RE: [Ogf-l] understanding the D20 licensing

2003-07-22 Thread woodelf
At 19:39 -0700 7/21/03, Marty Minick wrote:
1) The kernel If WOTC (and the mass of gamers) could afford to 
have monthly updates to the core rulebooks, they would. BUT... the 
large majority of gamers that i know are complaining about the 
upgrade to 3.5 because of the cost.
More the cost-to-utility ratio, is what i've heard.  People are 
bitching not just because they have to buy new books, but because 
they aren't all that different, either.  Now, of course, if the 
change was as radical as from ADD2 to DD3E, we'd be hearing a whole 
'nother calibre of bitchin'.  But, I haven't heard anyone complaining 
because it'll cost them $60 to pick up Arcana Unearthed and Diamand 
Throne, because the material is new and/or different and/or better, 
at least in some sense.  I certainly am not suggesting monthly 
updates.  I'm suggesting that WotC keep an eye on what's good and 
what's popular in other D20 products, and incorporate the best of the 
OGC into their new edition every 3/5/X years.  While 3.5E apparently 
responds to lots of critiques of 3E, which is good, it's not the same 
thing.  One is reactive (this is broke, so we'll fix it), the other 
is proactive (let's find new cool ways to improve the game).  The 
former will refine DD, but never evolve it.
[/hyperbole]

2) Dragon Magazine is (according to the cover, as if there was ever 
any doubt) 100% Official Therefore, it's as close as it comes to 
the montly updates, and each and every game wherein the DM or one of 
the players has a subscription benefits from the many monkeys.
ok.  that's news to me.  I hadn't realized regular official DD 
material had shown up in Dragon (other than perhaps Sage Advice) 
since From the Sorcerer's Scroll stopped appearing.  Apparently the 
stance has changed (i haven't read it closely since they dropped 
non-DD material a few years ago).  Historically (as in, for the 15 
years i had a subscription, and most of the 8 years before that), 
Dragon has made a big deal about how *none* of the material was 
official, except for a few select columns (like From the Sorcerer's 
Scroll).  So that's why there's any doubt as to its officialness 
(i.e., i'm apparently out of touch).
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-22 Thread woodelf
At 21:37 -0700 7/21/03, Fred wrote:
A lot of things that were being done by fans (and a few things being done by
other D20 games) were included in 3.5.
Such as?  I'm seriously interested.  From everything i've read 
online, the changes definitely addressed *problems* that fans had 
brought up, but i didn't get the impression that the *solutions* fans 
had implemented were being used.  And it can't very well be using any 
rules content from other D20 games, since it's not abiding by the 
WotC OGL--unless WotC wants to reverse their stance on the ownability 
of game mechanics, and claim that they can't be IP.  (Well, unless 
there's a separate agreement/license to use the material, of coures. 
But unless there's material being reused, it's a moot point.)
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-22 Thread Joe Mucchiello
[tongue firmly in cheek]

At 12:00 AM 7/22/2003 -0500, woodelf wrote:
So that's why there's any doubt as to its officialness (i.e., i'm 
apparently out of touch).
Well, obviously, just a day ago you admitted you had no clue how little 
mindshare penetration the OGL had. :-)

[/tongue]

  Joe

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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread William Wise
Tell them it works like Linux...

:-)

Will

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of woodelf
Sent: Sunday, July 20, 2003 11:50 PM
To: [EMAIL PROTECTED]
Subject: [Ogf-l] understanding the D20 licensing

OK, all of you saying that the public is clueless about D20/OGL, you 
get to say i told you so:

I just followed a link to the WotC boards, looking for something 
else.  And there, in a thread about the release of DD3.5E, is 
someone sayin' i just don't get this whole OGL thing--how does WotC 
expect to make any money if they give their books away? [i'm 
paraphrasing, but not by much].  Three years later, and this is 
someone who's at least sufficiently net-savvy to know it exists, and 
to be chatting online.  And he doesn't actually know how the whole 
D20STL thing works, in terms of a business model.  And the original 
D20SRD certainly hasn't made WotC bankrupt, so assuming that they are 
somehow giving it all away seems vaguely ludicrous, and yet here he 
is asking just that.

OK, you win (whoever you are)--we've still got a long way to go in 
making open gaming a viable beast, and giving D20 System some 
reasonable fraction of the oomph of DD on a book.
-- 
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Tim Dugger
On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the D20 
licensing:

 Tell them it works like Linux...

So does that make Hasbro the equivalent of SCO? 

:)

TANSTAAFL
Rasyr (Tim Dugger)
 System Editor
 Iron Crown Enterprises - http://www.ironcrown.com
 E-Mail: [EMAIL PROTECTED]




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Re: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Mike Looney
Tim Dugger wrote:

On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the D20 licensing:

 

Tell them it works like Linux...
   

So does that make Hasbro the equivalent of SCO? 

 

Only if Hasbro starts trying to sue people who make d20 products.



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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread William Wise
My thoughts exactly but it wouldn't be Hasbro that would do the suing. 
 It would be some company they sell the IP to later on. You'd want to take a
step or two back from the franchise so as not to get your own hands dirty.

QUEUE_THEME_X-FILES/

Will

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Looney
Sent: Monday, July 21, 2003 10:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [Ogf-l] understanding the D20 licensing

Tim Dugger wrote:

On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the
D20 licensing:

  

Tell them it works like Linux...



So does that make Hasbro the equivalent of SCO? 

  

Only if Hasbro starts trying to sue people who make d20 products.



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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Ryan S. Dancey
On Sun, 2003-07-20 at 22:39, Martin L. Shoemaker wrote:

 And by comparison, on Amazon.com, the DD Players Handbook is currently
 ranked 15 in sales (DMG is 16, MM is 19).

The day it shipped, the 3.0 PHB hit #3, behind a Harry Potter book and a
Tom Clancy novel.

:)

Ryan


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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread woodelf
At 10:25 -0400 7/21/03, William Wise wrote:
Tell them it works like Linux...
...except a Linux where anybody can develop anything they want, 
except a new TCP/IP stack, and no matter what you do or how good it 
is, your changes will never be reincorporated into new Linux builds.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Fred

--- woodelf [EMAIL PROTECTED] wrote:
 At 10:25 -0400 7/21/03, William Wise wrote:
 Tell them it works like Linux...
 
 ...except a Linux where anybody can develop anything they want, 
 except a new TCP/IP stack, and no matter what you do or how good it 
 is, your changes will never be reincorporated into new Linux builds.

Think so?  Take a look in some of the recent Dragon magazines, where they've
published OGC content.  That's now available to a HUGE number of games.

=
BORGSTROM'S FIRST LAW (of Game Design):  If you want to emphasize something, make 
sure everyone knows that they shouldn't have anything to do with it.

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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread woodelf
At 17:08 -0700 7/21/03, Fred wrote:
--- woodelf [EMAIL PROTECTED] wrote:
 At 10:25 -0400 7/21/03, William Wise wrote:
 Tell them it works like Linux...
 ...except a Linux where anybody can develop anything they want,
 except a new TCP/IP stack, and no matter what you do or how good it
 is, your changes will never be reincorporated into new Linux builds.
Think so?  Take a look in some of the recent Dragon magazines, where they've
published OGC content.  That's now available to a HUGE number of games.
it's still not being incorporated into the kernel.  not saying it 
never will, but until WotC decides to take all that cool OGC floating 
around out there and make the next version of DD the latest, 
cutting-edge game they can, using the very best ideas out there, DD 
itself isn't directly benefitting from open-source development. 
Indirectly, sure, from the whole network externalities thing.  But 
not from the many monkeys thing.

and since WotC doesn't own Dragon any more, it's even less like 
reworking the core stuff than it would've been had a WotC-owned 
Dragon published unofficial game stuff.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Marty Minick
de-activating cloak

OK, Had to stick this into the argument, here...

1) The "kernel" If WOTC (and the mass of gamers)could afford to have monthly updates to the core rulebooks, they would. BUT... the large majority of gamers that i know are complaining about the upgrade to 3.5 because of the cost.

2) Dragon Magazine is (according to the cover, as if there was ever any doubt) "100% Official" Therefore, it's as close as it comes to the montly updates, and each and every game wherein the DM or one of the players has a subscription benefits from the many monkeys. 

re-activating cloakwoodelf [EMAIL PROTECTED] wrote:

At 17:08 -0700 7/21/03, Fred wrote:--- woodelf <[EMAIL PROTECTED]>wrote:it's still not being incorporated into "the kernel". not saying it never will, but until WotC decides to take all that cool OGC floating around out there and make the next version of DD the latest, cutting-edge game they can, using the very best ideas out there, DD itself isn't directly benefitting from open-source development. Indirectly, sure, from the whole "network externalities" thing. But not from the "many monkeys" thing.and since WotC doesn't own Dragon any more, it's even less like reworking the core stuff than it would've been had a WotC-owned Dragon published unofficial game stuff.-- "I do not find in our particular superstition of Christianity one redeeming feature."-- Thomas Jefferson
 
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread M Jason Parent
I VERY MUCH believe that some third-party material WILL be making it into
the 'kernel' next spring. Remember the accidental reissue of the psionics
chapter when they did the final SRD release? Those prestige classes from If
Thoughts Could Kill were in it instead of the ones from the PsiHB.

And the PsiHB3.5 comes out in the spring, so here's my $10 bet that we'll
see some third-party material in it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of woodelf
Sent: Monday, July 21, 2003 8:33 PM
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] understanding the D20 licensing


At 17:08 -0700 7/21/03, Fred wrote:
--- woodelf [EMAIL PROTECTED] wrote:
  At 10:25 -0400 7/21/03, William Wise wrote:
  Tell them it works like Linux...

  ...except a Linux where anybody can develop anything they want,
  except a new TCP/IP stack, and no matter what you do or how good it
  is, your changes will never be reincorporated into new Linux builds.

Think so?  Take a look in some of the recent Dragon magazines, where
they've
published OGC content.  That's now available to a HUGE number of games.

it's still not being incorporated into the kernel.  not saying it
never will, but until WotC decides to take all that cool OGC floating
around out there and make the next version of DD the latest,
cutting-edge game they can, using the very best ideas out there, DD
itself isn't directly benefitting from open-source development.
Indirectly, sure, from the whole network externalities thing.  But
not from the many monkeys thing.

and since WotC doesn't own Dragon any more, it's even less like
reworking the core stuff than it would've been had a WotC-owned
Dragon published unofficial game stuff.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-20 Thread Martin L. Shoemaker
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of woodelf
 Sent: Sunday, July 20, 2003 11:50 PM
 To: [EMAIL PROTECTED]
 Subject: [Ogf-l] understanding the D20 licensing
 
 OK, you win (whoever you are)--we've still got a long way to go in 
 making open gaming a viable beast, and giving D20 System some 
 reasonable fraction of the oomph of DD on a book.

I wish I (and others) weren't right in this regard. But it's really, really
clear once you step outside the world of you and your close companions (or
me and my close companions, or...) and into the mass market. The vast
majority of the mass market plays games, and doesn't really follow the
business behind the games that much. It's just that those who do (like us)
tend to be more visible and vocal, I think.

The two main OGF mailing lists come to close to 1200 addresses, but with a
lot of overlap. And we don't by any means agree that WE all understand the
licenses correctly. But I think it's a fair bet that most people who care
enough about the OGL and the d20 license to actually understand and comply
with them are on these lists. (If they're not, they're missing a valuable
resource!) There are some decent sources outside these lists (EN World,
other sites); but those sources tend to lead people here, sooner or later.
Assuming that the two lists are entirely distinct (which they're not)... And
assuming everyone on either list understands the licenses well enough to
give D20 System some oomph... And assuming that for every person on this
list, 10 more people get the point, but don't care enough to be on the lists
(And have you explained it to 10 people who actually get it, more or less? I
think I can count 5.)... Then we'd be looking at 13,200 people who
understand the basic relations between DD, D20, and OGL.

By comparison, that's roughly half the crowd that attended GenCon in 2001.
Or the print run for a small-to-middling supplement.

And by comparison, on Amazon.com, the DD Players Handbook is currently
ranked 15 in sales (DMG is 16, MM is 19). I don't know what that equates to
in sales volume; but it's pretty huge in terms of visibility. I don't know
what sales of the DD 3.0 game books have been; but I suspect they make
13,200 look pretty small.

The whole Open Gaming movement is such an Inside Baseball sort of thing:
even where it benefits the mass market a lot, the market only sees the
results, not the inside details. And many will ignore the details, and some
will just make up their own theories/wishes about the details, and some will
misinterpret the details.

Martin L. Shoemaker

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