Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Zabb65
llviewercontrol.h is the header that allows access to saved settings values
within the viewer, and has nothing to do with RLV or any other form of
control over the viewer. They are simply a set of saved control values in
llsd xml format.

On Sun, Sep 26, 2010 at 22:37, miss c miss_c...@yahoo.com wrote:

 All this talk about adding these plug ins RLV and breast physics plug
 ins were added to viewer 2 already.

 They were just going to surprise us I suppose -.-

 I found it here
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8

 Quote:
 merge avatar physics up to latest viewer-development

 49 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline49

 #include llbreastmotion.h

  49 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_oldline49

 50 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline50

 #include llviewercontrol.h




 YAY

 Miss


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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread miss c
yep that's why I said this 


Before it turns into an even bigger debate.  First, I assumed that  viewcontrol 
meant rlv since it was directly under breastphysics, I do  not know what the 
viewercontrol code is for.  Secondly this could be  Oz's personal build for 
himself XD.  It does say it was merged with the  latest viewer, but its not 
here 
in the code, no breast physics period. 



...I am just combing the code and changes to work on UI customization.  I was 
trying to  locate change notes for the dev release when I ran across it.





From: Zabb65 zab...@gmail.com
To: miss c miss_c...@yahoo.com
Cc: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 1:00:48 AM
Subject: Re: [opensource-dev] Lindens way ahead of us

llviewercontrol.h is the header that allows access to saved settings values 
within the viewer, and has nothing to do with RLV or any other form of control 
over the viewer. They are simply a set of saved control values in llsd xml 
format.


On Sun, Sep 26, 2010 at 22:37, miss c miss_c...@yahoo.com wrote:

All this talk about adding these plug ins RLV and breast physics plug ins 
were added to viewer 2 already.

They were just going to surprise us I suppose -.-

I found it here http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8

Quote: 
merge avatar physics up to latest viewer-development 

49 #include llbreastmotion.h 
49 50 #include llviewercontrol.h 


YAY

Miss


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[opensource-dev] Debugging SLPlugin(s)

2010-09-27 Thread Rob Nelson
  Here's another probable stupid question for you all.

During viewer startup in Snowglobe 1.5, I get spammed with plugin_* has 
crashed etc etc, please restart etc etc.  I'd like to figure out why 
this is happening.  Unfortunately, all I'm getting from the 
SecondLife.log is that the APR connection was suddenly closed, and I'm 
not even sure it has anything to do with the plugin host.  However, I'd 
like to get to the bottom of this before I go nuts.

Rob
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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Tori C.
On Mon, Sep 27, 2010 at 12:10 AM, Marc Adored m...@inworlddesigns.comwrote:

 Well as I said before off is off and on is on your choice. Much more
 choice then breast physics give. I find it creepy that some perv is
 looking at my wife watching her boobs bounce and she has no control
 over it other then logging off which is unacceptable btw. Not that it
 really bothers me but I'm just sayin...


I notice that LL's avatar physics implementation uses a wearable, so that
avatars can decide if they jiggle or not. Presumably TPVs would adopt the
same once there was a standardized way to do it.

An important restriction built into RLV is that it relies on llOwnerSay. One
has to at the very least rez or wear an object that can send the commands.
The only way to transfer of an object while it's still rezzed is an object
or land purchase, anything else goes to inventory first. That means there
has to be at least some kind of interaction on the user's part before RLV
can do anything. A more official version would benefit from a separate
message type that could be gated by permission dialogs, but RLV does a nice
job given what was available to work with.
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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Anders Arnholm
On Mon, Sep 27, 2010 at 10:17:40AM +0200, Marine Kelley wrote:

 - Don't breach the user's privacy (it doesn't disclose IMs or passwords or
 anything personal, including what you are wearing)

Ohh, thats why, now i finally undersnd why it's so hard to know how to
use the detach commands. Using RLv and HUD's solva many problems in
combat roleplay sims, like making gestures to change weapons. You can't
make any short cut keys to attach a new weapons combinations today with
out using RLv.

Thanks for a great set of functions.

-- 
  o_   Anders Arnholm,
 o/  /\and...@arnholm.se
/|_, \\http://anders.arnholm.se/
/
`

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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Tigro Spottystripes
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

If we indeed are getting individual breast jiggle settings, that is a
great move by LL, i had already proposed a way for Emerald users to have
individual settings some time ago (embedding the parameters in the baked
texture or one of the unused clothing layers, apparently it ended up
being a similar approach to the infamous encrypted installation folder
string that they turned out to leaking), but at the time they didn't
seem much interested in the idea (and lots of people were making drama
over not being able to make everyone go Baywatch run or wear a concrete
bra anymore)

The icing on the cake will be if LL also adds butt jiggle (and even
better if also we get gut, arm flabs, face cheeks etc jiggle settings as
well)

On 27/9/2010 04:55, Harold Brown wrote:
 I doubt this is a personal build as this implements a new wearable
 physics item.  From the cursory glance through the source changes this
 appears to allow for each Avatar to have their own personal breast
 physics setting.
 
 On Sun, Sep 26, 2010 at 11:11 PM, miss c miss_c...@yahoo.com
 mailto:miss_c...@yahoo.com wrote:
 
 yep that's why I said this 
 
 
 
 Before it turns into an even bigger debate.  First, I assumed that
 viewcontrol meant rlv since it was directly under breastphysics, I
 do not know what the viewercontrol code is for.  Secondly this could
 be Oz's personal build for himself XD.  It does say it was merged
 with the latest viewer, but its not here in the code, no breast
 physics period.
 
 
 ...I am just combing the code and changes to work on UI
 customization.  I was trying to  locate change notes for the dev
 release when I ran across it.
 
 
 *From:* Zabb65 zab...@gmail.com mailto:zab...@gmail.com
 *To:* miss c miss_c...@yahoo.com mailto:miss_c...@yahoo.com
 *Cc:* opensource-dev@lists.secondlife.com
 mailto:opensource-dev@lists.secondlife.com
 *Sent:* Mon, September 27, 2010 1:00:48 AM
 
 *Subject:* Re: [opensource-dev] Lindens way ahead of us
 
 llviewercontrol.h is the header that allows access to saved settings
 values within the viewer, and has nothing to do with RLV or any
 other form of control over the viewer. They are simply a set of
 saved control values in llsd xml format.
 
 On Sun, Sep 26, 2010 at 22:37, miss c miss_c...@yahoo.com
 mailto:miss_c...@yahoo.com wrote:
 
 All this talk about adding these plug ins RLV and breast
 physics plug ins were added to viewer 2 already.
 
 They were just going to surprise us I suppose -.-
 
 I found it here
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8
 
 Quote:
 merge avatar physics up to latest viewer-development
 
 49 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline49
 
   
 
 #include llbreastmotion.h
 
 49 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_oldline49
 
   
 
 50 
 http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline50
 
   
 
 #include llviewercontrol.h
 
 
 
 
 YAY
 
 Miss
 
 
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[opensource-dev] item autodecline on crash at login

2010-09-27 Thread Erin Mallory

As a user, I would like my inventory offers to be auto-accepted instead of 
auto-declined in the event of a crash on login. 
Currently if I crash on login with viewer two, I can kiss anything that was 
given to me while offline goodbye..
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Re: [opensource-dev] item autodecline on crash at login

2010-09-27 Thread Francesco Rabbi
Is already working in this way, if i crash without accept neither
decline something at next login i found them in my inventory (and if i
open past notifications and click decline item is deleted)

-- 
Sent by iPhone

Il giorno 27/set/2010, alle ore 12:51, Erin Mallory
angel_of_crim...@hotmail.com ha scritto:

 As a user, I would like my inventory offers to be auto-accepted instead of 
 auto-declined in the event of a crash on login.
 Currently if I crash on login with viewer two, I can kiss anything that was 
 given to me while offline goodbye..
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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Anders Arnholm
On Mon, Sep 27, 2010 at 05:29:15AM -0300, Tigro Spottystripes wrote:

 If we indeed are getting individual breast jiggle settings, that is a
 great move by LL, i had already proposed a way for Emerald users to have
 individual settings some time ago (embedding the parameters in the baked

I'm not sure what expensive renderings i should be able to have enables
should be on the other side. The breasts moment are about adding
realism, it takes rendering cost and kills tons of attachments.

The probels added with other parts moving ARE much bigger. How
attachment work win the moving part is really hard to get right. The
emerals solotions really should need a right/left nipple attackmant
point. We should also need the possibility for obejste to flex between
two, or more attackmants points. To make a realistic teeshirt needs,
three reference points, the spine/cheat and the two nipples. I would
love to see a tee that dorks and don't look like a bodypainting.


-- 
  o_   Anders Arnholm,
 o/  /\and...@arnholm.se
/|_, \\http://anders.arnholm.se/
/
`

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Re: [opensource-dev] Did I break my repository...

2010-09-27 Thread Aimee Linden
You're on a Mac right? That sounds like 
https://jira.secondlife.com/browse/SNOW-223

The easiest solution is to use the 10.4 or 10.5 SDK when building, instead of 
10.6. The slightly more complicated solution is to patch and rebuild APR.

Aimee.

On 26 Sep 2010, at 23:09, Ponzu wrote:

 Since I downloaded the latest viewer-develpment yesterday, by local build is 
 broken.  The symptom seems to be that the local artwork is not being found.  
 For example, the XUI is mostly just plain gray.  The buttons on the bottom 
 are just gray rectangles, etc.
 
 I tried running develop.py again.  It says the art work is there.  I did a 
 clean and build.  Same same.
 I clone viewer-development, and then pull to there, and update.
 I cloned that to viewer-ponzu, that is the one that is broken.  
 
 Any ideas welcome.  Do not waste a lot of time ont his, I can always just 
 blow away my repositories and start over.
 
 Ponzu
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[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
As a sim owner I have to have script counter so we can keep our scripts low in 
the sim because of the excessive us of resizing scripts.  Several times a day 
we 
have an exercise in our sim where we make an estate announcement to count your 
scripts and your neighbors to reduce the load on the servers.  Even though we 
do 
this several times a day there is always someone who forgot their scripts in 
something, you can easily find a good 5-10 people with 400+ scripts on them.  I 
am completely sold on the 2.0 code and can live without some of the other 
features in Phoenix/Emerald, but this one is an absolute deal breaker for me.  
I 
combed through the code to try and see if this was something handled in xml 
commands and its not, its in the Phoenix/Emerald code.  Can we please get this 
option, also the option of avatar announcement upon entering the sim helps 
combat scripts.  I have it announcing when an avatar enters and announcing 
region script count change so i know as soon as they enter and their script 
count if I am paying attention.  


TY

Miss



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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread miss c
Well according to the merge, it looks like its a debug option to turn it on and 
is clientside.  So its optional.





From: Anders Arnholm and...@arnholm.se
To: Tigro Spottystripes tigrospottystri...@gmail.com
Cc: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 6:21:03 AM
Subject: Re: [opensource-dev] Lindens way ahead of us

On Mon, Sep 27, 2010 at 05:29:15AM -0300, Tigro Spottystripes wrote:

 If we indeed are getting individual breast jiggle settings, that is a
 great move by LL, i had already proposed a way for Emerald users to have
 individual settings some time ago (embedding the parameters in the baked

I'm not sure what expensive renderings i should be able to have enables
should be on the other side. The breasts moment are about adding
realism, it takes rendering cost and kills tons of attachments.

The probels added with other parts moving ARE much bigger. How
attachment work win the moving part is really hard to get right. The
emerals solotions really should need a right/left nipple attackmant
point. We should also need the possibility for obejste to flex between
two, or more attackmants points. To make a realistic teeshirt needs,
three reference points, the spine/cheat and the two nipples. I would
love to see a tee that dorks and don't look like a bodypainting.


-- 
  o_   Anders Arnholm,
o/  /\and...@arnholm.se
/|_, \\http://anders.arnholm.se/
/
`

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Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c


I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200

If it is a duplicate, I apologize, I did search and didn't find anything.

TY 

Miss



From: miss c miss_c...@yahoo.com
To: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 9:21:39 AM
Subject: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
request


As a sim owner I have to have script counter so we can keep our scripts low in 
the sim because of the excessive us of resizing scripts.  Several times a day 
we 
have an exercise in our sim where we make an estate announcement to count your 
scripts and your neighbors to reduce the load on the servers.  Even though we 
do 
this several times a day there is always someone who forgot their scripts in 
something, you can easily find a good 5-10 people with 400+ scripts on them.  I 
am completely sold on the 2.0 code and can live without some of the other 
features in Phoenix/Emerald, but this one is an absolute deal breaker for me.  
I 
combed through the code to try and see if this was something handled in xml 
commands and its not, its in the Phoenix/Emerald code.  Can we please  get this 
option, also the option of avatar announcement upon entering the sim helps 
combat scripts.  I have it announcing when an avatar enters and announcing 
region script count change so i know as soon as they enter and their script 
count if I am paying attention.  


TY

Miss


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[opensource-dev] User Story: Simple Mesh Edit in Viewer

2010-09-27 Thread Daniel
  User Story:

As a user, I would like to be able to make simple edits to the shape of 
an imported mesh for such purposes as making a clothing item fit better, 
a large mesh object fit within my land parcel, or fit the other objects 
in a linkset.  As someone learning to build it would also be more fun 
and interesting to edit shapes than merely using items other people have 
created.

JIRA Issue: https://jira.secondlife.com/browse/VWR-23202

Please see the JIRA issue for a discussion, but for viewer development, 
I proposed the simplest possible editing function I could think of, that 
of moving vertexes but making no other changes to a mesh like UV 
mapping.  That minimizes the code and UI changes.  As someone who makes 
3D models using 3ds Max, being able to mod a shape after import would be 
highly useful even for me.  Even though I can have all the mesh 
components loaded in Max and get them to fit each other in a complex 
item, I cannot load random avatar or terrain shapes, or see how an item 
will look once placed in the surrounding environment.


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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Tigro Spottystripes
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Well, indeed there are tons of limitations, but this is the first big
improvement in the base avatar in quite a while (no, i don't count mesh
import, they are implementing that before improving inworld tools just
to piss me off)

On 27/9/2010 08:21, Anders Arnholm wrote:
 On Mon, Sep 27, 2010 at 05:29:15AM -0300, Tigro Spottystripes wrote:
 
 If we indeed are getting individual breast jiggle settings, that is a
 great move by LL, i had already proposed a way for Emerald users to have
 individual settings some time ago (embedding the parameters in the baked
 
 I'm not sure what expensive renderings i should be able to have enables
 should be on the other side. The breasts moment are about adding
 realism, it takes rendering cost and kills tons of attachments.
 
 The probels added with other parts moving ARE much bigger. How
 attachment work win the moving part is really hard to get right. The
 emerals solotions really should need a right/left nipple attackmant
 point. We should also need the possibility for obejste to flex between
 two, or more attackmants points. To make a realistic teeshirt needs,
 three reference points, the spine/cheat and the two nipples. I would
 love to see a tee that dorks and don't look like a bodypainting.
 
 
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Version: GnuPG v2.0.14 (MingW32)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Glen Canaday
I disagree - it's not that great. Full client-side softbody with Bullet
would be better to do. Add a few sliders for softness in the av
appearance dialog (while upgrading the base mesh to support this) and
there we really are... the whole shebang with a lot less real effort.
From there all would be needed is to supply new meshes and that's it.

Speaking of meshes... stick me on the test0r list? I suck at sculpties
and I'll be real good and promise not tell peepul about it...? ;) lol

--GC

On Mon, 2010-09-27 at 05:29 -0300, Tigro Spottystripes wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512
 
 If we indeed are getting individual breast jiggle settings, that is a
 great move by LL, i had already proposed a way for Emerald users to have
 individual settings some time ago (embedding the parameters in the baked
 texture or one of the unused clothing layers, apparently it ended up
 being a similar approach to the infamous encrypted installation folder
 string that they turned out to leaking), but at the time they didn't
 seem much interested in the idea (and lots of people were making drama
 over not being able to make everyone go Baywatch run or wear a concrete
 bra anymore)
 
 The icing on the cake will be if LL also adds butt jiggle (and even
 better if also we get gut, arm flabs, face cheeks etc jiggle settings as
 well)
 
 On 27/9/2010 04:55, Harold Brown wrote:
  I doubt this is a personal build as this implements a new wearable
  physics item.  From the cursory glance through the source changes this
  appears to allow for each Avatar to have their own personal breast
  physics setting.
  
  On Sun, Sep 26, 2010 at 11:11 PM, miss c miss_c...@yahoo.com
  mailto:miss_c...@yahoo.com wrote:
  
  yep that's why I said this 
  
  
  
  Before it turns into an even bigger debate.  First, I assumed that
  viewcontrol meant rlv since it was directly under breastphysics, I
  do not know what the viewercontrol code is for.  Secondly this could
  be Oz's personal build for himself XD.  It does say it was merged
  with the latest viewer, but its not here in the code, no breast
  physics period.
  
  
  ...I am just combing the code and changes to work on UI
  customization.  I was trying to  locate change notes for the dev
  release when I ran across it.
  
  
  *From:* Zabb65 zab...@gmail.com mailto:zab...@gmail.com
  *To:* miss c miss_c...@yahoo.com mailto:miss_c...@yahoo.com
  *Cc:* opensource-dev@lists.secondlife.com
  mailto:opensource-dev@lists.secondlife.com
  *Sent:* Mon, September 27, 2010 1:00:48 AM
  
  *Subject:* Re: [opensource-dev] Lindens way ahead of us
  
  llviewercontrol.h is the header that allows access to saved settings
  values within the viewer, and has nothing to do with RLV or any
  other form of control over the viewer. They are simply a set of
  saved control values in llsd xml format.
  
  On Sun, Sep 26, 2010 at 22:37, miss c miss_c...@yahoo.com
  mailto:miss_c...@yahoo.com wrote:
  
  All this talk about adding these plug ins RLV and breast
  physics plug ins were added to viewer 2 already.
  
  They were just going to surprise us I suppose -.-
  
  I found it here
  http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8
  
  Quote:
  merge avatar physics up to latest viewer-development
  
  49 
  http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline49
  
  
  
  #include llbreastmotion.h
  
  49 
  http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_oldline49
  
  
  
  50 
  http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8#chg-indra/newview/llvoavatar.cpp_newline50
  
  
  
  #include llviewercontrol.h
  
  
  
  
  YAY
  
  Miss
  
  
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Re: [opensource-dev] [Important] Plan for this week -- canceling Sprint Retrospective (today) Sprint Planning (tomorrow)

2010-09-27 Thread Ponzu
Faster, Easier, Funner !

On Mon, Sep 27, 2010 at 11:07 AM, Sarah (Esbee) Hutchinson 
es...@lindenlab.com wrote:

 Good morning all,

 I chatted with Q this morning about the Viewer 2.2 Beta and how we can best
 spend our time over the coming week.


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Re: [opensource-dev] Simple thing for snapshots?

2010-09-27 Thread Daniel Smith
On Sun, Sep 26, 2010 at 10:00 PM, Talia Tokugawa 
talia.tokug...@googlemail.com wrote:

 I was wondering how easy this'd be to achieve. When I take a snapshot to
 inventory
 Now this is definitely more useful than the original Snapshot that was
 stored, but I was thinking it would be even more useful to store say the
 screen resolution in the description field.


I have long thought we should be able to apply tags to inventory items (I
even talked with P about this in 2006..)

The automatically applied tags could be Region/Parcel/Position/Time etc.
This would make searching a lot easier.  And in the case of Photos, yes -
the specific resolution info would be great.

(in other words, I wouldn't want to see LL just do a specific solution for
Photos, and then do something different for Notecards, LMs, etc.  The use of
Tags would give a general mechanism that would lend itself to interpretation
by different types of inventory items.)


-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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[opensource-dev] support Userstory

2010-09-27 Thread Erin Mallory

As a User, I would like to be able to load the support live chat up WITHIN the 
secondlife browser, AND I would liek to not have to provide personal details 
about my self to support people i do not know in order to get support.  An 
assigned set of security questions or a pin would be MUCH better and safer.  
(especially since I have been able to get my accunt confirmed using only my 
first name and the username off my email... which is very disturbing and scarey)
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Re: [opensource-dev] Simple thing for snapshots?

2010-09-27 Thread Ricky
And I've been thinking of a way to implement and arbitrary number of
tags that would require a rewrite of the assest servers.  Admittedly
this is a hack, but it could potentially work, assuming that adding a
system for an arbitrary amount of arbitrary properties (tags) for
assets the simple way is a difficult proposition but modifying the
simulator isn't so bad.  (The simple way being adding a table for the
properties, or similar idea.)

Here's the idea so far: For every asset created a hidden notecard
object is also created.  The UUID of this notecard is added to a
hidden property of the asset so that the simulator knows what to ask
the asset server for.  The contents of the notecard are simple
key:value pairs, potentially stored as LLSD.  When an asset is
requested by the simulator, it then asks the asset server for the
notecard and parses the contents. It then loads both the asset's fixed
data and the properties pulled from the notecard into a single data
structure internally for access for clients/scripts.

Upon save to the asset server, the asset's fixed data and the dynamic
properties would be separated out of the internal data structure into
the asset submission and matched notecard and sent to the asset
server.

The properties would fall under the existing asset permissions system,
such that they can't be changed from the client unless the agent has
mod privs.

Corresponding would be a proposal for adding two new LSL commands:
list llGetProperties(list) and llSetProperties(list) where the lists
would be 2 element strided lists composed of the key as a string and
the value as whatever was/will be stored.

The downside is that it would require 2 calls to the asset server per
normal asset.

Ricky
Cron Stardust

On Mon, Sep 27, 2010 at 11:21 AM, Daniel Smith javajo...@gmail.com wrote:


 On Sun, Sep 26, 2010 at 10:00 PM, Talia Tokugawa
 talia.tokug...@googlemail.com wrote:

 I was wondering how easy this'd be to achieve. When I take a snapshot to
 inventory
 Now this is definitely more useful than the original Snapshot that was
 stored, but I was thinking it would be even more useful to store say the
 screen resolution in the description field.

 I have long thought we should be able to apply tags to inventory items (I
 even talked with P about this in 2006..)

 The automatically applied tags could be Region/Parcel/Position/Time etc.
 This would make searching a lot easier.  And in the case of Photos, yes -
 the specific resolution info would be great.

 (in other words, I wouldn't want to see LL just do a specific solution for
 Photos, and then do something different for Notecards, LMs, etc.  The use of
 Tags would give a general mechanism that would lend itself to interpretation
 by different types of inventory items.)


 --
 Daniel Smith - Sonoma County, California
 http://daniel.org/resume


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[opensource-dev] User Stories: Water Prims

2010-09-27 Thread Ron Festa
As a User, I would like the ability to apply a Linden supplied texture or
Prim Type flag to turn a prim into Linden Water (such as a cube). This would
allow residents to use Linden Water on multiple ground heights on land and
in skyboxes. Currently one has to use prim/sculptie water that lacks various
shader features, doesn't match up to, and/or looks worse then the Linden
Water. As a resident I would like a standard for these kinds of
applications.

Ron Festa
Virtual Worlds Admin
Division of Continuing Studies at Rutgers University
PGP key: http://bit.ly/b1ZyhY
Phone: 732-474-8583
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Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Frans
For some reason I can't access the Jira. I'm not sure what you are asking
for. If you are asking for a script counter, there is the top scripts
counter in the estate panel.

-Frans


On Mon, Sep 27, 2010 at 4:47 PM, miss c miss_c...@yahoo.com wrote:


 I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200

 If it is a duplicate, I apologize, I did search and didn't find anything.

 TY

 Miss
 --
 *From:* miss c miss_c...@yahoo.com
 *To:* opensource-dev@lists.secondlife.com
 *Sent:* Mon, September 27, 2010 9:21:39 AM
 *Subject:* [opensource-dev] 2.0 Absolute Dealbreaker - script count
 feature request

 As a sim owner I have to have script counter so we can keep our scripts low
 in the sim because of the excessive us of resizing scripts.  Several times a
 day we have an exercise in our sim where we make an estate announcement to
 count your scripts and your neighbors to reduce the load on the servers.
 Even though we do this several times a day there is always someone who
 forgot their scripts in something, you can easily find a good 5-10 people
 with 400+ scripts on them.  I am completely sold on the 2.0 code and can
 live without some of the other features in Phoenix/Emerald, but this one is
 an absolute deal breaker for me.  I combed through the code to try and see
 if this was something handled in xml commands and its not, its in the
 Phoenix/Emerald code.  Can we please get this option, also the option of
 avatar announcement upon entering the sim helps combat scripts.  I have it
 announcing when an avatar enters and announcing region script count change
 so i know as soon as they enter and their script count if I am paying
 attention.

 TY

 Miss



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Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
Apparently it was moved, leaped the the land group, but I cant access where it 
went either.  Below are the details I added, worked real hard on getting all 
information needed, all the referencing files uploaded, had 50 something votes, 
now gone, I hope it is taken seriously.

Miss

   [ 
https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Esbee Linden updated VWR-23200:
---

Summary: Script count feature request   (was: Script Count - 2.0 Absolute 
Dealbreaker - script count feature request)

This  is really a request for a new script function to report # of scripts on  
an avatar; it's not a viewer feature (or even possible to do  
correctly/reliably 
with current grid protocols). Kicking to the Land  team for 
evaluation/prioritization.

 Script count feature request 
 -

 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
  Issue Type: New Feature
  Components: Avatar/Character, Building (in-world), Performance, 
Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 (Second 
Life Development)
 Release Notes
 CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
 Memory: 6078 MB
 OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
 Graphics Card Vendor: ATI Technologies Inc.
 Graphics Card: ATI Radeon HD 4600 Series 
 Windows Graphics Driver Version: 8.17.0010.1041
 OpenGL Version: 3.3.10151 Compatibility Profile Context
 libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
 J2C Decoder Version: KDU
 Audio Driver Version: FMOD version 3.74
 Qt Webkit Version: 4.6 (version number hard-coded)
 Voice Server Version: Not Connected
 Built with MSVC version 1400
Reporter: Miss Wright
Priority: Severe
  Attachments: CMakeLists.txt, floateravatarlist.cpp,  llstartup.cpp, 
llviewermenu.cpp, menu_pie_attachment.xml,  menu_pie_avatar.xml, 
menu_pie_object.xml, menu_pie_self.xml,  message.xml, scriptcounter.cpp, 
scriptcounter.h, scriptcountsample.jpg


  As a sim owner I MUST have a script counter so we can keep our scripts  low 
 in 
the sim because of the excessive use of resizing scripts.   Several times a 
day 
we have an exercise in our sim where we make an  estate announcement to count 
your scripts and your neighbors to reduce  the load on the servers.  Even 
though 
we do this several times a day  there is always someone who forgot their 
scripts 
in something, you can  easily find a good 5-10 people with 400+ scripts on 
them.  I am  completely sold on the 2.0 code and can live without some of the 
other  features in Phoenix/Emerald, but this one is an absolute deal breaker  
for me.  I combed through the code to try and see if this was something  
handled 
in xml commands and its not, its in the Phoenix/Emerald code.   Can we please 
get this option.
 Also the option of avatar  announcement and script fluctuation upon entering 
the sim helps combat  scripts, this would be helpful in 2.0 but I wouldn't 
call 
it a deal  breaker.  I have it announcing when an avatar enters and announcing 
 
region script count change so i know as soon as they enter and their  script 
count if I am paying attention. 

 TY
 Miss
  UPDATE: MORE INFO: If you are using a viewer based on the Emerald code  base 
such as Emergance or Phoenix you can rightclick any object  including avatars 
and it will count how many scripts are attached to the  avatar or are inside 
the 
object. See referencing picture.You then  receive this message...
 [10:36]  Counting scripts. Please wait.
 [10:36]  Counted scripts from 14 attachments on amethys Inglewood: 540  (this 
is someone that volunteered for this test)
  Looking through the Phoenix, Wasabi, Emergance,  Emerald XML I  find that 
 all 
self object, attachment pie menus point to a function  called 
Object.VisibleScriptCount
 The code is found in the menuviewer.xml 
  menu_item_call bottom=-525 enabled=false height=19  
label=Count Scripts in Selection left=0 mouse_opaque=true  name=Count 
Scripts in Selection width=250
 on_click function=Object.ScriptCount /
 on_enable function=Object.VisibleScriptCount /
 /menu_item_call
 I have attached the appropriate files that are in all these viewers
 Also this is the other feature I am referring to 
 [10:34]  amethys Inglewood has entered the sim.
 [10:34]  Total scripts jumped from 3357 to 3957 (600)
  These are in separate functions in those viewers, one is in the radar,  the 
other is in script change region announcements under phoenix misc in  
preferences.  You see here his script count is higher than what his  body 
count 
is because the body count does not include HUD attachments.   So this means he 
has 60 on his HUD I cant see or count, I 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
Apparently it was moved, leaped the the land group, but I cant access where it 
went either.  Below are the details I added, worked real hard on getting all 
information needed, all the referencing files uploaded, had 50 something votes, 
now gone, I hope it is taken seriously.


Miss

   [ 
https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Esbee Linden updated VWR-23200:
---

Summary: Script count feature request   (was: Script Count - 2.0 Absolute 
Dealbreaker - script count feature request)

This  is really a request for a new script function to report # of scripts on  
an avatar; it's not a viewer feature (or even possible to do  
correctly/reliably 
with current grid protocols). Kicking to the Land  team for 
evaluation/prioritization.

 Script count feature request 
 -

 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
  Issue Type: New Feature
  Components: Avatar/Character, Building (in-world), Performance, 
Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 (Second 
Life Development)
 Release Notes
  CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
 Memory: 6078 MB
 OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
 Graphics Card Vendor: ATI Technologies Inc.
 Graphics Card: ATI Radeon HD 4600 Series 
 Windows Graphics Driver Version: 8.17.0010.1041
 OpenGL Version: 3.3.10151 Compatibility Profile Context
 libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
 J2C Decoder Version: KDU
 Audio Driver Version: FMOD version 3.74
 Qt Webkit Version: 4.6 (version number hard-coded)
 Voice Server Version: Not Connected
 Built with MSVC version 1400
Reporter: Miss Wright
Priority: Severe
  Attachments: CMakeLists.txt, floateravatarlist.cpp,  llstartup.cpp, 
llviewermenu.cpp, menu_pie_attachment.xml,  menu_pie_avatar.xml, 
menu_pie_object.xml, menu_pie_self.xml,  message.xml, scriptcounter.cpp, 
scriptcounter.h, scriptcountsample.jpg


  As a sim owner I MUST have a script counter so we can keep our scripts  low 
 in 
the sim because of the excessive use of resizing scripts.   Several times a 
day 
we have an exercise in our sim where we make an  estate announcement to count 
your scripts and your neighbors to reduce  the load on the servers.  Even 
though 
we do this several times a day  there is always someone who forgot their 
scripts 
in something, you can  easily find a good 5-10 people with 400+ scripts on 
them.  I am  completely sold on the 2.0 code and can live without some of the 
other  features in Phoenix/Emerald, but this one is an absolute deal breaker  
for me.  I combed through the code to try and see if this was something  
handled 
in xml commands and its not, its in the Phoenix/Emerald code.   Can we please 
get this option.
 Also the option of avatar  announcement and script fluctuation upon entering 
the sim helps combat  scripts, this would be helpful in 2.0 but I wouldn't 
call 
it a deal  breaker.  I have it announcing when an avatar enters and announcing 
 
region script count change so i know as soon as they enter and their  script 
count if I am paying attention. 

 TY
 Miss
  UPDATE: MORE INFO: If you are using a viewer based on the Emerald code  base 
such as Emergance or Phoenix you can rightclick any object  including avatars 
and it will count how many scripts are attached to the  avatar or are inside 
the 
object. See referencing picture.You then  receive this message...
 [10:36]  Counting scripts. Please wait.
 [10:36]  Counted scripts from 14 attachments on amethys Inglewood: 540  (this 
is someone that volunteered for this test)
  Looking through the Phoenix, Wasabi, Emergance,  Emerald XML I  find that 
 all 
self object, attachment pie menus point to a function  called 
Object.VisibleScriptCount
 The code is found in the menuviewer.xml 
  menu_item_call bottom=-525 enabled=false height=19  
label=Count Scripts in Selection left=0 mouse_opaque=true  name=Count 
Scripts in Selection width=250
 on_click function=Object.ScriptCount /
 on_enable function=Object.VisibleScriptCount /
 /menu_item_call
 I have attached the appropriate files that are in all these viewers
 Also this is the other feature I am referring to 
 [10:34]  amethys Inglewood has entered the sim.
 [10:34]  Total scripts jumped from 3357 to 3957 (600)
  These are in separate functions in those viewers, one is in the radar,  the 
other is in script change region announcements under phoenix misc in  
preferences.  You see here his script count is higher than what his  body 
count 
is because the body count does not include HUD attachments.   So this means he 
has 60 on his HUD I cant see or count, I 

Re: [opensource-dev] User Stories: Water Prims

2010-09-27 Thread Ellla McMahon
There's some suggestions on VWR-16671 and linked issues.



On 27 September 2010 23:24, Bunny Halberd bu...@bunnynet.org wrote:

 On Mon, Sep 27, 2010 at 3:28 PM, Ron Festa overdr...@dceo.rutgers.edu
 wrote:

  As a User, I would like the ability to apply a Linden supplied texture or
  Prim Type flag to turn a prim into Linden Water (such as a cube). This
 would
  allow residents to use Linden Water on multiple ground heights on land
 and
  in skyboxes. Currently one has to use prim/sculptie water that lacks
 various
  shader features, doesn't match up to, and/or looks worse then the Linden
  Water. As a resident I would like a standard for these kinds of
  applications.

 +1 for this.

 I've been wishing for this for use in fountains and pools for years.

 - Bunny
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[opensource-dev] Need Help Testing STORM-255

2010-09-27 Thread WolfPup Lowenhar
Ok folk I need some help Testing the change set posted in:

 

https://jira.secondlife.com/browse/STORM-255

 

I'm testing it on Windows 7 32 bit.

I need others to test it on other operating systems in both 32 and 64
environments.

Please post to the jira the OS your testing it on.

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Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

2010-09-27 Thread Sheet Spotter
I found a simple fix to the OpenJPEG v2 library that corrects the previous
crashes that occurred with the test harness.

The fix is attached to https://jira.secondlife.com/browse/SNOW-361

I also updated Robin's spreadsheet to reflect the improved performance.
OpenJPEG v2 is now marginally quicker than the OpenJPEG v1.3.0 that ships
with Viewer 2.

Previously the OpenJPEG v2 library was crashing when it skipped over packets
for higher discard levels. The library was skipping over too few bytes.

Earlier test results for OpenJPEG v2 were performing a full decode. The
Reduce feature (that performs partial decodes when the image was
incomplete) had to be disabled because of the crashes. Now that the crashes
are fixed, the updated test results for v2 reflect the same partial decodes
that OpenJPEG v1.3.0 was performing.

The fix will likely be submitted to the OpenJPEG project tomorrow night,
when I have more time.


Sheet Spotter

-Original Message-
From: Robin Cornelius [mailto:robin.cornel...@gmail.com] 
Sent: September 23, 2010 5:37 AM
To: Sheet Spotter
Cc: opensource-dev
Subject: Re: [opensource-dev] Openjpeg/KDU the cold hard metrics

On Thu, Sep 23, 2010 at 3:40 AM, Sheet Spotter sheet.spot...@gmail.com
wrote:
 There may be another option for obtaining a common set of J2C files for
 comparison.

 Viewer 2 installs 784 JPEG-2000 files (*.j2c) in the local_assets folder
 under the main install folder (e.g., C:\Program
Files\SecondLifeViewer2).

 The j2k_metric test harness decoded all 784 files from the
local_assets
 folder without errors. The OpenJPEG 1.3.0 library was 3.7 times slower
than
 the KDU library that comes with Viewer 2.1.1.208043 (the current release
 version).

Hi (again) Sheet and everyone else,

I've started another sheet with a fresh set of results on another
system of mine, please feel free to add your own tests rows

https://spreadsheets.google.com/ccc?key=0AiSrUP47_VxIdEZ4NmlSY281UXFac0ZZTkV
jWGJtV1Ehl=enauthkey=CIGY9M4O

If you want to compare to KDU you need to compare to KDU on your
system don't compare to by KDU results or anyone elses, thats not a
fair comparision.

OJP 2.0 is not playing nice with the local_asset texture set needs some
work.

Robin

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Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Sarah (Esbee) Hutchinson
Hi Miss C,

The script count feature you requested is something that the Snowstorm Team
wouldn't work on as its not really a Viewer feature - requiring mostly work
on the server-side.

I've moved the issue to our Land team so they can evaluate and prioritize
the request. Unfortunately, the Land Team's tasks are not publicly visible
in the new Jira set up. The ticket was moved intact with all the supporting
data and will be given proper consideration.

Best,
Esbee



This is really a request for a new script function to report # of scripts on
an avatar; it's not a viewer feature (or even possible to do
correctly/reliably with current grid protocols). Kicking to the Land team
for evaluation/prioritization.

On Mon, Sep 27, 2010 at 6:19 PM, miss c miss_c...@yahoo.com wrote:

 Apparently it was moved, leaped the the land group, but I cant access where
 it went either.  Below are the details I added, worked real hard on getting
 all information needed, all the referencing files uploaded, had 50 something
 votes, now gone, I hope it is taken seriously.

 Miss

   [
 https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel]

 Esbee Linden updated VWR-23200:
 ---

 Summary: Script count feature request  (was: Script Count - 2.0
 Absolute Dealbreaker - script count feature request)

 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

  Script count feature request
  -
 
 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
   Issue Type: New Feature
   Components: Avatar/Character, Building (in-world), Performance,
 Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37
 (Second Life Development)
  Release Notes
  CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
  Memory: 6078 MB
  OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
  Graphics Card Vendor: ATI Technologies Inc.
  Graphics Card: ATI Radeon HD 4600 Series
  Windows Graphics Driver Version: 8.17.0010.1041
  OpenGL Version: 3.3.10151 Compatibility Profile Context
  libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
  J2C Decoder Version: KDU
  Audio Driver Version: FMOD version 3.74
  Qt Webkit Version: 4.6 (version number hard-coded)
  Voice Server Version: Not Connected
  Built with MSVC version 1400
 Reporter: Miss Wright
 Priority: Severe
 Attachments: CMakeLists.txt, floateravatarlist.cpp, llstartup.cpp,
 llviewermenu.cpp, menu_pie_attachment.xml, menu_pie_avatar.xml,
 menu_pie_object.xml, menu_pie_self.xml, message.xml, scriptcounter.cpp,
 scriptcounter.h, scriptcountsample.jpg
 
 
  As a sim owner I MUST have a script counter so we can keep our scripts
 low in the sim because of the excessive use of resizing scripts.  Several
 times a day we have an exercise in our sim where we make an estate
 announcement to count your scripts and your neighbors to reduce the load on
 the servers.  Even though we do this several times a day there is always
 someone who forgot their scripts in something, you can easily find a good
 5-10 people with 400+ scripts on them.  I am completely sold on the 2.0 code
 and can live without some of the other features in Phoenix/Emerald, but this
 one is an absolute deal breaker for me.  I combed through the code to try
 and see if this was something handled in xml commands and its not, its in
 the Phoenix/Emerald code.  Can we please get this option.
  Also the option of avatar announcement and script fluctuation upon
 entering the sim helps combat scripts, this would be helpful in 2.0 but I
 wouldn't call it a deal breaker.  I have it announcing when an avatar enters
 and announcing region script count change so i know as soon as they enter
 and their script count if I am paying attention.
  TY
  Miss
  UPDATE: MORE INFO: If you are using a viewer based on the Emerald code
 base such as Emergance or Phoenix you can rightclick any object including
 avatars and it will count how many scripts are attached to the avatar or are
 inside the object. See referencing picture.You then receive this message...
  [10:36]  Counting scripts. Please wait.
  [10:36]  Counted scripts from 14 attachments on amethys Inglewood: 540
 (this is someone that volunteered for this test)
  Looking through the Phoenix, Wasabi, Emergance,  Emerald XML I find that
 all self object, attachment pie menus point to a function called
 Object.VisibleScriptCount
  The code is found in the menuviewer.xml
  menu_item_call bottom=-525 enabled=false height=19
 label=Count Scripts in Selection left=0 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Brandon Husbands
Actually no its a viewer feature...

http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h
and
http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp

Just plugin and create a menu etc...

If you want a non phoenix one re written for viewer 2.x i can easily do that
and comply with lgpl as it wont be a port but a re implementation.

Dim.


On Mon, Sep 27, 2010 at 11:16 PM, Sarah (Esbee) Hutchinson 
es...@lindenlab.com wrote:

 Hi Miss C,

 The script count feature you requested is something that the Snowstorm Team
 wouldn't work on as its not really a Viewer feature - requiring mostly work
 on the server-side.

 I've moved the issue to our Land team so they can evaluate and prioritize
 the request. Unfortunately, the Land Team's tasks are not publicly visible
 in the new Jira set up. The ticket was moved intact with all the supporting
 data and will be given proper consideration.

 Best,
 Esbee



 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

 On Mon, Sep 27, 2010 at 6:19 PM, miss c miss_c...@yahoo.com wrote:

 Apparently it was moved, leaped the the land group, but I cant access
 where it went either.  Below are the details I added, worked real hard on
 getting all information needed, all the referencing files uploaded, had 50
 something votes, now gone, I hope it is taken seriously.

 Miss

   [
 https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel]

 Esbee Linden updated VWR-23200:
 ---

 Summary: Script count feature request  (was: Script Count - 2.0
 Absolute Dealbreaker - script count feature request)

 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

  Script count feature request
  -
 
 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
   Issue Type: New Feature
   Components: Avatar/Character, Building (in-world), Performance,
 Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37
 (Second Life Development)
  Release Notes
  CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
  Memory: 6078 MB
  OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
  Graphics Card Vendor: ATI Technologies Inc.
  Graphics Card: ATI Radeon HD 4600 Series
  Windows Graphics Driver Version: 8.17.0010.1041
  OpenGL Version: 3.3.10151 Compatibility Profile Context
  libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
  J2C Decoder Version: KDU
  Audio Driver Version: FMOD version 3.74
  Qt Webkit Version: 4.6 (version number hard-coded)
  Voice Server Version: Not Connected
  Built with MSVC version 1400
 Reporter: Miss Wright
 Priority: Severe
 Attachments: CMakeLists.txt, floateravatarlist.cpp,
 llstartup.cpp, llviewermenu.cpp, menu_pie_attachment.xml,
 menu_pie_avatar.xml, menu_pie_object.xml, menu_pie_self.xml, message.xml,
 scriptcounter.cpp, scriptcounter.h, scriptcountsample.jpg
 
 
  As a sim owner I MUST have a script counter so we can keep our scripts
 low in the sim because of the excessive use of resizing scripts.  Several
 times a day we have an exercise in our sim where we make an estate
 announcement to count your scripts and your neighbors to reduce the load on
 the servers.  Even though we do this several times a day there is always
 someone who forgot their scripts in something, you can easily find a good
 5-10 people with 400+ scripts on them.  I am completely sold on the 2.0 code
 and can live without some of the other features in Phoenix/Emerald, but this
 one is an absolute deal breaker for me.  I combed through the code to try
 and see if this was something handled in xml commands and its not, its in
 the Phoenix/Emerald code.  Can we please get this option.
  Also the option of avatar announcement and script fluctuation upon
 entering the sim helps combat scripts, this would be helpful in 2.0 but I
 wouldn't call it a deal breaker.  I have it announcing when an avatar enters
 and announcing region script count change so i know as soon as they enter
 and their script count if I am paying attention.
  TY
  Miss
  UPDATE: MORE INFO: If you are using a viewer based on the Emerald code
 base such as Emergance or Phoenix you can rightclick any object including
 avatars and it will count how many scripts are attached to the avatar or are
 inside the object. See referencing picture.You then 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
It isn't a server feature, this works right now in all the OTHER viewers.  I 
attached like 10 files from the source code of all those viewers, the same 
exact 
files in each viewer that does this NOW.  Did you even read my Jira??  I worked 
so hard to supply every bit of information.  Unless you have allowed all these 
other viewers access to the server code, I think there has been a mistake, 
could 
you please reread my Jira.

TY

Miss





From: Brandon Husbands xot...@gmail.com
To: Sarah (Esbee) Hutchinson es...@lindenlab.com
Cc: miss c miss_c...@yahoo.com; opensource-dev@lists.secondlife.com
Sent: Tue, September 28, 2010 12:12:33 AM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 
request

Actually no its a viewer feature...

http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h

and
http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp


Just plugin and create a menu etc...

If you want a non phoenix one re written for viewer 2.x i can easily do that 
and 
comply with lgpl as it wont be a port but a re implementation.

Dim.



On Mon, Sep 27, 2010 at 11:16 PM, Sarah (Esbee) Hutchinson 
es...@lindenlab.com 
wrote:

Hi Miss C, 


The script count feature you requested is something that the Snowstorm Team 
wouldn't work on as its not really a Viewer feature - requiring mostly work on 
the server-side. 


I've moved the issue to our Land team so they can evaluate and prioritize the 
request. Unfortunately, the Land Team's tasks are not publicly visible in the 
new Jira set up. The ticket was moved intact with all the supporting data and 
will be given proper consideration. 


Best, 
Esbee





This is really a request for a new script function to report # of scripts on 
an 
avatar; it's not a viewer feature (or even possible to do correctly/reliably 
with current grid protocols). Kicking to the Land team for 
evaluation/prioritization.



On Mon, Sep 27, 2010 at 6:19 PM, miss c miss_c...@yahoo.com wrote:

Apparently it was moved, leaped the the land group, but I cant access where it 
went either.  Below are the details I added, worked real hard on getting all 
information needed, all the referencing files uploaded, had 50 something 
votes, 
now gone, I hope it is taken seriously.


Miss

   [ 
https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

Esbee Linden updated VWR-23200:
---

Summary: Script count feature request   (was: Script Count - 2.0 Absolute 
Dealbreaker - script count feature request)

This  is really a request for a new script function to report # of scripts on 
 
an avatar; it's not a viewer feature (or even possible to do  
correctly/reliably 
with current grid protocols). Kicking to the Land  team for 
evaluation/prioritization.

 Script count feature request 
 -

 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
  Issue Type: New Feature
  Components: Avatar/Character, Building (in-world), Performance, 
Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37 
 (Second 
Life Development)
 Release Notes
  CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
 Memory: 6078 MB
 OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
 Graphics Card Vendor: ATI Technologies Inc.
 Graphics Card: ATI Radeon HD 4600 Series 
 Windows Graphics Driver Version: 8.17.0010.1041
 OpenGL Version: 3.3.10151 Compatibility Profile Context
 libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
 J2C Decoder Version: KDU
 Audio Driver Version: FMOD version 3.74
 Qt Webkit Version: 4.6 (version number hard-coded)
 Voice Server Version: Not Connected
 Built with MSVC version 1400
Reporter: Miss Wright
Priority: Severe
  Attachments: CMakeLists.txt, floateravatarlist.cpp,  
 llstartup.cpp, 
llviewermenu.cpp, menu_pie_attachment.xml,  menu_pie_avatar.xml, 
menu_pie_object.xml, menu_pie_self.xml,  message.xml, scriptcounter.cpp, 
scriptcounter.h, scriptcountsample.jpg


  As a sim owner I MUST have a script counter so we can keep our scripts  
 low in 
the sim because of the excessive use of resizing scripts.   Several times a 
day 
we have an exercise in our sim where we make an  estate announcement to 
count 
your scripts and your neighbors to reduce  the load on the servers.  Even 
though 
we do this several times a day  there is always someone who forgot their 
scripts 
in something, you can  easily find a good 5-10 people with 400+ scripts on 
them.  I am  completely sold on the 2.0 code and can live without some of 
the 
other  features in Phoenix/Emerald, but this one is an absolute deal breaker 
 
for me.  I combed through 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Brandon Husbands
Just to iterate that it does work.

[22:22]  Counting scripts. Please wait.
[22:22]  Counted scripts on object SL Exchange Magic Box white: 5

Works for any object.
The code even allows you if you have permissions to remove all scripts which
is a desperately needed function with all the poorly scripted re-sizer
scripts in object.

On Tue, Sep 28, 2010 at 12:18 AM, miss c miss_c...@yahoo.com wrote:

 It isn't a server feature, this works right now in all the OTHER viewers.
 I attached like 10 files from the source code of all those viewers, the same
 exact files in each viewer that does this NOW.  Did you even read my Jira??
 I worked so hard to supply every bit of information.  Unless you have
 allowed all these other viewers access to the server code, I think there has
 been a mistake, could you please reread my Jira.

 TY

 Miss

 --
 *From:* Brandon Husbands xot...@gmail.com
 *To:* Sarah (Esbee) Hutchinson es...@lindenlab.com
 *Cc:* miss c miss_c...@yahoo.com; opensource-dev@lists.secondlife.com
 *Sent:* Tue, September 28, 2010 12:12:33 AM

 *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count
 feature request

 Actually no its a viewer feature...


 http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h
 and

 http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp

 Just plugin and create a menu etc...

 If you want a non phoenix one re written for viewer 2.x i can easily do
 that and comply with lgpl as it wont be a port but a re implementation.

 Dim.


 On Mon, Sep 27, 2010 at 11:16 PM, Sarah (Esbee) Hutchinson 
 es...@lindenlab.com wrote:

 Hi Miss C,

 The script count feature you requested is something that the Snowstorm
 Team wouldn't work on as its not really a Viewer feature - requiring mostly
 work on the server-side.

 I've moved the issue to our Land team so they can evaluate and prioritize
 the request. Unfortunately, the Land Team's tasks are not publicly visible
 in the new Jira set up. The ticket was moved intact with all the supporting
 data and will be given proper consideration.

 Best,
 Esbee



 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

 On Mon, Sep 27, 2010 at 6:19 PM, miss c miss_c...@yahoo.com wrote:

 Apparently it was moved, leaped the the land group, but I cant access
 where it went either.  Below are the details I added, worked real hard on
 getting all information needed, all the referencing files uploaded, had 50
 something votes, now gone, I hope it is taken seriously.

 Miss

   [
 https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel]

 Esbee Linden updated VWR-23200:
 ---

 Summary: Script count feature request  (was: Script Count - 2.0
 Absolute Dealbreaker - script count feature request)

 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

  Script count feature request
  -
 
 Key: VWR-23200
 URL: https://jira.secondlife.com/browse/VWR-23200
 Project: 1. Second Life Viewer - VWR
   Issue Type: New Feature
   Components: Avatar/Character, Building (in-world),
 Performance, Scripting, Source Code, User Interface
 Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37
 (Second Life Development)
  Release Notes
  CPU: Intel(R) Core(TM)2 Quad CPUQ8300  @ 2.50GHz (2493.73 MHz)
  Memory: 6078 MB
  OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
  Graphics Card Vendor: ATI Technologies Inc.
  Graphics Card: ATI Radeon HD 4600 Series
  Windows Graphics Driver Version: 8.17.0010.1041
  OpenGL Version: 3.3.10151 Compatibility Profile Context
  libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
  J2C Decoder Version: KDU
  Audio Driver Version: FMOD version 3.74
  Qt Webkit Version: 4.6 (version number hard-coded)
  Voice Server Version: Not Connected
  Built with MSVC version 1400
 Reporter: Miss Wright
 Priority: Severe
 Attachments: CMakeLists.txt, floateravatarlist.cpp,
 llstartup.cpp, llviewermenu.cpp, menu_pie_attachment.xml,
 menu_pie_avatar.xml, menu_pie_object.xml, menu_pie_self.xml, message.xml,
 scriptcounter.cpp, scriptcounter.h, scriptcountsample.jpg
 
 
  As a sim owner I MUST have a script counter so we can keep our scripts
 low in the sim because of the excessive use of resizing scripts.  Several
 times a day we have an exercise in our sim where we make an estate
 announcement to count your scripts and 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Kelly Linden
There are multiple issues at play here:
What I understand is that the viewer is flogging our servers to brute force
build the data being requested.  Yes, you get the results, yes it can take a
bit of time for complex avatars or objects - and a lot more work is being
done than is necessary both by the viewer and the server. When we look at
implementing a feature request it is not in our best interest to just look
at the quickest, dirtiest way to get the job done. We want to implement a
feature that will work smoothly and be something we can support into the
future. Our access to and responsibility for the server side as well as the
viewer gives us both a better opportunity as well as increased
responsibility.

Just to be clear, the work done by other viewer teams is very good work and
they have done a great job with the tools they have. I only wish we could
have been quicker to expose better tools to them.

Secondly, while some of our teams may have a primary focus on either the
viewer or the server, other teams - such as the Land team - are built to
focus on products as a whole. Estate, region and parcel tools are features
we feel deserve to be looked at and evaluated as a product from end to end.
These features almost always benefit from both viewer and server
development. It is also beneficial to keep the backlogs of related
functionality together so we can better prioritize the features and bugs
that effect the Land product against each other.

So, *yes* it is quite possible to implement this check in the viewer alone,
and kudos to the team(s) that have done it. However, we feel obligated to do
a more thorough solution by fixing the server and viewer together, and to
prioritize this feature request against the many other feature requests for
the Land product.

 - Kelly

P.S. I am also not sure on the legal issues involved around the software
licenses here. As far as I'm aware we still require a contributors agreement
and it is not clear that the code added to the jira was actually written by
the person who attached it to jira, whether that person has a contributors
agreement or what license was attached to that code. At the very least I am
guessing it is extremely bad form to submit code you don't own and didn't
create into the jira.

On Mon, Sep 27, 2010 at 10:24 PM, Brandon Husbands xot...@gmail.com wrote:

 Just to iterate that it does work.

 [22:22]  Counting scripts. Please wait.
 [22:22]  Counted scripts on object SL Exchange Magic Box white: 5

 Works for any object.
 The code even allows you if you have permissions to remove all scripts
 which is a desperately needed function with all the poorly scripted re-sizer
 scripts in object.


 On Tue, Sep 28, 2010 at 12:18 AM, miss c miss_c...@yahoo.com wrote:

 It isn't a server feature, this works right now in all the OTHER viewers.
 I attached like 10 files from the source code of all those viewers, the same
 exact files in each viewer that does this NOW.  Did you even read my Jira??
 I worked so hard to supply every bit of information.  Unless you have
 allowed all these other viewers access to the server code, I think there has
 been a mistake, could you please reread my Jira.

 TY

 Miss

 --
 *From:* Brandon Husbands xot...@gmail.com
 *To:* Sarah (Esbee) Hutchinson es...@lindenlab.com
 *Cc:* miss c miss_c...@yahoo.com; opensource-dev@lists.secondlife.com
 *Sent:* Tue, September 28, 2010 12:12:33 AM

 *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count
 feature request

 Actually no its a viewer feature...


 http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h
 and

 http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp

 Just plugin and create a menu etc...

 If you want a non phoenix one re written for viewer 2.x i can easily do
 that and comply with lgpl as it wont be a port but a re implementation.

 Dim.


 On Mon, Sep 27, 2010 at 11:16 PM, Sarah (Esbee) Hutchinson 
 es...@lindenlab.com wrote:

 Hi Miss C,

 The script count feature you requested is something that the Snowstorm
 Team wouldn't work on as its not really a Viewer feature - requiring mostly
 work on the server-side.

 I've moved the issue to our Land team so they can evaluate and prioritize
 the request. Unfortunately, the Land Team's tasks are not publicly visible
 in the new Jira set up. The ticket was moved intact with all the supporting
 data and will be given proper consideration.

 Best,
 Esbee



 This is really a request for a new script function to report # of scripts
 on an avatar; it's not a viewer feature (or even possible to do
 correctly/reliably with current grid protocols). Kicking to the Land team
 for evaluation/prioritization.

 On Mon, Sep 27, 2010 at 6:19 PM, miss c miss_c...@yahoo.com wrote:

 Apparently it was moved, leaped the the land group, but I cant access
 where it went either.  Below are the details I added, worked real hard on