Re: [Ogf-l] Ryan, reply-to problem

2005-09-05 Thread Scott Broadbent
This could just be a problem with your mail client.  I use Firefox 
myself and for those people you mentioned (and a few others I've 
noticed), it sends a copy both to the reply-to entry 
(ogf-l@mail.opengamingfoundation.org) and the original sender.


I've not seen any situation though where it does not send to the list 
itself, unless it was a list wide setting.


[EMAIL PROTECTED] wrote:

Ryan, can you check the list's settings.  I am accidentally sending 
out posts to Tim and Clark directly instead of to the list.  This 
happens not infrequently with various people.  It's a result of the 
reply-to headers being setup incorrectly somehow, since I'm just 
hitting Reply


Lee




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Re: [OGF-L] Work=OGC+PI+nothing else?

2005-03-10 Thread Scott Broadbent

Regardless, the license specifically says it should be the copyright 
notice from your OGC which is included in the section 15.


I never actually noticed it in the license (or atleast no one has 
emphasised it that much), but I do see where it says that the copyright 
notice is intended to reflect the OGC, and not to whole product itself.

On the other hand, because the license specifically mentions that the 
copyright notice is to reflect the OGC in a product that it is actually 
unnecessary to state something which is clear.  Since everyone knows 
that the copyright notice is attached to OGC, therefore it is 
unnecessary to include Open Game Content from... at the start of every 
s15 entry.  If the OGC declaration is clear enough, that is enough to 
identify what the copyright notice applies to.

Don't disagree with that solely because you're stuck on your interpretation.

Arguably this would mean that what's listed in Section 15 does not 
include your PI, but I attribute this to extremely sloppy draftsmanship 
in the license which at times treats PI as a subset of OGC and at times 
says explicitly that OGC and PI are totally separate.

Re: some of the products you have named, some of those companies have 
vague OGC/PI declarations to begin with, and aren't even following the 
clearly identified OGC portion of the license, so I wouldn't hold 
those up.


Most of the companies I did mention, specify (or clearly identify) what 
is and is not OGC.  Only Mongoose in that list is vague on the OGC (ie 
all game mechanics and content derivitive of OGC or the SRD).  Many 
companies do use a laundry list of terms that makes it look like they 
simply took the PI section of the OGL and reprinted it.

Malhavoc actually specifies which chapters are OGC, but doesn't even 
identify the everything else as PI.  The rest of the content is either 
left vague or presumed to be that third type of content.

There was one product I reviewed that threw their OGC and PI declaration 
in the s15.  There were even a number of products which didn't even put 
a copyright notice in s15 for their OGC.


Also, of the ones you named, did you look at their section 15 entries. 
Some, probably used Spike's declaration style (OGC from Book X).  I 
know several companies who used to do that, and again, that is at least 
partially consistent with my reading which says:


Only Mongoose from the products I have seen have used that in their s15. 
 I don't know of how many others out there also specify it.


Industry trends are generally only used to interpret vague clauses and 
not to interpret things which are explicit.  Now arguably #2 above is a 
little vague given the way OGC and PI are clumsily handled in the 
license.  But #1 above is actually quite explicit.


The problem in this case is that because many people do their OGC/PI 
declarations and s15's differently than everyone else, when something 
conflicts with the letter of the contract, you do have to take a look at 
what industry trends tend to be.

Essentially, if you're trying to figure out how to interpret the terms 
of the OGL, and you believe it means A, while others in practical 
usage believe it means B, while still others believe C, and then 
there is even some who believe it should be D, but no one has tried 
using your A, should you still use A.

The fact that the OGL is likely never to go to court literally makes 
your A purely academic, and not representative of how others interpret 
the license.

--
Scott
http://www.sbroadbent.com.
News, Reviews, Gaming!
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Re: [Ogf-l] Thematic Elements

2004-06-09 Thread Scott Broadbent

Is it just me, or does anyone else find this incredibly vague as a PI 
designation?

All thematic elements are PI and everything else is OGC.

I agree.  Personally, if I was deriving off a product that used that 
PI/OGC declaration, I'd more or less ignore it.  If you don't want to 
tell me what elements of your product are PI, then I guess it's by 
default OGC.  I'm not a mind reader, and if it's up to me, I may take a 
very specific/narrow view of how much the thematic element PI covers, 
while the writer might take a more broader over encompassing opinion (to 
the extent where you can't actually separate the OGC from the PI).

For instance, if drow appeared in a product and were declared product 
identity, I'd presume that atleast the name was off-limits (it was 
actually named), and define the thematic element of a drow as being 
Tall, Dark and Handsome.  So, I use the same aspects of the drow, but 
make them Fat White Midgets, and call them Word.  My Word worship a 
spider goddess, live underground, and hate their elven cousins.  They 
have a vulnerability to the sun, etc.

I'm of the opinion that the OGL applies to the words of a concept, 
rather than a concept that is expressed by those words.  Others are of 
the opposite opinion.  I'm also of the opinion that if something 
declared as PI doesn't actually appear in the OGC, that PI declaration 
means nothing.


Anyone else want to chime in on this?  Feel free to shoot me down if I'm 
off base.  I just feel that the inclusion of such statements almost 
guarantees that you have to get in touch with the original author to 
figure out what is and isn't OGC.


Yep, and if you actually have to ask someone else what is OGC in a 
product, then the person declaring the OGC/PI has failed in his task.


I bring this up because it is a fast growing trend in the industry.  I'm 
seeing more and more books just taking a huge section of the PI 
definition, deleting a few phrases, and declaring a lot of that stuff as 
PI without being more specific about it.


What tends to occur is when one person screws up the declarations, and a 
product becomes popular, people use that as a guide on how to do it. 
After all, if it is selling, they must have done it right.  Then there 
are those who take the shortcut of not bothering to understand the 
license, and just print the text from the OGL PI declaration to be safe.

Of course, we'll likely hear in this thread that: Consumers don't care 
about OGC and PI, only the very small minority who happen to be on this 
mailing list (and even only those who actually give a care about it at 
all) so it doesn't matter.  It's more work than it's worth just to 
please those 2 people of the 1.5 million who play DD monthly, and if 
you really need to know, you can just ask us.

;)
--
Scott
Fantages Studios: http://www.fantages Studios
Darkfire, Wrestle
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Re: [Ogf-l] Re: Releasing a new system under the OGL

2004-04-13 Thread Scott Broadbent

Well, the Freedom of Contract seems to be more restricted in some EU 
countries compared to the US. As I have said before, the provisions made 
in the second sentence of section 7 have no legal validity in Sweden - 
period. This has nothing to do with thinking that the trade-off is not 
worth it - the Licensor is simply not able to make those demands. This 
will not invalidate the OGL - the section 12 is also not valid in Sweden.


Before this discussion goes further, it might be a good idea to post (or 
at the very least, provide a link to) the relevant sections of Sweden's 
Trademark Act.  I've tried doing a brief search, but haven't had much 
luck coming across it specifically.  It might help if we could read what 
you're trying to claim, as it might be possible you might be 
misinterpreting it.  What sections does it say (or imply) that it is 
unlawful that a contract can prevent someone from making a claim of 
compatibility.


Hmm, I was under the impression that games could be patented in the US, 
but if thats not true then I was obviously wrong. I ran a query at 
http://www.uspto.gov/patft/index.html once and came up with quite a few 
hits (more than 10 000) when searching for games so I honestly thought 
games could be patended in the US.


Patent is the protection of a product or process.  While you can't 
patent a game in general, a patent might apply to specific processes 
within a game.  For instance, in M:tg, one part of the patent (and 
notably the most commonly cited example):

(ii) designating the one or more game components being brought into 
play by rotating the one or more game components from an original 
orientation to a second orientation..]. .[.

For those who want to read more on it, search for: RE37,957 (Trading 
card game method of play) at the above mentioned link.

To note, doing a search as broad as the term games will get you some 
very unrelated results.  I post at the end of this message the first 10 
results that came up when I did a search for games at the above 
mentioned link.


But then if games cannot be patented how could one license the game 
mechanics?


By copyright.  Copyright protects the presentation and expression of an 
idea.  You could write a game that is mechanically identically to DD, 
but you would have to write it in your own words.  Use your own 
expressions, writing style, etc.

The biggest benefit of using the OGL is that you already have access to 
a large portion of text.  This reduces the time and effort required to 
express the mechanics of the game or product you are writing, and so 
that you can focus on the Unique areas of your creative vision.  You 
also cut out the development time that would be spent playtesting and 
balancing, if you wrote your own game from scratch.


Eh, the main reason I believe OGL might have trouble in the EU are 
because of the regulations on trademark use in section 7. I have also 
made the comment that some jurisdictions in the EU have special rules 
for how contracts dealing with the transferral of copyrights are to be 
formed. When someone issues an OGL in the EU he/she will do so under his 
own law - not US law.  While it probably would do me good to read up a 
bit on US copyright law it wouldnt help me with an analysis of OGLs 
legal status in Sweden, only knowledge of Swedish law will help me do that.


It's very hard to argue (and even play devil's advocate) whether 
Sweden's Trademark or Copyright Acts actually make it unlawful for a 
contract to restrict a person's right.

As others have argued, the OGL is voluntary.  You can choose to use the 
OGL, or choose not to.  IF you do, you:

1. Gain access to a massive library of Content that can be cut/paste 
royalty free.  A Benefit.

2. Are unable to exercise a right you could normally exercise.  A 
Disadvantage.

Basically, you agree to ignore your granted right to claim compatibility 
with a trademark for the ability to freely use a large amount of content 
at no cost.  For those that feel the benefit (of a large amount of 
content freely available) outweighs the disadvantage (of being unable to 
 refer to trademarks), the OGL is a good choice for them.  For those 
that feel the disadvantage outweigh the benefit, your choice is to 
simply not use the OGL.  If you choose to use the OGL and produce a 
product, and then claim compatibility with the d20 System (without using 
the d20stl),  WotC can revoke your ability to use the license.  The fact 
that you're not forced to use the OGL, but voluntarily choose to use it 
to gain access to a library of content would probably be one of WotCs 
defining arguments in the overall revocation of your use to use the OGL 
with the product.  You're then stuck with a product that is now a 
copyright infringement.

In the end, you're not obligated to produce product using the OGL.


As for the similarity of US and EU copyright laws. Its true that the 
laws can *appear* to be similar but the foundation behind the laws are 

Re: [Ogf-l] Re: Releasing a new system under the OGL

2004-04-09 Thread Scott Broadbent

Other than the fact that the OGL expressly forbids you from doing what 
you talk about!


Actually, the OGL doesn't forbid it, but depending on the content in the 
document, you may not be able to release the same content under the 
multiple licenses.  For instance, content derived from the SRD would 
have to be (and only could be) covered under the OGL, since the OGL is 
the only license that the SRD has been released under.


One document with two licenses, with both licenses covering the same 
content, not fine! Clause 2 expressly forbids that:

No terms may be added to or subtracted from this License except as 
described by the License itself. No other terms or conditions may be 
applied to any Open Game Content distributed using this License.


That is only true if (as the publisher) you require that in order for 
some content to be used that you must abide by both licenses.  What is 
being brought up, on the other hand, is where the released content can 
be reused (at the reusers option) with one license, or the other.  For 
instance, if Steve Jackson Games suddenly decided to release the next 
edition of GURPS under the OGL, as well as a license of their own 
creation (a SJGL for instance), someone could take the content that was 
released, and they could either use the OGL in their product, use the 
SJGL, or even both the OGL and the SJGL if they so wanted to.

--
Scott
Fantages Studios: http://www.fantages-studios.com
Publisher of The Darkfire Campaign Setting

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Re: [Ogf-l] How to go about releasing a system under the OGL

2004-04-06 Thread Scott Broadbent

The question I have is what specifically I have to do in order to 
release it under the Open Gaming Licence - is it simply a matter of copy 
and pasting the legal text into the RTF? What parts of it do I need to 
change?


Simply attach the text of the OGL somewhere (usually the end of the 
document), and then add your own entry to s.15.

For instance:

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
My Game Copyright 2004, My Name.
Simply change My Game to the name of the product, and My Name to 
either your name or the company who it'll be published under.


Also how best would it be to distribute the game, I was thinking of 
approaching RPGNow.com to have it available as a free download on their 
site. Has anyone had any experiences with RPGNow, or any other suggestions?


Though I haven't been to RPGnow in a while, RPGnow generally frowns upon 
any product uploaded that costs less than $5 (the minimum amount a 
customer can checkout).  I know when I used RPGmall, they charged the 
customer a $0.10 fee (to pay for the bandwidth and to discourage using 
them as a file dump) for any free product the customer put into their 
shopping cart.  I presume RPGnow would have a similar policy.

--
Scott
Fantages Studios: http://www.fantages-studios.com
Publisher of The Darkfire Campaign Setting

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Re: [Ogf-l] Product Identity does not mean Everything that's not OGC

2004-02-23 Thread Scott Broadbent
Adding my own comments to the discussion.


PI was made to keep us publishers happy who were worried about losting 
control over stuff in sections that were OGC.


More to the point, one reason for PI was to make the work more 
aesthetically pleasing.  A couple suggestions to mark what was OGC from 
what was not OGC, was to put OGC within a box, mark it in a different 
color (ie red content is OGC, Black content is non-OGC), use different 
fonts (ie Courier for OGC, Times New Roman for non-OGC), etc.

By allowing names (and other important content) to be protected as PI, 
it allowed that content to appear within sections of OGC without worry 
that it would become OGC.

I know when I was working on one product that I received comments why 
there was so many gray shaded boxes throughout one chapter.  In that 
particular instance the stat block (the OGC) was in a shaded box, while 
the name and flavor text were outside of a box.

I remember when I first started working on material (3.5 to 4 years ago) 
for a previous setting of mine, that I felt I needed to justify what 
content I was declaring was PI.  In many cases this meant proper names 
that would inevitably at some point appear in a section of OGC.  For 
anything else I didn't want to be released as OGC, it was as simple as 
not including it in a section of OGC.  At the time, the general 
consensus was that PI followed the white-out method.  There has been a 
growing trend (and evidence (*) from WotC) towards a forbidden terms 
method of PI.

At this point I've really been considering developing my current 
campaign setting to being rules generic (much like HarnWorld has been 
for the past 20 or so years), and simply not bothering with the OGL.

(*) Virtually none of the terms declared as product identity in the last 
SRD releases have appeared anywhere within the SRD.

--
Scott
Fantages Studios: http://www.fantages-studios.com
Publisher of The Darkfire Campaign Setting

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Re: [Ogf-l] PI in summary...

2003-10-24 Thread Scott Broadbent

I can't remember if it was here or on OGF-D20-l, but i pointed out to
just such a comment that it may not matter what WotC believes, if it is
in conflict with the license.


It was one of these two lists.


Unlike the D20STL, they can't change it at a whim, so the actual written
meaning matters, not just what WotC wishes it meant.  I concur that that
is apparently what WotC wishes PI to be.  I suspect they haven't a legal
leg to stand on (no--that's hyperbole; but i do think they're wrong,
based on the opinions of those on this list with legal training, which,
coupled with the general legal standard of interpreting a poorly-written
contract against the authoring party, makes it pretty likely they'd lose
should it come to court).


What WotC wishes it to mean does matter as it could take years for a
case to actually get to trial.  I'm not sure what the legal system is
like in the US, but here in Canada you can wait a long time before
getting anywhere.  Hey Clark, while I know you just do criminal cases,
what would be a good estimate as to the length of time an average civil
case would go from Start to finish.

An example: You produce a product which used some of the terms declared
as PI, and WotC takes offence to it. You were notified of a breach of
the OGL and required to cure.  You decide not to cure, because you feel
WotC is incorrect.  WotC decides to start proceedings and one of the
first things they do is get an injunction preventing you from continuing
to sell your product.  During this period it could take a while for the
case to get to a point where each side understands the issues, and the
evidence.  Your lawyer (assuming you hire one, unless you choose to
represent yourself) will need to research the subject, and deal with the
opposing party.  Chances are this period may take a while, and WotC
could simply withdraw their case, or leave it to rot, leaving you with a
big lawyers bill, and not much for legal precendent.  You could take it
as a moral victory, but was it worth it.

As an example, one case I heard about, a MVA that occured in '99, is
only getting to the discovery stage in the litigation.  Discovery is
where you reveal the evidence of your case that you will be relying on,
and the parties can decide whether they wish to continue or settle. 
Obviously, the Canadian legal system is designed to encourage the
parties to settle, rather than having a judge make a decision.  Even
after you have had discovery, there is an opportunity for the parties to
get together and speak with a judge (one which won't be the judge at the
trial) to get his/her honest opinion.  By this point, each side knows
exactly what the other parties case is about, and have received an
opinion from a judge as though the judge were to handle it at trial. 
It's like playing poker with your hand revealed.  If either party is too
stubborn to admit that they don't have a chance, and the case goes to
trial, the stubborn party could very well end up paying the winning
side's legal costs.


I can say with some confidence that not a single term in the PI
declaratino attached to the revised D20SRD actually appears in the work.
(i recently finished a PDF of it, and proofed it as i went, so i'm
fairly certain i would've noticed any of those terms if they had been in
there).


So much for PI being the white-out method.  Anyone have a 3rd
suggestion (other than a forbidden terms list, but similar to the
white-out method) what PI could be interpreted as?

--
Scott
Fantages Studios: http://www.fantages-studios.com

Publisher of Wrestle, F100 and The Rya'mier Campaign Setting

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Re: [Ogf-l] PI in summary...

2003-10-23 Thread Scott Broadbent

What is PI?  We don't know.  It's either stuff you're forbidden from
using, or stuff that is functionally not in the source when reusing.


Something I brought up before:

Based on the 3.5 SRD I believe WotC interprets PI as being terms that
are forbidden from any work that derives off of the work that claims the
terms as PI.  The term in question does not even have to exist in a
section of OGC, or even appear in the work at all.  In the past, WotC
didn't need to have an interpretation as to what PI was because the SRD
was solely intended to provide to publishers all content that was OGC
from WotC.  When Ryan was still with WotC, he probably convinced them
that PI wasn't necessary to protect their interests (after all, 3rd
parties could only reference off the SRD).  As time passed, staff began
to get cut, and the management cycled, the new people in charge believed
that PI was necessary.  Since they couldn't add PI to the existing SRD
(at the time), they decided to implement it with the release of the 3.5
SRD.

After all, I haven't noticed many of the following terms actually appear
in the 3.5 files.  I just noticed Carrion Crawler is on the list (mostly
because I had run an adventure including one), and Carrion Crawler
doesn't actually appear in the 3.5 SRD (while it was in 3.0).

The following is identified as PI in the 3.5 SRD:
Dungeons  Dragons, DD, Dungeon Master, Monster Manual, d20 System,
Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms,
Faerûn, character names (including those used in the names of spells or
items), places, Red Wizard of Thay, Heroic Domains of Ysgard,
Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite
Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades,
Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of
Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia,
Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed
Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of
Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of
Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler,
tanar'ri, baatezu, displacer beast, githyanki, githzerai, mind flayer,
illithid, umber hulk, yuan-ti.

--
Scott
Fantages Studios: http://www.fantages-studios.com

Publisher of Wrestle, F100 and The Rya'mier Campaign Setting

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