Re: [opensource-dev] Sorting table displays

2011-06-06 Thread Trilo Byte
For group lists and IM floaters, I'd personally prefer a name sort as primary, 
as any time I'm ever actually looking at the list, I'm looking for a specific 
individual.  But in the group list, I can see the value of online status first, 
then by name (to see who's on)


On Jun 5, 2011, at 9:43 AM, Jonathan Welch wrote:

 When you open up the information for a group and get the list of
 members, their role title, and their last active date none of those
 columns are sorted by default.  Should one be and if so, which one?
 
 Are there other tables like this that you can think of which would
 benefit from being sorted (with some help I made this change for the
 results in the World map)?
 
 -jonathan
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Re: [opensource-dev] Review Request: VWR-25862 Fix viewer caches not being cleared.

2011-06-06 Thread Aleric Inglewood

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indra/newview/llvocache.cpp
http://codereview.secondlife.com/r/315/#comment691

This patch removes (everywhere, not just here) the delimiter in front of 
'mask' passed to deleteFilesInDir.

deleteFilesInDir does nothing with mask but pass it to LLDirIterator. 
Apparently, the introduction of LLDirIterator (new in Viewer 2) requires mask 
to NOT start with a delimiter.

However, you fail to correct this consistently; for example, in 
LLAppViewer::migrateCacheDirectory we have the following code:

  std::string mask = delimiter + *.*;

  LLDirIterator iter(old_cache_dir, mask);

Can you explain that works (does it?) and the code that you changed didn't 
work?



- Aleric


On May 27, 2011, 1:04 p.m., Log Linden wrote:
 
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 This is an automatically generated e-mail. To reply, visit:
 http://codereview.secondlife.com/r/315/
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 (Updated May 27, 2011, 1:04 p.m.)
 
 
 Review request for Viewer.
 
 
 Summary
 ---
 
 This is a patch to fix the issues with clearing viewer caches documented in 
 VWR-25862. I removed the leading delimiter in the place where each of the 
 three caches are cleared.  I also removed the mac specific deleteFilesInDir() 
 method, which should have been removed for STORM-477. I removed unneeded 
 calls to getDirDelimiter() in llvocache.cpp.
 
 
 This addresses bugs vwr-25681 and vwr-25862.
 http://jira.secondlife.com/browse/vwr-25681
 http://jira.secondlife.com/browse/vwr-25862
 
 
 Diffs
 -
 
   indra/llvfs/lldir_mac.h UNKNOWN 
   indra/llvfs/lldir_mac.cpp UNKNOWN 
   indra/newview/llappviewer.cpp UNKNOWN 
   indra/newview/lltexturecache.cpp UNKNOWN 
   indra/newview/llvocache.cpp UNKNOWN 
 
 Diff: http://codereview.secondlife.com/r/315/diff
 
 
 Testing
 ---
 
 Test plan: https://jira.secondlife.com/browse/VWR-25862?#comment-262800
 
 I built and tested on Mac, Windows and Linux and saw the correct behavior 
 when clicking the clear history button and the move cache button.
 
 
 Thanks,
 
 Log
 


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[opensource-dev] Minimum draw distance

2011-06-06 Thread Jonathan Welch
I have been working on a draw distance slider and realized this would
be a good time to have a discussion about what the lowest value you
can set your draw distance to should be.

If you have an opinion of why it should be lowered from what it is
now, 64, please reply to this message with your reasoning.

Thank you,

-Jonathan
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Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread holydoughnuts
On 6/6/2011 12:37 PM, Jonathan Welch wrote:
 I have been working on a draw distance slider and realized this would
 be a good time to have a discussion about what the lowest value you
 can set your draw distance to should be.

 If you have an opinion of why it should be lowered from what it is
 now, 64, please reply to this message with your reasoning.

 Thank you,

 -Jonathan
When I was stuck with seriously underpowered hardware, 24m was enough to 
let me get by in the busiest places, any less than that made the camera 
act wacky. It's still possible with RenderFarClip if there is no general 
desire to let the slider drop that far, so no huge deal. Why go that 
low? Because sometimes you've got to get inworld and do stuff, even when 
it can't look good, and even that nearsighted it's a lot easier to get 
things done than in a text based client.
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Re: [opensource-dev] Review Request: VWR-25862 Fix viewer caches not being cleared.

2011-06-06 Thread Log Linden


 On June 6, 2011, 8:37 a.m., Aleric Inglewood wrote:
  indra/newview/llvocache.cpp, lines 366-369
  http://codereview.secondlife.com/r/315/diff/2/?file=2843#file2843line366
 
  This patch removes (everywhere, not just here) the delimiter in front 
  of 'mask' passed to deleteFilesInDir.
  
  deleteFilesInDir does nothing with mask but pass it to LLDirIterator. 
  Apparently, the introduction of LLDirIterator (new in Viewer 2) requires 
  mask to NOT start with a delimiter.
  
  However, you fail to correct this consistently; for example, in 
  LLAppViewer::migrateCacheDirectory we have the following code:
  
std::string mask = delimiter + *.*;
  
LLDirIterator iter(old_cache_dir, mask);
  
  Can you explain that works (does it?) and the code that you changed 
  didn't work?
 

You're right, I checked the calls to deleteFilesInDir and fixed the ones that I 
felt able to reproduce and show that they were fixed.  I reported the other 
calls to deleteFilesInDir that need to be fixed as subtasks of VWR-25861.  I 
didn't check the other uses of LLDirIterator because I thought they would have 
been fixed when STORM-477 was merged. I'll fix what I can and report the others.

Thanks


- Log


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On May 27, 2011, 1:04 p.m., Log Linden wrote:
 
 ---
 This is an automatically generated e-mail. To reply, visit:
 http://codereview.secondlife.com/r/315/
 ---
 
 (Updated May 27, 2011, 1:04 p.m.)
 
 
 Review request for Viewer.
 
 
 Summary
 ---
 
 This is a patch to fix the issues with clearing viewer caches documented in 
 VWR-25862. I removed the leading delimiter in the place where each of the 
 three caches are cleared.  I also removed the mac specific deleteFilesInDir() 
 method, which should have been removed for STORM-477. I removed unneeded 
 calls to getDirDelimiter() in llvocache.cpp.
 
 
 This addresses bugs vwr-25681 and vwr-25862.
 http://jira.secondlife.com/browse/vwr-25681
 http://jira.secondlife.com/browse/vwr-25862
 
 
 Diffs
 -
 
   indra/llvfs/lldir_mac.h UNKNOWN 
   indra/llvfs/lldir_mac.cpp UNKNOWN 
   indra/newview/llappviewer.cpp UNKNOWN 
   indra/newview/lltexturecache.cpp UNKNOWN 
   indra/newview/llvocache.cpp UNKNOWN 
 
 Diff: http://codereview.secondlife.com/r/315/diff
 
 
 Testing
 ---
 
 Test plan: https://jira.secondlife.com/browse/VWR-25862?#comment-262800
 
 I built and tested on Mac, Windows and Linux and saw the correct behavior 
 when clicking the clear history button and the move cache button.
 
 
 Thanks,
 
 Log
 


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Re: [opensource-dev] Review Request: STORM-1103 Nearby sidebar minimap should be optional

2011-06-06 Thread Altair Memo

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Ship it!


work fine on linux, nothing evil visible after some time of usage.

- Altair


On May 14, 2011, 1:07 p.m., Twisted Laws wrote:
 
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 http://codereview.secondlife.com/r/265/
 ---
 
 (Updated May 14, 2011, 1:07 p.m.)
 
 
 Review request for Viewer.
 
 
 Summary
 ---
 
 Patch makes the map in the Nearby people tab optional with a menu option in 
 the gear 
 menu.  Patch is XML only and resizing of the map is disabled 
 (user_resize=false in 
 the layout_panels) as I could not find a way to easily save window sizes 
 purely in XML.
 Patch is in the repository of 
 https://bitbucket.org/Twisted_Laws/viewer-development-storm-1103 as
 https://bitbucket.org/Twisted_Laws/viewer-development-storm-1103/changeset/3455e79a14af
 and 
 https://bitbucket.org/Twisted_Laws/viewer-development-storm-1103/changeset/48b66643a4d1
 
 
 This addresses bug STORM-1103.
 http://jira.secondlife.com/browse/STORM-1103
 
 
 Diffs
 -
 
   doc/contributions.txt ee4d271eef9b 
   indra/newview/app_settings/settings.xml ee4d271eef9b 
   indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml 
 ee4d271eef9b 
   indra/newview/skins/default/xui/en/panel_people.xml ee4d271eef9b 
 
 Diff: http://codereview.secondlife.com/r/265/diff
 
 
 Testing
 ---
 
 Tested by exercising the gear menu option of View Map with the People tab 
 attached 
 and detached insuring the map appears and disappears properly.
 
 
 Thanks,
 
 Twisted
 


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Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Oz Linden (Scott Lawrence)
On 2011-06-06 12:37, Jonathan Welch wrote:
 I have been working on a draw distance slider and realized this would
 be a good time to have a discussion about what the lowest value you
 can set your draw distance to should be.

 If you have an opinion of why it should be lowered from what it is
 now, 64, please reply to this message with your reasoning.

There's a technical term for the above: feature creep.

Let's see if we can get the feature implemented and accepted, and then 
we can worry about changing the range.

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Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Lance Corrimal
Am Montag, 6. Juni 2011 schrieb Oz Linden (Scott Lawrence):
 On 2011-06-06 12:37, Jonathan Welch wrote:
  I have been working on a draw distance slider and realized this
  would be a good time to have a discussion about what the lowest
  value you can set your draw distance to should be.
  
  If you have an opinion of why it should be lowered from what it
  is now, 64, please reply to this message with your reasoning.
 
 There's a technical term for the above: feature creep.
 
 Let's see if we can get the feature implemented and accepted, and
 then we can worry about changing the range.


the draw distance slider has been a given in dolphin viewer 2, 
restrainedlove, and any viewer that uses a starlight skin... and 
people are loving it.

bye,
LC

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Re: [opensource-dev] Minimum draw distance

2011-06-06 Thread Trilo Byte
Vertical slider for the win! :-)

I'm fine with existing settings, but given the large percentage of SL users 
that are using 'class 0' machines, I think a 48m or even 32m minimum would 
improve the experience and reduce the likelihood of crashing (especially at 
events or complex builds).

On Jun 6, 2011, at 9:37 AM, Jonathan Welch wrote:

 I have been working on a draw distance slider and realized this would
 be a good time to have a discussion about what the lowest value you
 can set your draw distance to should be.
 
 If you have an opinion of why it should be lowered from what it is
 now, 64, please reply to this message with your reasoning.
 
 Thank you,
 
 -Jonathan
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Re: [opensource-dev] Review Request: Viewer cache size increase to 10GB.

2011-06-06 Thread Tateru Nino
Not that I'm not glad to see the maximum cache size increased, but the
cache cap was only very reluctantly increased to 1GB as the performance
of the system increasingly suffered as the quantity of cached objects
increased.

How did we solve this?

On 4/06/2011 9:32 PM, Oz Linden wrote:
 This is an automatically generated e-mail. To reply, visit:
 http://codereview.secondlife.com/r/318/


 Ship it!

 - Oz


 On June 3rd, 2011, 12:56 p.m., Log Linden wrote:

 Review request for Viewer.
 By Log Linden.

 /Updated June 3, 2011, 12:56 p.m./


   Description

 This patch increases the maximum and default viewer cache size values. Due to 
 limitations in the size of the VFS, the 80/20 texture cache/VFS split is 
 maintained up to 5GB, then the remaining cache size is given to the texture 
 cache. This caps the VFS size at 1GB ( up from .2 GB ).  I made corresponding 
 changes to the XUI to allow the slider to increase to the new cache size 
 maximum.

 Bugfixes:
 * The reset cache location button will no longer tell the user that the cache 
 will be cleared if the cache is already in the default location.  Only the 
 notification was suppressed, the cache was never cleared by this button 
 unless the location changed.
 * The reset cache location button will now correctly clear the old cache when 
 it is reset back to the default location. 
 * I fixed an order of operation programming error in an llerrs log message in 
 the lltexturecache.cpp. This was showing wildly incorrect texture cache size 
 during a purge.
 * Code convention cleanup in llappviewer.cpp in initCache() and 
 lltexturecache.cpp


   Testing

 I have built and tested on all three platforms.  The log files indicate that 
 the caches are being initialised with the correct sizes.

 *Bugs: * er-767 http://jira.secondlife.com/browse/er-767, er-883
 http://jira.secondlife.com/browse/er-883, er-883
 http://jira.secondlife.com/browse/er-883


   Diffs

 * indra/newview/llappviewer.cpp (9c0506d10226)
 * indra/newview/llfloaterpreference.cpp (9c0506d10226)
 * indra/newview/lltexturecache.cpp (9c0506d10226)
 * indra/newview/skins/default/xui/en/panel_preferences_setup.xml
   (9c0506d10226)

 View Diff http://codereview.secondlife.com/r/318/diff/


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Re: [opensource-dev] Review Request: Viewer cache size increase to 10GB.

2011-06-06 Thread Monty Brandenberg
On 6/6/2011 11:00 PM, Tateru Nino wrote:
 Not that I'm not glad to see the maximum cache size increased, but the
 cache cap was only very reluctantly increased to 1GB as the performance
 of the system increasingly suffered as the quantity of cached objects
 increased.

 How did we solve this?

Different cache for the most part (we have many caches).  This
change mainly affects the *texture* cache.  The general asset
VFS cache is still capped for technical reasons.  The scene caching
is unchanged.

We really want feedback on this on all platforms.  Load up the
texture cache, get your favorite regions in there, run around,
clear the cache, do it again, etc.  This work is being done
under VWR-25182.  Comments welcome and attach some jiras if you
encounter problems.

m


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