Re: I can't get contributors for my C project. Can you help?
Dear Jan: I'll do as I wish; and if you want to stop me you'll have to physically kill me. Do you understand, woman? And if you want to be in a fight or contest with me, of some kind; either legal or otherwise.: that can be arranged I suppose. Do you understand, woman? I'll make sure I post this to misc@openbsd.org And I will remember that you did not assist my opensource project in realizing Unreal map format loading; and that you wish for my project to not even be-able to ask for fellow C programmers help. Do you understand, woman. This is a direct warning aimed at your person. Woman. I will be glad when your civilization is erased. Along with it's millions of police and white men that enforce your rights (derived from the New Testament, and the newer parts of the old testament; in contrivance to the original parts of the law of the God: which you, a woman, the first mentioned parts support, and the latter mentioned law; revile) --- If there is anyone that wishes to reject the New Testament pro-women's rights belief system that Jan epitomizes, ("castrate yourself for heaven" --matthew 19 greek, "no male nor female", "don't stone women", "better a millstone" (drown anyone that likes young girls), "turn the other cheek", "obey all earthly rulers") and further reject the newer-parts-of-the-old-testament writings (some of which were "discovered" in the 1500s; including one where a woman "saves" various people from Iran, for some reason) And instead do the much disliked work of C programming, while, perhaps, being infavor of the original laws of the Old Testament (marrying little girls is fine (padia, na'ar*, puella) (including in cases of rape (tahphas**)) Devarim 22, verse 28, (hebrew, greek, latin). (*"moses was a crying na'ar" (exodus) when pharo's darughter pulled him from the river: yes white people: na'ar means child) (**to take: as to take a city) (kill adulterous women) (Devarim) (man is the ba'al (master, ruler) of the woman) (Devarim) (if anyone entices you to follow another Power: kill them) (Devarim) (no euniches in the assembly of the ruler) (Devarim) [Above are the laws and beliefs that white people, chirstians, and good people reject.] [Just as they have come to reject programming in C.] [Beliefs that Jan, as a woman, opposes aswell] [Just as the pre-hellenistic world in greece held men in slavery; ruled over by women;] [Today men are held in bondage; mental and otherwise; by the 2 million police women can call at a moments notice.] [Men have lost all the rights they gained in the past; they have subsumed themselves to a trans-demi-god (New Testament)] [And have reread all earlier works in light of that.] Then please explore this link which has the source code and all supporting source code that has been discovered, regarding Unreal map loading: sf.net/p/chaosesqueanthology/tickets/2/ TLDR: I'm glad the taliban won; because they marry little girls; just as YHWH's law allows. Please help opensource game with UNREAL map loading. And if you don't because you oppose child brides: then I will remember you as an enemy. I hope western civilization falls and all your daughers are married before menarche (first blood) as true virgins (rabbinical) On Saturday, December 16, 2023 at 02:20:48 PM EST, Jan Stary wrote: Don't post this crap to misc@openbsd.org On Dec 16 18:00:35, chaosesquet...@yahoo.com wrote: > I wish I could accept your offer. > I don't have any money though, at all. > If I had any I would be glad for your offer and accept. > But I never got into the bitcoin stuff, even when it just started and was > being advertised on slashdot. > > If I had money I would definitely accept however. > I just don't. > > I dream to get this opensource engine working with the unreal map format. > > > > On Saturday, December 16, 2023 at 10:40:30 AM EST, > wrote: > > > > > > Hello. I'm intersted in your task. I'm quite comfortable with C in > general and currently working on graphics related things. I could > give you a hand for a fair fee. Would you be interested in that? > >
Re: I can't get contributors for my C project. Can you help?
I wish I could accept your offer. I don't have any money though, at all. If I had any I would be glad for your offer and accept. But I never got into the bitcoin stuff, even when it just started and was being advertised on slashdot. If I had money I would definitely accept however. I just don't. I dream to get this opensource engine working with the unreal map format. On Saturday, December 16, 2023 at 10:40:30 AM EST, wrote: Hello. I'm intersted in your task. I'm quite comfortable with C in general and currently working on graphics related things. I could give you a hand for a fair fee. Would you be interested in that?
Re: I can't get contributors for my C project. Can you help?
Thanks. I don't know either. The engine is a pure C project (nothing else, engine wise). So I need to talk to (fellow) C programmers. Its main area of interest is old 3d file formats from the golden age of 3d shooters. That limits where one can discuss since no one seems to like C anymore. On Saturday, December 16, 2023 at 11:40:52 AM EST, Peter N. M. Hansteen wrote: On Sat, Dec 16, 2023 at 02:18:48PM +, chaosesquet...@yahoo.com wrote: > Why won't anyone help my free software project? > I simply want help with the unreal map format. > https://sourceforge.net/p/chaosesqueanthology/tickets/2/ If you are not getting any response, you are most likely not addressing the right forums or individuals. Then again, I have no idea what would be the proper forum(s) for this. All the best, Peter (who you reached via openbsd-misc) -- Peter N. M. Hansteen, member of the first RFC 1149 implementation team https://bsdly.blogspot.com/ https://www.bsdly.net/ https://www.nuug.no/ "Remember to set the evil bit on all malicious network traffic" delilah spamd[29949]: 85.152.224.147: disconnected after 42673 seconds.
Re: I can't get contributors for my C project. Can you help?
Why won't anyone help my free software project? I simply want help with the unreal map format. https://sourceforge.net/p/chaosesqueanthology/tickets/2/
Re: I can't get contributors for my C project. Can you help?
Bruce Perens; Thank's for responding. I mean that. No one else ever does :( *Message Main Body: Where am I supposed to send it? Every opensource forum I go to is basically shut down now: even slashdot (they don't even allow new registrations). No one seems to use C anymore: even though it's not /that/ much harder than any of the new programming languages: you just got to say where you want to store your data. Everyone is afraid of that now for some reason. I've found C to be very similar to PERL, and QuakeC, it's just easy to use as one or the other. And C is alot faster. I don't know why people trash it. So I send it to the few C programs I know still are kicking. I really don't have any other solution for communication: everywhere else is a complete ghost town. Things changed alot in these last 10 years. I remeber when all one had to do was post in any random article on slashdot, in the comments section, and one would have like 12 people the next day interested in the opensource project. Now everything's shuttered, silo'd, and dead :( And I don't want to attempt to communicate on ... X? a walled garden and a firehose put together. *Message Addendum: --- *Long story short; *We want the unreal map file types. *sf.net/p/chaosesqueanthology /tickets/2/ *.t3d and .unr file formats t3d format is nice; but requires more math grinding. .unr format is ... less nice... but requires less math (ie format more complex; but less processing is required) On Sunday, October 8, 2023 at 08:25:38 PM EDT, Bruce Perens wrote: Mikey, This is why nobody wants to help you. On Sat, Oct 7, 2023 at 7:29 AM chaosesquet...@yahoo.com wrote: > Bagas; > There is no other place that C projects are talked about. In the past I could > get help and contributors just asking; now you are all silo'd in your own > little worlds and seethe with extreme anger or some castrated-drug-stupor in > "irony" and smugness against anyone that asks for some contributors. Every > single place bans anyone that asks for contributors to free-software projects. > > You feel you are superior because you "did code" 10 years ago and "support > trans rights". > When asked to even allow a message to be seen that asks for contributors, in > this case a file format, to a fellow C project: you seethe or pretend you are > superior. > As if I didn't know where I was sending the message? > I sent it to: RMS, ESR, Bruce Perens, redhat, OpenBSD, NetBSD, and Line-Unix. > All C projects. Just like this engine. > I'm just asking for contributors. Not promoting "outrecehery" (some feminist > BS), Not "master vs main", not "noo can't call things whitelist/blacklist", > and not Codes Of Conducts for free contributors. I'm just asking for C > programming help for 3d file formats I'd like to add to this free-software > project. > > sourceforge.net/p/chaosesqueanthology/tickets/2/ > > > > > > > > On Saturday, October 7, 2023 at 04:56:51 AM EDT, Bagas Sanjaya > wrote: > > > > > > On Fri, Oct 06, 2023 at 07:18:20PM +, chaosesquet...@yahoo.com wrote: >> Dear RMS; >> >> I've read that you are both a lisp and C developer. I cannot get any >> contributors for the longstanding C 3d engine I work on as part of my >> fully-free-software (including media) 3d game/architecture project. I've >> been working on it alone for 10 years but now have branched into supporting >> more 3d file types and can't do that alone. >> >> I've gone to "opensource" forums and gotten banned every single time for >> asking for help. Every single time. The message gets deleted. This is >> extremely difficult: it's not like 20 years ago when communication was free. >> Obvs the "opensource" community is no longer interested in any collaboration >> or development. >> >> The reason I wanted to find more contributors, is that I recently (last 2 >> years) programmed more file format support myself >> (wolfenstine:enemyterritory bsp support) and extended and fixed support for >> existing formats (obj file support for use as maps, and support for minetest >> and minecraft object exports as maps directly into the game, and BZFlag >> exported obj as maps (these didn't work at all before: now they do (bzflag >> and the engine previously had different opinions on what an obj file was >> mathmatically))). That opened up 600 3d maps with the bsp work, and then >> 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. >> Sketchfab was "opened up" and lots of free-software-licensed terrain and >> such were easily used from there. It was nice. I wanted to keep going. >> >> I thought it might be possible to get unreal 97 and unreal tournament 99 3d >> map formats working: as there are tons of maps there and I used to make >> little 3d worlds using that format. The two main formats here are .t3d ; an >> ascii format (like obj) but which requires CSG math, and .unr : a binary >> format which pre-compiles the csg math down to
I can't get contributors for my C project. Can you help?
Dear RMS; I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone. I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development. The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going. I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format. I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed. I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted.The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join.Can you and the free software people help? I've asked "opensource" they sad "banned" and "scram"So I turn to you. It's in C. Your language.Please.I beg of you. I can't do these file formats alone. --Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/ ( #2 Please help with .t3d and .unr loading (3d world file types) )Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz I started in model_brush.c , added in a new file handler: voidT3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer,void *bufferend)and got it printing the vertex info of the t3d stuff. I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/ So I just need help here.I cannot do this part of the engine coding alone.I know I did other formats: but it was alot of hacking and they weren't too different.But here: it would take me years since I'm a hacker (at best) and not a professional file programmer. Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests.Hope you get well soon.
I can't get contributors for my C project. Can you help?
Dear RMS; I've read that you are both a lisp and C developer. I cannot get any contributors for the longstanding C 3d engine I work on as part of my fully-free-software (including media) 3d game/architecture project. I've been working on it alone for 10 years but now have branched into supporting more 3d file types and can't do that alone. I've gone to "opensource" forums and gotten banned every single time for asking for help. Every single time. The message gets deleted. This is extremely difficult: it's not like 20 years ago when communication was free. Obvs the "opensource" community is no longer interested in any collaboration or development. The reason I wanted to find more contributors, is that I recently (last 2 years) programmed more file format support myself (wolfenstine:enemyterritory bsp support) and extended and fixed support for existing formats (obj file support for use as maps, and support for minetest and minecraft object exports as maps directly into the game, and BZFlag exported obj as maps (these didn't work at all before: now they do (bzflag and the engine previously had different opinions on what an obj file was mathmatically))). That opened up 600 3d maps with the bsp work, and then 1000s of obj files with the obj_to_mc work. So I felt I was on a roll. Sketchfab was "opened up" and lots of free-software-licensed terrain and such were easily used from there. It was nice. I wanted to keep going. I thought it might be possible to get unreal 97 and unreal tournament 99 3d map formats working: as there are tons of maps there and I used to make little 3d worlds using that format. The two main formats here are .t3d ; an ascii format (like obj) but which requires CSG math, and .unr : a binary format which pre-compiles the csg math down to vertex and face info; but is more complex a format. I found free software projects in C++ that tackle each (my project is in C): that could be used to learn the math. The t3d one even does the csg work. I just need to plead to you: please: I need contributors now. I did everything I could in these last 10 years under free-software licenses: made lots of maps, made tons of 3d models, made textures, game code (QuakeC), engine code (C). I extended the engine to beable to address up to 4 million entities, I programmed procedural map generation routines that allow creating cities out of nothing. I modeled tons of buildings, with both interiors, and level-of-detail models; so you can explore cities and not just go on the ourside of buildings. I modeled vehicles, added vehicles, programmed vehicles. I added 200 wps, and building code so players can do whatever they want in this 3d platform: from architecture, city building, town building, to fighting eachother, or racing cars, helicopters, to putting out fires. I've made music for it. All free software licensed. I just cannot get contributors. Every single place I post a plea for help the thing is banned and deleted. The only thing I've gotten is people trying to take down the project because they're mad I dared asked for file format help or for another programmer to join. Can you and the free software people help? I've asked "opensource" they sad "banned" and "scram" So I turn to you. It's in C. Your language. Please. I beg of you. I can't do these file formats alone. -- Here's a ticket of the issue: sourceforge.net/p/chaosesqueanthology/tickets/2/ ( #2 Please help with .t3d and .unr loading (3d world file types) ) Here's a git of the source code: sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/ And here is a tarball of the source code: sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz I started in model_brush.c , added in a new file handler: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer, void *bufferend) and got it printing the vertex info of the t3d stuff. I found 2 free software projects that handle (in C++) the two file formats, and I asked them for help but no response: (.t3d) T3d2Map(C++): github.com/mildred/t3d2map (.unr) UShock(C++): sourceforge.net/projects/ushock/ So I just need help here. I cannot do this part of the engine coding alone. I know I did other formats: but it was alot of hacking and they weren't too different. But here: it would take me years since I'm a hacker (at best) and not a professional file programmer. Please help. Is there anywhere I can ask? Everywhere seems shutdown, filterd, and blocked, and very very unfriendly to any C dev requests. Hope you get well soon.