Re: [Oorexx-devel] A thought on multi-threaded tracing.

2023-03-25 Thread Gilbert Barmwater

On 3/25/2023 11:58 AM, Rick McGuire wrote:



On Sat, Mar 25, 2023 at 11:52 AM Gilbert Barmwater 
 wrote:


Let me see if I've got this.  If there was a class, perhaps a
subclass
of outputStream, that implemented a SAY method which would
"collect" the
additional multi-threading information and add it to the argument
that
it receives, then one would only need to create an instance of that
class associated with (presumably) STDERR and then change the
destination of .traceOutput to be that instance.  The "enhanced"
trace
lines would appear instead of the standard trace lines.  Is that
somewhat correct?


Pretty much spot on.
OK thanks.  Some more investigation shows that Trace uses LineOut rather 
than Say so the class would need to implement a LINEOUT method rather 
than a SAY method.
It would require a couple of enhancements in other places to allow the 
additional information to be gathered, but those would be fairly 
trivial to implement and also useful for situations other than TRACE. 
This solution requires no new TRACE command syntax, and the arguments 
about how much information is appropriate to add goes away because any 
user can choose to modify the information as they see fit.


A possible implementation would be a file that contains 1) the class 
definition, perhaps named "enhancedTrace", with the appropriate lineOut 
method and 2) some prolog code that creates an instance of the class and 
changes the destination of .traceoutput to that instance.  The user 
wishing to make use of this capability would then only need to 
::requires the file in his program.


Gil


Rick


Gil

On 3/25/2023 8:34 AM, Rick McGuire wrote:
> I had one of those AHA moments this morning. The whole question
about
> multithreaded tracing can be quite cleanly resolved by removing the
> question from the TRACE command entirely.
>
> Currently, the trace output is written to the .TRACEOUTPUT monitor.
> With a few small enhancements to already existing classes, it
would be
> possible for any additional information to be added by the
> TRACEOUPUT target. To enable it, one would only need to push a new
> output destination to the monitor. The new destination would add
any
> additional debug information to the trace lines. This is not only
> pretty simple, but it also means any user can customize the trace
> information to their own requirements, though it would be nice to
> supply a couple of builtin alternatives.
>
> The enhancements necessary to do this are pretty simple. The
> StackFrame class already has most of the information you need for
> debugging, but it could use methods to expose a threadid,
instance id,
> and also the current GUARD status in the case of method calls. This
> can be quite easily done, and would provide useful debug
information
> for more than just the trace output. It might be desirable to
add the
> same methods to .Context. I can go either way with that one.
>
> Rick
>
>
> ___
> Oorexx-devel mailing list
> Oorexx-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/oorexx-devel


___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel



___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel


Re: [Oorexx-devel] A thought on multi-threaded tracing.

2023-03-25 Thread Rick McGuire
On Sat, Mar 25, 2023 at 11:52 AM Gilbert Barmwater 
wrote:

> Let me see if I've got this.  If there was a class, perhaps a subclass
> of outputStream, that implemented a SAY method which would "collect" the
> additional multi-threading information and add it to the argument that
> it receives, then one would only need to create an instance of that
> class associated with (presumably) STDERR and then change the
> destination of .traceOutput to be that instance.  The "enhanced" trace
> lines would appear instead of the standard trace lines.  Is that
> somewhat correct?
>

Pretty much spot on. It would require a couple of enhancements in other
places to allow the additional information to be gathered, but those would
be fairly trivial to implement and also useful for situations other than
TRACE. This solution requires no new TRACE command syntax, and the
arguments about how much information is appropriate to add goes away
because any user can choose to modify the information as they see fit.

Rick

>
> Gil
>
> On 3/25/2023 8:34 AM, Rick McGuire wrote:
> > I had one of those AHA moments this morning. The whole question about
> > multithreaded tracing can be quite cleanly resolved by removing the
> > question from the TRACE command entirely.
> >
> > Currently, the trace output is written to the .TRACEOUTPUT monitor.
> > With a few small enhancements to already existing classes, it would be
> > possible for any additional information to be added by the
> > TRACEOUPUT target. To enable it, one would only need to push a new
> > output destination to the monitor. The new destination would add any
> > additional debug information to the trace lines. This is not only
> > pretty simple, but it also means any user can customize the trace
> > information to their own requirements, though it would be nice to
> > supply a couple of builtin alternatives.
> >
> > The enhancements necessary to do this are pretty simple. The
> > StackFrame class already has most of the information you need for
> > debugging, but it could use methods to expose a threadid, instance id,
> > and also the current GUARD status in the case of method calls. This
> > can be quite easily done, and would provide useful debug information
> > for more than just the trace output. It might be desirable to add the
> > same methods to .Context. I can go either way with that one.
> >
> > Rick
> >
> >
> > ___
> > Oorexx-devel mailing list
> > Oorexx-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/oorexx-devel
>
>
> ___
> Oorexx-devel mailing list
> Oorexx-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/oorexx-devel
>
___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel


Re: [Oorexx-devel] A thought on multi-threaded tracing.

2023-03-25 Thread Gilbert Barmwater
Let me see if I've got this.  If there was a class, perhaps a subclass 
of outputStream, that implemented a SAY method which would "collect" the 
additional multi-threading information and add it to the argument that 
it receives, then one would only need to create an instance of that 
class associated with (presumably) STDERR and then change the 
destination of .traceOutput to be that instance.  The "enhanced" trace 
lines would appear instead of the standard trace lines.  Is that 
somewhat correct?


Gil

On 3/25/2023 8:34 AM, Rick McGuire wrote:
I had one of those AHA moments this morning. The whole question about 
multithreaded tracing can be quite cleanly resolved by removing the 
question from the TRACE command entirely.


Currently, the trace output is written to the .TRACEOUTPUT monitor. 
With a few small enhancements to already existing classes, it would be 
possible for any additional information to be added by the 
TRACEOUPUT target. To enable it, one would only need to push a new 
output destination to the monitor. The new destination would add any 
additional debug information to the trace lines. This is not only 
pretty simple, but it also means any user can customize the trace 
information to their own requirements, though it would be nice to 
supply a couple of builtin alternatives.


The enhancements necessary to do this are pretty simple. The 
StackFrame class already has most of the information you need for 
debugging, but it could use methods to expose a threadid, instance id, 
and also the current GUARD status in the case of method calls. This 
can be quite easily done, and would provide useful debug information 
for more than just the trace output. It might be desirable to add the 
same methods to .Context. I can go either way with that one.


Rick


___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel



___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel


[Oorexx-devel] A thought on multi-threaded tracing.

2023-03-25 Thread Rick McGuire
I had one of those AHA moments this morning. The whole question about
multithreaded tracing can be quite cleanly resolved by removing the
question from the TRACE command entirely.

Currently, the trace output is written to the .TRACEOUTPUT monitor. With a
few small enhancements to already existing classes, it would be possible
for any additional information to be added by the TRACEOUPUT target. To
enable it, one would only need to push a new output destination to the
monitor. The new destination would add any additional debug information to
the trace lines. This is not only pretty simple, but it also means any user
can customize the trace information to their own requirements, though it
would be nice to supply a couple of builtin alternatives.

The enhancements necessary to do this are pretty simple. The StackFrame
class already has most of the information you need for debugging, but it
could use methods to expose a threadid, instance id, and also the current
GUARD status in the case of method calls. This can be quite easily done,
and would provide useful debug information for more than just the trace
output. It might be desirable to add the same methods to .Context. I can go
either way with that one.

Rick
___
Oorexx-devel mailing list
Oorexx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/oorexx-devel