Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Shea Levy
On 12/21/11 12:44 PM, Florian Friesdorf wrote:
> details:
> at least the version shlevy packaged for nixos is not able to
> create a config/state dir, except on OSX, it just assumes there is a
> saves (and rooms?) folder in CWD (see game.c:818 and following).

This should be fixed in r31021, thanks.

~Shea
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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Florian Friesdorf
On Wed, 21 Dec 2011 20:04:04 +0400, Michael Raskin <7c6f4...@mail.ru> wrote:
> >> I assume you meant you don't use NixOS and are not familiar with nix?
> >> 
> >> > and would like to request if anyone else is available to prepare a 
> >> > package for the game.  See 
> >> > http://www.indiedb.com/games/beret/forum/thread/open-source
> >> 
> >> I'll take a go at adding it to nixpkgs. (...)
> >
> >Well, thank the two of you for bringing this highly addictive game to
> >nixos :/
> >
> >However, F1 (save level state) and ESC (exit to map) are not working but
> >are just displaying "File was not opened". Any ideas?
> 
> And exit doesn't save game state, either - but no errors are printed.

good news:
mkdir ~/.beret
mkdir ~/.beret/saves
mkdir ~/.beret/rooms
cd ~/.beret
beret

details:
at least the version shlevy packaged for nixos is not able to
create a config/state dir, except on OSX, it just assumes there is a
saves (and rooms?) folder in CWD (see game.c:818 and following).

bad news:
now it's actually fun to play the game...

-- 
Florian Friesdorf 
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Jabber/XMPP: f...@chaoflow.net
IRC: chaoflow on freenode,ircnet,blafasel,OFTC


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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Florian Friesdorf
On Wed, 21 Dec 2011 20:04:04 +0400, Michael Raskin <7c6f4...@mail.ru> wrote:
> >> I assume you meant you don't use NixOS and are not familiar with nix?
> >> 
> >> > and would like to request if anyone else is available to prepare a 
> >> > package for the game.  See 
> >> > http://www.indiedb.com/games/beret/forum/thread/open-source
> >> 
> >> I'll take a go at adding it to nixpkgs. (...)
> >
> >Well, thank the two of you for bringing this highly addictive game to
> >nixos :/
> >
> >However, F1 (save level state) and ESC (exit to map) are not working but
> >are just displaying "File was not opened". Any ideas?
> 
> And exit doesn't save game state, either - but no errors are printed.

good news:
mkdir ~/.beret
mkdir ~/.beret/saves
mkdir ~/.beret/rooms
cd ~/.beret
beret

details:
at least the version shleavy packaged for nixos is not able to
create a config/state dir, except on OSX, it just assumes there is a
saves (and rooms?) folder in CWD (see game.c:818 and following).

bad news:
now it's actually fun to play the game...

-- 
Florian Friesdorf 
  GPG FPR: 7A13 5EEE 1421 9FC2 108D  BAAF 38F8 99A3 0C45 F083
Jabber/XMPP: f...@chaoflow.net
IRC: chaoflow on freenode,ircnet,blafasel,OFTC


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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Florian Friesdorf
On Wed, 21 Dec 2011 10:08:59 -0600, Mizery De Aria  
wrote:
> I'm just inserting this into the mailing list thread for now.  More
> response to come later...
> 
> On Wed, Dec 21, 2011 at 9:49 AM, Florian Friesdorf  wrote:
> 
> > On Wed, 21 Dec 2011 08:47:26 -0600, Mizery De Aria 
> > wrote:
> > > I am experiencing some issues with the latest source code from git repo
> > as
> > > well.  There are some bugs introduced from Kiwisauce's latest effort of
> > > improving the code in response to the feedback from this and other
> > > communities that I recently contacted helping to spread distribution of
> > the
> > > game.  These will be fixed eventually, but I guess for now, remain
> > > patient.  He mentioned that he will make announcements (see
> > > http://www.indiedb.com/games/beret/forum/thread/open-source) when he
> > > finishes working on an updated release, which should be fairly soon.
> >
> > Can I count on you further pushing this game in beret, so I can forget
> > about it for now and next time I want to play it'll be fixed?

And I obviously meant "in nixos" not "in beret" - evil game, go out of
my brain!

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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Mizery De Aria
I'm just inserting this into the mailing list thread for now.  More
response to come later...

On Wed, Dec 21, 2011 at 9:49 AM, Florian Friesdorf  wrote:

> On Wed, 21 Dec 2011 08:47:26 -0600, Mizery De Aria 
> wrote:
> > I am experiencing some issues with the latest source code from git repo
> as
> > well.  There are some bugs introduced from Kiwisauce's latest effort of
> > improving the code in response to the feedback from this and other
> > communities that I recently contacted helping to spread distribution of
> the
> > game.  These will be fixed eventually, but I guess for now, remain
> > patient.  He mentioned that he will make announcements (see
> > http://www.indiedb.com/games/beret/forum/thread/open-source) when he
> > finishes working on an updated release, which should be fairly soon.
>
> Can I count on you further pushing this game in beret, so I can forget
> about it for now and next time I want to play it'll be fixed?
>
> I'm happy to help with nix specific things.
>
> > By the way, you shouldn't be thanking me for mentioning the game.
>  Instead
> > you should be very angry at me.  Though, perhaps I can pursue
> contributory
> > evil efforts and monetize on your acceptance and appreciation of
> spreading
> > awareness of this game by establishing support groups and other
> profitable
> > communities that you must eventually pay for treatment to overcome the
> > addiction (which is impossible and therefore I shall have a lifelong flow
> > of increasing wealth at my disposal)
>
> Should've marked the irony more clearly... ;)
>
> You only replied to me, in case you want to include nix-dev in an
> eventual reply: feel free to quote my mail.
>
> > On Wed, Dec 21, 2011 at 8:20 AM, Florian Friesdorf 
> wrote:
> >
> > > On Sun, 18 Dec 2011 19:36:35 -0500, Shea Levy 
> wrote:
> > > > Hello
> > > >
> > > > On 12/18/11 4:07 PM, Mizery De Aria wrote:
> > > > > I would like to help spread availability of a linux game that has
> been
> > > > > recently open sourced by encouraging it to be included in package
> > > > > repositories.  I don't use Red Hat and am not familiar with RPM
> > > >
> > > > I assume you meant you don't use NixOS and are not familiar with nix?
> > > >
> > > > > and would like to request if anyone else is available to prepare a
> > > > > package for the game.  See
> > > > > http://www.indiedb.com/games/beret/forum/thread/open-source
> > > >
> > > > I'll take a go at adding it to nixpkgs. (...)
> > >
> > > Well, thank the two of you for bringing this highly addictive game to
> > > nixos :/
> > >
> > > However, F1 (save level state) and ESC (exit to map) are not working
> but
> > > are just displaying "File was not opened". Any ideas?
> > >
> > > --
> > > Florian Friesdorf 
> > >  GPG FPR: 7A13 5EEE 1421 9FC2 108D  BAAF 38F8 99A3 0C45 F083
> > > Jabber/XMPP: f...@chaoflow.net
> > > IRC: chaoflow on freenode,ircnet,blafasel,OFTC
> > >
> Non-text part: text/html
>
> --
> Florian Friesdorf 
>  GPG FPR: 7A13 5EEE 1421 9FC2 108D  BAAF 38F8 99A3 0C45 F083
> Jabber/XMPP: f...@chaoflow.net
> IRC: chaoflow on freenode,ircnet,blafasel,OFTC
>
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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-21 Thread Florian Friesdorf
On Sun, 18 Dec 2011 19:36:35 -0500, Shea Levy  wrote:
> Hello
> 
> On 12/18/11 4:07 PM, Mizery De Aria wrote:
> > I would like to help spread availability of a linux game that has been 
> > recently open sourced by encouraging it to be included in package 
> > repositories.  I don't use Red Hat and am not familiar with RPM
> 
> I assume you meant you don't use NixOS and are not familiar with nix?
> 
> > and would like to request if anyone else is available to prepare a 
> > package for the game.  See 
> > http://www.indiedb.com/games/beret/forum/thread/open-source
> 
> I'll take a go at adding it to nixpkgs. (...)

Well, thank the two of you for bringing this highly addictive game to
nixos :/

However, F1 (save level state) and ESC (exit to map) are not working but
are just displaying "File was not opened". Any ideas?

-- 
Florian Friesdorf 
  GPG FPR: 7A13 5EEE 1421 9FC2 108D  BAAF 38F8 99A3 0C45 F083
Jabber/XMPP: f...@chaoflow.net
IRC: chaoflow on freenode,ircnet,blafasel,OFTC


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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-18 Thread Shea Levy
I've packaged beret, revision ae029777be336eea5b6807f1d3e36b9fc48a77c7. 
See 
https://nixos.org/websvn/nix?op=comp&compare[]=%2F@30953&compare[]=%2F@30954 
if you're curious about the details.

Cheers,
Shea

On 12/18/11 7:36 PM, Shea Levy wrote:
> Hello
>
> On 12/18/11 4:07 PM, Mizery De Aria wrote:
>> I would like to help spread availability of a linux game that has 
>> been recently open sourced by encouraging it to be included in 
>> package repositories.  I don't use Red Hat and am not familiar with RPM
>
> I assume you meant you don't use NixOS and are not familiar with nix?
>
>> and would like to request if anyone else is available to prepare a 
>> package for the game.  See 
>> http://www.indiedb.com/games/beret/forum/thread/open-source
>>
>>
>
> I'll take a go at adding it to nixpkgs. Do you have release tarballs 
> or git tags for releases, or should I just use the current HEAD of the 
> repo?
>
> Cheers,
> Shea Levy
>
>
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Re: [Nix-dev] [REQUEST] Package for newly open sourced linux game, Beret

2011-12-18 Thread Shea Levy

Hello

On 12/18/11 4:07 PM, Mizery De Aria wrote:
I would like to help spread availability of a linux game that has been 
recently open sourced by encouraging it to be included in package 
repositories.  I don't use Red Hat and am not familiar with RPM


I assume you meant you don't use NixOS and are not familiar with nix?

and would like to request if anyone else is available to prepare a 
package for the game.  See 
http://www.indiedb.com/games/beret/forum/thread/open-source





I'll take a go at adding it to nixpkgs. Do you have release tarballs or 
git tags for releases, or should I just use the current HEAD of the repo?


Cheers,
Shea Levy
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