Re: [Musicpd-dev-team] [PATCH] GameMusicEmu decoder
On Sat, Apr 10, 2010 at 1:23 AM, Tony Miller mcfiredr...@gmail.com wrote: On Tue, Apr 06, 2010 at 06:48:38AM -0700, Avuton Olrich wrote: - [gme deocder plugin], [libgme not found]) + [gme decoder plugin], [libgme not found]) Thanks Avuton. I tested the error handling, I renamed a blank file to have a .spc extension, and the decoder safely ignored it, since it wasn't actually an spc file. The patch with the original and the fixes is the top patch in my repo. I tried to do git rebase to combine a new patch with the old one, but it didn't quite work out, so I ended up deleting my repo and starting over... Next time I'll use stgit. -Tony Any word on this one? This looks like a nice plugin and I definitely can't wait for the spc stuff to be in MPD. Thanks! -- avuton -- If someone nearby has an iphone and leaves it near you, be aware they may be spying on you. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team
Re: [Musicpd-dev-team] [PATCH] GameMusicEmu decoder
On Tue, Apr 06, 2010 at 06:48:38AM -0700, Avuton Olrich wrote: - [gme deocder plugin], [libgme not found]) + [gme decoder plugin], [libgme not found]) Thanks Avuton. I tested the error handling, I renamed a blank file to have a .spc extension, and the decoder safely ignored it, since it wasn't actually an spc file. The patch with the original and the fixes is the top patch in my repo. I tried to do git rebase to combine a new patch with the old one, but it didn't quite work out, so I ended up deleting my repo and starting over... Next time I'll use stgit. -Tony -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team
[Musicpd-dev-team] [PATCH] GameMusicEmu decoder
I've written a patch for a decoder that uses the Game Music Emulation library. This library suports many video game music formats. The patch is available in the latest commit in my repository: g...@github.com:mcfiredrill/mpd.git More information on this library is available here: http://www.fly.net/~ant/libs/audio.html Don't download it from there though, get the latest svn from here: http://code.google.com/p/game-music-emu/source/checkout If you need some sample music to try it out, get some super nintendo .spc files from here: http://snesmusic.org/ Hopefully I can help get this library into some distros soon. Thanks! -Tony -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team
Re: [Musicpd-dev-team] [PATCH] GameMusicEmu decoder
On Sun, Apr 4, 2010 at 1:03 AM, Tony Miller mcfiredr...@gmail.com wrote: I've written a patch for a decoder that uses the Game Music Emulation library. This library suports many video game music formats. The patch is available in the latest commit in my repository: g...@github.com:mcfiredrill/mpd.git More information on this library is available here: http://www.fly.net/~ant/libs/audio.html Don't download it from there though, get the latest svn from here: http://code.google.com/p/game-music-emu/source/checkout If you need some sample music to try it out, get some super nintendo .spc files from here: http://snesmusic.org/ Hopefully I can help get this library into some distros soon. Thanks! -Tony Small detail: diff --git a/src/decoder/gme_decoder_plugin.c b/src/decoder/gme_decoder_plugin.c index 88afcd8..f75cb64 100644 --- a/src/decoder/gme_decoder_plugin.c +++ b/src/decoder/gme_decoder_plugin.c @@ -32,7 +32,7 @@ gme_file_decode(struct decoder *decoder, const char *path_fs) song_len = ti-length / 1000.0; else song_len = -1; - /* initilize the MPD decoder */ + /* initialize the MPD decoder */ audio_format.sample_rate = sample_rate; audio_format.format = SAMPLE_FORMAT_S16; audio_format.channels = 2; -- avuton -- If someone nearby has an iphone and leaves it near you, be aware they may be spying on you. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team