Re: [Nuke-users] Re: Davinci .cube LUT into Nuke.
Whenever I'm getting tired of messing with these dozents of LUT standards I just bake it into a CMSTestPattern, request and original DPX and the corrected one to compare to, and analyze the LUT in Nuke from the Testpattern. --- Sebastian von Overheidt Am 13.03.2012 um 20:42 schrieb Randy Little randyslit...@gmail.com: sounds like its more then one grade then because if you try to export a Color Node from DAV that has a mask on it it will take into account the grey. Its not really meant to export that. Just ONE Node with no secondaries. Randy S. Little http://www.rslittle.com On Tue, Mar 13, 2012 at 12:44, Francois Lord li...@francoislord.com wrote: That LUT looks wrong. When you open it in a text editor, you can see the first rows are made to output some gray values when they should output mostly red values. The header look fine, so it's not necessarily because it's in a bad format. On 12/03/2012 12:29, mattdleonard wrote: Here's one of the .dpx files and the LUT. Many thanks again, Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com http://www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke to Shake/Fusion roto
Tracksperanto or IXIR software? I remember that one of them allowed you to export masks: http://guerilla-di.org/tracksperanto http://www.ixirdigital.com/trackeditor.php --- m On Wed, Mar 14, 2012 at 6:06 AM, J Bills jbillsn...@flickfx.com wrote: no, no nuke import. only export. On Tue, Mar 13, 2012 at 5:09 PM, Deke Kincaid dekekinc...@gmail.comwrote: I haven't used Silhouette in a while. Did they ever add a Rotopaint importer? I ask because then you could export shake from it. -deke On Tue, Mar 13, 2012 at 22:25, teidenzero nuke-users-re...@thefoundry.co.uk wrote: ** Hello everyone, I was wondering if there is a way to export Nuke roto files into Shake or Fusion without having to render out the matte. I heard about exporting ASCII but I'm not really sure what that means and how needs to be done. Can anyone help? Thank you very much ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Write Node output result differs from Viewport result
Layers which should be on top of others just dont render or show up in the final output - and that changes from one frame to another... ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Write Node output result differs from Viewport result
Hi, try changing the camera near and far clipping planes, sometimes it does weird things. Hope this helps, Gabor On Wed, Mar 14, 2012 at 1:18 PM, snozon nuke-users-re...@thefoundry.co.ukwrote: ** Layers which should be on top of others just dont render or show up in the final output - and that changes from one frame to another... ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke to Shake/Fusion roto
Wow, ixir looks awesome! On Mar 14, 2012 5:19 AM, marlor.l...@gmail.com wrote: Tracksperanto or IXIR software? I remember that one of them allowed you to export masks: http://guerilla-di.org/tracksperanto http://www.ixirdigital.com/trackeditor.php --- m On Wed, Mar 14, 2012 at 6:06 AM, J Bills jbillsn...@flickfx.com wrote: no, no nuke import. only export. On Tue, Mar 13, 2012 at 5:09 PM, Deke Kincaid dekekinc...@gmail.comwrote: I haven't used Silhouette in a while. Did they ever add a Rotopaint importer? I ask because then you could export shake from it. -deke On Tue, Mar 13, 2012 at 22:25, teidenzero nuke-users-re...@thefoundry.co.uk wrote: ** Hello everyone, I was wondering if there is a way to export Nuke roto files into Shake or Fusion without having to render out the matte. I heard about exporting ASCII but I'm not really sure what that means and how needs to be done. Can anyone help? Thank you very much ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Write Node output result differs from Viewport result
I kinda nailed it down to the following: i have stuff rendered by the scanline renderer. and after that i am painting on top of it via ROTO paint. that shows up in the viewport fine. but as soon as I do a flipbook or render it the roto painted stuff disappears. and that happens in different comps which are all kinda based on one comp I created in the beginning. fun stuff is - when i render out the scanline result to a jpg sequence and load it in a complete new comp and copy paste the ROTO paint into that new comp it works fine... Comp settings are all the same. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Write Node output result differs from Viewport result
so basically your rotopaint is failing to render when in-line. Possibly a lack of memory, was this latest version of Nuke? Howard From: snozon nuke-users-re...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Wednesday, 14 March 2012, 14:13 Subject: [Nuke-users] Re: Write Node output result differs from Viewport result I kinda nailed it down to the following: i have stuff rendered by the scanline renderer. and after that i am painting on top of it via ROTO paint. that shows up in the viewport fine. but as soon as I do a flipbook or render it the roto painted stuff disappears. and that happens in different comps which are all kinda based on one comp I created in the beginning. fun stuff is - when i render out the scanline result to a jpg sequence and load it in a complete new comp and copy paste the ROTO paint into that new comp it works fine... Comp settings are all the same. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Write Node output result differs from Viewport result
I am on 6.3.6 X and have all files stored locally and 64GB of RAM... Maybe too much RAM assigned to PAINT? In my current settings its 60% Just lowered it to 30% and still the same. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke
On 13/03/12 21:58, fnordware wrote: I've never heard 1.7 called unstable. It's been out for nearly 2 years without the need for an update. I looked and you are right, 1.7 was the first actual release to support the long file names, although the feature was added to the OpenEXR repository in 2008. Since Nuke supports channel names longer than 32 characters, I'd think they'd be eager to support it in EXR instead of clipping the name or whatever they do. But even if you choose not to write long-channel EXRs, there's no excuse for not being able to read them. The issue was that in 1.70, long channel names were added in a way that broke compatibility with older versions of OpenEXR: http://www.mail-archive.com/openexr-devel@nongnu.org/msg00975.html I've just tried this myself by writing out an EXR with a channel name of 35 chars long in OpenEXR 1.70, and OpenEXR 1.61 cannot read in the file at all, it throws the exception: The file format version number's flag field contains unrecognized flags. Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Davinci .cube LUT into Nuke.
Many thanks for everyones help and advice. Best regards, Matt Sphere VFX Ltd 3D . VFX . Training www.spherevfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Basics python
Hi all.. i'm trying to run this script http://www.nukepedia.com/python-scripts/ui/searchreplacepanel/ (thanks frank) so i copy the .py in the correct folder..then i add code in the menu.py.. i start nuke.. all perfect.. but when i click the script (SearchReplace)..nothing appears.. no errors no windows no tab why?? i tryed to find something wrong in the code..but seems all perfect! can anyone help me?? thanks R. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke
On 13/03/12 21:58, fnordware wrote: I've never heard 1.7 called unstable. It's been out for nearly 2 years without the need for an update. I looked and you are right, 1.7 was the first actual release to support the long file names, although the feature was added to the OpenEXR repository in 2008. Since Nuke supports channel names longer than 32 characters, I'd think they'd be eager to support it in EXR instead of clipping the name or whatever they do. But even if you choose not to write long-channel EXRs, there's no excuse for not being able to read them. Between this and the 4:2:0 thing, I think it's Nuke that's the bottleneck for compatibility now. (repost...) The issue was that in 1.70, long channel names were added in a way that broke compatibility with older versions of OpenEXR: http://www.mail-archive.com/openexr-devel@nongnu.org/msg00975.html I've just tried this myself by writing out an EXR with a channel name of 35 chars long in OpenEXR 1.70, and OpenEXR 1.61 cannot read in the file at all, it throws the exception: The file format version number's flag field contains unrecognized flags. Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] adding viewer lut
that worked! thanks! On Mar 13, 2012, at 4:20 AM, barba wrote: hi gary, i've just installed a new ARRI's LUT... i had your same error in the init.py. I solved it just changing the Minus signs (-) in addCurve expression.. this is a typical problem of copy/paste by html codes. cheers R. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Basics python
okokok i solved the first problem...now i see the panel into the Pane Menu.. but.. Replace doesn't work...and Found panel is fix to 0 node found.. :( ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Re: Davinci .cube LUT into Nuke.
On 12/03/2012 17:22, mattdleonard wrote: Hi guys, I'm asking this question on behalf of a client. He has the free edition of Davinci which he's using for grading. He is trying to export the LUT's from Davinci (.cube is the format coming out) into Nuke. I've sat with him and tried everything I can think of but nothing is working. I've tried a bit to do the same thing. When you export a lut from DaVinci, there's the cube lut (3d) and what they call a shaperlut (1d). From what I understand the shaperlut 'shapes' the data so that the 3d lut transformation is less extreme, ie the shaperlut brings the values closer to their destination, then the 3d lut is applied to finish the job. Problem is that we cannot load those shaperlut's in Nuke. But apparently they are close to a log2lin transform (or the inverse). So load the ungraded footage in Nuke, apply a log2lin, then apply the vectorfield node with the cube lut. In my experience this got me a close result. Hope this helps. Donat www.nozon.com Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Luminance / Chroma B44 Compressed EXRs in Nuke
Right, well I wouldn't call that unstable. As Nathan said before, nobody is questioning its actual stability. The name distinction here was only between stable and feature releases. I'm sorry if you interpreted it that way when I quoted 1.6.1 as being the latest stable release, but you've already been given an explanation for the naming scheme, so let's just drop that argument. :) In my opinion, 1.7 is perfectly stable. If anyone can identify an issue with it, I'll gladly fix the bug myself. It is open source, after all. Nothing stops you from doing the same thing for Nuke. The source for exrReader and exrWriter is available in the NDK, so you can recompile against 1.7 if you need long channel names in Nuke. Whether Nuke should use 1.7 by default or not is debatable, in my opinion. I understand your point, and was just giving a possible reason why they would be reluctant to. Cheers, Ivan On Wed, Mar 14, 2012 at 9:59 AM, fnordware nuke-users-re...@thefoundry.co.uk wrote: ** *peter wrote:* The issue was that in 1.70, long channel names were added in a way that broke compatibility with older versions of OpenEXR: Right, well I wouldn't call that unstable. That would be like saying a new version of Nuke is unstable because old versions didn't recognize a node that was only in the new version. If you're worried about writing out files that will be incompatible with older versions, then just crop the channel names before passing them to OpenEXR. But since these files are out there, you may as well use the 1.7 library so you can read them. Ideally you'd let the user check a box to write out long channel names if they really wanted to. The other time the EXR format was expanded was to allow for tiled images. It will soon be expanded again for these deep image buffers. At least I'm pretty confident Nuke will upgrade to the latest library when that happens. Brendan ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Basics python
any errors in the script editor or error console? On 3/15/12 6:11 AM, barba wrote: okokok i solved the first problem...now i see the panel into the Pane Menu.. but.. Replace doesn't work...and Found panel is fix to 0 node found.. Sad ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Basics python
I've fixed a but where the panel would error out on file paths without frame padding (e.g. quicktimes). Is that what happened in your case? the new version is here: http://www.nukepedia.com/gizmos/python-scripts/ui/searchreplacepanel/ On 3/15/12 10:31 AM, Frank Rueter wrote: any errors in the script editor or error console? On 3/15/12 6:11 AM, barba wrote: okokok i solved the first problem...now i see the panel into the Pane Menu.. but.. Replace doesn't work...and Found panel is fix to 0 node found.. Sad ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users