Re: [Nuke-users] Removing light flicker
You can also try the curvetools IntensityData to compensate flicker when you use it in combination with a grade node. After tracking a flickering area with the curveTool, use the following expression in the grades whitepoint for every single color channel: CurveTool1.intensitydata and in the grades gain: CurveTool1.intensitydata(100) while 100 is the frame you want to stabilize to best, Falko Zitat von Gary Jaeger g...@corestudio.com: Magno- have you tried Re:Vision De:Flicker? http://www.revisionfx.com/products/deflicker/ On Apr 26, 2014, at 1:42 PM, Magno Borgo li...@borgo.tv wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- Magno Borgo Certified Nuke Trainer www.boundaryvfx.com www.borgo.tv Brasil:Curitiba:GMT= -3 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
Thank you guys for the reply! I double checked the sequence again and there where no NaNs what so ever. Guess I'll hope they had that fixed in newer versions. Thanks! Falko Zitat von Doug Wilkinson d...@buck.tv: Yea i've noticed this with zdefocus. i don't think that clamping fixed this issue. On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote: I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] ZDefocus buggy?
Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] PointPositionPass - 3DVectorFieldLUT MASKING
Hey Vinny! couldnt open that video file. Could you upload it again or just bring it upstairs ;). lg falko Zitat von Vincent Langer vincent.lan...@filmakademie.de: sorry for the confusion. here is a little video that shows what the current small WIP python script is doing: www.vincentlanger.com/3dLut_PointPositionMask.mp4 basically all it does is to write the current alpha value to the corresponding xyz point data directly into a .vf vectorfield textfile. so you get some kind of fake fast projection. cheers, Vincent This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] layered projection on merged geo
Have you tried to increase the samples in the ScanlineRender node to get rid of the artifacts? Zitat von Michael Garrett michaeld...@gmail.com: Actually, I'm still getting some minor artefacts using this method, for whatever reason, with this particular geometryas opposed to projecting across the merged geo. But once you add motion blur, it's fine so I'll deal with it. On 19 July 2013 15:27, Michael Garrett michaeld...@gmail.com wrote: Thanks for the responses...Falko, your example seems to work, great! I think it's counter intuitive to need to apply the MergeMat to each separate piece of geo upstream of the MergeGeo or Scene node and I was concerned there may be some artifacts doing it that way...but it works which is what counts. Michael On 19 July 2013 13:54, Ari Rubenstein a...@curvstudios.com wrote: Not sure what Falco suggested since I'm away from computer, but... What about using an add channel node after your project3D shader, shuffle into this newly added channel, then place an apply material node for this after the mergeGeo ? (Not certain of this but seems feasible) Ari Blue Sky Sent from my iPhone On Jul 19, 2013, at 1:17 PM, Falko Paeper falko.pae...@filmakademie.de wrote: You mean something like this? set cut_paste_input [stack 0] version 7.0 v8 Camera2 { inputs 0 translate {-4.029312134 1.01058495 0.2428448796} rotate {-11.9046 -90.3295517 -4.773383466e-008} name Camera2 selected true xpos 706 ypos -476 } set Nd0009e50 [stack 0] push $Nd0009e50 push $cut_paste_input Camera2 { translate {-1.36818707 0.9573410749 1.405868173} rotate {-27.13930075 -46.7732 2.767881227} name Camera1 selected true xpos 699 ypos -714 } Constant { inputs 0 channels rgb color {0 1 0 0} name Constant4 selected true xpos 571 ypos -849 } Project3D { inputs 2 name Project3D1 selected true xpos 571 ypos -681 } set Ncfc8a620 [stack 0] Constant { inputs 0 channels rgb color {1 0 0 1} name Constant3 selected true xpos 782 ypos -825 } MergeMat { inputs 2 name MergeMat2 selected true xpos 769 ypos -622 } Cube { name Cube2 selected true xpos 769 ypos -585 } push $Ncfc8a620 Constant { inputs 0 channels rgb color {0 0 1 1} name Constant2 selected true xpos 377 ypos -836 } MergeMat { inputs 2 name MergeMat3 selected true xpos 377 ypos -657 } Cube { translate {0.129952 0.187936 0.805943} name Cube1 selected true xpos 377 ypos -561 } MergeGeo { inputs 2 name MergeGeo1 selected true xpos 491 ypos -507 } Scene { inputs 2 name Scene1 selected true xpos 494 ypos -462 } push 0 ScanlineRender { inputs 3 motion_vectors_type distance name ScanlineRender1 selected true xpos 484 ypos -321 } Zitat von Michael Garrett michaeld...@gmail.com: I want to layer a projection across individually textured merged geo. I find this scenario extremely useful for adding touch-up projections in areas where geo is overlapping and you want to create a blend area because the texture looks nasty at the overlapping area. I'm not sure if I'm having a brain fog today or if this is something that really hasn't come up for me before in Nuke, but the only way I can see to do this right now is to have two ScanlineRender outputs. I need something like a MergeMat but it's the MergeGeo (or Scene node) upstream of it that kills the ability to use it. I figured this would possibly be a good application of BlendMat but I can't get that working except with the underlying vertex colour. Thanks for any insight here, or maybe I should put in a feature request? Cheers, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging
Re: [Nuke-users] layered projection on merged geo
You mean something like this? set cut_paste_input [stack 0] version 7.0 v8 Camera2 { inputs 0 translate {-4.029312134 1.01058495 0.2428448796} rotate {-11.9046 -90.3295517 -4.773383466e-008} name Camera2 selected true xpos 706 ypos -476 } set Nd0009e50 [stack 0] push $Nd0009e50 push $cut_paste_input Camera2 { translate {-1.36818707 0.9573410749 1.405868173} rotate {-27.13930075 -46.7732 2.767881227} name Camera1 selected true xpos 699 ypos -714 } Constant { inputs 0 channels rgb color {0 1 0 0} name Constant4 selected true xpos 571 ypos -849 } Project3D { inputs 2 name Project3D1 selected true xpos 571 ypos -681 } set Ncfc8a620 [stack 0] Constant { inputs 0 channels rgb color {1 0 0 1} name Constant3 selected true xpos 782 ypos -825 } MergeMat { inputs 2 name MergeMat2 selected true xpos 769 ypos -622 } Cube { name Cube2 selected true xpos 769 ypos -585 } push $Ncfc8a620 Constant { inputs 0 channels rgb color {0 0 1 1} name Constant2 selected true xpos 377 ypos -836 } MergeMat { inputs 2 name MergeMat3 selected true xpos 377 ypos -657 } Cube { translate {0.129952 0.187936 0.805943} name Cube1 selected true xpos 377 ypos -561 } MergeGeo { inputs 2 name MergeGeo1 selected true xpos 491 ypos -507 } Scene { inputs 2 name Scene1 selected true xpos 494 ypos -462 } push 0 ScanlineRender { inputs 3 motion_vectors_type distance name ScanlineRender1 selected true xpos 484 ypos -321 } Zitat von Michael Garrett michaeld...@gmail.com: I want to layer a projection across individually textured merged geo. I find this scenario extremely useful for adding touch-up projections in areas where geo is overlapping and you want to create a blend area because the texture looks nasty at the overlapping area. I'm not sure if I'm having a brain fog today or if this is something that really hasn't come up for me before in Nuke, but the only way I can see to do this right now is to have two ScanlineRender outputs. I need something like a MergeMat but it's the MergeGeo (or Scene node) upstream of it that kills the ability to use it. I figured this would possibly be a good application of BlendMat but I can't get that working except with the underlying vertex colour. Thanks for any insight here, or maybe I should put in a feature request? Cheers, Michael ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] How to parse text inside a user knob expression, or is there a better way?
Try this: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input PostageStamp { name PostageStamp1 label \[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}] selected true xpos -112 ypos -207 hide_input true postage_stamp true addUserKnob {20 User} addUserKnob {1 text} text (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0573 \n 2.0574 2.0575) } Use the first number(1) to select one of the three bracket pairs. The second number(0) just deletes the last braket so no need to change that. And the last one (2) selects the single values inside each braket pairs. best falko Zitat von Nat Jencks natjencks.li...@gmail.com: Hi, sorry for the relatively simple question, but I'm relatively inexperienced with TCL and Python in nuke and this seems like it should be very easy. I have a text string defined as a userknob which I have called CDL_TextValues. This contains a user enterable string which will be in teh format of (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0576 2.0576 2.0576) I just need to take these individual numeric values and enter them into specific variables which can be defintes as an expression, in my case, the OCIOCDLTransform node. I'd liek to use a range funciton to simply take the 2nd through 7th character and use that number. So I'd like to set the expression for my value to be range (CDL_TextValues 2 7). But I can't get it to work... seems liek the native TCL commands dont support the range function, and I'm not sure how to do this. Thanks for any help! best- -Nat Jencks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] How to parse text inside a user knob expression, or is there a better way?
This probably makes it easier to understand: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input PostageStamp { name PostageStamp3 label \[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}] selected true xpos -300 ypos -172 hide_input true postage_stamp true addUserKnob {20 User} addUserKnob {13 pos1} pos1 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 1]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}]}} addUserKnob {13 pos2} pos2 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 1]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 2]\}]}} addUserKnob {13 pos3} pos3 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 2]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 3]\}]}} addUserKnob {1 text} text (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0573 \n 2.0574 2.0575) } best falko Zitat von Falko Paeper falko.pae...@filmakademie.de: Try this: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input PostageStamp { name PostageStamp1 label \[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}] selected true xpos -112 ypos -207 hide_input true postage_stamp true addUserKnob {20 User} addUserKnob {1 text} text (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0573 \n 2.0574 2.0575) } Use the first number(1) to select one of the three bracket pairs. The second number(0) just deletes the last braket so no need to change that. And the last one (2) selects the single values inside each braket pairs. best falko Zitat von Nat Jencks natjencks.li...@gmail.com: Hi, sorry for the relatively simple question, but I'm relatively inexperienced with TCL and Python in nuke and this seems like it should be very easy. I have a text string defined as a userknob which I have called CDL_TextValues. This contains a user enterable string which will be in teh format of (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0576 2.0576 2.0576) I just need to take these individual numeric values and enter them into specific variables which can be defintes as an expression, in my case, the OCIOCDLTransform node. I'd liek to use a range funciton to simply take the 2nd through 7th character and use that number. So I'd like to set the expression for my value to be range (CDL_TextValues 2 7). But I can't get it to work... seems liek the native TCL commands dont support the range function, and I'm not sure how to do this. Thanks for any help! best- -Nat Jencks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] How to parse text inside a user knob expression, or is there a better way?
For some reason i got an in the text input :). Of course this has to be deleted and than replace pos3.z expression with this: [expr {[lindex [split [lindex [split [lindex [split [knob text] (] 3] )] 0] ] 2]}] best falko Zitat von Falko Paeper falko.pae...@filmakademie.de: This probably makes it easier to understand: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input PostageStamp { name PostageStamp3 label \[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}] selected true xpos -300 ypos -172 hide_input true postage_stamp true addUserKnob {20 User} addUserKnob {13 pos1} pos1 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 1]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}]}} addUserKnob {13 pos2} pos2 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 1]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 2] \)\] 0] \ \] 2]\}]}} addUserKnob {13 pos3} pos3 {{\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 0]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 2]\}]} {\[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 3] \)\] 0] \ \] 3]\}]}} addUserKnob {1 text} text (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0573 \n 2.0574 2.0575) } best falko Zitat von Falko Paeper falko.pae...@filmakademie.de: Try this: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input PostageStamp { name PostageStamp1 label \[expr \{\[lindex \[split \[lindex \[split \[lindex \[split \[knob text] \(\] 1] \)\] 0] \ \] 2]\}] selected true xpos -112 ypos -207 hide_input true postage_stamp true addUserKnob {20 User} addUserKnob {1 text} text (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0573 \n 2.0574 2.0575) } Use the first number(1) to select one of the three bracket pairs. The second number(0) just deletes the last braket so no need to change that. And the last one (2) selects the single values inside each braket pairs. best falko Zitat von Nat Jencks natjencks.li...@gmail.com: Hi, sorry for the relatively simple question, but I'm relatively inexperienced with TCL and Python in nuke and this seems like it should be very easy. I have a text string defined as a userknob which I have called CDL_TextValues. This contains a user enterable string which will be in teh format of (1.1223 1.1881 1.2673)(0.1574 0.1245 0.0909)(2.0576 2.0576 2.0576) I just need to take these individual numeric values and enter them into specific variables which can be defintes as an expression, in my case, the OCIOCDLTransform node. I'd liek to use a range funciton to simply take the 2nd through 7th character and use that number. So I'd like to set the expression for my value to be range (CDL_TextValues 2 7). But I can't get it to work... seems liek the native TCL commands dont support the range function, and I'm not sure how to do this. Thanks for any help! best- -Nat Jencks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg
Re: [Nuke-users] how to create an alpha from a photo with white bg
Something like this?: set cut_paste_input [stack 0] version 7.0 v4 push $cut_paste_input Expression { expr3 r==1?g==1?b==1?0:1:1:1 name Expression2 selected true xpos -225 ypos 91 } Dilate { channels alpha size {0 0} name Dilate1 selected true xpos -93 ypos 85 } Blur { channels alpha name Blur3 selected true xpos 17 ypos 85 } Premult { name Premult1 selected true xpos 156 ypos 91 } Zitat von NotDaBod nuke-users-re...@thefoundry.co.uk: I have a photo of a leaf on a white bg. I'm trying to create an alpha for just leaf. I have a feeling it's a real simple thing but I can't figure it out. I've tried the keyed node but I get nothing. I want use the leaf on a card in 3d. Thanks __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users