[NetBehaviour] it's some yayli tanbur solo, isn't it?!

2010-01-06 Thread Alan Sondheim


some yayli tanbur solo

weird stumbling around no?
http://www.alansondheim.org/uuuttt.mp3

"bad eye yayli tanbur solo six strings - drone and drone and drone and
drone and melody and melody; and the yayli, on the yayli tanbur, the range
is well over two octaves, perhaps three : wrong writings writing x, yes,
yet you're young, you yayli tanbur!"

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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread max d. well
hello all,

it maybe about time to have a look again at things second life.

i use second life as one of many tools in media art since 2006.

the possibilities to use it in networked art are many
maybe as best example the avatar orchestra metaverse
(AOM)
artists from different places  in europe and north america play together on
big screens at music festivals all over the world,
often with members of the orchestra also playing live.

then with the media art group pomodoro bolzano we presented 3 festivals
exploring mixxed reality.
-> art.xxXtenxion
->
 art.clouds 
09

currently firieda korda and me are just having an exhibition in SL.
we are simulating the vision of a possible real life RL  exhibition which we
only can't afford to install by ourselves.
so this is looking for a producer recognizing the huge potential of it also
for RL.

have a look at the
e-bookorjust
go and experience it
yourselves
.


grüssings
maxxo klaar




On Wed, Jan 6, 2010 at 2:13 PM, marc garrett
wrote:

> Whatever happened to Second Life?
>
> Barry Collins
>
> It's desolate, dirty, and sex is outcast to a separate island. Barry
> Collins returns to Second Life to find out what went wrong, and why it’s
> raking in more cash than ever before
>
> Three years ago, I underwent one of the most eye-opening experiences of
> my life – and I barely even left the office.
>
> I spent a week virtually living and breathing inside Second Life: the
> massively multiplayer online world that contains everything from lottery
> games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.
>
> Oh, and an awful lot of virtual sex.
>
> Back then, the world and his dog were falling over themselves to “be
> a part of it”. Rock stars were queuing up to play virtual gigs,
> Microsoft and IBM were setting up elaborate pixellated offices to host
> staff training seminars, Reuters even despatched a correspondent to
> report back on the latest in-world developments.
>
> more...
> http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour




-- 
-- 
≈~≈~≈~≈~≈~≈~≈~≈~≈
pomodoro bolzano
media art work

http://derblauedynamo.blogspot.com
http://artclouds.blogspot.com
http://xxxtenxion.blogspot.com
http://artthinkbox.blogspot.com

www.pbspace.de
www.artbirthday.com
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[NetBehaviour] UM.SEASON 10 - kick off in Jerusalem

2010-01-06 Thread UBERMORGEN.COM


headliner.

Superenhanced
talk & performance ein karem israel
wed 06.01.10, 2000h (ups, missed it!)
http://www.mamuta.org - announcement attached

produced by sala-manca, lea mauas & diego rotman (thank you. no,  
thank you!)
http://sala-manca.net


ALL NEW:
Superenhanced Generator v2.0 - http://superenhanced.com



dontbescaredtoreadthisitsjustprivatebusinessbubbles.

we already know the new word of 2020. it is excitement. so relax,  
this will be a year full of inneresting things happening around you -  
and you missing all of them if you decide to do so if depression will  
remain your choice of a lifeform. but if you go have some kids, they  
will take so much time from you, you don't even have time and energy  
to develop a proper clinical psychosis (courtesy of billie and lola).
billie is dropping out of school at the sweet age of 6 years,  
homeschooling now for a few weeks, then we either send her off to  
some english prep school or leave her in a playful leftist anarchist  
learning environment. lola will be moving up to the kindergarten  
group (leaving toddler day care forever behind) and in the meantime  
just tries to get herself killed in various ways - at the moment she  
counts 10 infected mosquito bites on her cheek (israelis still deny  
the existence of winter mosquitos, fukcing undercover warfare  
techniques), then she got 2 finger broken by a radicalized jewished  
settler kid - but she avoided burning her fingers into coals and did  
not touch the glowing steel barrel at the al mahatta gallery in  
ramallah. thanks lola. the big ones try to squeeze in some work in  
between solving world problems and sibling terrorist interventions.  
if you read the above listings you realize what great entertainment  
we are willing to offer to the world, and we have big plans and tons  
of "activities" for this year-2010-sweathearts.



some stuff.

The Netherlands Media Art Institute, Montevideo/Time Based Arts  
Amsterdam
http://www.nimk.nl distributes ALL videos by UBERMORGEN.COM with  
immediate effect
http://catalogue.nimk.nl/artist.php?id=15512

Superenhanced Performance Tate Modern London UK
Superenhanced Performance Cabaret Voltaire Zurich http://bit.ly/JfXS6
Superenhanced Photos & Video MOCA | The Museum of Contemporary Art, L.A.
http://ipnic.org/superenhanced
Heb2.tv - hebron westbank/palestine performance - http://www.heb2.tv

FACT Liverpool Exhibition: Space Invaders: Art in the Video-Game  
Environment
http://fact.co.uk/2009/space-invaders
http://ubermorgen.com/CHINESE_GOLD
PIXXELPOINT 2009 – 10th International New Media Art Festival, Nova  
Gorica – Gorizia
Once Upon a Time in the West curated by Domenico Quaranta, Black 'n  
white
http://ubermorgen.com/BlacknWhite
AMBER Festival Istanbul, Abud Efendi Istanbul (un)Cyborgable
Psych|OS Cycle http://ubermorgen.com/psychos
ELECTRO_ONLINE exhibition, The Sound of eBay
http://www.electrofringe.net/2009/electroonline/
SHARE festival Torino - The Sound of eBay - http://www.toshare.it
VIDEOMEDEJA 2009 - http://videomedeja.org - The Sound of eBay

this is a magazine - amazon noir
vice magazine - interview
art review - review
flash art - interview
see this sound
ad magazine spain
ten theses about software art by florian cramer
http://ubermorgen.com/manifesto
UM.BOOK: MEDIA HACKING VS. CONCEPTUAL ART
& UBERMORGEN.COM
http://ubermorgen.com/books (order via amazon)

bezalel academy of arts and design east-jerusalem israel lecture  
29.12.09
art academy ramallah westbank/palestine lecture 04.01.10
university of pyongyang north-korea lecture 15.03.10
university of sao paulo brazil lecture 26.02.2009
jury stuttgarter filmwinter media art award jury 21-24.01.10
art academy linz lecture 20.01.10
rotterdam film festival - Superenhanced V1E1
R&D woppow project nairobi kenya
E-Tribal cluj rumania woppow project
NiMK Amsterdam AiR 2010 Doublethink project
folly.co.uk / AND, UGI project commission



havanice day fukc yeah!
hans && lizvlx, billie-ada, lola-mae


-- snip --


release: UBERMORGEN.COM x-mas mixtape meat&sugar by wendy
http://ubermorgen.com/2007/mixtapes/ 
This_Must_Be_Wrong_Mix_Tape_by_Wendy.mp3


-- snip --


יום רביעי 6 בינואר בשעה 20:00

UBERMORGEN.COM
עבודות 1999-2009  + פרפורמנס : Superenhanced Generator

במעמותה במרכז לאמנות ומדיה על שם  
דניאלה פסל, עין כרם

זוג האמנים הווינאי הקונטרוברסלי  
UBERMORGEN.COM נוסד על-ידי ליזבלקס והנס  
ברנהרד, ומוביל בשיח האוונגרד באמנות  
הטכנו האירופאית העכשווית. מעגל היצירה  
של UBERMORGEN.COM מקיף אמנות קונספטואלית,  
אמנות-תוכנה, ציור-פיקסלים, מיצבי מחשב,  
net.art, פיסול ואקטיביזם דיגיטלי. המחשב  
והרשת מנוצלים בעבודתם להכלאה מרובדת  
של תצורות אמנות מרובות. אמת ובדייה  
מתמזגים ביצירתם לכדי קונספט מורחב של  
חומרי עבודה, שכוללים גם התייחסות  
לזכויות בינלאומיות, דמוקרטיה ותקשורת  
גלובלית.

ליז, הנס ושתי הילדות שלהם הוזמנו  
לשהות  במעמותה במרכז לאמנות ומדיה על  
שם דניאלה פסל, בהנהלת קבוצת Sala-Manca כחלק  
מן התכנית של “אמנים ברסידינסי” של  
המרכז לצורך המשך המחקר ופיתוח של  
הפרויקט Superenhan

Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Ana Valdés
I was sceptical towards the idea to, again, discuss Second Life. It's deja
vu, friends, really deja vu. We had a great discussion in Netbehaviour for
some years ago and I keep the messages archived, I checked them today and I
think the most about SL was already said then, at that time.
As all virtual environments they tend to grow older and be substituted by
new ones. Facebook and SL were never equivalent, the interface in SL is more
appealing and you can do a lot more things. I think the problem with SL has
always been (for me, at least) the ambition of reproducing the real life.
Why build houses with doors ans stairs when yoou have flying avatars? Why do
you need couchs, beds and kitchens when you lack smells or a body who need
sleep?
I think that for me SL had been a lot more attractive if they had developed
a more specific content, things exclusive to SL. Casino and gambling and sex
are boring when you can have the real thing :)
Ana

On Wed, Jan 6, 2010 at 8:01 PM, Antonio Roberts wrote:

> It's not dead, it's not dying. It's changing into something different.
>
> Whenever there's any new thing introduced, be it virtual worlds,
> social networks or touch-screen phones, people are always quick to say
> it'll never catch on or wont be around for long. Well, Second Life has
> been around for years and it's still going strong.
>
> In many ways it reflects real life and its subcultures. Sure there's
> porn (was) gambling and small wolves trying to fuck your face find
> that in any popular network. Think about Twitter: when it's not trying
> to get you to click on ad-ridden websites it's trying to get you to
> click on links to Britney being fucked.
>
> As long as there's people with a wide variety of interests there'll
> always be networks to accommodate them.
>
> Ant
>
> 2010/1/6 marc garrett :
> > Whatever happened to Second Life?
> >
> > Barry Collins
> >
> > It's desolate, dirty, and sex is outcast to a separate island. Barry
> > Collins returns to Second Life to find out what went wrong, and why it’s
> > raking in more cash than ever before
> >
> > Three years ago, I underwent one of the most eye-opening experiences of
> > my life – and I barely even left the office.
> >
> > I spent a week virtually living and breathing inside Second Life: the
> > massively multiplayer online world that contains everything from lottery
> > games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.
> >
> > Oh, and an awful lot of virtual sex.
> >
> > Back then, the world and his dog were falling over themselves to “be
> > a part of it”. Rock stars were queuing up to play virtual gigs,
> > Microsoft and IBM were setting up elaborate pixellated offices to host
> > staff training seminars, Reuters even despatched a correspondent to
> > report back on the latest in-world developments.
> >
> > more...
> > http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
> > ___
> > NetBehaviour mailing list
> > NetBehaviour@netbehaviour.org
> > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



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Sweden
tel +468-943288
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to return.
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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Antonio Roberts
It's not dead, it's not dying. It's changing into something different.

Whenever there's any new thing introduced, be it virtual worlds,
social networks or touch-screen phones, people are always quick to say
it'll never catch on or wont be around for long. Well, Second Life has
been around for years and it's still going strong.

In many ways it reflects real life and its subcultures. Sure there's
porn (was) gambling and small wolves trying to fuck your face find
that in any popular network. Think about Twitter: when it's not trying
to get you to click on ad-ridden websites it's trying to get you to
click on links to Britney being fucked.

As long as there's people with a wide variety of interests there'll
always be networks to accommodate them.

Ant

2010/1/6 marc garrett :
> Whatever happened to Second Life?
>
> Barry Collins
>
> It's desolate, dirty, and sex is outcast to a separate island. Barry
> Collins returns to Second Life to find out what went wrong, and why it’s
> raking in more cash than ever before
>
> Three years ago, I underwent one of the most eye-opening experiences of
> my life – and I barely even left the office.
>
> I spent a week virtually living and breathing inside Second Life: the
> massively multiplayer online world that contains everything from lottery
> games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.
>
> Oh, and an awful lot of virtual sex.
>
> Back then, the world and his dog were falling over themselves to “be
> a part of it”. Rock stars were queuing up to play virtual gigs,
> Microsoft and IBM were setting up elaborate pixellated offices to host
> staff training seminars, Reuters even despatched a correspondent to
> report back on the latest in-world developments.
>
> more...
> http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
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[NetBehaviour] moving words call for submissions

2010-01-06 Thread hight
MOVING WORDS
(edited by Camille Bacos, Jeremy Hight, & Carol Novack)

We are looking for narratives, fictions, word and language games and
plays, all sorts of poetic forms, in fragments and entireties. We are
looking for visually stimulating presentations, with or without
custom-made audio elements, but preferably with. Surprise and delight us!
Here are some samples of moving words we love:
artport.whitney.org/gatepages/artists/nakatani/new_index.html;
slippingglimpse.org/; www.yorku.ca/caitlin/waves/;
nmartproject.net/agricola/mpc/volume6/encoded.html. A comprehensive
article about what’s broadly referred to as “electronic literature” may be
accessed at eliterature.org/pad/elp.html.

Submit up to two works, and please prepare your file/s as follows:
QuickTime movies, h.264, "Fast Start," 640 x 480 or 720X480 , for 16:9 use
max. 720X480 with letter box , Data Rate 2000 kbits/sec. Audio AAC,
Stereo, 16 bit, 44.100 kHz, duration no longer than 12 minutes. We accept
flash & window media player formats.

Please submit your works directly to our server. For FTP info please send
an email to movingwo...@madhattersreview.com (with "Moving Words
Submission" in the subject line) and include the following information
(feel free to cut and paste):

1. YOUR name; email address; bio - max 250 words.

2. Name AND exact file name of pieces to be uploaded: i.e. Lucy in the
Sky, lucysky2.mov

3. Permission to publish email address in Issue 12. YES ___ NO ___

4. Do you wish to include a bio pic? YES ___ NO ___



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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Rob Myers
On 06/01/10 17:17, James Wallbank wrote:
> I always thought Second Life wouldn't last. Okay, so now it's a virtual 
> porn haven,
It was, and that was what was good about it - the freedom empowering
things to emerge from people's (cyber-)social interactions.

Now the Lindens are age zoning things and still failing to temp the nice
corporate clients in. It's the usual sulk unto death of startups who
can't bear to deal with people rather than spreadsheets.

> P.S. Meanwhile, the oldies but goldies just keep on rocking. Email is 
> STILL the killer app.
>   
Mailing lists are so much better than message boards. ;-)

- Rob.
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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Simon Biggs
Hi James

I agree with many of your sentiments. However, I want to pick up on a couple
of points.

>From my research I do not think SL and WoW are fading. They are still
growing. They are no longer on the initial upward part of the hype-cycle but
nor are they on the downward side. I think they are moving toward the
plateau of productivity.

Secondly, how do you distinguish between what you call the real and the
virtual? I have struggled with that all my life, even before I got into
computers (that was in the 70¹s). Perhaps I stuck too many things in my pipe
­ but I have never thought the real was constrained to what I could touch,
eat, smell or sense by other means. I always thought what I read, watch and
listen to is part of the real, whether made by people or produced otherwise.
My conversations, this email, are all part of the real.

Not only can cultural things be as real as physical things but the physical
is in many ways an aspect of the cultural. That is, the tree I walk into
when not watching where I am going is a tree because of how it is located in
my mental world, that mental world being a cultural construct. Whilst I feel
pain through my interaction with the tree I do so within this mediated
context. Thus the tree is also a cultural phenomenon, as is the pain. It is
all about mediation and what Bolter calls remediation. Our senses operate
within this context, not outside it.

Taking such a dualistic view of things, trying to tease out what is real or
unreal in this context, is not only likely to prove impossible but even
damaging to developing an apprehension of things that accounts for the
complexity of life as it is lived and experienced in all its aspects...and
we cannot begin to appreciate what and where we are until we do this.

Best

Simon


Simon Biggs

Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk

Creative Interdisciplinary Research into CoLlaborative Environments
CIRCLE research group
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk



From: James Wallbank 
Reply-To: NetBehaviour for networked distributed creativity

Date: Wed, 06 Jan 2010 17:17:27 +
To: NetBehaviour for networked distributed creativity

Subject: Re: [NetBehaviour] Whatever happened to Second Life?

I always thought Second Life wouldn't last. Okay, so now it's a virtual
porn haven, and sure, they'll make money from that for years to come
(sorry...) but that's not really a new way of interacting - it's a
glorified phone sex line.

Interesting that mainstream SL seems to have tailed off the moment that
voice messaging was introduced - I don't think this is chance - when
people have a very limited communication medium (like the ever-popular
SMS) it leaves space for the imagination. Once the bandwidth of the
medium becomes too high, once the resolution increases, people lose
interest. Why? Maybe less really is more.

I suggest that Second Life and WOW and the others are all fighting
against a key truth - we all only have a limited amount of life - every
hour spent in the digital realm is an hour stolen from real (first?)
life. Getting paler, fatter, lonelier, shorter sighted.

I say this with knowledge - getting carpal tunnel syndrome from a
6-month Runescape grinding binge I overdosed on virtual worlds. Going
cold-turkey was s liberating.

Recently I deleted my LinkedIn Profile. It sucked my time to maintain
it, while I could have been doing real work. Now I'm struggling to
justify microblogging. Yes, everyone says it's "The next greatest..."
but I'm looking hard to see the value.

So now I'm wondering whether many of the technologies we've been
pre-occupied with are poisonous:

Every minute you listen to your iPod is a minute of deafness to the real
world.
Every step you take while you're SMS'ing is a step you're taking blind
to the street scene around you.
Every time you interrupt a real-world conversation to take a call is a
minute spent prioritising the remote over the present.
Think of a mobile phone as a comic-book thought bubble. When people hold
it to their ear, reads "I really should be somewhere else". Never before
have so many people been so convinced for so much of the time that their
bodies, their friends and their contacts are in the wrong place.

Is the real world, right here, right now, so unbearable? If it is, are
we so helpless, apathetic and supine that we're simply looking for an
escape plan?

Are we so hypnotised by consumerism and fashion that we can no longer
value the free, high res, high, bandwidth, streaming, three-d,
motor-feedback enabled, olfactory, totally immersive potential of...
being here now?

Stick that in your Second Pipe and smoke it!

Best,

James
=

P.S. Meanwhile, the oldies but goldies just keep on rocking. Email is
STILL the killer app.

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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread dave miller
Hi James

Nice one. I often think these things, I particularly agree with what
you say about mobile phones, I have never owned one, and am determined
to stick to this - though more and more I feel I'm expected to have
one. I've always been upset about the - as you say - "prioritising the
remote over the present".

I have 2 small kids and it's an uphill non-stop battle hard to get
them to appreciate what's around them- people, friends, nature - and
doing things that don't involve computer games, ipods, mobile phones.
Doesn't bode well for the future I feel

dave

2010/1/6 James Wallbank :
> I always thought Second Life wouldn't last. Okay, so now it's a virtual
> porn haven, and sure, they'll make money from that for years to come
> (sorry...) but that's not really a new way of interacting - it's a
> glorified phone sex line.
>
> Interesting that mainstream SL seems to have tailed off the moment that
> voice messaging was introduced - I don't think this is chance - when
> people have a very limited communication medium (like the ever-popular
> SMS) it leaves space for the imagination. Once the bandwidth of the
> medium becomes too high, once the resolution increases, people lose
> interest. Why? Maybe less really is more.
>
> I suggest that Second Life and WOW and the others are all fighting
> against a key truth - we all only have a limited amount of life - every
> hour spent in the digital realm is an hour stolen from real (first?)
> life. Getting paler, fatter, lonelier, shorter sighted.
>
> I say this with knowledge - getting carpal tunnel syndrome from a
> 6-month Runescape grinding binge I overdosed on virtual worlds. Going
> cold-turkey was s liberating.
>
> Recently I deleted my LinkedIn Profile. It sucked my time to maintain
> it, while I could have been doing real work. Now I'm struggling to
> justify microblogging. Yes, everyone says it's "The next greatest..."
> but I'm looking hard to see the value.
>
> So now I'm wondering whether many of the technologies we've been
> pre-occupied with are poisonous:
>
> Every minute you listen to your iPod is a minute of deafness to the real
> world.
> Every step you take while you're SMS'ing is a step you're taking blind
> to the street scene around you.
> Every time you interrupt a real-world conversation to take a call is a
> minute spent prioritising the remote over the present.
> Think of a mobile phone as a comic-book thought bubble. When people hold
> it to their ear, reads "I really should be somewhere else". Never before
> have so many people been so convinced for so much of the time that their
> bodies, their friends and their contacts are in the wrong place.
>
> Is the real world, right here, right now, so unbearable? If it is, are
> we so helpless, apathetic and supine that we're simply looking for an
> escape plan?
>
> Are we so hypnotised by consumerism and fashion that we can no longer
> value the free, high res, high, bandwidth, streaming, three-d,
> motor-feedback enabled, olfactory, totally immersive potential of...
> being here now?
>
> Stick that in your Second Pipe and smoke it!
>
> Best,
>
> James
> =
>
> P.S. Meanwhile, the oldies but goldies just keep on rocking. Email is
> STILL the killer app.
>
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



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Art Blog: http://davemiller.org/art_blog
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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread James Wallbank
I always thought Second Life wouldn't last. Okay, so now it's a virtual 
porn haven, and sure, they'll make money from that for years to come 
(sorry...) but that's not really a new way of interacting - it's a 
glorified phone sex line.

Interesting that mainstream SL seems to have tailed off the moment that 
voice messaging was introduced - I don't think this is chance - when 
people have a very limited communication medium (like the ever-popular 
SMS) it leaves space for the imagination. Once the bandwidth of the 
medium becomes too high, once the resolution increases, people lose 
interest. Why? Maybe less really is more.

I suggest that Second Life and WOW and the others are all fighting 
against a key truth - we all only have a limited amount of life - every 
hour spent in the digital realm is an hour stolen from real (first?) 
life. Getting paler, fatter, lonelier, shorter sighted.

I say this with knowledge - getting carpal tunnel syndrome from a 
6-month Runescape grinding binge I overdosed on virtual worlds. Going 
cold-turkey was s liberating.

Recently I deleted my LinkedIn Profile. It sucked my time to maintain 
it, while I could have been doing real work. Now I'm struggling to 
justify microblogging. Yes, everyone says it's "The next greatest..." 
but I'm looking hard to see the value.

So now I'm wondering whether many of the technologies we've been 
pre-occupied with are poisonous:

Every minute you listen to your iPod is a minute of deafness to the real 
world.
Every step you take while you're SMS'ing is a step you're taking blind 
to the street scene around you.
Every time you interrupt a real-world conversation to take a call is a 
minute spent prioritising the remote over the present.
Think of a mobile phone as a comic-book thought bubble. When people hold 
it to their ear, reads "I really should be somewhere else". Never before 
have so many people been so convinced for so much of the time that their 
bodies, their friends and their contacts are in the wrong place.

Is the real world, right here, right now, so unbearable? If it is, are 
we so helpless, apathetic and supine that we're simply looking for an 
escape plan?

Are we so hypnotised by consumerism and fashion that we can no longer 
value the free, high res, high, bandwidth, streaming, three-d, 
motor-feedback enabled, olfactory, totally immersive potential of... 
being here now?

Stick that in your Second Pipe and smoke it!

Best,

James
=

P.S. Meanwhile, the oldies but goldies just keep on rocking. Email is 
STILL the killer app.

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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Alan Sondheim



A bad article. I'd like to see what he'd do in Tibet - visit for a week 
three years ago, come back to 'check it out' - and publish on the results. 
This is just stupid, sorry. Better on IDC. There's almost a sense of 
gloating here - we don't have to pay attention to _that_ anymore.


Here's the thing, which he notes: "
   There are no goals, no objectives, no points to be won or levels to be
   completed. Yes, there's a degree of social interaction - although
   precious little of it in these glossy showcase areas. I found more
   people at a place delightfully labelled "Cumdumpsters" (which promises
   "rough sex, humiliation and rape") than I ever did on visits to any of
   the Showcase sites."

This is precisely what makes SL interesting - there's no teleology at all. 
If you're there for points or killing, forget it. If you're there for 
social or body or just being in a virtual world, it's great. And, given 
humans' predilection for escape (Potter, Rings, Avatar), it's at least one 
of a number of futures.


As far as his unbelievable blushing about nasty sex - you'd find the same 
thing on websites, newsgroups (when they were active), IRC, MOOs - this 
stuff just moves on (CuSeeMe is a good example). Sex drives the Net - so 
what?


I'd highly recommend The Second Life Herald, and My Tiny Life (about a MOO 
of course) for in-depth online experiences which are highly applicable to 
SL. There's also I, Avatar, which I personally didn't like, but it's at 
least an introduction for some.


- Alan


On Wed, 6 Jan 2010, marc garrett wrote:


Whatever happened to Second Life?


Barry Collins

It's desolate, dirty, and sex is outcast to a separate island. Barry 
Collins returns to Second Life to find out what went wrong, and why it’s 
raking in more cash than ever before


Three years ago, I underwent one of the most eye-opening experiences of 
my life – and I barely even left the office.


I spent a week virtually living and breathing inside Second Life: the 
massively multiplayer online world that contains everything from lottery 
games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.


Oh, and an awful lot of virtual sex.

Back then, the world and his dog were falling over themselves to “be
a part of it”. Rock stars were queuing up to play virtual gigs, 
Microsoft and IBM were setting up elaborate pixellated offices to host 
staff training seminars, Reuters even despatched a correspondent to 
report back on the latest in-world developments.


more...
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
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==
email archive: http://sondheim.rupamsunyata.org/
webpage http://www.alansondheim.org sondheimat gmail.com, panix.com
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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread marc garrett
Hi Simon,

It will not appear,

It was not a deep comment, but mentioning that I am looking forard to 
reading you text because I will be interviewing Patrick Lichty about 2nd 
Front very soon, and wish to catch up on various things about SL. 
Especially when I am not a user of it...

marc
> Look forward to reading your mail.
>
> Simon Biggs
>
> Research Professor
> edinburgh college of art
> s.biggs@ eca .ac.uk
> www. eca .ac.uk
>
> *C* reative *I* nterdisciplinary *R* esearch into *C* o *L* laborative 
> *E* nvironments
> CIRCLE research group
> www. eca .ac.uk/circle/
>
> si...@littlepig.org.uk
> www.littlepig.org.uk
> AIM/Skype: simonbiggsuk
>
>
> *From: *marc garrett 
> *Reply-To: *NetBehaviour for networked distributed creativity 
> 
> *Date: *Wed, 06 Jan 2010 16:04:48 +
> *To: *NetBehaviour for networked distributed creativity 
> 
> *Subject: *Re: [NetBehaviour] Whatever happened to Second Life?
>
> Hi SImon, Yes I have been reading some of the comments, very 
> interesting. I have commented but have bot seen my mail on there as 
> yet. In fact, I responded to one of your posts, regarding an article 
> you wrote yourself on the subject... marc > This is being discussed in 
> depth over on iDC > > Simon Biggs > > Research Professor > edinburgh 
> college of art > s.biggs@ eca .ac.uk > www. eca .ac.uk > > *C* reative 
> *I* nterdisciplinary *R* esearch into *C* o *L* laborative > *E* 
> nvironments > CIRCLE research group > www. eca .ac.uk/circle/ > > 
> si...@littlepig.org.uk > www.littlepig.org.uk > AIM/Skype: 
> simonbiggsuk > > > *From: *marc garrett 
>  > *Reply-To: *NetBehaviour for 
> networked distributed creativity >  > 
> *Date: *Wed, 06 Jan 2010 13:13:31 + > *To: *NetBehaviour for 
> networked distributed creativity >  > 
> *Subject: *[NetBehaviour] Whatever happened to Second Life? > > 
> Whatever happened to Second Life? Barry Collins It's desolate, dirty, 
> > and sex is outcast to a separate island. Barry Collins returns to > 
> Second Life to find out what went wrong, and why it’s raking in more > 
> cash than ever before Three years ago, I underwent one of the most > 
> eye-opening experiences of my life – and I barely even left the > 
> office. I spent a week virtually living and breathing inside Second > 
> Life: the massively multiplayer online world that contains everything 
> > from lottery games to libraries, penthouses to pubs, skyscrapers to 
> > surrogacy clinics. Oh, and an awful lot of virtual sex. Back then, 
> the > world and his dog were falling over themselves to “be a part of 
> it”. > Rock stars were queuing up to play virtual gigs, Microsoft and 
> IBM > were setting up elaborate pixellated offices to host staff 
> training > seminars, Reuters even despatched a correspondent to report 
> back on > the latest in-world developments. more... > 
> http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life 
> > ___ NetBehaviour mailing 
> > list NetBehaviour@netbehaviour.org > 
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > 
> Edinburgh College of Art (eca) is a charity registered in Scotland, 
> number SC009201 >> > > 
>  
> > > ___ > NetBehaviour 
> mailing list > NetBehaviour@netbehaviour.org > 
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour 
> ___ NetBehaviour mailing 
> list NetBehaviour@netbehaviour.org 
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
> Edinburgh College of Art (eca) is a charity registered in Scotland, number 
> SC009201
>   
>
>
> 
>
> ___
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> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour

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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Simon Biggs
Look forward to reading your mail.

Simon Biggs

Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk

Creative Interdisciplinary Research into CoLlaborative Environments
CIRCLE research group
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk



From: marc garrett 
Reply-To: NetBehaviour for networked distributed creativity

Date: Wed, 06 Jan 2010 16:04:48 +
To: NetBehaviour for networked distributed creativity

Subject: Re: [NetBehaviour] Whatever happened to Second Life?

Hi SImon, Yes I have been reading some of the comments, very interesting. I
have commented but have bot seen my mail on there as yet. In fact, I
responded to one of your posts, regarding an article you wrote yourself on
the subject... marc > This is being discussed in depth over on iDC > > Simon
Biggs > > Research Professor > edinburgh college of art > s.biggs@ eca
.ac.uk > www. eca .ac.uk > > *C* reative *I* nterdisciplinary *R* esearch
into *C* o *L* laborative > *E* nvironments > CIRCLE research group > www.
eca .ac.uk/circle/ > > si...@littlepig.org.uk > www.littlepig.org.uk >
AIM/Skype: simonbiggsuk > > > *From: *marc garrett
 > *Reply-To: *NetBehaviour for networked
distributed creativity >  > *Date: *Wed, 06
Jan 2010 13:13:31 + > *To: *NetBehaviour for networked distributed
creativity >  > *Subject: *[NetBehaviour]
Whatever happened to Second Life? > > Whatever happened to Second Life?
Barry Collins It's desolate, dirty, > and sex is outcast to a separate
island. Barry Collins returns to > Second Life to find out what went wrong,
and why it¹s raking in more > cash than ever before Three years ago, I
underwent one of the most > eye-opening experiences of my life ­ and I
barely even left the > office. I spent a week virtually living and breathing
inside Second > Life: the massively multiplayer online world that contains
everything > from lottery games to libraries, penthouses to pubs,
skyscrapers to > surrogacy clinics. Oh, and an awful lot of virtual sex.
Back then, the > world and his dog were falling over themselves to ³be a
part of it². > Rock stars were queuing up to play virtual gigs, Microsoft
and IBM > were setting up elaborate pixellated offices to host staff
training > seminars, Reuters even despatched a correspondent to report back
on > the latest in-world developments. more... >
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life >
___ NetBehaviour mailing > list
NetBehaviour@netbehaviour.org >
http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > Edinburgh
College of Art (eca) is a charity registered in Scotland, number SC009201 >
> > > 
 > >
___ > NetBehaviour mailing list
> NetBehaviour@netbehaviour.org >
http://www.netbehaviour.org/mailman/listinfo/netbehaviour
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Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread marc garrett
Hi SImon,

Yes I have been reading some of the comments, very interesting. I have 
commented but have bot seen my mail on there as yet. In fact, I 
responded to one of your posts, regarding an article you wrote yourself 
on the subject...

marc
> This is being discussed in depth over on iDC
>
> Simon Biggs
>
> Research Professor
> edinburgh college of art
> s.biggs@ eca .ac.uk
> www. eca .ac.uk
>
> *C* reative *I* nterdisciplinary *R* esearch into *C* o *L* laborative 
> *E* nvironments
> CIRCLE research group
> www. eca .ac.uk/circle/
>
> si...@littlepig.org.uk
> www.littlepig.org.uk
> AIM/Skype: simonbiggsuk
>
>
> *From: *marc garrett 
> *Reply-To: *NetBehaviour for networked distributed creativity 
> 
> *Date: *Wed, 06 Jan 2010 13:13:31 +
> *To: *NetBehaviour for networked distributed creativity 
> 
> *Subject: *[NetBehaviour] Whatever happened to Second Life?
>
> Whatever happened to Second Life? Barry Collins It's desolate, dirty, 
> and sex is outcast to a separate island. Barry Collins returns to 
> Second Life to find out what went wrong, and why it’s raking in more 
> cash than ever before Three years ago, I underwent one of the most 
> eye-opening experiences of my life – and I barely even left the 
> office. I spent a week virtually living and breathing inside Second 
> Life: the massively multiplayer online world that contains everything 
> from lottery games to libraries, penthouses to pubs, skyscrapers to 
> surrogacy clinics. Oh, and an awful lot of virtual sex. Back then, the 
> world and his dog were falling over themselves to “be a part of it”. 
> Rock stars were queuing up to play virtual gigs, Microsoft and IBM 
> were setting up elaborate pixellated offices to host staff training 
> seminars, Reuters even despatched a correspondent to report back on 
> the latest in-world developments. more... 
> http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life 
> ___ NetBehaviour mailing 
> list NetBehaviour@netbehaviour.org 
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
> Edinburgh College of Art (eca) is a charity registered in Scotland, number 
> SC009201
>   
>
>
> 
>
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour

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Re: [NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread Simon Biggs
This is being discussed in depth over on iDC

Simon Biggs

Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk

Creative Interdisciplinary Research into CoLlaborative Environments
CIRCLE research group
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk



From: marc garrett 
Reply-To: NetBehaviour for networked distributed creativity

Date: Wed, 06 Jan 2010 13:13:31 +
To: NetBehaviour for networked distributed creativity

Subject: [NetBehaviour] Whatever happened to Second Life?

Whatever happened to Second Life? Barry Collins It's desolate, dirty, and
sex is outcast to a separate island. Barry Collins returns to Second Life to
find out what went wrong, and why it¹s raking in more cash than ever before
Three years ago, I underwent one of the most eye-opening experiences of my
life ­ and I barely even left the office. I spent a week virtually living
and breathing inside Second Life: the massively multiplayer online world
that contains everything from lottery games to libraries, penthouses to
pubs, skyscrapers to surrogacy clinics. Oh, and an awful lot of virtual sex.
Back then, the world and his dog were falling over themselves to ³be a part
of it². Rock stars were queuing up to play virtual gigs, Microsoft and IBM
were setting up elaborate pixellated offices to host staff training
seminars, Reuters even despatched a correspondent to report back on the
latest in-world developments. more...
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
___ NetBehaviour mailing list
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Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [NetBehaviour] night navigation event.

2010-01-06 Thread marc garrett
Hi Pall,

Sounds fair enough to me. I may not go myself because I know that it 
might end up as a type of survivalist experience. Having said that, I 
have been on other projects with Heath (during the day) and have 
survived them, just about.

marc

I would come but then I would have to fly over and the new, tighter
security measures ban senses of direction in your carry on luggage. I
would have to check it in and I'm afraid that the airline might lose
my sense of direction.

So, have fun without me.

best r.
Pall Thayer

On Wed, Jan 6, 2010 at 1:02 PM, marc garrett
 wrote:
 > > Message to all on Netbehaviour in UK.
 > >
 > > night navigation event.
 > >
 > > dear all
 > >
 > > darkness prevails this time of year enabling greater
 > > liberty of movement
 > >
 > > james and i are organising a night navigation event
 > > for 18:00 friday 29 january 2010 in bristol area
 > >
 > > if you would like to take part, lets us know
 > >
 > > you will need to bring a compass
 > > and a sense of direction
 > >
 > > hope to see you
 > >
 > > heath bunting
 > > iratio...@irational.org
 > > ___
 > > NetBehaviour mailing list
 > > NetBehaviour@netbehaviour.org
 > > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
 > >



-- * Pall Thayer artist 
http://www.this.is/pallit * 
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[NetBehaviour] Whatever happened to Second Life?

2010-01-06 Thread marc garrett
Whatever happened to Second Life?

Barry Collins

It's desolate, dirty, and sex is outcast to a separate island. Barry 
Collins returns to Second Life to find out what went wrong, and why it’s 
raking in more cash than ever before

Three years ago, I underwent one of the most eye-opening experiences of 
my life – and I barely even left the office.

I spent a week virtually living and breathing inside Second Life: the 
massively multiplayer online world that contains everything from lottery 
games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.

Oh, and an awful lot of virtual sex.

Back then, the world and his dog were falling over themselves to “be
a part of it”. Rock stars were queuing up to play virtual gigs, 
Microsoft and IBM were setting up elaborate pixellated offices to host 
staff training seminars, Reuters even despatched a correspondent to 
report back on the latest in-world developments.

more...
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
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Re: [NetBehaviour] night navigation event.

2010-01-06 Thread Pall Thayer
I would come but then I would have to fly over and the new, tighter
security measures ban senses of direction in your carry on luggage. I
would have to check it in and I'm afraid that the airline might lose
my sense of direction.

So, have fun without me.

best r.
Pall Thayer

On Wed, Jan 6, 2010 at 1:02 PM, marc garrett
 wrote:
> Message to all on Netbehaviour in UK.
>
> night navigation event.
>
> dear all
>
> darkness prevails this time of year enabling greater
> liberty of movement
>
> james and i are organising a night navigation event
> for 18:00 friday 29 january 2010 in bristol area
>
> if you would like to take part, lets us know
>
> you will need to bring a compass
> and a sense of direction
>
> hope to see you
>
> heath bunting
> iratio...@irational.org
> ___
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



-- 
*
Pall Thayer
artist
http://www.this.is/pallit
*
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[NetBehaviour] SCAPEGOAT SOCIETY.

2010-01-06 Thread marc garrett
SCAPEGOAT SOCIETY.

SCAPEGOAT SOCIETY opens on Friday night at ‘Guest Projects space (E8)’ and
explores the role of the scapegoat in contemporary society, and I’m
looking forward to seeing ‘Shooting’ by Boris Sincek, which is included in
the show – It’s a re‐performance of Chris Burden’s Shoot, replacing
the context of Vietnam with Sincek ‘s own past as an officer in the
Croatian military during the civil war. In the repeated act, all that
stands between Sincek and the gun clamped to the table is a
second‐hand bullet‐proof vest. Scapegoat Society is curated by
Norn projects (Ali MacGilp and Cassandra Needham) and Mark McGowan.

Tomorrow night, Thursday 7th January, I’m also showing an older piece in
THE FIRST STRANGE ATTRACTOR SALON, at Viktor Wynd Fine Art Inc on Mare St
(E8). Strange Attractor is an imprint run by Mark Pilkington, who has also
the curated the show.
Strange Attractor declares war on mediocrity and a pox on the footsoldiers
of stupidity. Which seems like a good way to start 2010.

Hope to see some of you there!

Happy New Year
Rod

==
SCAPEGOAT SOCIETY
Curated by norn, in collaboration with Mark McGowan
9 January–21 February 2010

Venue: Guest Projects, Sunbury House, 1 Andrews Road, London, E8 4QL
Open: Friday–Sunday, 12–6pm

Private View: 8 January 6.30–9pm with performances by
Adrian Lee and Harold Offeh

Exhibition Artists:
Carolina Caycedo / Rod Dickinson / Orange Alternative / Rainer Ganahl
/Jacek Niegoda/ Mark Raidpere / Boris Sincek / Silke Wagner / Artur
Zmijewski

Scapegoat society is a multi‐disciplinary exhibition which explores
the role of the
scapegoat in contemporary society. Introducing the work of several
international artists
to the UK.

Scapegoating is a hostile process through which people attempt to absolve
themselves from culpability, by moving blame towards a target person or
group. This age‐old phenomenon is as prevalent today as it was in
the times of witchhunts, and is a fundamental part of the human condition.
With McCarthyism and the Holocaust being the best‐known twentieth
century examples, scapegoating stands at the core of some of the most
vicious acts against humanity.
http://www.nornprojects.org

==
THE FIRST STRANGE ATTRACTOR SALON, a selection of art and illustration
from contributors, friends, allies and inspirations, takes place at Viktor
Wynd Fine Art Inc, 11 Mare St, London E8 4RP between 7-31 January, 2010.
(http://www.viktorwyndfineart.co.uk)

Like Strange Attractor's books and events the Salon will incorporate a
wide range of media (painting, drawing, photography, sculpture, sound and
video) from both trained and untrained artists. The assembled exhibitors
all share Strange Attractor's fascinations with inner space, craft,
science and the fantastic.

Contributing artists:

Joel Biroco* Richard Brown * Ossian Brown * John Coulthart * Rod Dickinson
*Disinformation * Angela Edwards * Tessa Farmer *Blue Firth * Alison Gill
* Doug Harvey * Julian House *Ali Hutchinson *Alyssa Joye * Maud Larsson *
Eleanor Morgan * Drew Mulholland * Katie Owens * Edwin Pouncey * Arik
Roper * David Tibet * Catharyne Ward * Eric Wright * Gavin Semple

Strange Attractor declares war on mediocrity and a pox on the footsoldiers
of stupidity. Join us!
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[NetBehaviour] night navigation event.

2010-01-06 Thread marc garrett
Message to all on Netbehaviour in UK.

night navigation event.

dear all

darkness prevails this time of year enabling greater
liberty of movement

james and i are organising a night navigation event
for 18:00 friday 29 january 2010 in bristol area

if you would like to take part, lets us know

you will need to bring a compass
and a sense of direction

hope to see you

heath bunting
iratio...@irational.org
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[NetBehaviour] IMPORTANT STATEMENTS XXXXV

2010-01-06 Thread manik
...Hans Bernhard 
THANKFU...THANKFULLOFSHIT...BUT...ITSPALSESTINE..ITS 
WARZONE..ARTISCRIME...HANS.. JANUARY...2010...
 

 MANIK...JANUARY...2010...___
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