[Ohrrpgce] [ohrrpgce/ohrrpgce] Android 11: nightly builds fail with INSTALL_PARSE_FAILED_NO_CERTIFICATES (Issue #1249)

2022-11-24 Thread Ralph Versteegen via Ohrrpgce
Topken reports:
> I am unable to install android nightlies as I get this error 
> `INSTALL_PARSE_FAILED_NO_CERTIFICATES: Scanning Failed.: No signature found 
> in package of version 2 or newer for package 
> com.hamsterrepublic.ohrrpgce.game` so not sure how to proceed on my Samsung 
> Galaxy Tab s5e

I think this is probably caused by this: 
https://developer.android.com/about/versions/11/behavior-changes-11#minimum-signature-scheme
> Users can't install or update apps that are only signed with APK Signature 
> Scheme v1 on devices that run Android 11.

Probably a fix for this in upstream sdl-android.

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Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Android 11: nightly builds fail with INSTALL_PARSE_FAILED_NO_CERTIFICATES (Issue #1249)

2022-11-24 Thread James Paige via Ohrrpgce
This sounds familiar. I think I may have already fixed this for packaged games, 
just not for the game player.

If I remember correctly, there were no code changes, I just had to upgrade the 
format of the signing certificates. I'm pretty sure I didn't do that for the 
debug certificate used by the game player 

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Re: [Ohrrpgce] SVN: james/13139 Add feature to spawn an arbitrary enemy directly from a weapon

2022-11-24 Thread Ralph Versteegen via Ohrrpgce
This is a nice feature.
But I notice that it spawns an enemy for each hit on each target, e.g. 2
hits each on 3 targets spawns 6 enemies. Enemy's "spawn on [non]elemental
hit" settings act the same way, but each each enemy has independent
settings for spawn it makes sense for them to all be triggered for a spread
attack, but the same reasoning doesn't justify an attack's spawn setting
working that way.

On Mon, 24 Oct 2022 at 14:01, subversion--- via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:

> james
> 2022-10-23 18:01:19 -0700 (Sun, 23 Oct 2022)
> 62
> Add feature to spawn an arbitrary enemy directly from a weapon
> ---
> U   wip/attackedit.bas
> U   wip/bmod.rbas
> U   wip/common.rbas
> U   wip/loading.rbas
> U   wip/udts.bi
> U   wip/whatsnew.txt
>
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Re: [Ohrrpgce] SVN: james/13139 Add feature to spawn an arbitrary enemy directly from a weapon

2022-11-24 Thread James Paige via Ohrrpgce
Oh, yeah, I should fix it to just spawn one. I made the mistake of only
testing it with single target attacks

On Thu, Nov 24, 2022, 6:56 PM Ralph Versteegen via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:

> This is a nice feature.
> But I notice that it spawns an enemy for each hit on each target, e.g. 2
> hits each on 3 targets spawns 6 enemies. Enemy's "spawn on [non]elemental
> hit" settings act the same way, but each each enemy has independent
> settings for spawn it makes sense for them to all be triggered for a spread
> attack, but the same reasoning doesn't justify an attack's spawn setting
> working that way.
>
> On Mon, 24 Oct 2022 at 14:01, subversion--- via Ohrrpgce <
> ohrrpgce@lists.motherhamster.org> wrote:
>
>> james
>> 2022-10-23 18:01:19 -0700 (Sun, 23 Oct 2022)
>> 62
>> Add feature to spawn an arbitrary enemy directly from a weapon
>> ---
>> U   wip/attackedit.bas
>> U   wip/bmod.rbas
>> U   wip/common.rbas
>> U   wip/loading.rbas
>> U   wip/udts.bi
>> U   wip/whatsnew.txt
>>
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>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
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[Ohrrpgce] SVN: teeemcee/13142 plotdict: setherostat: better example, mention it updates Is Alive tag

2022-11-24 Thread subversion--- via Ohrrpgce
teeemcee
2022-11-24 18:18:40 -0800 (Thu, 24 Nov 2022)
70
plotdict: setherostat: better example, mention it updates Is Alive tag
---
U   wip/docs/plotdict.xml
U   wip/docs/plotdictionary.html

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[Ohrrpgce] SVN: teeemcee/13143 minor: don't redim plotslices() larger than can be used

2022-11-24 Thread subversion--- via Ohrrpgce
teeemcee
2022-11-24 18:18:50 -0800 (Thu, 24 Nov 2022)
55
minor: don't redim plotslices() larger than can be used
---
U   wip/scriptcommands.bas

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