Another idea would be to provide two depth passes (front and back) to give it
volume instead of constant thickness...
From: Frank Rueter [fr...@beingfrank.info]
Sent: 18 April 2013 00:09
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] RE: Nuke card - deep
It would actually be nice to have a thickness knob in the DeepFromImage node
that does this.
For now using the expression is the only way I believe (like Michael suggested):
set cut_paste_input [stack 0]
version 7.0 v5
push $cut_paste_input
Camera2 {
translate {0 0 1.48019}
name Camera1
selected true
xpos -109
ypos -593
}
set Ne0cf8c00 [stack 0]
Dot {
name Dot30
selected true
xpos -85
ypos -314
}
push $Ne0cf8c00
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos 25
ypos -692
}
Card3D {
inputs 2
translate {0 0 -0.915215}
name Card3D1
selected true
xpos 25
ypos -519
}
DeepFromImage {
name DeepFromImage2
selected true
xpos 25
ypos -458
}
push $Ne0cf8c00
Dot {
name Dot31
selected true
xpos 148
ypos -569
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 187
ypos -713
}
AddChannels {
channels alpha
color 0.999
name AddChannels1
selected true
xpos 187
ypos -641
}
Card3D {
inputs 2
rotate {0 -39.23240852 0}
name Card3D2
selected true
xpos 187
ypos -516
}
DeepFromImage {
name DeepFromImage1
selected true
xpos 187
ypos -454
}
DeepExpression {
chans1 deep
deep.back deep.front+.1
name DeepExpression1
selected true
xpos 187
ypos -428
}
DeepMerge {
inputs 2
name DeepMerge1
selected true
xpos 121
ypos -370
}
DeepToPoints {
inputs 2
name DeepToPoints1
selected true
xpos 121
ypos -318
}
On 18/04/13 06:53, Michael Garrett wrote:
Have you tried doing something like adding an expression to deep.back in a
DeepExpression node?
Like :
deep.front + offset
On 17 April 2013 13:14, Lev Kolobov
le...@moving-picture.commailto:le...@moving-picture.com wrote:
My question to this subject is actually different... What about Sample?
Currently, if I take any ScanlineRender and attach DeepFromImage, it creates
only one sample. Is there any way to spread it in the space into multiply
samples? Any secret Expressions or smart tool you can share? Converting Nuke's
particles into Deep is fun, especially integrating with Maya Deep Renders, but
they are still only one sample deep. Any workarounds?
From: Michael Garrett [michaeld...@gmail.commailto:michaeld...@gmail.com]
Sent: 17 April 2013 16:18
To: Nuke user discussion
Subject: Re: [Nuke-users] RE: Nuke card - deep
Yes, it's definitely going to be handy to have deep output (soon, I hear). I'm
generating deep holdout geometry right now so I can hold out the cg from the
plate. I'm projecting roto shapes on to many bits of overlapping geo (not
cards) and each one is getting its own ScanlineRender.
Michael
On 16 April 2013 23:35, Frank Rueter
fr...@beingfrank.infomailto:fr...@beingfrank.info wrote:
DeepFromImage works fine as long as you don't have occluding objects (or need
to get in between self-occluding edges of a single object), which is why I'm
gagging to see deep output from the ScanlineRender node myself (last year Jon
said we'd get it in March, any ETA??).
Last time I had to do a bunch of particle sprites to combine with deep renders,
I had to divvy up my Nuke scene into blocks of geo/particles that did not
overlap in depth, render them, DeepFromImage them, DeepMerge them all together,
then I was ready to roll. It worked great, just wasn't as straight forward as I
had liked.
We are getting there though...
Cheers,
frank
On 4/17/13 2:29 PM, Michael Garrett wrote:
Ha, we both made the mistake of calling it DeepToImage (of course I meant
DeepFromImage...)
On 16 April 2013 16:06, Alex Harding
alex...@moving-picture.commailto:alex...@moving-picture.com wrote:
Perfect!
I wasn't expecting a scanline renderer into a deep from image to work like that
but that's great.
Cheers
MPC NYC
Alex Harding | 2D Lead
434 Broadway, 9th Floor, New York City, 10013
T 212.915.3110tel:212.915.3110
www.moving-picture.comhttp://www.moving-picture.com/
From: Lev Kolobov
Sent: 16 April 2013 14:52
To: Alex Harding; nuke-users;
nuke-users@support.thefoundry.co.ukmailto:nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep
not deepToImage, i mean deepFromImage
From: Lev Kolobov [le...@moving-picture.commailto:le...@moving-picture.com]
Sent: 16 April 2013 19:48
To: Alex Harding; nuke-users;
nuke-users@support.thefoundry.co.ukmailto:nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep
Yes, kind of. (it has limitation like sample 1 only)
Create card, Scanlinerender with your camera. Normal 3D setup. Right after
scanlinerender place deepToImage. This will convert your 3D render into Deep.
The deep will be matched to your Maya renders.
Let me know if you have questions.
Cheers,
Lev