On Thursday, November 12, 2015 03:38:52 PM Kenneth Graunke wrote:
[snip]
> -   ctx->Const.MaxDualSourceDrawBuffers = 1;
> -   ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
> -   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 
> max_samplers;
> -   ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
> +   if (ctx->Extensions.ARB_compute_shader)
> +      ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO;

These stray + lines shouldn't have been there - we initialize
MaxShaderStorageBufferBindings properly below.  Dropped for v2.

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