Philips parts

2000-07-15 Thread Daniel Ravazzi

Hi People!!

Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
not work...the keyboard film contact is broken (destroyed!)...and told me
Sanyo not have
any parts for this machine.. :-(...

BUT... :-)... I look in keyboard of Philips NMS8250 and verify that film
keyboard is
the same!! (little differences)... well...anybody have it for me? :-)) or
can get it in any Philips tecnical assistence? Or also if anybody have any
8250/80 keyboard remaining...and can sell for me...:-) email-me. I'm looking
for original black drives too...

Now..I have a question: I look in main PCB of 8250 and look a swicth (not
jumper! really switch)...on center...OFF the MSX work...ON, MSX not work...
so...what is this switch?


Thanks!!
Daniel Ravazzi

PS: my MSX page is coming soon :)



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Re: Z380

2000-07-15 Thread Jose Angel Morente


  It is not the point . Don't forget that Padial is working on
  other project, the MMSX. It will be a stand-alone MSX with Z380, new VDP
  (by using FPGA technology, DSP card, etc.)

 I see.  And this new, advanced MSX, won't be compatible with old
 softwares, so we need to have another msx in order to run the old apps...
 Now I ask you...

:)That's wrong  This new MSX will be compatible with old
software since DSP will emulate old sound chips and the new VDP
will be V9958 compatible 



Un saludo,


Jose Angel Morente ([EMAIL PROTECTED])
   ([EMAIL PROTECTED])
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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Saku Taipale


  I've contacted Konami a while ago for legal issues
 regarding the old MSX games. They told me "They could
 be available for free". I wonder if they could
 contribute with something like source code or specs if
 we show them some interest on it.

Hmm, this sounds _very_ interesting... maybe someone could show
much interest and get the codes. Even codes from games which were
not published ?

Then there would be possibility to finish those games and make
.rom files from them...

Greetings: Saku Taipale, [EMAIL PROTECTED]



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Re: DISK.ROM Influence? (again OFFTOPIC...)

2000-07-15 Thread Manuel Bilderbeek
   Just send your info to Manuel Bilderbeek ([EMAIL PROTECTED]). He's
in
   Japan right now, I don't know if he's able to edit the FAQ from there.
 
  I am not. But if you send this in info in clear QA format to the above
  address, I will add it as soon as I get back. Promised.

 :) My mail-client switches to Kanji mode...

Strange, probably this incredibly BAKA M$ Lookout Espresso is not behaving
as it should. I thoguht I had told this program to use an international ISO
charset. Blagh!

 Is it hard to type on a Japanese keyboard? Just like on MSX or nowadays
very
 different? I can tell you, it's hard to type on a German one. (it was very

It's terrible, although I guess it is about the same keyboard as you find on
a turboR. VERY short spacebar ;-)

 weird, QZERTY, if I remember correct)

QWERTZ you mean. Y and Z are swapped and a lot of keys are arranged like
SHIT. (Sorry for that, but I really hate German keyboards... I have a Sony
HB-G900D, so I know what I am talking about...)

Best regards,

Manuel

---
PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my home page at http://bilderbeek.cjb.net/




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RE: Sega will visit MSX Den-yu Land 2000

2000-07-15 Thread Manuel Pazos


Hola,

I've received an email from Ikeda a while ago, and he has confirmed that
people from Sega will visit the fair to look at the MSX scene and try to
decide whether it may be of interest for them to program for MSX or not.


Entonces no sé si pedirte que lleves el Sonyc para ver si me vendes
alguna copia :)

Saludos,

Manuel



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RE: Sega will visit MSX Den-yu Land 2000 (Sorry)

2000-07-15 Thread Manuel Pazos

Sorry, wrong address :(



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RE: Philips parts

2000-07-15 Thread Hans Otten

The switch is for testpurposes. You need a cartridge too (which i do not
have..)

I think the NMS8280 service manual has some info on it (still scanning and
stitching the parts together, hope to finish it next week, had half of it
already online when geocities kicked me off, any opinion on which free
webpage provider to select?).

Hans


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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Albert Beevendorp

At 01:32 15-7-00 +, you wrote:
On Fri, 14 Jul 2000, Albert Beevendorp wrote:

By the way, if anyone is going to attempt Shalom text replacement, I'm
willing to give some advice, help out in some hard parts, send the sources
for a few utils. But I have a lot of other MSX projects planned, so I don't
want to do the actual text replacement.

I'm still willing to try, and any help is appreciated.


GreeTz, BiFi

Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP: ftp.bifi.msxnet.org
ICQ #36126979


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Re: Sunrise's IDE Question

2000-07-15 Thread Albert Beevendorp

At 07:45 15-7-00 +0200, you wrote:
   "Is there a program that emulates FDD?"

START.COM and HDDEMU 1.04 can emulate almost every game.
(Still having trouble with the Microcabins, though)

Because of the copy protection? Use formula to put the games on another 
diskette using the Fray copy method, Then you'll be able to put that disk 
to file. It should work.


GreeTz, BiFi

Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP: ftp.bifi.msxnet.org
ICQ #36126979


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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Albert Beevendorp

At 12:12 15-7-00 +0300, you wrote:

   I've contacted Konami a while ago for legal issues
  regarding the old MSX games. They told me "They could
  be available for free". I wonder if they could
  contribute with something like source code or specs if
  we show them some interest on it.

Hmm, this sounds _very_ interesting... maybe someone could show
much interest and get the codes. Even codes from games which were
not published ?

Now that would be really nice. If we all could get hold of those sources, 
we could translate games very easilly without any loss in the story.

Then there would be possibility to finish those games and make
.rom files from them...

If we know what the gameplot is, sure we couild. But it's still fun to find 
the humour Konami puts in their games. And really, almost every game has it 
(keeping Parodius out of the list, because that just IS a big joke).


GreeTz, BiFi

Visit my Home Page at www.bifi.msxnet.org
mail me at: [EMAIL PROTECTED]
FTP: ftp.bifi.msxnet.org
ICQ #36126979


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Re: Philips parts

2000-07-15 Thread Werner Augusto Roder Kai

Hans Otten gravada:

 any opinion on which free
 webpage provider to select?).

www.spaceports.com

Simply the best.
[]s
Werner Kai


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Re: Sunrise's IDE Question

2000-07-15 Thread Sander Zuidema

 Because of the copy protection? Use formula to put the games on another
 diskette using the Fray copy method, Then you'll be able to put that disk
 to file. It should work.

I can put them to file, but they won't run...
I understand Illusion City is quite impossible, but Fray and Xak etc. would
be very nice to run, didn't manage to get that right though :(
(anyone who DID?)

Sander



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RE: Sega will visit MSX Den-yu Land 2000 (Sorry)

2000-07-15 Thread Carlos de Santa-Ana

At 11:51 15/07/00 +0200, you wrote:
Sorry, wrong address :(

Yes , but is an interesting question.




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Re: Philips parts

2000-07-15 Thread Maarten ter Huurne

On Sat, 15 Jul 2000, Daniel Ravazzi wrote:

 Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
 not work...the keyboard film contact is broken (destroyed!)...and told me
 Sanyo not have
 any parts for this machine.. :-(...

One option is to buy Leonardo Padial's keyboard interface, which you can 
use to connect any PC keyboard to your MSX. The interface is quite 
expensive, but PC keyboards aren't. However, adapting a 8250 keyboard is 
probably cheaper.

Pierre Gielen wrote a review of the LP keyboard interface for MCCW 92:
  http://www.mccw.aktu.nl/

 BUT... :-)... I look in keyboard of Philips NMS8250 and verify that film
 keyboard is
 the same!! (little differences)...

Sanyo made the 8250, Philips designed only the case, probably...

 I'm looking for original black drives too...

They look good in 82xx machines, but they are not good drives. Maybe it's a 
better idea to try and mount the black front onto a PC drive.

 Now..I have a question: I look in main PCB of 8250 and look a swicth (not
 jumper! really switch)...on center...OFF the MSX work...ON, MSX not
 work... so...what is this switch?

It is said that it turns off the internal ROMs. Maybe it maps slot 1 to 
slot 0 as well, otherwise the service cartridge wouldn't work.

Bye,
Maarten



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Re: Why this discussion again!!

2000-07-15 Thread Rieks W. Torringa

That is sortof weird, since a lot of japanese words are in katakana. Which
is actually a sort of spin-off from english words. But I don't need to tell 
that
to somebody studying japanese ;)
But I still think it's kinda weird that a lot of japanese ppl don't 
read/write
english. Just MHO...

Well, katakana-words are words that originate in a non-oriental language. 
Mainly English, but Dutch, French, Portuguese etc. words are also used. 
Besides, these are only a couple of words, which ofcourse is not enough to 
be capable of understanding a foreign language. Japanese and English differ 
fundamentally in many ways, which is often forgotten by non-Japanese who are 
taken aback by the fact that most Japanese don't understand English. 
Languages that originate in Europe are all in some way related, which is why 
for most of the people speaking such a European language English is not very 
hard to understand.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

If we know what the gameplot is, sure we couild. But it's still fun to find
the humour Konami puts in their games. And really, almost every game has it
(keeping Parodius out of the list, because that just IS a big joke).

And Shalom contains very, very much jokes.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

  If you have access to a Linux system, you can easily
edit the strings on any binary files using "elvis".
It's the "vi" text editor, considered the standard
UNIX text editor editor. Very powerful tool. If you'd
rather gather all the text for translation first and
let the input for another moment, you can use the
"strings" command to display any strings in the binary
file.

Actually I know very little about Linux and the like. I think that I really 
need some explanation before being able to translate something using it. 
Translation of the texts is my specialization, and I'm hoping that there's 
someone whose specialization is implementing them :)

  I hope you get some motivation now! :)

I'm already motivated. Shalom really is a very interesting game to 
translate.

Rieks.


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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

That would be a good idea if the texts in Shalom were written in 7-bit
ASCII characters. But they aren't. They are written in katakana and
hiragana, which are graphical characters which ASCII code is 127, so
'strings' wouldn't detect them.

They even use some kanji (only a small amount, that is). I don't know how 
they cast these onto the screen, but I think there is no way you can find 
these back in the binary files the way they are shown on the screen.

Besides, I've heard that Shalom's texts are somehow packed to fit in
256Kb, but I'm not sure of it.

I don't know anything about that.

Rieks.

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Re: Konami's Shalom (Knightmare 3)

2000-07-15 Thread Rieks W. Torringa

  Does somebody know about a translated version of
Shalom? I believe that game must be pretty cool,
unfortunatelly the fact that it is in japanese makes
it unplayable by people like me (that know absolutely
nothing about japanese).

It really is a weird game, but very nice. The introstory is about a boy and 
a girl who are both members of a computerclub. The girl recently bought a 
copy of the latest Konami-game: Shalom. The boy rips the game out of her 
hands, puts it into his computer and... vanishes. When he opens his eyes, he 
is being stared at by a lady pork called Butako (I think I might translate 
this as 'Porky' since 'buta' means 'pork' and 'ko' is something very much 
used to create a girls' name (it literally means 'child', though) who tells 
you that you're in the ancient Greek kingdom and the only way of returning 
to your own world and time is to defeat the evil demon king Gogu. Since you 
don't understand a word of the local language, Butako functions as an 
interpreter as well as a local guide. During the game you will discover that 
things you do in the ancient Greek kingdom actually have great influence in 
the time you're living in yourself. There are some nice parallels with the 
real world and like I said before, the game is full of jokes.

I myself never actually finished Shalom (got stuck near the end of the 
game), but as far as I played it, it was very interesting.

Rieks.

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Re: Philips parts

2000-07-15 Thread Daniel Ravazzi

Hi again!!

 Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
 not work...the keyboard film contact is broken (destroyed!)...

One option is to buy Leonardo Padial's keyboard interface, which you can
use to connect any PC keyboard to your MSX. The interface is quite
expensive, but PC keyboards aren't. However, adapting a 8250 keyboard is
probably cheaper.



Yes...anybody with any 8250 keyboard avaiable??..please... :-)
I prefer the film of 8250 keyboard because I would like the Wavy original...
collector's things :-)


Sanyo made the 8250, Philips designed only the case, probably...


yes...probably...on 8250 main board have a Sanyo logo


 I'm looking for original black drives too...
They look good in 82xx machines, but they are not good drives. Maybe it's a
better idea to try and mount the black front onto a PC drive.


Yes...again..it is collector's thing..:-)..but first I will want the
keyboard film...


 Now..I have a question: I look in main PCB of 8250 and look a swicth (not
 jumper! really switch)...on center...OFF the MSX work...ON, MSX not
 work... so...what is this switch?

It is said that it turns off the internal ROMs. Maybe it maps slot 1 to
slot 0 as well, otherwise the service cartridge wouldn't work.


hummm... anybody have this service cart? sounds interesting

Bye,
 Maarten


thanks a lot!
Daniel Ravazzi



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