Re: [Ohrrpgce] music backend testing

2007-04-24 Thread Simon Bradley
On 4/24/07, Keith Gable [EMAIL PROTECTED] wrote:
 On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote:
  I would like some vigorous music backend testing to establish which one
  works on the largest number of user's computers. We could put together
  an RC1 release pretty easily (which I will probably do soon)
 
 
  But I was thinking it would be great to put together a very simple RPG,
  say with one hero, one map, and some NPCs that would test each different
  music format and each different sound format and then provide
  instructions for where the user should report their results.
 
  Is anyone up to the task of creating soundtest.rpg?
 

 Okay, uh. One thing though. What formats are officially supported and
 for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI,
 correct? If I'm leaving one off, let me know.

 I can come up with music and can test each backend on Gentoo Linux
 (including music_native). Just need to know what formats.


There are also the MOD formats: XM, IT, MOD and S3M. Did we support
all of them? I forget.

I can't quite remember whether WAV was supported for music in SDL.
(I'm not sure it should be encouraged, even if it is.)

Cheers,

Simon
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Re: [Ohrrpgce] music backend testing

2007-04-24 Thread Bob the Hamster
On Tue, Apr 24, 2007 at 11:52:10AM +0100, Simon Bradley wrote:
 On 4/24/07, Keith Gable [EMAIL PROTECTED] wrote:
  On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote:
   I would like some vigorous music backend testing to establish which one
   works on the largest number of user's computers. We could put together
   an RC1 release pretty easily (which I will probably do soon)
  
  
   But I was thinking it would be great to put together a very simple RPG,
   say with one hero, one map, and some NPCs that would test each different
   music format and each different sound format and then provide
   instructions for where the user should report their results.
  
   Is anyone up to the task of creating soundtest.rpg?
  
 
  Okay, uh. One thing though. What formats are officially supported and
  for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI,
  correct? If I'm leaving one off, let me know.
 
  I can come up with music and can test each backend on Gentoo Linux
  (including music_native). Just need to know what formats.
 
 
 There are also the MOD formats: XM, IT, MOD and S3M. Did we support
 all of them? I forget.

Yes, those should all be supported in both backends-- although this is 
a great time to verify that. So:

OGG
MP3
WAV
MIDI
BAM
MOD
XM
IT
MOD
S3M

 I can't quite remember whether WAV was supported for music in SDL.
 (I'm not sure it should be encouraged, even if it is.)

Yes, it is... although, I agree it would be a bad idea in practice.
The advantage is that it is easy for people who are too lazy to install 
an OGG encoder :)

---
Bob the Hamster
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Re: [Ohrrpgce] music backend testing

2007-04-23 Thread Keith Gable
On 4/23/07, Bob the Hamster [EMAIL PROTECTED] wrote:
 I would like some vigorous music backend testing to establish which one
 works on the largest number of user's computers. We could put together
 an RC1 release pretty easily (which I will probably do soon)


 But I was thinking it would be great to put together a very simple RPG,
 say with one hero, one map, and some NPCs that would test each different
 music format and each different sound format and then provide
 instructions for where the user should report their results.

 Is anyone up to the task of creating soundtest.rpg?


Okay, uh. One thing though. What formats are officially supported and
for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI,
correct? If I'm leaving one off, let me know.

I can come up with music and can test each backend on Gentoo Linux
(including music_native). Just need to know what formats.

-- 
Keith Gable
Lead Programmer / Project Leader
The Ignition Project http://www.ignition-project.com/

[Ask me how you can get a free Gmail account - Now with Google Chat!]
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