Re: [Opensim-dev] anon logins

2009-01-24 Thread Mircea Kitsune

As far as my understanding goes no client change would be required at all. It 
wouldn't be difficult for someone to write Guest in their Last Name and their 
wanted nickname in First Name to use the client's 2-name architecture, while 
everything else is handled entirely server-side so nothing in the client could 
get in the way. Assigning a random avatar UUID to every logging-in guest would 
be handled by the server alone as well as every operation involving the 
avatar's existence, settings, etc.

There wouldn't be people with the same name either, as each would most likely 
have a different first name at all times. Double nickname protection should 
actually be added I think, so if someone has a chosen nickname on the grid 
someone else can't use it at the same time. Eg: If Mynickname Guest is present 
into that grid, someone else attempting to log in would not be allowed to take 
that name until its avatar logs off first, and would need to use Anythingelse 
Guest.

Another protection that would probably be needed as well on this side is not 
allowing users to register with the last name Guest or Anon or what the grid 
has set for guests. So for instance, if the last name used for guests on OSGrid 
would be Guest, one cannot go to osgrid.org and register theirself as Something 
Guest. That's all just what I think again, there may be better ways to do all 
this but this is the system I had in my mind for now :)

> Date: Fri, 23 Jan 2009 21:10:21 -0700
> From: fr...@thenichols.net
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] anon logins
> 
> Hmm, well, my response was in regards to the client/viewer. I expect 
> each anon login would recieve a UUID which would make it unique as far 
> as the server/region is concerned. I expect some tweaking in the server 
> would be required. As for chatting etc, well, yes, it might be confusing 
> to have 20 or 30 people nearby all with the same name, but I think the 
> idea is not an account that people would use long term, but one that 
> someone could just drop in and see what OS/SL is all about. Also, the 
> server could assign a unique first or last name to the user if needed, 
> again, server side tweaks we can handle.
> 
> I am not familiar with the client code, so it may in fact be working 
> with the account/name and not the uuid, which would be unfortunate 
> design - but not the first unfortunate design decision there...

Another thing which was discussed in the previous mailing session was that 
guests should have their own appearance as well. They could be wearing a shirt 
with "Guest" written on it or anything else by default for instance. Guests 
could also be able to use the library inventory and all the things there. There 
would have to be a difference between guests and registered users like on every 
system however, since there are things that one cannot do as a guest and can 
only do as a registered user.

> Date: Fri, 23 Jan 2009 21:18:26 -0700
> From: fr...@thenichols.net
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] anon logins
> 
> I disagree with making anon users standout to me the idea is to draw 
> people into experiencing the 3d realm that might not otherwise try. I 
> don't want them to miss out on having an avatar. So, I would prefer to 
> have the ability to configure initial appearance at the grid level to 
> let each of us provide what we think is appropriate for our grid.

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[Opensim-dev] webinterface and inventory/asset management

2009-01-24 Thread Jeroen van Veen
Hi,

Im working on a php webinterface profile editor, which changes among some 
other things the current profileimage. In order to do that, I had in mind to 
follow these steps:
- add an uploaded image as asset to the assets table
- add an inventory item linked to the photo album folder, referring to the new 
asset
- change the profileimage uuid to the new asset

Since it's alot of work, i want to be sure im not following the wrong 
approach. Not sure if it can be done another way. Any suggestions?

Jeroen
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Re: [Opensim-dev] webinterface and inventory/asset management

2009-01-24 Thread Mic Bowman
You might want to take a look at the interface proposals for cable
beach (http://opensimulator.org/wiki/AssetServerProposal/ClientDocs).
Exposing a (secure) interface to the asset and inventory services is
one of the objectives of that project. Code for the CB asset and
inventory servers are on forge.

I have a script that does more or less what you're describing for CB;
it takes a powerpoint, dumps the images of the slides, uploads them to
the asset server, creates a notecard with the asset ids, and puts the
notecard in my inventory.

--mic


On Sat, Jan 24, 2009 at 10:01 AM, Jeroen van Veen  wrote:
> Hi,
>
> Im working on a php webinterface profile editor, which changes among some
> other things the current profileimage. In order to do that, I had in mind to
> follow these steps:
> - add an uploaded image as asset to the assets table
> - add an inventory item linked to the photo album folder, referring to the new
> asset
> - change the profileimage uuid to the new asset
>
> Since it's alot of work, i want to be sure im not following the wrong
> approach. Not sure if it can be done another way. Any suggestions?
>
> Jeroen
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[Opensim-dev] Region crossing and its requests to UGAIMs

2009-01-24 Thread Impalah
Hi everyone:

I'm developing (or trying to...) an UGAIM system over a LAMP (or WAMP)
system and I have some questions about the requests sent from region servers
to UGAIM (user and inventory servers). I'm using the "stable" 0.6 version of
opensim.

When crossing a region I have detected three requests:
* Get avatar appearance
* Get avatar inventory
* Update region into agent data

These three requests make the avatar to "shiver" when entering a new region
if the response is not fast enough (or even make the avatar move some meters
while waiting the response, and then return to the point it entered).

I'm able to understand the 1st and the 3rd, well, maybe I have some doubts
about the 1st... but the second (request FULL inventory) I think is what
"lags" the region entering.

Actually (version 0.6 remember) when requesting an inventory is the FULL
inventory. For testing, maybe no problem, but if I have 100 folders an 1000
items... the initial 6kbyte inventory grows to something like 100k, and the
lag make my avie to walk till the middle of the region and then return
back...

My question: is really necessary to get the full inventory when crossing
regions?

And the secondary question: Is there any implemented or at least a
semi-implemented method to deliver only parts of the inventory ("a la SL
style")?

Greetings

Impalah "Sea of doubts" Shenshou
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[Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Homer Horwitz
Hi all,

the current system for handling region-modules is slightly broken if
you add/remove regions dynamically (or even for region-restarts). I've
put up some thoughts at
http://opensimulator.org/wiki/New_Region_Modules for discussion.
Please answer on the associated 'discussion' page or here on the list.

Cheers,
  Homer
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Ryan McDougall
On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
 wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
>  Homer

I have two requests:

1. Can we unify RegionModules with IPlugin system I did a while ago?
This would mean learning and using Mono.Addins, or ExtensionLoader if
that is Mono.Addins's replacement.

Let's just use one system. I am not sure there is a semantic reason
why they should be different.

I didn't touch it myself because I didn't/don't understand the
delicate internals of RegionModules, and was worried about precisely
the sort of issues raised by Homer.

Also, Dispose() can be used in using{} statements. Lets use it, or
have a base class default to Dispose(){ Close(); }.

2. Can we standardize on US English?

I know our illustrious founder MW speaks the Queen's English, which is
the language of the educated; its not really fair to enforce the
linguistic hegemony of the country that spawned GWB and Britany Spears
in our dear pool of sanity and righteousness; but every open source
project I've ever worked on spells it Initialize. Including
Mono.Addins.

You have no idea how times I had to grep my source for "Initialize" in
order to make it compile. :(

Cheers,
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Re: [Opensim-dev] [Opensim-users] Please UCI, help our basic tutorial!‏

2009-01-24 Thread Cristina Videira Lopes
[changing from -users to -dev, due to not being able to access outgoing 
email for my opensim-users account]


Americo Damasceno wrote:

Thanks, Diva.
 
I will use the "ucigrid04.nacs.uci.edu 9003". Like the central point 
(128,128)  that I will define in the tutorial like the "official 
arriving point for a world" was  "under water"  I have created 
something like an "hypernaut-port" having an OpenSim flag.  You can 
see it   at:
Thanks, Americo. Those two gateways right now are open for editing by 
anyone. I want to keep it open like that, and I appreciate nice content 
like the one you placed there. However, everyone please keep in mind 
that those regions are common ground for hypernauts, and they belong to 
the University of California; don't clutter them, be tasteful, and 
please don't remove/change anything of what's already there without 
asking for permission. I will go without technical permissions, and 
relying on social common sense, for as long as it's sustainable.


(One thing that's clear is that these completely open environments will 
need a much better support for history recording, i.e. who did what to 
which objects, sort of like a wiki history page)


Any thing more, Diva. Can you tell us  the configuration of the server 
and of the communication line ?


They are linux machines, dual-core with 4M of RAM. I don't remember the 
exact number for the bandwidth but it's some huge number -- the machines 
are in the university network.


Crista / Diva

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Re: [Opensim-dev] [Opensim-users] Please UCI, help our basic tutorial!‏

2009-01-24 Thread Brianna
For the birthday event we have two node regions enabled on OSGrid.. Z-Event at 
1010 1010 for 1000 centered. It is built with flags, Hypernaut T shirts and 
'maps' to Francoland. 

Night Song at 10006 10008 'maps' to Ellis, Orion has been very cooperative with 
gifts and Hypernuat click onward to Germany.

We will add New World,  Olish Newman, this weekend and another well built node 
this coming week.

Bri
  - Original Message - 
  From: Cristina Videira Lopes 
  To: amer...@dmu.com ; opensim-dev@lists.berlios.de 
  Sent: Saturday, January 24, 2009 3:52 PM
  Subject: Re: [Opensim-dev] [Opensim-users] Please UCI, help our basic 
tutorial!‏


  [changing from -users to -dev, due to not being able to access outgoing email 
for my opensim-users account]

  Americo Damasceno wrote: 
Thanks, Diva.
 
I will use the "ucigrid04.nacs.uci.edu 9003". Like the central point 
(128,128)  that I will define in the tutorial like the "official arriving point 
for a world" was  "under water"  I have created something like an 
"hypernaut-port" having an OpenSim flag.  You can see it   at:

  Thanks, Americo. Those two gateways right now are open for editing by anyone. 
I want to keep it open like that, and I appreciate nice content like the one 
you placed there. However, everyone please keep in mind that those regions are 
common ground for hypernauts, and they belong to the University of California; 
don't clutter them, be tasteful, and please don't remove/change anything of 
what's already there without asking for permission. I will go without technical 
permissions, and relying on social common sense, for as long as it's 
sustainable.

  (One thing that's clear is that these completely open environments will need 
a much better support for history recording, i.e. who did what to which 
objects, sort of like a wiki history page)


Any thing more, Diva. Can you tell us  the configuration of the server and 
of the communication line ?


  They are linux machines, dual-core with 4M of RAM. I don't remember the exact 
number for the bandwidth but it's some huge number -- the machines are in the 
university network.

  Crista / Diva




--


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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread MW
I have to say I'm not a big fan of what I've seen of mono.addins so far. Maybe 
ExtensionLoader is better, so I do think we should look at that. As I think it 
is better to only have one system of loading plugins/modules. 

As for initialise vs Initialize, hehe. Well personally I think it should stay 
as it is. I really see no reason to change it. I do know of other opensource 
projects that use initialise, Ogre being one. And it would be as hard for me to 
remember to look/search for Initialize as it would be for you to look for 
initialise.

So my vote is a strong keep to UK english or even the mix we have (because some 
bits are in US english). But I really don't think people should have to switch 
code that is there to US english. Sorry thats a point I do feel quite strongly 
on.

But saying that if everyone else voted in favour of that switch I wouldn't 
stand in the way. Just would think it was wrong. Any code I write is just 
likely to have uk spelling. The same way any code you write is likely to have 
US spelling. And opensim has had the UK spelling from the start.

Ryan McDougall  wrote: On Sat, Jan 24, 2009 at 10:04 PM, 
Homer Horwitz
 wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
>  Homer

I have two requests:

1. Can we unify RegionModules with IPlugin system I did a while ago?
This would mean learning and using Mono.Addins, or ExtensionLoader if
that is Mono.Addins's replacement.

Let's just use one system. I am not sure there is a semantic reason
why they should be different.

I didn't touch it myself because I didn't/don't understand the
delicate internals of RegionModules, and was worried about precisely
the sort of issues raised by Homer.

Also, Dispose() can be used in using{} statements. Lets use it, or
have a base class default to Dispose(){ Close(); }.

2. Can we standardize on US English?

I know our illustrious founder MW speaks the Queen's English, which is
the language of the educated; its not really fair to enforce the
linguistic hegemony of the country that spawned GWB and Britany Spears
in our dear pool of sanity and righteousness; but every open source
project I've ever worked on spells it Initialize. Including
Mono.Addins.

You have no idea how times I had to grep my source for "Initialize" in
order to make it compile. :(

Cheers,
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Dahlia Trimble
I'm not really a fan of UK zpelling,,, but I imagine people uzing grep could
zearch for "initiali"
I'll probably continue to uze the UZ englizh zpelling in my code ;)


On Sat, Jan 24, 2009 at 4:32 PM, MW  wrote:

> I have to say I'm not a big fan of what I've seen of mono.addins so far.
> Maybe ExtensionLoader is better, so I do think we should look at that. As I
> think it is better to only have one system of loading plugins/modules.
>
> As for initialise vs Initialize, hehe. Well personally I think it should
> stay as it is. I really see no reason to change it. I do know of other
> opensource projects that use initialise, Ogre being one. And it would be as
> hard for me to remember to look/search for Initialize as it would be for you
> to look for initialise.
>
> So my vote is a strong keep to UK english or even the mix we have (because
> some bits are in US english). But I really don't think people should have to
> switch code that is there to US english. Sorry thats a point I do feel quite
> strongly on.
>
> But saying that if everyone else voted in favour of that switch I wouldn't
> stand in the way. Just would think it was wrong. Any code I write is just
> likely to have uk spelling. The same way any code you write is likely to
> have US spelling. And opensim has had the UK spelling from the start.
>
> *Ryan McDougall * wrote:
>
> On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
> wrote:
> > Hi all,
> >
> > the current system for handling region-modules is slightly broken if
> > you add/remove regions dynamically (or even for region-restarts). I've
> > put up some thoughts at
> > http://opensimulator.org/wiki/New_Region_Modules for discussion.
> > Please answer on the associated 'discussion' page or here on the list.
> >
> > Cheers,
> > Homer
>
> I have two requests:
>
> 1. Can we unify RegionModules with IPlugin system I did a while ago?
> This would mean learning and using Mono.Addins, or ExtensionLoader if
> that is Mono.Addins's replacement.
>
> Let's just use one system. I am not sure there is a semantic reason
> why they should be different.
>
> I didn't touch it myself because I didn't/don't understand the
> delicate internals of RegionModules, and was worried about precisely
> the sort of issues raised by Homer.
>
> Also, Dispose() can be used in using{} statements. Lets use it, or
> have a base class default to Dispose(){ Close(); }.
>
> 2. Can we standardize on US English?
>
> I know our illustrious founder MW speaks the Queen's English, which is
> the language of the educated; its not really fair to enforce the
> linguistic hegemony of the country that spawned GWB and Britany Spears
> in our dear pool of sanity and righteousness; but every open source
> project I've ever worked on spells it Initialize. Including
> Mono.Addins.
>
> You have no idea how times I had to grep my source for "Initialize" in
> order to make it compile. :(
>
> Cheers,
> ___
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> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
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>
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Teravus Ovares
Lets change it all over to l337..but, the UK base.

I|\|I7I41I53

-T

On 1/24/09, Dahlia Trimble  wrote:
> I'm not really a fan of UK zpelling,,, but I imagine people uzing grep could
> zearch for "initiali"
>
> I'll probably continue to uze the UZ englizh zpelling in my code ;)
>
>
> On Sat, Jan 24, 2009 at 4:32 PM, MW  wrote:
> > I have to say I'm not a big fan of what I've seen of mono.addins so far.
> Maybe ExtensionLoader is better, so I do think we should look at that. As I
> think it is better to only have one system of loading plugins/modules.
> >
> > As for initialise vs Initialize, hehe. Well personally I think it should
> stay as it is. I really see no reason to change it. I do know of other
> opensource projects that use initialise, Ogre being one. And it would be as
> hard for me to remember to look/search for Initialize as it would be for you
> to look for initialise.
> >
> > So my vote is a strong keep to UK english or even the mix we have (because
> some bits are in US english). But I really don't think people should have to
> switch code that is there to US english. Sorry thats a point I do feel quite
> strongly on.
> >
> > But saying that if everyone else voted in favour of that switch I wouldn't
> stand in the way. Just would think it was wrong. Any code I write is just
> likely to have uk spelling. The same way any code you write is likely to
> have US spelling. And opensim has had the UK spelling from the start.
> >
> >
> > Ryan McDougall  wrote:
> >
> > On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
> >
> >
> >
> > wrote:
> > > Hi all,
> > >
> > > the current system for handling region-modules is slightly broken if
> > > you add/remove regions dynamically (or even for region-restarts). I've
> > > put up some thoughts at
> > > http://opensimulator.org/wiki/New_Region_Modules for
> discussion.
> > > Please answer on the associated 'discussion' page or here on the list.
> > >
> > > Cheers,
> > > Homer
> >
> > I have two requests:
> >
> > 1. Can we unify RegionModules with IPlugin system I did a while ago?
> > This would mean learning and using Mono.Addins, or ExtensionLoader if
> > that is Mono.Addins's replacement.
> >
> > Let's just use one system. I am not sure there is a semantic reason
> > why they should be different.
> >
> > I didn't touch it myself because I didn't/don't understand the
> > delicate internals of RegionModules, and was worried about precisely
> > the sort of issues raised by Homer.
> >
> > Also, Dispose() can be used in using{} statements. Lets use it, or
> > have a base class default to Dispose(){ Close(); }.
> >
> > 2. Can we standardize on US English?
> >
> > I know our illustrious founder MW speaks the Queen's English, which is
> > the language of the educated; its not really fair to enforce the
> > linguistic hegemony of the country that spawned GWB and Britany Spears
> > in our dear pool of sanity and righteousness; but every open source
> > project I've ever worked on spells it Initialize. Including
> > Mono.Addins.
> >
> > You have no idea how times I had to grep my source for "Initialize" in
> > order to make it compile. :(
> >
> > Cheers,
> > ___
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> > Opensim-dev@lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> >
> >
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> >
> >
>
>
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Re: [Opensim-dev] [Opensim-users] Please UCI, help our basic tutorial!‏

2009-01-24 Thread Bri Ryan
Saturday typos :(

Z-Event is at 1210 1210 and also has a 'map' to Bacintyme with Franco.
We find that r8088/8087 has superior performance, TP and Hypergrid, to head.

Bri Hasp
the sailboat is not a vehicle
  - Original Message - 
  From: Brianna 
  To: opensim-dev@lists.berlios.de 
  Sent: Saturday, January 24, 2009 4:28 PM
  Subject: Re: [Opensim-dev][Opensim-users] Please UCI, help our basic 
tutorial!‏


  For the birthday event we have two node regions enabled on OSGrid.. Z-Event 
at 1010 1010 for 1000 centered. It is built with flags, Hypernaut T shirts and 
'maps' to Francoland. 

  Night Song at 10006 10008 'maps' to Ellis, Orion has been very cooperative 
with gifts and Hypernuat click onward to Germany.

  We will add New World,  Olish Newman, this weekend and another well built 
node this coming week.

  Bri
- Original Message - 
From: Cristina Videira Lopes 
To: amer...@dmu.com ; opensim-dev@lists.berlios.de 
Sent: Saturday, January 24, 2009 3:52 PM
Subject: Re: [Opensim-dev] [Opensim-users] Please UCI, help our basic 
tutorial!‏


[changing from -users to -dev, due to not being able to access outgoing 
email for my opensim-users account]

Americo Damasceno wrote: 
  Thanks, Diva.
   
  I will use the "ucigrid04.nacs.uci.edu 9003". Like the central point 
(128,128)  that I will define in the tutorial like the "official arriving point 
for a world" was  "under water"  I have created something like an 
"hypernaut-port" having an OpenSim flag.  You can see it   at:

Thanks, Americo. Those two gateways right now are open for editing by 
anyone. I want to keep it open like that, and I appreciate nice content like 
the one you placed there. However, everyone please keep in mind that those 
regions are common ground for hypernauts, and they belong to the University of 
California; don't clutter them, be tasteful, and please don't remove/change 
anything of what's already there without asking for permission. I will go 
without technical permissions, and relying on social common sense, for as long 
as it's sustainable.

(One thing that's clear is that these completely open environments will 
need a much better support for history recording, i.e. who did what to which 
objects, sort of like a wiki history page)


  Any thing more, Diva. Can you tell us  the configuration of the server 
and of the communication line ?


They are linux machines, dual-core with 4M of RAM. I don't remember the 
exact number for the bandwidth but it's some huge number -- the machines are in 
the university network.

Crista / Diva







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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread MW
+1 . so problem solved, and Teravus will start the conversion straight away.

Teravus Ovares  wrote: Lets change it all over to l337..
but, the UK base.

I|\|I7I41I53

-T

On 1/24/09, Dahlia Trimble  wrote:
> I'm not really a fan of UK zpelling,,, but I imagine people uzing grep could
> zearch for "initiali"
>
> I'll probably continue to uze the UZ englizh zpelling in my code ;)
>
>
> On Sat, Jan 24, 2009 at 4:32 PM, MW  wrote:
> > I have to say I'm not a big fan of what I've seen of mono.addins so far.
> Maybe ExtensionLoader is better, so I do think we should look at that. As I
> think it is better to only have one system of loading plugins/modules.
> >
> > As for initialise vs Initialize, hehe. Well personally I think it should
> stay as it is. I really see no reason to change it. I do know of other
> opensource projects that use initialise, Ogre being one. And it would be as
> hard for me to remember to look/search for Initialize as it would be for you
> to look for initialise.
> >
> > So my vote is a strong keep to UK english or even the mix we have (because
> some bits are in US english). But I really don't think people should have to
> switch code that is there to US english. Sorry thats a point I do feel quite
> strongly on.
> >
> > But saying that if everyone else voted in favour of that switch I wouldn't
> stand in the way. Just would think it was wrong. Any code I write is just
> likely to have uk spelling. The same way any code you write is likely to
> have US spelling. And opensim has had the UK spelling from the start.
> >
> >
> > Ryan McDougall  wrote:
> >
> > On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
> >
> >
> >
> > wrote:
> > > Hi all,
> > >
> > > the current system for handling region-modules is slightly broken if
> > > you add/remove regions dynamically (or even for region-restarts). I've
> > > put up some thoughts at
> > > http://opensimulator.org/wiki/New_Region_Modules for
> discussion.
> > > Please answer on the associated 'discussion' page or here on the list.
> > >
> > > Cheers,
> > > Homer
> >
> > I have two requests:
> >
> > 1. Can we unify RegionModules with IPlugin system I did a while ago?
> > This would mean learning and using Mono.Addins, or ExtensionLoader if
> > that is Mono.Addins's replacement.
> >
> > Let's just use one system. I am not sure there is a semantic reason
> > why they should be different.
> >
> > I didn't touch it myself because I didn't/don't understand the
> > delicate internals of RegionModules, and was worried about precisely
> > the sort of issues raised by Homer.
> >
> > Also, Dispose() can be used in using{} statements. Lets use it, or
> > have a base class default to Dispose(){ Close(); }.
> >
> > 2. Can we standardize on US English?
> >
> > I know our illustrious founder MW speaks the Queen's English, which is
> > the language of the educated; its not really fair to enforce the
> > linguistic hegemony of the country that spawned GWB and Britany Spears
> > in our dear pool of sanity and righteousness; but every open source
> > project I've ever worked on spells it Initialize. Including
> > Mono.Addins.
> >
> > You have no idea how times I had to grep my source for "Initialize" in
> > order to make it compile. :(
> >
> > Cheers,
> > ___
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> >
> >
> >
> >
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> >
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>
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread MW
But it is in our code standards somewhere that we use UK spelling in opensim 
code. ;)   Or it used to be in there.

But no I don't think really we can force people to use a different system of 
spelling to what they are used to. As I feel as strong about not liking the US 
spelling as you do about UK ones. 

But I would be extremely sad if all the current code was swapped to US 
spelling. This was started as a UK project as it was just myself working on it 
at the start. 

But its now a international project, let lets try and get as many spelling 
systems as possible in there, lets even try for different languages ;)


Dahlia Trimble  wrote: I'm not really a fan of UK 
zpelling,,, but I imagine people uzing grep could zearch for "initiali"
I'll probably continue to uze the UZ englizh zpelling in my code ;)



 On Sat, Jan 24, 2009 at 4:32 PM, MW  wrote:
 I have to say I'm not a big fan of what I've seen of mono.addins so far. Maybe 
ExtensionLoader is better, so I do think we should look at that. As I think it 
is better to only have one system of loading plugins/modules. 
 
As for initialise vs Initialize, hehe. Well personally I think it should stay 
as it is. I really see no reason to change it. I do know of other opensource 
projects that use initialise, Ogre being one. And it would be as hard for me to 
remember to look/search for Initialize as it would be for you to look for 
initialise.
 
So my vote is a strong keep to UK english or even the mix we have (because some 
bits are in US english). But I really don't think people should have to switch 
code that is there to US english. Sorry thats a point I do feel quite strongly 
on.
 
But saying that if everyone else voted in favour of that switch I wouldn't 
stand in the way. Just would think it was wrong. Any code I write is just 
likely to have uk spelling. The  same way any code you write is likely to have 
US spelling. And opensim has had the UK spelling from the start.

Ryan McDougall  wrote:
  On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz


 wrote:
> Hi all,
 >
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
 > Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
>  Homer

I have two requests:

1. Can we unify RegionModules with IPlugin system I did a while ago?
 This would mean learning and using Mono.Addins, or ExtensionLoader if
that is Mono.Addins's  replacement.

Let's just use one system. I am not sure there is a semantic reason
why they should be different.

I didn't touch it myself because I didn't/don't understand the
delicate internals of RegionModules, and was worried about precisely
 the sort of issues raised by Homer.

Also, Dispose() can be used in using{} statements. Lets use it, or
have a base class default to Dispose(){ Close(); }.

2. Can we standardize on US English?

I know our illustrious founder MW speaks the Queen's English, which is
 the language of the educated; its not really fair to enforce the
linguistic hegemony of the country that spawned GWB and Britany Spears
in our dear pool of sanity and righteousness; but every open source
project I've ever worked on spells it Initialize. Including
 Mono.Addins.

You have no idea how times I had to grep my source for "Initialize" in
order to make it compile.  :(

Cheers,
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Sean Dague
bMW wrote:
> But it is in our code standards somewhere that we use UK spelling in opensim 
> code. ;)   Or it used to be in there.
> 
> But no I don't think really we can force people to use a different system of 
> spelling to what they are used to. As I feel as strong about not liking the 
> US spelling as you do about UK ones. 
> 
> But I would be extremely sad if all the current code was swapped to US 
> spelling. This was started as a UK project as it was just myself working on 
> it at the start. 
> 
> But its now a international project, let lets try and get as many spelling 
> systems as possible in there, lets even try for different languages ;)

Honestly, we should pick one and run with it, and I don't really care
which one.  The lack of standardization here causes plenty of confusion
for those of us not in auto-completing environments about which version
to use. :)

-Sean

-- 
Sean Dague / Neas Bade
sda...@gmail.com
http://dague.net




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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Charles Krinke
ROFL. Oh, it was the 'z' versus the 's' you were discussing.

I thought it was the "i" versus the "I".





From: Dahlia Trimble 
To: opensim-dev@lists.berlios.de
Sent: Saturday, January 24, 2009 4:39:03 PM
Subject: Re: [Opensim-dev] Proposal for a cleanup/correction of the 
region-module system

I'm not really a fan of UK zpelling,,, but I imagine people uzing grep could 
zearch for "initiali"

I'll probably continue to uze the UZ englizh zpelling in my code ;)



On Sat, Jan 24, 2009 at 4:32 PM, MW  wrote:

I have to say I'm not a big fan of what I've seen of mono.addins so far. Maybe 
ExtensionLoader is better, so I do think we should look at that. As I think it 
is better to only have one system of loading plugins/modules. 

As for initialise vs Initialize, hehe. Well personally I think it should stay 
as it is. I really see no reason to change it. I do know of other opensource 
projects that use initialise, Ogre being one. And it would be as hard for me to 
remember to look/search for Initialize as it would be for you to look for 
initialise.

So my vote is a strong keep to UK english or even the mix we have (because some 
bits are in US english). But I really don't think people should have to switch 
code that is there to US english. Sorry thats a point I do feel quite strongly 
on.

But saying that if everyone else voted in favour of that switch I wouldn't 
stand in the way. Just would think it was wrong. Any code I write is just 
likely to have uk spelling. The same way any code you write is likely to have 
US spelling. And opensim has had the UK spelling from the start.


Ryan McDougall  wrote:
On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz

wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
>  Homer

I have two requests:

1. Can we unify RegionModules with IPlugin system I did a while ago?
This would mean learning and using Mono.Addins, or ExtensionLoader if
that is Mono.Addins's replacement.

Let's just use one system. I am not sure there is a semantic reason
why they should be different.

I didn't touch it myself because I didn't/don't understand the
delicate internals of RegionModules, and was worried about precisely
the sort of issues raised by Homer.

Also, Dispose() can be used in using{} statements. Lets use it, or
have a base class default to Dispose(){ Close(); }.

2. Can we standardize on US English?

I know our illustrious founder MW speaks the Queen's English, which is
the language of the educated; its not really fair to enforce the
linguistic hegemony of the country that spawned GWB and Britany Spears
in our dear pool of sanity and righteousness; but every open source
project I've ever worked on spells it Initialize. Including
Mono.Addins.

You have no idea how times I had to grep my source for "Initialize" in
order to make it compile. :(

Cheers,
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Jeff Ames
Hello,

I think the new region module spec sounds pretty good, though TBH I'm
not intimately familiar with the current situation.  A couple
thoughts:

For a non-shared module, is there a functional difference between
Initialise and AddRegion?  Likewise with RemoveRegion and Close.

For shared modules, is there some technical reason or use case that
requires a PostInitialise after Initialise?  The only case I can think
of is interdependent region modules that need each other to be
initialized before they can add regions.

Jeff
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Frisby, Adam
One other suggested change.

Let's remove IConfigSource from the RegionModule Initialise method - and 
instead make some kind of globally accessible (via Scene?) .Config. The reason 
for this is twofold:

1. We pass config in multiple times, one per scene.
2. It introduces a dependency on Nini that every region module must fill - this 
is annoying when a module isn't configurable.

Regards,

Adam

> -Original Message-
> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
> boun...@lists.berlios.de] On Behalf Of Homer Horwitz
> Sent: Saturday, 24 January 2009 12:04 PM
> To: opensim-dev@lists.berlios.de
> Subject: [Opensim-dev] Proposal for a cleanup/correction of the region-
> module system
>
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
>   Homer
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Frisby, Adam
I can get our Shanghai office to translate our comments into Cantonese if that 
would help. :)

From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of MW
Sent: Saturday, 24 January 2009 4:56 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Proposal for a cleanup/correction of the 
region-module system

But it is in our code standards somewhere that we use UK spelling in opensim 
code. ;)   Or it used to be in there.

But no I don't think really we can force people to use a different system of 
spelling to what they are used to. As I feel as strong about not liking the US 
spelling as you do about UK ones.

But I would be extremely sad if all the current code was swapped to US 
spelling. This was started as a UK project as it was just myself working on it 
at the start.

But its now a international project, let lets try and get as many spelling 
systems as possible in there, lets even try for different languages ;)


Dahlia Trimble  wrote:
I'm not really a fan of UK zpelling,,, but I imagine people uzing grep could 
zearch for "initiali"

I'll probably continue to uze the UZ englizh zpelling in my code ;)


On Sat, Jan 24, 2009 at 4:32 PM, MW 
mailto:michaelwr...@yahoo.co.uk>> wrote:
I have to say I'm not a big fan of what I've seen of mono.addins so far. Maybe 
ExtensionLoader is better, so I do think we should look at that. As I think it 
is better to only have one system of loading plugins/modules.

As for initialise vs Initialize, hehe. Well personally I think it should stay 
as it is. I really see no reason to change it. I do know of other opensource 
projects that use initialise, Ogre being one. And it would be as hard for me to 
remember to look/search for Initialize as it would be for you to look for 
initialise.

So my vote is a strong keep to UK english or even the mix we have (because some 
bits are in US english). But I really don't think people should have to switch 
code that is there to US english. Sorry thats a point I do feel quite strongly 
on.

But saying that if everyone else voted in favour of that switch I wouldn't 
stand in the way. Just would think it was wrong. Any code I write is just 
likely to have uk spelling. The same way any code you write is likely to have 
US spelling. And opensim has had the UK spelling from the start.


Ryan McDougall mailto:sempu...@gmail.com>> wrote:
On Sat, Jan 24, 2009 at 10:04 PM, Homer Horwitz
wrote:
> Hi all,
>
> the current system for handling region-modules is slightly broken if
> you add/remove regions dynamically (or even for region-restarts). I've
> put up some thoughts at
> http://opensimulator.org/wiki/New_Region_Modules for discussion.
> Please answer on the associated 'discussion' page or here on the list.
>
> Cheers,
> Homer

I have two requests:

1. Can we unify RegionModules with IPlugin system I did a while ago?
This would mean learning and using Mono.Addins, or ExtensionLoader if
that is Mono.Addins's replacement.

Let's just use one system. I am not sure there is a semantic reason
why they should be different.

I didn't touch it myself because I didn't/don't understand the
delicate internals of RegionModules, and was worried about precisely
the sort of issues raised by Homer.

Also, Dispose() can be used in using{} statements. Lets use it, or
have a base class default to Dispose(){ Close(); }.

2. Can we standardize on US English?

I know our illustrious founder MW speaks the Queen's English, which is
the language of the educated; its not really fair to enforce the
linguistic hegemony of the country that spawned GWB and Britany Spears
in our dear pool of sanity and righteousness; but every open source
project I've ever worked on spells it Initialize. Including
Mono.Addins.

You have no idea how times I had to grep my source for "Initialize" in
order to make it compile. :(

Cheers,
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Re: [Opensim-dev] Proposal for a cleanup/correction of the region-module system

2009-01-24 Thread Frisby, Adam

> For shared modules, is there some technical reason or use case that
> requires a PostInitialise after Initialise?  The only case I can think
> of is interdependent region modules that need each other to be
> initialized before they can add regions.

[Frisby, Adam]

Close - it's more so you can start 'doing things' after every region has been 
registered. Prior to PostInitialise you cannot be sure that everything has been 
constructed yet, and/or other modules have registered their interfaces.


>
> Jeff
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