[Nuke-users] RE: Nuke card - deep

2013-04-29 Thread Lev Kolobov
Yes, kind of. (it has limitation like sample 1 only)
Create card, Scanlinerender with your camera. Normal 3D setup. Right after 
scanlinerender place deepToImage. This will convert your 3D render into Deep. 
The deep will be matched to your Maya renders.
Let me know if you have questions.
Cheers,
Lev


From: Alex Harding [alex...@moving-picture.com]
Sent: 16 April 2013 19:39
To: nuke-users; nuke-users@support.thefoundry.co.uk
Subject: Nuke card - deep

Hi,

Is it possible to place deep planes (ie, for holdout roto) using a standard 
nuke card rather than the deepToImage and DeepTransform nodes? As far as I can 
see there's no way to rotate the image using deepTransform. Similarly it would 
be really useful to be able to displace or bend the card to give it some depth.

I can't seem to find much in the internet about deep workflows...

Cheers
AH

MPC NYC
Alex Harding | 2D Lead
434 Broadway, 9th Floor, New York City, 10013
T 212.915.3110

www.moving-picture.comhttp://www.moving-picture.com/
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RE: [Nuke-users] RE: Nuke card - deep

2013-04-18 Thread Santiago Svirsky
Another idea would be to provide two depth passes (front and back) to give it 
volume instead of constant thickness...




From: Frank Rueter [fr...@beingfrank.info]
Sent: 18 April 2013 00:09
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] RE: Nuke card - deep

It would actually be nice to have a thickness knob in the DeepFromImage node 
that does this.
For now using the expression is the only way I believe (like Michael suggested):

set cut_paste_input [stack 0]
version 7.0 v5
push $cut_paste_input
Camera2 {
translate {0 0 1.48019}
name Camera1
selected true
xpos -109
ypos -593
}
set Ne0cf8c00 [stack 0]
Dot {
name Dot30
selected true
xpos -85
ypos -314
}
push $Ne0cf8c00
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos 25
ypos -692
}
Card3D {
inputs 2
translate {0 0 -0.915215}
name Card3D1
selected true
xpos 25
ypos -519
}
DeepFromImage {
name DeepFromImage2
selected true
xpos 25
ypos -458
}
push $Ne0cf8c00
Dot {
name Dot31
selected true
xpos 148
ypos -569
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 187
ypos -713
}
AddChannels {
channels alpha
color 0.999
name AddChannels1
selected true
xpos 187
ypos -641
}
Card3D {
inputs 2
rotate {0 -39.23240852 0}
name Card3D2
selected true
xpos 187
ypos -516
}
DeepFromImage {
name DeepFromImage1
selected true
xpos 187
ypos -454
}
DeepExpression {
chans1 deep
deep.back deep.front+.1
name DeepExpression1
selected true
xpos 187
ypos -428
}
DeepMerge {
inputs 2
name DeepMerge1
selected true
xpos 121
ypos -370
}
DeepToPoints {
inputs 2
name DeepToPoints1
selected true
xpos 121
ypos -318
}



On 18/04/13 06:53, Michael Garrett wrote:
Have you tried doing something like adding an expression to deep.back in a 
DeepExpression node?
Like :
deep.front + offset



On 17 April 2013 13:14, Lev Kolobov 
le...@moving-picture.commailto:le...@moving-picture.com wrote:
My question to this subject is actually different... What about Sample? 
Currently, if I take any ScanlineRender and attach DeepFromImage, it creates 
only one sample. Is there any way to spread it in the space into multiply 
samples? Any secret Expressions or smart tool you can share? Converting Nuke's 
particles into Deep is fun, especially integrating with Maya Deep Renders, but 
they are still only one sample deep. Any workarounds?



From: Michael Garrett [michaeld...@gmail.commailto:michaeld...@gmail.com]
Sent: 17 April 2013 16:18
To: Nuke user discussion
Subject: Re: [Nuke-users] RE: Nuke card - deep

Yes, it's definitely going to be handy to have deep output (soon, I hear). I'm 
generating deep holdout geometry right now so I can hold out the cg from the 
plate. I'm projecting roto shapes on to many bits of overlapping geo (not 
cards) and each one is getting its own ScanlineRender.

Michael


On 16 April 2013 23:35, Frank Rueter 
fr...@beingfrank.infomailto:fr...@beingfrank.info wrote:
DeepFromImage works fine as long as you don't have occluding objects (or need 
to get in between self-occluding edges of a single object), which is why I'm 
gagging to see deep output from the ScanlineRender node myself (last year Jon 
said we'd get it in March, any ETA??).

Last time I had to do a bunch of particle sprites to combine with deep renders, 
I had to divvy up my Nuke scene into blocks of geo/particles that did not 
overlap in depth, render them, DeepFromImage them, DeepMerge them all together, 
then I was ready to roll. It worked great, just wasn't as straight forward as I 
had liked.

We are getting there though...

Cheers,
frank





On 4/17/13 2:29 PM, Michael Garrett wrote:
Ha, we both made the mistake of calling it DeepToImage (of course I meant 
DeepFromImage...)


On 16 April 2013 16:06, Alex Harding 
alex...@moving-picture.commailto:alex...@moving-picture.com wrote:
Perfect!

I wasn't expecting a scanline renderer into a deep from image to work like that 
but that's great.

Cheers


MPC NYC
Alex Harding | 2D Lead
434 Broadway, 9th Floor, New York City, 10013
T 212.915.3110tel:212.915.3110

www.moving-picture.comhttp://www.moving-picture.com/

From: Lev Kolobov
Sent: 16 April 2013 14:52
To: Alex Harding; nuke-users; 
nuke-users@support.thefoundry.co.ukmailto:nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep

not deepToImage, i mean deepFromImage



From: Lev Kolobov [le...@moving-picture.commailto:le...@moving-picture.com]
Sent: 16 April 2013 19:48
To: Alex Harding; nuke-users; 
nuke-users@support.thefoundry.co.ukmailto:nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep

Yes, kind of. (it has limitation like sample 1 only)
Create card, Scanlinerender with your camera. Normal 3D setup. Right after 
scanlinerender place deepToImage. This will convert your 3D render into Deep. 
The deep will be matched to your Maya renders.
Let me know if you have questions.
Cheers,
Lev

[Nuke-users] RE: Nuke card - deep

2013-04-16 Thread Alex Harding
Perfect!

I wasn't expecting a scanline renderer into a deep from image to work like that 
but that's great.

Cheers

MPC NYC
Alex Harding | 2D Lead
434 Broadway, 9th Floor, New York City, 10013
T 212.915.3110

www.moving-picture.comhttp://www.moving-picture.com/

From: Lev Kolobov
Sent: 16 April 2013 14:52
To: Alex Harding; nuke-users; nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep

not deepToImage, i mean deepFromImage



From: Lev Kolobov [le...@moving-picture.com]
Sent: 16 April 2013 19:48
To: Alex Harding; nuke-users; nuke-users@support.thefoundry.co.uk
Subject: RE: Nuke card - deep

Yes, kind of. (it has limitation like sample 1 only)
Create card, Scanlinerender with your camera. Normal 3D setup. Right after 
scanlinerender place deepToImage. This will convert your 3D render into Deep. 
The deep will be matched to your Maya renders.
Let me know if you have questions.
Cheers,
Lev


From: Alex Harding [alex...@moving-picture.com]
Sent: 16 April 2013 19:39
To: nuke-users; nuke-users@support.thefoundry.co.uk
Subject: Nuke card - deep

Hi,

Is it possible to place deep planes (ie, for holdout roto) using a standard 
nuke card rather than the deepToImage and DeepTransform nodes? As far as I can 
see there's no way to rotate the image using deepTransform. Similarly it would 
be really useful to be able to displace or bend the card to give it some depth.

I can't seem to find much in the internet about deep workflows...

Cheers
AH

MPC NYC
Alex Harding | 2D Lead
434 Broadway, 9th Floor, New York City, 10013
T 212.915.3110

www.moving-picture.comhttp://www.moving-picture.com/
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