On Sun, Apr 4, 2010 at 1:03 AM, Tony Miller <mcfiredr...@gmail.com> wrote:
> I've written a patch for a decoder that uses the Game Music Emulation
> library. This library suports many video game music formats. The patch
> is available in the latest commit in my repository:
>
> g...@github.com:mcfiredrill/mpd.git
>
> More information on this library is available here:
> http://www.fly.net/~ant/libs/audio.html
>
> Don't download it from there though, get the latest svn from here:
> http://code.google.com/p/game-music-emu/source/checkout
>
> If you need some sample music to try it out, get some super nintendo
> .spc files from here:
> http://snesmusic.org/
>
> Hopefully I can help get this library into some distros soon.
>
> Thanks!
> -Tony


Small detail:
diff --git a/src/decoder/gme_decoder_plugin.c b/src/decoder/gme_decoder_plugin.c
index 88afcd8..f75cb64 100644
--- a/src/decoder/gme_decoder_plugin.c
+++ b/src/decoder/gme_decoder_plugin.c
@@ -32,7 +32,7 @@ gme_file_decode(struct decoder *decoder, const char *path_fs)
                song_len = ti->length / 1000.0;
        else song_len = -1;

-       /* initilize the MPD decoder */
+       /* initialize the MPD decoder */
        audio_format.sample_rate = sample_rate;
        audio_format.format = SAMPLE_FORMAT_S16;
        audio_format.channels = 2;
-- 
avuton
--
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