timestamp = 36; > > + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS; > + ctx->Const.MaxRenderbufferSize = 8192; > + ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS); > + ctx->Const.Max3DTextureLevels = 12; /* 2048 */ > + ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */ > + ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512; > + ctx->Const.MaxTextureMbytes = 1536; > + ctx->Const.MaxTextureRectSize = 1 << 12; > + ctx->Const.MaxTextureMaxAnisotropy = 16.0; > ctx->Const.StripTextureBorder = true; > + if (brw->gen >= 7) > + ctx->Const.MaxProgramTextureGatherComponents = 4; > + else if (brw->gen == 6) > + ctx->Const.MaxProgramTextureGatherComponents = 1; > > ctx->Const.MaxUniformBlockSize = 65536; > + > for (int i = 0; i < MESA_SHADER_STAGES; i++) { >struct gl_program_constants *prog = >Const.Program[i]; > + > + if (!stage_exists[i]) > + continue; > + > + prog->MaxTextureImageUnits = max_samplers; > + >prog->MaxUniformBlocks = BRW_MAX_UBO; >prog->MaxCombinedUniformComponents = > prog->MaxUniformComponents + > ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks; > + > + prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS; > + prog->MaxAtomicBuffers = BRW_MAX_ABO; > + prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : > 0; > + prog->MaxShaderStorageBlocks = BRW_MAX_SSBO; > } > > - ctx->Const.MaxDualSourceDrawBuffers = 1; > - ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = > max_samplers; > - ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + if (ctx->Extensions.ARB_compute_shader) > + ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO; > + > + > ctx->Const.MaxTextureUnits = >MIN2(ctx->Const.MaxTextureCoordUnits, > ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); > - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = > max_samplers; > - if (brw->gen >= 6) > - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = > max_samplers; > - else > - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; > - if (_mesa_extension_override_enables.ARB_compute_shader) { > - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = > BRW_MAX_TEX_UNIT; > - ctx->Const.MaxUniformBufferBindings += BRW_MAX_UBO; > - } else { > - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0; > - } > -
Re: [Mesa-dev] [PATCH 2/2] i965: Clean up context constant initialization code.
On Friday, November 13, 2015 10:10:28 AM Pohjolainen, Topi wrote: > On Thu, Nov 12, 2015 at 03:38:52PM -0800, Kenneth Graunke wrote: > > This was getting pretty out of hand, and with compute partially in place > > and tessellation on the way, it was only going to get worse. > > > > This patch makes a "stage exists?" predicate and a "number of stages" > > count and uses them to clean up a lot of calculations. We can just > > loop over shader stages and set things for the ones that exist. For > > combined counts, we can just multiply by the number of stages. > > > > It also tries to organize a little bit. > > > > We should probably use _mesa_has_geometry_shaders/tessellation/compute > > here, but we can't because ctx->Version isn't initialized yet. Perhaps > > that could be fixed in the future. > > > > No change in "glxinfo -l" on Broadwell. > > > > Signed-off-by: Kenneth Graunke> > --- > > src/mesa/drivers/dri/i965/brw_context.c | 138 > > ++-- > > 1 file changed, 58 insertions(+), 80 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > > b/src/mesa/drivers/dri/i965/brw_context.c > > index 2db99c7..89533ae 100644 > > --- a/src/mesa/drivers/dri/i965/brw_context.c > > +++ b/src/mesa/drivers/dri/i965/brw_context.c > > @@ -322,64 +322,85 @@ static void > > brw_initialize_context_constants(struct brw_context *brw) > > { > > struct gl_context *ctx = >ctx; > > + const struct brw_compiler *compiler = brw->intelScreen->compiler; > > + > > + bool stage_exists[MESA_SHADER_STAGES] = { > > This could be const. Right...changed in v2. Thanks. signature.asc Description: This is a digitally signed message part. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH 2/2] i965: Clean up context constant initialization code.
This was getting pretty out of hand, and with compute partially in place and tessellation on the way, it was only going to get worse. This patch makes a "stage exists?" predicate and a "number of stages" count and uses them to clean up a lot of calculations. We can just loop over shader stages and set things for the ones that exist. For combined counts, we can just multiply by the number of stages. It also tries to organize a little bit. We should probably use _mesa_has_geometry_shaders/tessellation/compute here, but we can't because ctx->Version isn't initialized yet. Perhaps that could be fixed in the future. No change in "glxinfo -l" on Broadwell. Signed-off-by: Kenneth Graunke--- src/mesa/drivers/dri/i965/brw_context.c | 138 ++-- 1 file changed, 58 insertions(+), 80 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 2db99c7..89533ae 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -322,64 +322,85 @@ static void brw_initialize_context_constants(struct brw_context *brw) { struct gl_context *ctx = >ctx; + const struct brw_compiler *compiler = brw->intelScreen->compiler; + + bool stage_exists[MESA_SHADER_STAGES] = { + [MESA_SHADER_VERTEX] = true, + [MESA_SHADER_TESS_CTRL] = false, + [MESA_SHADER_TESS_EVAL] = false, + [MESA_SHADER_GEOMETRY] = brw->gen >= 6, + [MESA_SHADER_FRAGMENT] = true, + [MESA_SHADER_COMPUTE] = _mesa_extension_override_enables.ARB_compute_shader, + }; + + unsigned num_stages = 0; + for (int i = 0; i < MESA_SHADER_STAGES; i++) { + if (stage_exists[i]) + num_stages++; + } unsigned max_samplers = brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16; + ctx->Const.MaxDualSourceDrawBuffers = 1; + ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; + ctx->Const.MaxCombinedShaderOutputResources = + MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS; + ctx->Const.QueryCounterBits.Timestamp = 36; + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ + ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS; + ctx->Const.MaxRenderbufferSize = 8192; + ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS); + ctx->Const.Max3DTextureLevels = 12; /* 2048 */ + ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */ + ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512; + ctx->Const.MaxTextureMbytes = 1536; + ctx->Const.MaxTextureRectSize = 1 << 12; + ctx->Const.MaxTextureMaxAnisotropy = 16.0; ctx->Const.StripTextureBorder = true; + if (brw->gen >= 7) + ctx->Const.MaxProgramTextureGatherComponents = 4; + else if (brw->gen == 6) + ctx->Const.MaxProgramTextureGatherComponents = 1; ctx->Const.MaxUniformBlockSize = 65536; + for (int i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program_constants *prog = >Const.Program[i]; + + if (!stage_exists[i]) + continue; + + prog->MaxTextureImageUnits = max_samplers; + prog->MaxUniformBlocks = BRW_MAX_UBO; prog->MaxCombinedUniformComponents = prog->MaxUniformComponents + ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks; + + prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + prog->MaxAtomicBuffers = BRW_MAX_ABO; + prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0; + prog->MaxShaderStorageBlocks = BRW_MAX_SSBO; } - ctx->Const.MaxDualSourceDrawBuffers = 1; - ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers; - ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ + if (ctx->Extensions.ARB_compute_shader) + ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO; + + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers; - if (brw->gen >= 6) - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers; - else - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; - if (_mesa_extension_override_enables.ARB_compute_shader) { - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; - ctx->Const.MaxUniformBufferBindings += BRW_MAX_UBO; - } else { - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0; - } - ctx->Const.MaxCombinedTextureImageUnits = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; - - ctx->Const.MaxTextureLevels = 14; /*
Re: [Mesa-dev] [PATCH 2/2] i965: Clean up context constant initialization code.
On Thursday, November 12, 2015 03:38:52 PM Kenneth Graunke wrote: [snip] > - ctx->Const.MaxDualSourceDrawBuffers = 1; > - ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = > max_samplers; > - ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + if (ctx->Extensions.ARB_compute_shader) > + ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO; These stray + lines shouldn't have been there - we initialize MaxShaderStorageBufferBindings properly below. Dropped for v2. signature.asc Description: This is a digitally signed message part. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev