Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Wed, 2009-10-28 at 05:21 -0700, José Fonseca wrote: On Tue, 2009-10-27 at 14:45 -0700, Younes Manton wrote: I'd just like to add that if other interfaces will exist in the future (I recall pipe_2d_context being floated at one time) and state trackers want to use them without initializing a pipe_context needlessly and want to reuse the rest of the DRM winsys then the relevent parts of this patch (or comparable changes) will need to be considered sooner or later regardless of whether or not pipe_video_context exists. Indeed. And it is not only the problem of the pipe_*_context creation. There is the problem of the state tracker still reaching out parts of the winsys. I really think that a simple driver with a generic interface query as I proposed in http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg07818.html is the best, and we sorely need it, with the recent and welcomed increase of pipe drivers and state trackers. I'll try to prototype this on a few state trackers and see how it goes. Jose It's an interesting topic how to broaden the set of interfaces that we manage in Gallium, and there's a real opportunity to create a nice solution. My personal interest would be to see Gallium grow an ability to build a complete driver (possibly at runtime) out of a set of registered components, each of which implements one or more named interfaces, and in turn depends on a set of named interfaces. Once you do that, we end up with a lot of flexibility about how to incorporate new interfaces over time, and add the ability to keep older versions alive, provide compatibility shims, and so forth. It also provides a universal mechanism for injecting tracing shims, etc. Keith -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Tue, 2009-10-27 at 14:45 -0700, Younes Manton wrote: I'd just like to add that if other interfaces will exist in the future (I recall pipe_2d_context being floated at one time) and state trackers want to use them without initializing a pipe_context needlessly and want to reuse the rest of the DRM winsys then the relevent parts of this patch (or comparable changes) will need to be considered sooner or later regardless of whether or not pipe_video_context exists. Indeed. And it is not only the problem of the pipe_*_context creation. There is the problem of the state tracker still reaching out parts of the winsys. I really think that a simple driver with a generic interface query as I proposed in http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg07818.html is the best, and we sorely need it, with the recent and welcomed increase of pipe drivers and state trackers. I'll try to prototype this on a few state trackers and see how it goes. Jose -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Saturday 24 October 2009 19:02:51 Younes Manton wrote: Hi Thomas, I'd like to make these changes to make it possible to use the DRM state tracker interface with contexts other than pipe_context. Nouveau is the only public driver that does DRI1 from what I can see, but I've been told that there are some closed drivers that also depend on these interfaces and that you look after them. Added drm_api::create_video_context() to get a pipe_video_context, you can ignore it. Changes to the st_* lock functions are trivial and obvious, Nouveau doesn't use them but presumably anyone who does can return pipe_context-priv just as easily. Changes to dri1_api::front_srf_locked() are too, hopefully your front buffer can be accessed via pipe_screen as well. I didn't change dri1_api::present_locked() because we don't do page flipping yet, but I think that could be done with just a screen as well in Nouveau. Thoughts? Younes, sorry for the slow response, we've been a bit busy lately. I can't say that I'm a huge fan of this patch. I've been thinking about it lately and essentially I'd like to reiterate what I said initially about the pipe_video_context. While I think it's a great idea, I'm not too excited about the way it looks right now. It boils down to three problems for me: 1) The interface itself. In particular: void (*clear_surface)(struct pipe_video_context *vpipe, unsigned x, unsigned y, unsigned width, unsigned height, unsigned value, struct pipe_surface *surface); is problematic for two reasons: a) because it's something that looks more like a pipe_context method in itself, b) because it's a combination of a surface_fill and clear interface which we moved away from in master void (*render_picture)(struct pipe_video_context *vpipe, /*struct pipe_surface *backround, struct pipe_video_rect*backround_area,*/ struct pipe_video_surface *src_surface, enum pipe_mpeg12_picture_type picture_type, /*unsignednum_past_surfaces, struct pipe_video_surface *past_surfaces, unsigned num_future_surfaces, struct pipe_video_surface *future_surfaces,*/ struct pipe_video_rect*src_area, struct pipe_surface *dst_surface, struct pipe_video_rect*dst_area, /*unsigned num_layers, struct pipe_texture *layers, struct pipe_video_rect*layer_src_areas, struct pipe_video_rect*layer_dst_areas,*/ struct pipe_fence_handle **fence); has simply way too many arguments, not to mention that over a half is commented out. It's really a common problem for the entire interface, methods are very complex. Gallium deals with it with settable state. Which brings us to another problem with the interface: struct pipe_video_context { struct pipe_screen *screen; enum pipe_video_profile profile; enum pipe_video_chroma_format chroma_format; unsigned width; unsigned height; ... methods follow... which means that the interface is both an interface and a state. All of it is very un-gallium like. 2) We really need a real world video api implemented with the interface before making it public. So it should be proven that openmax or vdpau can actually be implemented using the interface before making it public. 3) There's no hardware implementation for the interface and as far as i can see there's no plans for one. It's really what the interfaces are for, until we have people actually working on a hardware implementation there's no reason for this to be a Gallium interface at all. That's why i think the whole code should be an auxiliary module in which case patches like this one wouldn't be even necessary. When it comes to interfaces it's a lot harder to remove/significantly change an interface than to add a new one, so we should be extremely careful when adding interfaces and at least try to make sure that for all #1, #2 and #3 are fixable. Also it's worth noting that Keith is the maintainer for Gallium interfaces, so pipe_video_context and, in general, all changes to Gallium should always go through him. z -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 -
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Tue, 2009-10-27 at 12:11 -0700, Zack Rusin wrote: On Saturday 24 October 2009 19:02:51 Younes Manton wrote: Hi Thomas, I'd like to make these changes to make it possible to use the DRM state tracker interface with contexts other than pipe_context. Nouveau is the only public driver that does DRI1 from what I can see, but I've been told that there are some closed drivers that also depend on these interfaces and that you look after them. Added drm_api::create_video_context() to get a pipe_video_context, you can ignore it. Changes to the st_* lock functions are trivial and obvious, Nouveau doesn't use them but presumably anyone who does can return pipe_context-priv just as easily. Changes to dri1_api::front_srf_locked() are too, hopefully your front buffer can be accessed via pipe_screen as well. I didn't change dri1_api::present_locked() because we don't do page flipping yet, but I think that could be done with just a screen as well in Nouveau. Thoughts? Younes, sorry for the slow response, we've been a bit busy lately. I can't say that I'm a huge fan of this patch. I've been thinking about it lately and essentially I'd like to reiterate what I said initially about the pipe_video_context. While I think it's a great idea, I'm not too excited about the way it looks right now. It boils down to three problems for me: 1) The interface itself. In particular: void (*clear_surface)(struct pipe_video_context *vpipe, unsigned x, unsigned y, unsigned width, unsigned height, unsigned value, struct pipe_surface *surface); is problematic for two reasons: a) because it's something that looks more like a pipe_context method in itself, b) because it's a combination of a surface_fill and clear interface which we moved away from in master void (*render_picture)(struct pipe_video_context *vpipe, /*struct pipe_surface *backround, struct pipe_video_rect*backround_area,*/ struct pipe_video_surface *src_surface, enum pipe_mpeg12_picture_type picture_type, /*unsignednum_past_surfaces, struct pipe_video_surface *past_surfaces, unsigned num_future_surfaces, struct pipe_video_surface *future_surfaces,*/ struct pipe_video_rect*src_area, struct pipe_surface *dst_surface, struct pipe_video_rect*dst_area, /*unsigned num_layers, struct pipe_texture *layers, struct pipe_video_rect*layer_src_areas, struct pipe_video_rect*layer_dst_areas,*/ struct pipe_fence_handle **fence); has simply way too many arguments, not to mention that over a half is commented out. It's really a common problem for the entire interface, methods are very complex. Gallium deals with it with settable state. Which brings us to another problem with the interface: struct pipe_video_context { struct pipe_screen *screen; enum pipe_video_profile profile; enum pipe_video_chroma_format chroma_format; unsigned width; unsigned height; ... methods follow... which means that the interface is both an interface and a state. All of it is very un-gallium like. 2) We really need a real world video api implemented with the interface before making it public. So it should be proven that openmax or vdpau can actually be implemented using the interface before making it public. 3) There's no hardware implementation for the interface and as far as i can see there's no plans for one. It's really what the interfaces are for, until we have people actually working on a hardware implementation there's no reason for this to be a Gallium interface at all. That's why i think the whole code should be an auxiliary module in which case patches like this one wouldn't be even necessary. When it comes to interfaces it's a lot harder to remove/significantly change an interface than to add a new one, so we should be extremely careful when adding interfaces and at least try to make sure that for all #1, #2 and #3 are fixable. Yes. Younes, I really think it is better to crystallize this in a separate branch until it reaches a point where the interfaces are crystallized. The master branch is not always perfect, but it should always near a state were a release can be made, and it seems that the video interfaces need to mature a little more before that. Jose
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Tue, Oct 27, 2009 at 3:11 PM, Zack Rusin za...@vmware.com wrote: Younes, sorry for the slow response, we've been a bit busy lately. I can't say that I'm a huge fan of this patch. I've been thinking about it lately and essentially I'd like to reiterate what I said initially about the pipe_video_context. While I think it's a great idea, I'm not too excited about the way it looks right now. It boils down to three problems for me: 1) The interface itself. In particular: void (*clear_surface)(struct pipe_video_context *vpipe, unsigned x, unsigned y, unsigned width, unsigned height, unsigned value, struct pipe_surface *surface); is problematic for two reasons: a) because it's something that looks more like a pipe_context method in itself, b) because it's a combination of a surface_fill and clear interface which we moved away from in master Thanks for the comments. I've changed this slightly in my tree to be ::surface_fill() and ::surface_copy() just as in pipe_context. The way I see it in a video API implementation the client won't have a pipe_context, so pipe_video_context has to provide these methods so you can 1) initialize video surfaces (to black, in cases where the video doesn't actually fill the entire frame) and 2) to copy the surfaces to the front buffer. Unlike pipe_context these must be provided because I don't expect surfaces that can't be rendered to to exist in this context, the only surfaces that should exist are color buffers. If someone wants/needs to implement these with their pipe_context then they can, but if their video HW can handle it then there's no need to initialize a pipe_context at all. void (*render_picture)(struct pipe_video_context *vpipe, /*struct pipe_surface *backround, struct pipe_video_rect*backround_area,*/ struct pipe_video_surface *src_surface, enum pipe_mpeg12_picture_type picture_type, /*unsignednum_past_surfaces, struct pipe_video_surface *past_surfaces, unsigned num_future_surfaces, struct pipe_video_surface *future_surfaces,*/ struct pipe_video_rect*src_area, struct pipe_surface *dst_surface, struct pipe_video_rect*dst_area, /*unsigned num_layers, struct pipe_texture *layers, struct pipe_video_rect*layer_src_areas, struct pipe_video_rect*layer_dst_areas,*/ struct pipe_fence_handle **fence); has simply way too many arguments, not to mention that over a half is commented out. It's really a common problem for the entire interface, methods are very complex. Well, because they're commented out we haven't really committed to anything yet, I just had it in there as a reminder of what needs to be supported for VDPAU (if you remove the comments this function maps one-to-one with the VDPAU function that does the same thing). I can implement it as settable states when the time comes if that's what people prefer. Gallium deals with it with settable state. Which brings us to another problem with the interface: struct pipe_video_context { struct pipe_screen *screen; enum pipe_video_profile profile; enum pipe_video_chroma_format chroma_format; unsigned width; unsigned height; ... methods follow... which means that the interface is both an interface and a state. All of it is very un-gallium like. However this isn't mutable state, they're effectively constants; once you create a pipe_video_context with a set of parameters you get a context that can only handle what you specified and everything else fails, so they're there so it can easily be determined what this video context handles. They could be behind getter functions if that's what people prefer, but I'm the only one who uses this stuff so I apologize if my personal habits sometimes sneak in... 2) We really need a real world video api implemented with the interface before making it public. So it should be proven that openmax or vdpau can actually be implemented using the interface before making it public. Fair enough. 3) There's no hardware implementation for the interface and as far as i can see there's no plans for one. It's really what the interfaces are for, until we have people actually working on a hardware implementation there's no reason for this to be a Gallium interface at all. That's why i think the whole code should be an auxiliary module in which case patches like this one wouldn't be even
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
On Tue, Oct 27, 2009 at 3:33 PM, José Fonseca jfons...@vmware.com wrote: Yes. Younes, I really think it is better to crystallize this in a separate branch until it reaches a point where the interfaces are crystallized. The master branch is not always perfect, but it should always near a state were a release can be made, and it seems that the video interfaces need to mature a little more before that. Jose That's probably the best solution for everybody. I'll copy a video branch off master, remove the video stuff from master, and continue on in the video branch. Thanks. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
Re: [Mesa3d-dev] [PATCH] Make DRI/DRM state tracker interface less context-dependent
I'd just like to add that if other interfaces will exist in the future (I recall pipe_2d_context being floated at one time) and state trackers want to use them without initializing a pipe_context needlessly and want to reuse the rest of the DRM winsys then the relevent parts of this patch (or comparable changes) will need to be considered sooner or later regardless of whether or not pipe_video_context exists. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev