Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float
Am 01.04.2011 15:56, schrieb Marek Olšák: Hi, please read on. This patch series adds the last pieces of ARB_texture_float support to Mesa and Gallium. The thing is Mesa and Gallium more or less already support float textures and renderbuffers in master. Gallium has full floating-point support in the interface and if it was a public API, people could just expose it and not care. There is clearly a need for a configure switch which can hide float renderbuffers from any interface, public or private, and driver developers should use such a switch. Would there be a way to make this switch easier to flip by the user? As you state it this looks like a lot of work to users that want to have it enabled, at least when compared to the effort to get S3TC support. Philipp -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float
There won't be any other way. It should be the Linux distributors' decision whether their users can use it or not. Marek On Fri, Apr 1, 2011 at 5:14 PM, Philipp Klaus Krause p...@spth.de wrote: Am 01.04.2011 15:56, schrieb Marek Olšák: Hi, please read on. This patch series adds the last pieces of ARB_texture_float support to Mesa and Gallium. The thing is Mesa and Gallium more or less already support float textures and renderbuffers in master. Gallium has full floating-point support in the interface and if it was a public API, people could just expose it and not care. There is clearly a need for a configure switch which can hide float renderbuffers from any interface, public or private, and driver developers should use such a switch. Would there be a way to make this switch easier to flip by the user? As you state it this looks like a lot of work to users that want to have it enabled, at least when compared to the effort to get S3TC support. Philipp -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float
On Fri, 2011-04-01 at 17:14 +0200, Philipp Klaus Krause wrote: Would there be a way to make this switch easier to flip by the user? As you state it this looks like a lot of work to users that want to have it enabled, at least when compared to the effort to get S3TC support. According to this, an external library could be used for float textures, but not for render targets: http://www.x.org/wiki/Events/XDC2009/Notes#idr.3AOpenGL3andMesa Most users (or at least the ones needing more than GL2) will probably get binaries from some unofficial repository. Similar to how the situation with H264 coders (and/or decoders) are handled today. -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22 signature.asc Description: This is a digitally signed message part -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev