No matter if you compile the viewer standalone or not, there is always a
huge set of system libraries it will be used.
For example on Windows: opengl32.dll, kernel32.dll, ntdll.dll and many many
more.
USESYSTEMLIBS is due to that IMO even worse and more ambiguous.
Also keep in mind 'building standalone' is a well established term and it
will stick for at least another good while. I can only see this adding
potential confusion rather than solving any pressing issues.
So yeah, STANDALONE might not be the best of terms. But every project has
some terms you have to accept. Just 2 examples:
-LLSD: what, Linden LSD, they do drugs?
- autobuild: gnu autoconf/autobuild
(Also in many years of talking to people who had problems compiling the
viewer, they had all kind of crazy issues, but there was none that confused
by the term STANDALONE)
On Thu, Mar 20, 2014 at 3:47 PM, Oz Linden (Scott Lawrence)
o...@lindenlab.com wrote:
The subject of how confusing the name of the STANDALONE switch is came up
yet again at one of my meetings the other day, and I've just decided to
kill this problem once and for all.
I've prepped a repo with it changed to USESYSTEMLIBS (and the
corresponding C preprocessor symbol changed to LL_USESYSTEMLIBS):
https://bitbucket.org/oz_linden/open-199/commits/79fbe57a728a8e619d8d85b756061b50fb36152f
I'd appreciate it if anyone who normally builds using that set to ON (I
never do) would check that it works as well as it did before.
Unless I hear strong objections soon, that will be in the next Snowstorm
release candidate (no, I don't have a prediction when that will be).
--
*Scott Lawrence* | *Director of Open Development*
Skype ozlinden | Second Life Oz Lindenhttps://my.secondlife.com/oz.linden
Linden Lab | Makers of Shared Creative Spaces http://lindenlab.com/
Check out what we're working on! http://lindenlab.com/products
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