Re: Sprite pointers - mixed and scrambled
Daniel Jorge Caetano schrieb: > >R5: A14 A13 A12 A11 A10 1 1 1 Graphic 3 Mode (Screen 4): R5:A14 A13 A12 A11 A10 A9 A8 A7 greetz JJoS -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: VDP commands in TEXT modes
MkII schrieb: > Is it at all possible to issue high speed VDP commands in > character-oriented video modes? > > If not, what's the actual result? Perhaps some useful tricks could be devised. On V9958 it should be kinda possible, on v9938 I gave up, because of a "logical trap" which will be present if using them... JJoS -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MSX Control at Tilburg 99 - English/Spanish
Laurens Holst schrieb: > > In Tilburg'98 a man called Paul Scharer presented a MSX controlling a > milling > > machine (is the right name ?). I saw it in Hnostar #42. > > Where can I get more information about that (specifications, pictures, > etc...) > > ? > > It was on the same stand as OSR (One Shot Rising). > No, it was not! We showed a "Lego-Project" controlled with a Laptop (also possible with msx). Paul Schärer is from "MSX Fun Club - SWISS", but I have no direct mail... (try: http://www.msx.ch ) greetz JJoS -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Games for Joynet!
Pablo Vasques Bravo-Villalba schrieb: > One Shot Rising? I should know more > about this subject, but actually I > know nothing... or forgot what I knew. > What's it? =) Hmm it's a game still in developement... You can get some information from: http://www.myworld.privateweb.at/gavaman/default.html But b warned! - No update since 1998!:( > That's what I meant. I'm such a > bad english-writer! =) ??? greetz JJoS aka Chief-Gavaman -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Overscan trick
Maarten ter Huurne schrieb: > >Mmm... it seems many MSX users are not much familiar with those hardware > >tricks like overscan and sprite recycling. That would explain those > >sprite-free trends. > > Sprite recycling is known to rather a lot of people. The problem with it is > that you can only boost the total number of sprites on a screen, not the > number of sprites on one line. Sorry for the question, but what do you exactly mean with "recycling" ?? greetz JJoS -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Games for Joynet!
"Giovanni R. Nunes" schrieb: > >- A Micro Machines (or Greatest Driver 2D Special)-like game (racing > > with a top-view, should be possible in screen 4) (has lots of 'egale > > vlakken', so screen 4 has enough colors I think) > >No problems w/ SCR2/SCR4 graphics, worry with the code... :) >I like draw in this screen mode. Code is "not really" the problem - time it is...;) You wanna design in screen4??? I think you'll know about the limitations - do u? Wanna see something of the gfx-editor / level-editor? (OSR - screen4) greetz JJoS aka Chief-gavaman -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Games for Joynet!
Pablo Vasques Bravo-Villalba schrieb: > Yup :) You could get pretty fast games using > screen2 or screen4... And they could be very > pretty, with right thinking ^^ Exactly - that's why the OSR-engine uses screen4... ...and the gfx really _COULD_ be pretty/nice/fantastic... greetz JJoS aka Chief-gavaman -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Games for Joynet ?
Maarten ter Huurne schrieb: > >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? > > I have his e-mail address. And I think he reads this list too. > > I don't know if the gameplay of OSR is suitable for multiplayer. But I'm > sure the engine is. I think with a little modification it would make an > excellent Micro Machines engine. It has properties like high-speed > scrolling, wall detection, turning the ship in small angle increments. Hi all! Phew - OSR 4 JoyNet? - I don't think it's suitable... The gfx-engine would be! ...and I had many nice ideas 4 games too, but I was (?) to realistic not to start them, cause I have to go on 2 finish this thing! Wanna hear some ideas? - Ok... - a side-view-"jumping" maze game... ;) (a ball jumps through the maze, but the ball always would be in the center of the screen - so the rest of the screen have 2 jump...) - a kinda racing game - why not call it "Micro Sliders eXtended"? - a "ball-game" (Projectile): gamefieldsize about 40 screens, 3 players, goals on each side (every player has a goal to defend), and on the 4th side a combination of the 3 different goals, each player has to push the (one and only) ball, he would be pushed away cause of the collision, and so everyone of the three try to push it into a goal (maybe u can imagine what I mean) It could be one of the best things 2 use JoyNet... But I know 2 less of the JoyNet 2 say something exactly... Additional the scroll-engine works in screen4, that means: it's not really easy to design... greetz JJoS aka Chief-gavaman -- -- official developer of O.ne S.hot R.ising -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: msx2 horizontal scrolling..
[EMAIL PROTECTED] schrieb: > Tha' demo scrolled the screen horizontal!! (just like > vdp(24), but then horizontal..) HeXx said it was a > lil trick, but he doesn't know what is was.. (as he made > tha' a century ago! ;) ).. Well.. Does any1 know how > to do tha' trick?? > 1) was it on a v9958 chip? 2) were the borders "breaking away" in 8 dot units? JJoS -- Tilburg Team: Did a great job!! -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Tilburg anyone?...
Laurens Holst schrieb: > >Hey - thanx a lot! > >You earned a big bottle of beer!! :) > > *grin* please send it by email... > Yikes, me and my _BIG_ mouth aehm... what about Tilburg 2000? greetz JJoS -- Tilburg Team: Did a great job!! -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Tilburg anyone?...
Laurens Holst schrieb: > [...cut...] > And further, a demo of One Shot Rising (OSR) was presented, which is a > simple-looking, though VERY cool game. > [...cut...] > Hey - thanx a lot! You earned a big bottle of beer!! :) greetz JJoS -- Tilburg Team: Did a great job! -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Movement high speed for SPRITES in language machine from BASIC
Andrea Gasparrini schrieb: > I want to know if you have a ROUTINE in language machine from BASIC with of > the POKE or other for make move the SPRITE to tall speed in language machine, > understands!!, because from BASIC is slow for create videogame, understands!!!, > all ok The slowest part of a videogame IS definitely the PlayerControl and the calculation of the spritemovement! To display the whole thing isn't the bottleneck! So, if you want to write a game - write the whole stuff in TurboPascal, C, and preferable Assembler! greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: CODING Question
Cas Cremers schrieb: > >Task: approximation in assembler to > >-> a = sqrt ( b*b + c*c ) let's call it sentence of p... > > > [...cut...] > p:= max(a,b)+0.25*min(a,b) > [...cut...] > Cas Cremers He - thanx a lot! Exactly what I have been searching for! greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
CODING Question
Hi all! I have a lil question Task: approximation in assembler to -> a = sqrt ( b*b + c*c ) let's call it sentence of p... Well, I need a _FAST_ approximation. The simpliest is: a+b (I know, it is NO real approx., but it is simple...) Can someone of you tell me a "better" (fast) one? The values vary from 0 to 8. thanx'n'greetz JJoS btw: I dont want to use a table, is there a way? -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... http2//osr.msx - no update since ages... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Nobunaga no yabou
Patriek Lesparre schrieb: > I might be wrong, coz I just thought of this, but KO = new (as in KO-NAMI, > meaning New Wave), and EI = image/picture/movie... I thought that KO, NA and MI are the first letters from the names of the founding fathers?! greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Songwriters - is it allowed?
Hi there! I want to ask the following... We want to show a AVI-Demo (on PC) on the Tilburg Fair. And we also want to use some great(!) MSX Musics for it. We only wanna show! (Nothing to make money with it!) Please tell me if we are allowed to use the following musix: - DISS-CUSS ??? 25 2,21 - THE INTRO JV880/JD990 BART ROYMANS 44 4,07 - X-Perianz Master of Audio 21 2,01 1996 - X-Stacy Master of Audio 19 1,50 1995 - Transpirance DANDAN 40 3,44 1996 Many thanx in advance! :) greetz Wolfgang aka. JJoS aka Chief-Gavaman -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: What's the latest MSX ?
Rainier Maas schrieb: > >> MC> Hi MSXers. I want to know what's the latest msx machine made or > >> > >>The latest MSX was Panasonic FS-A1GT (MSXTurboR) > > > >Sure, but... does anyone knows about the FS-A1XT, or FS-A1WT? I > >think I read something about it into the Ultimate MSX FAQ. > > I think those two are just rumours. I've never seen any pictures or specs > from them. > Arent these MSX2+ ?? (XT and WT) greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: [Fwd: Silence!]
[EMAIL PROTECTED] schrieb: > [EMAIL PROTECTED] schrieb: > > > Alex Wulms schrieb: > > > > > >> Shadow !!!??? Where are you ?!?!!?!? We seem to need you in here !!! Because > > > >> a lot of the people in this newsgroup don't seem to mail anymore when you're > > > >> not arround !!! > > > > > > >Maybe you don't know: he has no access to the newsgroup... :( > > > What happened? Did his boss figure out that he was spending more time on the > > > newsgroup that on his job??? > > > > Uhmm... it's possible, cause he changed the company... > > > > He has again a mail-address, but no access to the ng :( > > (I hope you keep him updated with your cr.. uhm, I meant > > with your wonderful partial off-topics...) ;cP > > > > NO - PLEASE! Don't tell me again why there are "some" off-topics! > > I know - MSX is fun and to talk about it (just fun) :-' > > > > greetz > > JJoS > > > > -- > > Tilburg Team: Janosch, SGI, D-AX, inDark, > >Maspo, SFS, Chief-Gavaman > > Darn!! I have sent this message to the personal account... > But I'm sure all of you wanna read this... ;cP > > greetz > JJoS > > -- > Tilburg Team: Janosch, SGI, D-AX, inDark, >Maspo, SFS, Chief-Gavaman > ARG Again wrong -> should be in the newsgroup I'm really confused... -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
[Fwd: Silence!]
[EMAIL PROTECTED] schrieb: > Alex Wulms schrieb: > > > >> Shadow !!!??? Where are you ?!?!!?!? We seem to need you in here !!! Because > > >> a lot of the people in this newsgroup don't seem to mail anymore when you're > > >> not arround !!! > > > > >Maybe you don't know: he has no access to the newsgroup... :( > > What happened? Did his boss figure out that he was spending more time on the > > newsgroup that on his job??? > > Uhmm... it's possible, cause he changed the company... > > He has again a mail-address, but no access to the ng :( > (I hope you keep him updated with your cr.. uhm, I meant > with your wonderful partial off-topics...) ;cP > > NO - PLEASE! Don't tell me again why there are "some" off-topics! > I know - MSX is fun and to talk about it (just fun) :-' > > greetz > JJoS > > -- > Tilburg Team: Janosch, SGI, D-AX, inDark, >Maspo, SFS, Chief-Gavaman Darn!! I have sent this message to the personal account... But I'm sure all of you wanna read this... ;cP greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: R-Type with FM
jam schrieb: > jj> ...and maybe I'll never hear it! :( > jj> I have FM-Pac internal, without fm-basic! So I don't > jj> think any program will ever detect it... > > Why do not you install the msx-music ROM? How do you mean this? Do you mean on "hardware-way", or a software solution? If hardware: where can I get this rom? - I don't need the whole "FM-Pac package", music works if there is no routine which checks if the "opl-string" is present. greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Athler Wars 2 cracked on Sony 900 with FM-PAC - continued. And oth
jam schrieb: > Martos made a great R-Type crack, and patch the routine that looks for the > FM-Pac. This version works perfectly on any MSX Machine with almost 128KB of > mapped RAM. Hey!? R-Type with FM-Pac I have this crack really long, but never thought that this msx1 shooter has opl-music... ...and maybe I'll never hear it! :( I have FM-Pac internal, without fm-basic! So I don't think any program will ever detect it... greetz Wolfgang -- Tilburg Team: Janosch, SGI, D-AX, inDark, Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Your Opinion [which game...]
Maarten ter Huurne schrieb: > At 11:13 PM 02/27/99 +0100, you wrote: > >The game I am speaking about is: OSR (One Shot Rising). > I remember playing it at a fair. > Because there were no enemies in it, it was rather difficult to image what > it is supposed to play like. I know why I doesn't ask for your opinion (at least - till now...) > >The game is designed in screen 4 > That would leave a lot of free VRAM, doesn't it? > You could put level data there. Like Cas said, you'll only have to fetch a > small number of bytes per interrupt. The scroll needs between 96 and 800 Bytes per interrupt... > Another option is to put MWM/MBM music in VRAM. I don't know of anyone who > ever did this, but it would make sense. MoonBlaster replayers work like > this: they fetch crunched data from the song file, decrunch to a buffer and > then play from that buffer. If you put the crunched data in VRAM, that > would hardly slow things down. This idea sounds very interesting! > My conclusion is that there are some things you should try first, before > moving to higher system requirements. My target was (and is): a game programmed in '86 standard. One argument: one of our designers has a not-modified MSX2... (with use of additional hardware if connected) > How come you are in memory problems anyway? Could you give a summary of > which components take up how many memory? I think I solved them - let's c what about the speed... Data I have to store (with approx. byte-size) real vram-data:14.976 various vram: 98.304 (where are the darn enemys... ;P ) level: 49.152 (Levelsize = 64 screens) animation+ objectinfo:32.768 code: 16.000 ? kernel-code:5.000 ? musicdata: ? > Yes, MoonSound SFX! [] But I will also try to make sfx on psg/fm/audio... greetz'n'hope the best chief -- Tilburg Team: Janosch, SGI, D-AX, inDark, -===- Maspo, SFS, Chief-Gavaman MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Your Opinion [which game...]
Marco Casali schrieb: > A question with game are u preparing exactly? Yep... Most of you already heard about it (at least I hope so...). First, I hope not to caused confusion because of using another nick -> JJoS (short for John J. of Stith, a name with which I am writing stories...), my MSX-nick is Chief-Gavaman from Programmers' Affair. The game I am speaking about is: OSR (One Shot Rising). I haven't placed the homepage-link in my last mails, because it's not updated (since october/november). :/ THE GAME It is (will be) a tactical shooter. The special element about it is, that it's a free-scroller. The game is designed in screen 4 - but part 2 (hehehe...) is planned to be released for the gfx9000. But first I have to finish part one (hope this year is the release) :) If you never have seen anything from OSR, just download the special 3-level version (win-zipped, 164kb) from my page. http://www.myworld.privateweb.at/gavaman/osr.zip It needs: 128kb (v)ram, sound-fx only MoonSound, no enemys... greetz, thanx 4 your reactions! JJoS (aka Chief-Gavaman) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: About Snatcher...
Robert Vroemisse schrieb: > > >I want to arrange the whole soundtrack maybe with some other composers. > > We > > >could make Moonsound versions of the music. > > >Or maybe it's wise to keep the > > >original music. It helps to set the atmosphere. Snatcher without SCC? > > H, > > >I don't know. > > I would say: keep the SCC. Don't alter too much of the game. > The music was good in the > original, so it must stay. When the music was bad, we had te rearrange the > tracks again, but since the music was really good, why change it. > [[..some snips..]] Please don't keep the original music - it's written for SCC+. Where can I buy one??: / greetz JJoS :-' MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: AW: AW: msx-ers
Maarten ter Huurne schrieb: > > I made a replayer source that can play both MFM and MWM songs. With a very > small modification it could play 24 wave and 18 FM channels. > > What you would need in addition is something to make those kind of files. > You know what!! It would be great for games! Let the composer use 24 or more channels, and despite of it you will have many channels left for sound-fx!?! What's the trick? greetz JJoS MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: MoonSound Greatest, Volume 1 and 2...
Mari van den Broek schrieb: > Hello, > > For people who don't have a MoonSound but still like to listen to the music > made with this fabulous piece of MSX-hardware we made a audio-CD with a > selection of the best (?) music created with MoonSound. Each CD contains 25 > songs and the total playing time is over 73 minutes! What about people owning a MoonSound? I would like to have many of the musics you named - but for the replayer! Would it be possible? greetz JJoS MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Hi all!
Sander Zuidema schrieb: > I'm Sander Zuidema. Former composer of Flying Bytes. > Darn! So many composers - so less (new) MoonSounds to find in the web;cP JJoS MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
[real coding] DOS2 and Memory...
Hi! I read (nearly) all the messages from the last time... - Oh my god! I really miss mails refering to (program-) technical thingies... So - lets start a "serious" thread... ;cP DOS 2 & memory -- I found out that the DOS2 page-switch routines are kinda slow. Does anybody know a simple, "legal", and compatible way to speed up those bottlenecks? Compatible, because I dunno how many different versions of DOS2 are in use. - And I want it to work with every kind of DOS2. Oh - another question comes in mind: In DOS1 you are not allowed to "ask" the outs (#fe...) about the page number which they may contain. -> How will I know which ones are selected? -> Is there a _STANDARD_ definition which memmaps are selected after the bootstrap? DOS2 and Interrupts: I want to redirect the standard-interrupt (with use of IMx). Will I get troubles if there is NO(!) ROM selected in page0/1 the whole time? - I dont wanna load in this situation, only wanna switch mem... hope to get interesting answers... greetz JJoS (or call me chief-gavaman) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)