Inks and QT players?

2000-02-10 Thread David Bovill

I would like to be able to use ink effects with players, and QT. Not really
sure this is possible. Thought it might be with "alwaysbuffer" set to true
but this freezes the video on my G4/OS9 system.


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Re: Inks and QT players?

2000-02-10 Thread Scott Raney

On Thu, 10 Feb 2000, David Bovill wrote:

 I would like to be able to use ink effects with players, and QT. Not really
 sure this is possible. Thought it might be with "alwaysbuffer" set to true
 but this freezes the video on my G4/OS9 system.

Which, using inks or using alwaysBuffer?  Both seem to work fine here,
though of course QT doesn't do inks so only the border of the player
honors the setting.
  Regards,
Scott

PS: and though I hate to sound like a broken record, I still don't
understand why people continue to post bug or problem reports like
this to the metacard list when only sending them to
[EMAIL PROTECTED] is guaranteed to result in them getting
addressed...

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Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
MetaCard: You know, there's an easier way to do that...


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Platform support: OSX?, Windows CE/DreamCast, Playstation 2....

2000-02-10 Thread David Bovill

Just curious for now, though I'd be a lot richer if I could write internet
aware aps for the new game consoles -:)


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Mac Menus

2000-02-10 Thread Scott Rossi

Time for another dumb question...

How does one name the default menu item that appears under the Apple menu on
MacOS?  I assumed this was done by setting the name of the button (menu)
contents, which I've renamed "About Myapp...", yet the menu continues to
appear as "About..." when *not* running under the editor.

No doubt I'm missing something but I couldn't find an answer in the archives
(using version 2.2.x).

Thanks  Regards,

Scott

_
Scott Rossi   Tactile Media - Multimedia  Design
Creative Director Email: [EMAIL PROTECTED]
  Web: www.tactilemedia.com


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And Now for Another MetaCard Moment

2000-02-10 Thread Raymond E. Griffith

I have been working like crazy on an educational project. This set of
mathematics exercises required some intricate programming -- particularly
since I have the Starter Kit. Very heavy use of "do" and "send."

These things worked quite well. I set up my problem set with a "Start"
button, which contained a few handlers designed to allow problem checking
and new problem generation. To keep the well-meaning student from clicking
the "Start" button a second time, I disabled it upon clicking. The new
problem set started up fine -- then froze. No, the program did not freeze,
but the problem that should have been generated next wasn't found.

I checked my code time and again, only to come up more and more frustrated.
Then I realized I was trying to "send" to a handler in a disabled button.
Not only does disabling a button keep it from receiving a mouseup message,
it prevents it from receiving ANY messages!

It took a while. But I found it, and it made sense.

So I rerouted a couple of items. This set of exercises is complete, and I am
ready to proceed to the next set. And it works great!

By the way -- this is the first time I have essentially had more than one
thing going on at the same time. A timer is counting down at the same time
other actions are occurring! Scott, your instructions on using "send to ...
in xxx milliseconds" was incredibly useful.

Raymond


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Re: And Now for Another MetaCard Moment

2000-02-10 Thread Geoff Canyon

It appears that on 2/11/00 3:12 AM, Raymond E. Griffith [EMAIL PROTECTED] 
said:

I checked my code time and again, only to come up more and more frustrated.
Then I realized I was trying to "send" to a handler in a disabled button.
Not only does disabling a button keep it from receiving a mouseup message,
it prevents it from receiving ANY messages!

What version of MetaCard are you using? I don't see that here, either 
with 2.2.5, or one of the 2.3 betas (on the Mac). 

I wrote two buttons. The first, "bob", had this script:

on mouseUp
disable me
end mouseUp

on doIt
beep
end doIt

The second button's script was:

on mouseUp
send "doIt" to btn "bob"
end mouseUp

Both before and after clicking "bob" clicking the second button caused 
"bob" to beep.

gc

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