On Sun, Apr 4, 2010 at 1:03 AM, Tony Miller <mcfiredr...@gmail.com> wrote: > I've written a patch for a decoder that uses the Game Music Emulation > library. This library suports many video game music formats. The patch > is available in the latest commit in my repository: > > g...@github.com:mcfiredrill/mpd.git > > More information on this library is available here: > http://www.fly.net/~ant/libs/audio.html > > Don't download it from there though, get the latest svn from here: > http://code.google.com/p/game-music-emu/source/checkout > > If you need some sample music to try it out, get some super nintendo > .spc files from here: > http://snesmusic.org/ > > Hopefully I can help get this library into some distros soon. > > Thanks! > -Tony
Small detail: diff --git a/src/decoder/gme_decoder_plugin.c b/src/decoder/gme_decoder_plugin.c index 88afcd8..f75cb64 100644 --- a/src/decoder/gme_decoder_plugin.c +++ b/src/decoder/gme_decoder_plugin.c @@ -32,7 +32,7 @@ gme_file_decode(struct decoder *decoder, const char *path_fs) song_len = ti->length / 1000.0; else song_len = -1; - /* initilize the MPD decoder */ + /* initialize the MPD decoder */ audio_format.sample_rate = sample_rate; audio_format.format = SAMPLE_FORMAT_S16; audio_format.channels = 2; -- avuton -- If someone nearby has an iphone and leaves it near you, be aware they may be spying on you. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team