> ----------
> Van:  [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Verzonden:    woensdag 24 februari 1999 20:54
> Aan:  [EMAIL PROTECTED]
> Onderwerp:    Re: AW: AW: About Snatcher...
> 
> At 18:31 23-2-99 +0100, you wrote:
> >At 02:02 PM 2/23/99 +0100, you wrote:
> >
> >>I want to arrange the whole soundtrack maybe with some other composers.
> We
> >>could make Moonsound versions of the music. Or maybe it's wise to keep
> the
> >>original music. It helps to set the atmosphere. Snatcher without SCC?
> Hmmmm,
> >>I don't know. 
> >
> >I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
> >Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
> are
> >enough options to play the original music.
> >
> >If a reprogramming is done, why not allow the user to select either
> >original music or re-arranged music?
That's an option. But we need a lot of composers then. I won't arrange the
whole musical score myself. I would need a lot of help with that.
> >
> >>[Ripping GFX from PSX version]
> >>
> >>So how do you want to "snatch" these graphics? I own a Explorer so I can
> >>grab some pictures. But animations would be a problem.
> >
> >Another option is to rip GFX directly from CD, by writing the appropriate
> >converter. If the file format is not too difficult, this will work very
> well.
> >
> >>Another problem is
> >>the size of the pictures and the amount of colors used. It has to be
> screen
> >>8 or even 12.
> >
> >Or we could finally make a GFX9000 game...
> >GFX9000 can display 15bit pictures, which is the highest color depth that
> >the PSX supports.
> >
> 
> hmmmmm.... I don't think this is a very good idea, as not many people 
> own a gfx9000 (including me) but it is a nice idea to make a gfx9000
> version
> too.
> 
> >>[Editing as GIF or BMP]
> >>
> >>Why convert it first from pc to MSX? It is a MSX game, so we make it on
> MSX.
> >
> >Ever heard of the term "cross-development"? The professionals use it all
> >the time.
> >
> >>BMP or GIF files can't be used on MSX directely, so we cannot use them. 
> >
> >Writing a BMP to screen 5 converter is much easier than writing a game
> like
> >Snatcher...
> >
> 
> 
> greetings
> 
> pepijn
> 
> 
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