AW: AW: AW: About Snatcher...
-- Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 20:54 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... At 18:31 23-2-99 +0100, you wrote: At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written code that emulates SCC or SCC+ on a MoonSound. Jerome Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are enough options to play the original music. If a reprogramming is done, why not allow the user to select either original music or re-arranged music? That's an option. But we need a lot of composers then. I won't arrange the whole musical score myself. I would need a lot of help with that. [Ripping GFX from PSX version] So how do you want to "snatch" these graphics? I own a Explorer so I can grab some pictures. But animations would be a problem. Another option is to rip GFX directly from CD, by writing the appropriate converter. If the file format is not too difficult, this will work very well. Another problem is the size of the pictures and the amount of colors used. It has to be screen 8 or even 12. Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. hm I don't think this is a very good idea, as not many people own a gfx9000 (including me) but it is a nice idea to make a gfx9000 version too. [Editing as GIF or BMP] Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Ever heard of the term "cross-development"? The professionals use it all the time. BMP or GIF files can't be used on MSX directely, so we cannot use them. Writing a BMP to screen 5 converter is much easier than writing a game like Snatcher... greetings pepijn MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: Maarten ten Huurne
-- Van: Zon, Remco van der[SMTP:[EMAIL PROTECTED]] Verzonden:donderdag 25 februari 1999 10:29 Aan: '[EMAIL PROTECTED]' Onderwerp:Maarten ten Huurne 10 REM co 20 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 30 MAIL 20 Remco. Zou je voor mij ook zo'n gaaf programma kunnen schrijven? hihihihi MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Some explanations... (MSX Club Power Replay)
Hi, users aroun the worldwide and they revise the contents, but it is impossible to know if everything is ok, for example: Akin game, this game was get from Funet files, and it is in many BBSs, 2NDF download all the Funet files and insert it in the CD...the main responsible is the web/ftp administrator for including illegal software. I cannot check the BBSs. I have never seen Akin on Funet myself, and as far as I can tell it cannot be found on Funet at this moment. If I would have seen it, I would have contacted the system management. Of course the web/ftp admin is responsible for their stuff, but And now, are we MSX destroyers or living shits??? Not my words. But I have pressed this before: with so few developers left, we have to be very, very careful with wat we do. Do not underestimate the effect of copying software from active groups. Have you visited our web??? - http://usuarios.meridian.es No, "access prohibited" it said in Spanish. What do you think now?? The same I did before: everyone on the web is aware enough of the few active groups. The CDs you distributed were obviously illegal in every sense, and you would have known this. That is _your_ responsibility, you cannot simply hide behind the ones who compiled the CD. We are sorry for the illegal software found in Xtory CDs, but it is the smallest part of this CDs, CDs which are very important to have in order and easy to find the MSX software. Cas Cremers: You have an e-mail from 2NDF, answer them please... At this moment (11:55, 25 feb 1999) I haven't got any mail from 2NDF. I assume it will be sent shortly? If not, please resend. Kind regards, Cas Cremers Parallax MSX Games MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Cracked ROM in 24k portions
Manuel Bilderbeek wrote: I have some cracked ROMs with 24kb blocks. Very quick to load, but the disadvantage: it's from H8000-HE000 (or somewhat higher for the code that has to LDIR the block in the right mapperpage) in memory, and the basic loader has to fit in too: result: CTRL needs to be pressed. I was wondering, can't someone make a nice ML-loader that stores the blocks in the lower 32k of RAM? (Using the same blocks, but, instead of a BASIC loader a ML loader, the RET of the block-LDIR-code will return to this ML loader then (or something)). Can anyone help me with this? (Cas? Maarten? Jerome?) Do you mean "help" literally, or do you mean "who can do this for me"? To answer your question, yes I can do it. But unless they are either brilliant games that one wants to play every day or you have a very good explanantion why you can't boot with CTRL, I think I can better spend my time on other things. By the way, I think there are two easier solutions than the one you described: 1. make it load in 16K BLOAD blocks 2. make it load from 1 giant file using an ML loader Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Cracked ROM in 24k portions
I was wondering, can't someone make a nice ML-loader that stores the blocks in the lower 32k of RAM? (Using the same blocks, but, instead of a BASIC loader a ML loader, the RET of the block-LDIR-code will return to this ML loader then (or something)). Can anyone help me with this? (Cas? Maarten? Jerome?) Do you mean "help" literally, or do you mean "who can do this for me"? Quoting myself: can't someone make a nice ML-loader that ... To answer your question, yes I can do it. But unless they are either brilliant games that one wants to play every day or you have a very good explanantion why you can't boot with CTRL, I think I can better spend my time on other things. True... But I thought it might be simple. Never mind. By the way, I think there are two easier solutions than the one you described: 1. make it load in 16K BLOAD blocks 2. make it load from 1 giant file using an ML loader Unfortunately my knowledge of cracking ROMs isn't that good... But Jerome told me he'd try to realise option 2, which is ofcourse the best. Grtjs, Manuel PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org) PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: AW: AW: About Snatcher...
-- Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] Verzonden:woensdag 24 februari 1999 17:08 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: AW: About Snatcher... Robert Vroemisse wrote: Or we could finally make a GFX9000 game... GFX9000 can display 15bit pictures, which is the highest color depth that the PSX supports. So 3 people can play it because they have a GFX 9000. I think the number of people with GFX9000 is closer to 300 than to 3. But I think the graphic programs for MSX are better than the programs for PC. I mean that the MSX programs are capable to change little things like colors and some pixels very fast. I don't need a PC for that. That's your opinion. Personally, I prefer the PC to draw. I can have multiple images open at the same time, use layers, use image filters, do dithering etc. But you don't need all that just to make an existing MSX picture better. You use these advanced options when you create whole new pictures or when you manipulate photos. And I can know these things because I study "reclametekenen" and are every evening busy with pc graphic programs. Paint Shop Pro can change colors very easily and pixels aren't that difficult either (although it's not as easy as GraphSaurus). But anyone cooperating could use his/her favourite GFX editor. I was just pointing out that your argument "these are MSX GFX, so PCs are useless" is wrong. OK, in theory you are right, but I think every graphic designer on MSX would rather use a real MSX than PC programs for the simple reason that it's less work. When you use for example Adobe Photoshop you can make wonderful pictures, but you cannot use them on MSX without quality loss Ofcourse you can't display a 24-bit color image on MSX without quality loss. But if you draw on PC in 16 colors using a palette that has 8 levels of R, G and B, the picture can be converted to MSX perfectly. Bye, Maarten But why perform all these "kunstgrepen" when you can do it on your MSX No problems with converting graphics to MSX format. Just rip the graphics out of the game. Make it a screen 7 picture and upgrade it slightely. It's at most half an hour work to change such a picture this way. Why make things difficult when you can do it the easy way. Robert MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [real coding] DOS2 and Memory...
Hi people, Thinking that you should set the interruptvector at #C000 when you set I to #C0 is a commonly made mistake in the MSX world. You should set your interruptpointer at address #C0FF instead. As some of you might know, the databus in the MSX is connected to VCC with pull-up resistors. As a consequence the Z80 will always fetch the value 0xFF when reading from the databus at a moment that no device is writing to the databus. For example, when the Z80 reads the databus in IM2 after having received an interrupt request. Well as I wrote I always filled in the whole area from #C000 to #CFFF so I never got problems with it (nowadays I program under Dos environment so I don't use it anymore). By the way, that will be C0FE and not C0FF, because interrupt-vectors can only be even numbers, bit 0 is ignored (always zero). Recently, I read the specs of of my Philips modem adapted to an RS232... The chip inside can generate an interrupt-vector... Is this put through to the MSX, will it really generate a vector when used in IM2??? If so, that would be cool. Or is the MSX standard not capable to use a IM2-vector? ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: IDE Problem
There is only one person who has a Bert version 3.0, Rinus Stoker. I think he will be the onlyone using it, since I don't hear anything from Hans Oranje anymore. I hope he will finish it (it isn't finished yet, Rinus will probably have a prototype). FYI: Hans is still active... btw: the bert 3.0 has a hardware modification in comparison to the bert 2.7 Yeah, that's really too bad. I hope he can modify my v2.7 for not too much money when it's finished... Well anyway I think I still had to buy a Bert interface because Novaxis is very hard to find and I have never heard of a Dutch Mega-SCSI-distributor either. Besides, Bert is a lot cheaper than Mega-SCSI... you are right about both. ASbout novaxis: I bought my Bert interfaces when they just came available, and also with novaxis, so no problem here. I also got my megascsi when these japanese guys were at tilburg, for a couple of years. You can order it in Japan, but as you already said, it is very expensive... Glad I am right :) ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: English Snatcher
At 09:33 24/02/99 +0100, you wrote: Hi, Why should "we" remake a good (japanese) game. I prefer translateing. Why not make a complete new game. Like metal gear of the 8 bits nintendo. The graphics are worse compered to msx. The music realy bad. I think it's not so hard to take the graphics. Some years ago we found the graphics of an other 8 bits nintendo game. We didn't find the colors. So we stoped. The idea was to make a new msx game and with the 8 bits version of nintendo as an example. Have you ever take a look at some ZX-Spectrum homepages, specially the Russian ones? They've done games like Dune 2, Mortal Kombat, Doom and others to the Speccy. Of course, it's limited by the machine's capacity. So, why not we can remake some games, even from PC and/or PSX, to our MSXs? But please avoid doing versions speciallt 4 GFX9000 and/or Moonsound. Note about Abyss: You know, Abyss is doing that game, XTazy. Nice, but it requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be surely the best, but also one of the most unpopular MSX game which had ever been made. Why? The requirements to run XTazy. ByE! _ __ | __ \ (_| ICQ UIN: 3635907 | | M. Sc. In Numerical Modelling - UFF | |__) | _ __ _ _ __ __| | ___ Niteroi - RJ - BR +-+ | _ / | |/ __// _` | '__/ _` |/ _ \ | Sola Scriptura | | | \ \ | | (__| (_| | | | (_| | (_) | | Sola Gratia | |_| \_\|_|\___\\__,_|_| \__,_|\___/ Jurczyk Pinheiro |Sola Fide| http://pagina.de/rjp - [EMAIL PROTECTED] - [EMAIL PROTECTED] | Solo Cristi | MSX freak, X-Phile, Trekker, Christian, Transformers, | Soli Deo Gloria | Anime (Yamato!), CuD, Linux, Rock, Comics, and hate M$! +-+ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Memory mapper
At 16:48 24/02/99 +0100, you wrote: At 16:09 24/02/99 +0100, you wrote: Hi Does anyone have a schematic of a memory mapper that can use 1 MB SIMMs ? I'll ask a friend about this, I only have it for Turbo R internal Can u send this info 2 me too? 4th question: does anyone know of a MSX-site that has anything related to MSX-hardware (schematics etc.) don't know I've a friend who were preparing a MSX Hardware Book, like that Hardware Book that we can find in the web. And you can take a look at Alwin's homepage, and Novatec's homepage. There are some very interesting projects. _ __ | __ \ (_| ICQ UIN: 3635907 | | M. Sc. In Numerical Modelling - UFF | |__) | _ __ _ _ __ __| | ___ Niteroi - RJ - BR +-+ | _ / | |/ __// _` | '__/ _` |/ _ \ | Sola Scriptura | | | \ \ | | (__| (_| | | | (_| | (_) | | Sola Gratia | |_| \_\|_|\___\\__,_|_| \__,_|\___/ Jurczyk Pinheiro |Sola Fide| http://pagina.de/rjp - [EMAIL PROTECTED] - [EMAIL PROTECTED] | Solo Cristi | MSX freak, X-Phile, Trekker, Christian, Transformers, | Soli Deo Gloria | Anime (Yamato!), CuD, Linux, Rock, Comics, and hate M$! +-+ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: AW: About Snatcher...
On Wed, 24 Feb 1999, Ahti Soilamaa wrote: On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote: On Tue, 23 Feb 1999, Coen van der Geest wrote: I believe Snatcher was made in Screen 7, but I could be wrong about that... I bet it was made in screen 5. Don't bet much. You will lose. For sure ! Perhaps you are thinking of SD-Snatcher, it's in screen 5. Putz, you're completely right! I always make confusion betweeen Snatcher and SD-Snatcher. It's because I can play SD-Snatcher, but for who doesn't know nothing about japanese language, I can't play Snatcher. So, SD-Snatcher was made in screen5, but I bet SD-Snatcher was made in screen 7. Greetings from Brazil! -- Marco Antonio Simon Dal Poz http://www.lsi.usp.br/~mdalpoz [EMAIL PROTECTED] "The measure of success is the knowledge" /"\ \ / CAMPANHA DA FITA ASCII - CONTRA MAIL HTML X ASCII RIBBON CAMPAIGN - AGAINST HTML MAIL / \ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: msx-ers
Sorry to disappoint you, but it wasn't a program itself. It was just the Dos2 MBWave replayer playing in the background while MBFM was running at the same time. I just wanted to point out that it is possible to replay all the Wave and FM channels at ones. Besides, Oracle is supposed to support PSG, FM-pac (fm+drums), MSX-Audio (fm+sample) and the OPL4 (24 Wave AND 18 FM) at the same time. But it still hasn't been released. I wonder if Fuzzy Logic will ever finish it. Coz the 1.1 version (only PSG, Music and Audio) sounds great! According to my information the MoonSound-version will be released as a seperate version... That means 18 channels of FM and 24 of Wave but no FM-Pac, MSX-Audio nor PSG. If they are still working on it... I don't know. Maybe Sunrise does. ~Grauw MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
MSX hardware page...
I think it might be a good idea if someone started some kind of schematics-page where you an find all different kinds of schematics varying ffrom 7MHz-print to SIMM-memory-prints... It would be very useful to have these all at one place (and translated into english!) Ofcourse, if someone would like to make this, he would have to ask the authors of the textfiles permission first... ~Grauw
Re: English Snatcher
Note about Abyss: You know, Abyss is doing that game, XTazy. Nice, but it requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be surely the best, but also one of the most unpopular MSX game which had ever been made. Why? The requirements to run XTazy Abyss stopped with XTAZY, the new XTAZY come out from Stichting Sunrise. Why the mos unpopular MSX game, hear in Europ and in Japan exist a lot of people with a GFX9000, MoonSound and Harddis. A IDE-Harddisk is verry cheap- Peter MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: About Snatcher...
Hello, Robert !!! Sounds to be a good idea. In this case, we could support harddisk as well and maybe putting in some additional graphics. RV You mean redo the whole game? Great idea. I would be willing to make RV some graphics better. The graphics stink like it is now. Some RV additional colors and better animation wouldn't hurt at all. I can RV write some music as well. (moonsound that is) I disagree at this point. If we reconstruct the game then I think that we MUST keep the original graphics and musics, in order to keep the original feeling. Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... 1 COIN 1 CREDIT MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
Robert Vroemisse wrote: RV I want to arrange the whole soundtrack maybe with some other RV composers. We could make Moonsound versions of the music. Or maybe RV it's wise to keep the original music. It helps to set the atmosphere. RV Snatcher without SCC? Of course!!! Re-arranging the whole soundtrack will cause a destruction of the original atmosphere and feeling of this great game. Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... A long long time ago, planet Gradius was involved in three space wars . MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: About Snatcher...
Hola Herbert !!! Herbert Kloseck wrote: You mean redo the whole game? Great idea. I would be willing to make some graphics better. The graphics stink like it is now. Some additional colors and better animation wouldn't hurt at all. I can write some music as well. (moonsound that is) Robert HK HK Do you want still keep the original soundtrack for SCC+? I think that not keeping the original sounds, gfx and musix is a profanation really. Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... GAME OVER MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
MSX tape interface
Hi shevek !!! shevek wrote: s But for the applications you want to use, why should you want to s connect it to the PC at all? The MSX can handle those things very well s on it's own. And, what about a tape interface for Turbo-R? I'd like to rescue many great, old games I used to play when I had my MSX1! Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... A long long time ago, planet Gradius was involved in three space wars . MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
AW: AW: About Snatcher...
Hello John. original, so it must stay. When the music was bad, we had te rearrange the tracks again, but since the music was really good, why change it. [[..some snips..]] jj jj Please don't keep the original music - it's written for SCC+. jj Where can I buy one??: / It is VERY EASY to patch the replayer routines in order to use a current SCC. In fact, I have Snatcher, SD Snatcher, Game Collections and MuSICA, all of them working with a standard SCC. And it sounds equal SCC+! Salidos, digo ... Saludos. JAMcn ([EMAIL PROTECTED]) Apdo. Correos 3294 18080 Granada ... GAME OVER MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)