[Ohrrpgce] [Bug 222] Sound effects and music can't be stopped

2007-08-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #5 from [EMAIL PROTECTED]  2007-08-18 00:22 ---
Fixed.

Yeah, maybe I should have opened a new bug report,

...but incidentally, why do only playsound and soundisplaying have backcompat
soundslot wrapper?


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[Ohrrpgce] [Bug 222] Sound effects and music can't be stopped

2007-08-18 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222





--- Comment #6 from [EMAIL PROTECTED]  2007-08-18 10:36 ---
(In reply to comment #5)
 ...but incidentally, why do only playsound and soundisplaying have backcompat
 soundslot wrapper?
 

Because those were the only ones that were used in Missing. If there were any
other commands that existed and worked back in the slot days, I have no
objection to adding backcompat wrappers for them too.


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[Ohrrpgce] [Bug 222] Sound effects and music can't be stopped

2007-08-17 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222





--- Comment #4 from [EMAIL PROTECTED]  2007-08-17 21:00 ---
(In reply to comment #0)
 script, new game ambient sound, begin
 
   load sound (1,sfx:sewer)
   play sound (1, true, false) # Play some ambient background noise! :D
 
 end

This script should not even compile with the current nightlies. playsound has
be obsolete for a long time.

The opcode for playsound still exists for backwards compatibility with
Missing, but it should never be used for new games.

That is not what this bug is about of course, but I thought I should point it
out.


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[Ohrrpgce] [Bug 222] Sound effects and music can't be stopped

2007-08-10 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222


[EMAIL PROTECTED] changed:

   What|Removed |Added

OtherBugsDependingO||255
  nThis||
   Severity|minor   |normal
  Component|GAME.EXE (General)  |backend:music_native
Summary|Looped sound effects still  |Sound effects and music
   |play after exiting to the   |can't be stopped
   |title screen and to the file|
   |select screen   |




--- Comment #2 from [EMAIL PROTECTED]  2007-08-10 05:21 ---
I mentioned something like this in a different bug report, but I just realised
how serious this is, and that it's been filed for over a year already without
attention.

Anyway, upon actually checking, it seems that stopping/pausing all sound
effects and all music except MIDI and BAM are totally broken in music_native.
You example, if you go to a map set to silence, the previous music will
continue to play. You can only play something else instead. stopsong and
stopsound do nothing. For sound effects, it does not matter if it is looping or
not, but effects played in custom stop - they are stopped via freesound
instead.


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