Re: [opensource-dev] Not all Open Source developers are honest...
i see the confusion the date stamp for the message is all the way at the bottom left 2013-06-01 16:22:34 On Sat, Jun 1, 2013 at 12:46 PM, Henri Beauchamp sl...@free.fr wrote: On Sat, 1 Jun 2013 18:40:16 +0200, Martin Fürholz wrote: Hi Henri, I'm curious: why are you posting a link to this mailinglist about a 4+ year old incident? It is 15 days old, not 4 years old... ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] rant lack of respectful communications on opensl and other viewer irc channels
On Fri, Apr 26, 2013 at 11:28 AM, glen gcana...@gmail.com wrote: It seems that all discussion happens at the inworld meetings that not everyone can attend and I believe that's just as bad as it's still a barrier to participation. or worse meetings that are being held 98% in VOICE (and of course no recording is being made). Personally i think that any Linden giving a RTFM or FOAD answer to a question should be a FORMER Linden (esp when TFM has not been written yet). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Current status on non-biped/giga|micro mesh avatars
What is the current status on how SL handles mesh avatars that are not quite standard?? as an example if im using a Dire Wolf mesh avatar (and its properly rigged) will it work with quad animations?? Please do not just link to some semi random LL wiki page only link if it covers large/small and or quad avatars. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Paging Marine kelly || SL should have an offical version of RLV
First off could MarineKelly please email me directly?? (i have some RLV questions i want to ask the source) Also a lot of the we won't implement X because its 'unsafe' type things could be solved quickly by having an Advanced Actor Actions API. I would suggest having the current RLV API used as a base and then add whatever is needed for those unsafe features (like TP by Prim) default it to OFF No Features Enabled and then hide the control panel so it won't be fiddled without somebody wanting to (and looking for it). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok this may sound dumb but what is the llphysicsextention package
Could somebody hit the Jira with this so it can be hopefully properly handled by The Lindens??? (in lue of the normal Voting as required by my Rules of Order [wolf grin]) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] New HTTP Library Project Viewer
One side bar to this is the problem of what order textures are being fetched Is the order still by oldest texture first or has that been fixed to nearest texture first?? ( it would help the expedience if the avatars textures were loaded first and then the stuff near to the avatar was loaded [followed by everything else]) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
The only real thing that HUD AOs have that a client side AO can do is the various buttons for different things. I normally (back when i was inworld) used a Dire Wolf this has a bunch of different functions (different animations and recoloring things) also will we ever get a way to do a true Quad frame (with Mesh Avatars would be good)? since that i think would drop a couple scripts from the AO. My opinion is that looking at what all is done in AOs and then seeing if it can be done server side/or in viewer would be a good idea. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Questions on Mesh Avatars
Okay first off let me say that the documents on Mesh Avatars (unless they have been updated in the last week of so) are either outdated or partly fictional. Does anybody have access to a decent and complete spec as to what is needed to make a Rigged Mesh Avatar?? 1 mesh Complexity should be below XK 2 how do you setup the mesh bones for correct rigging?? Also does anybody have access to a ready to upload Human avatar (simplebot.dae does not count and that avastar file is useless) and any hints on how to get it to work properly?? last bit if you after doing the upload edit the object to include say an avatar overide and or a RVL relay would that work properly?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Standard Human Mesh Avatar???
On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble dahliatrim...@gmail.com wrote: The MakeHuman mesh is probably far too complex (vertex count) to allow reasonable real-time performance for many users with less than the best graphics cards. There's probably other meshes available on other 3d content sites which are better designed for real-time animation. the trick with MakeHuman is it can be used to generate multiple meshes it would be understood that it would need to be downsampled (to below XK vertexes) before it could be used on the grid. The big question would be What is the recommended Maximum Vertex count?? (define X please) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Standard Human Mesh Avatar???
On Mon, Dec 12, 2011 at 2:07 PM, Mike Chase mike.ch...@alternatemetaverse.com wrote: On Mon, 2011-12-12 at 10:25 -0700, Moriz Gupte wrote: Or to save some time, get the blender files from the link I provided earlier ... and examine the mesh files in blender R Yep, Gaia's project is very relevant. It include 2 meshes, the SL one and a Makehuman mesh as well as an SL compatible rig. okay which would help if I COULD ACCESS THE SITE. Does anybody have a copy on another server?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Standard Human Mesh Avatar???
Does anybody have (and would like to share) a Normal Human Mesh Avatar?? As part of playing with MakeHuman i would like to be able to use it to make Mesh Avatars but i need to sort out the right workflow. things that are currently NOT DOCUMENTED 1 what should be the maximum number of vertexes in the model for it to work 2 how do i go about rigging the avatar?? 3 will the normal 1024X textures work or can they be bigger?? Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13} -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. sl.nicky...@googlemail.com wrote: As strange as this might sound, 6/12 GB might be too much. There are a lot of casts down to U32. There might be a hidden overflow there, turning some counter into a very small number. ___ it may then be something in the pool causing a C5* type error where the code does not handle that large of a total memory and wraps around the memory space. * a C5 Galaxy is a very large cargo plane and if you are not careful things can get very messy. Even some airports that handle Jumbo Jets can't handle a C5. Empty weight: 380,000 lb (172,370 kg) Loaded weight: 769,000 lb (348,800 kg) anybody wanna bet that some counter in the code should be the next size bigger?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Standard Reference Mesh Avatars anybody??
given that the Mesh docs seem to be a dogs breakfast does anybody have interest in creating a set of reference Avatars (with Clothing maybe??)? Im thinking that it would help say the Make Human project if they had something to look at to see where they would need to end up (if they wanted to support SL). heck a nice library of standard objects would work also. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Current status of Mesh??
Does anybody know of some sort of documentation on the ins and outs of mesh?? And before you say the SL wiki everything there is one or more of 1 Outdated 2 FICTIONAL 3 without any actual details (unless of course its been massively updated in the last week or so) Questions i have 1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) 2 are there any simple tools to make models (Blender does not qualify). 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] [JIRA] Proposal - Default Search settings on jira.secondlife.com
On Fri, Aug 26, 2011 at 1:34 PM, opensourceobscure opensourceobsc...@gmail.com wrote: Currently, if you search multiple keywords on jira.secondlife.com you get result that include at least one of the keywords in Summary OR Description OR Comments fields. actually i would like to see ALL KEYWORDS set as default on all LL searches since if i search for say |Girls Ballet Costume| in the MarketPlace i would like to see items with ALL of those keywords not just some of them (and there are still keyword stuffed entries in the marketplace it would be nice if those got sorted out) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Please Edit Subject Line and referenced message
On Wed, Aug 17, 2011 at 5:42 PM, Mimika Oh mimika...@gmail.com wrote: On 2011-08-17, at 17:42, Daniel wrote: ... As somone who typically has 7 viewer versions installed for testing, I would be gun-shy of logging in with any of them if it means losing my accounts. +1 (or maybe +7?) If it is found out that a buncha folks have had accounts nuked due to using a TPV that is unlisted (but is otherwise compliant) then the person most responsible should have to personally refund every single linden confiscated and personally pay for replacements of any inventory items lost (say 110% of losses or 600K lindens whichever is greater). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
What i would think should happen is 1 a very clear set of controls (a set of sliders with a number input box would be good) 2 a way to control any kind of auto set function (min max and OFF maybe) 3 a very clearly stated wiki page on this function to explain what is going on btw it is a function of some TPVs to have the DD pop to a low level and then ratchet to the set distance in steps. one thing that i don't understand is why you can be at 4000 meters in an untextured skybox and still within seconds get GROUND TEXTURES and other objects on the sim before the contents of the skybox or attachments on the client avatar (this even happens with a very short draw distances). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Fwd: Review viewer -- draw distance slider
On Fri, Jun 10, 2011 at 11:59 PM, a...@skyhighway.com wrote: But one thing i don't think i've seen in the discussion, wouldn't it be a good idea to have an auto-reset take place on every tp? Have it go to some standard value that works pretty good most places, and it'll save forgetful or excited people problems. No on the auto reset the problems are 1 how do you define standard value?? 2 what about folks that have their draw distance chopped short for performance reasons?? 3 or folks that have their draw distance further out on purpose?? 4 even if you somehow define a system based standard value what happens when somebody knows they are going into a high prim area and sets their draw distance short SO THEY DON'T CRASH ON ENTRY (or take 15 minutes trying to rez) -- Robert L Martin -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] question SL tracking data
My thoughts on this revolve around maybe coding the needed triggers into the viewer and then require each device to have a map of its controls to what the viewer is expecting. we would need triggers for 1 Primary Secondary and Tetrary buttons 2 plus and minus translate for each of the X Y Z axis 3 plus and minus rotate for each of the X Y Z axis 4 some sort of toggle to swap from move to camera control Or am i just barking up the wrong tree?? and yes all of this should be in XML files so that we can update the list as needed -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Mesh support current status???
Does anybody have a WORKING link to what the current state of mesh is? Im particularly interested in what work has been done on Mesh based avatars. Bonus if somebody has an idea as to if we will have mesh on the main grid before say third quarter this year. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Wild idea on building an install platform
As a sidebar to the whole autobuild system it would be cool if somebody could download a program and then verify that they have a Valid install platform (bonus points if it could also download the missing parts (i suppose that you could only pop the webpage for MS VStudio). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] FW: Using 'autobuild' to build the viewer
Just tossing this out if you have any kind of .edu address then MS Dreamspark is a way to get the full Visual Studio legitimately. So what this will enable somebody to yank down the source and then without doing File Voodoo do a compile run?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] from debug to prefences
On Mon, Jan 24, 2011 at 7:53 PM, Trilo Byte trilobyte5...@gmail.com wrote: Perhaps the experimental/developer-related debug settings should be accessible from the Developer menu (further removing it from casual users). Then an 'Advanced Preferences' floater could be made available from the Advanced Menu. This would allow for an effort to seriously streamline the main/basic SL preferences. what needs to happen is a full bore IRS level accounting needs to be done on which preferences are actually used and which are outdated 2.* series prefs (pull these out) outdated 1.* series prefs (pull these out) oddball but still used prefs dangerous prefs normal and menu accessable prefs power user prefs nonlinden admin prefs Linden Only Prefs TPV prefs that slipped into the stock viewer (was the feature added to stock??) and then sit down and document what each one of those does (and safe/dangerous values for same) -- Robert L Martin * note categories should be adjusted as needed ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] https://jira.secondlife.com/browse/SH-489
On Sun, Jan 9, 2011 at 10:09 AM, Ponzu lee.po...@gmail.com wrote: Can someone give a cheap estimate of how hard this will be to fix? if it is easy to fix, I agree that it should be done soon. i would say that a full audit of the hover text submodule would be in order (say 4 hours of junior grade programmer??) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Why no single axis resize on linked prims??
Does anybody know of a good reason why when you are resizing a set of linked prims you do not have the single axis resize?? (also could we get a way to resize a linkset with 0.001 meters as a floor not as a locking measurement?) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] not quite off topic how to have server switched to an RC channel??
Im part of an rp and we have a problem that one of our sims is on the release channel and the rest are on magnum how can this be fixed?? -- Robert L Martin the problem is that walking from this sim to the rest is about impossible ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Infinite loop in viewer-development?
On Wed, Nov 10, 2010 at 11:38 AM, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote: See the archive for my rant on using the word latest. in short please For The Love Of The One True Prim please give the repo tag/build number of which viewer you are talking about. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Files deleted by uninstaller don't appear in Recycle Bin
On Tue, Oct 26, 2010 at 2:51 PM, SuezanneC Baskerville sueza...@gmail.com wrote: The uninstaller asks if you want to delete files left in the SL program files folder and then if you answer yes it proceeds to delete not only files in the SL program folder, it also deletes files in the Application Data and Local Settings folder, including files that were created by TPVs. the problem is in two parts 1 the uninstaller is being unclear and helpful 2 best practices for a TPV would be to use its own folder by default (with maybe doing a copy of the avatar log files and such) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] FW: STORM-255 Project Build posted
On Wed, Oct 20, 2010 at 9:56 AM, WolfPup Lowenhar wolfpu...@earthlink.net wrote: Thank you Oz for doing that. Fellow OS dev’s please let me know of any changes that might be need. And also translations would be helpful as well. err a bit of a doc bug Both Linden Lab and Thrid Party Viewers (TPV) may post links I dunno what a thrid party viewer would be :) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] As a content creator, I would like...
I think the only way to do this would be for LL to have (maybe as a Premium benefit) some sort of webstorage to save assets then you would seen to run a sync program to link a local folder to the webstorage (and then to the asset farm) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Jira Issue Resolution Issue
On Mon, Oct 11, 2010 at 10:44 AM, Kent Quirk (Q Linden) q...@lindenlab.com wrote: If the reason is that we can't use the issue the way it's written, then please don't reopen it, write a new and better one. Just make sure on the Linden side we have a few things laid out 1 if a linden closes a jira then there should be a comment with a long form reason as to why it has been closed then close it 2 if a jira needs an edit/rewrite to be useful then leave a comment as to why and how (this is a meta issue , this needs to be split into N jiras for tracking , fix requires breaking laws of Government/Physics, duplicate of older jira, fix involves code we are dropping altogether ect) 3 WorkingOnIt Linden* should only have an issue assigned for maybe two weeks since a lot of times WorkingOnIt Linden means BlowingItOff Linden is actually NOT working on it. -- Robert L Martin *prove me wrong but if you look in the logs i would almost bet money that WOI Linden assigned jiras are mostly closed by 1 target version became outdated 2 no linden actually picked it up 3 some linden closed it with WONT FIX/ CAN'T FIX or anything that boils down to it not actually being fixed ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How is the XUI part of the interface designed?
On Wed, Oct 6, 2010 at 7:50 PM, Rob Nelson nexisentertainm...@gmail.com wrote: There's a GUI editor, but last I checked, only LL employees and a select few really know how to use it; The manual is still in some LL wiki somewhere. Rob oh really could Some Linden please put both on the public wiki somewhere?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Fwd: Unity 3D as possible base / 2.x Codebase plugin capable?
-- Forwarded message -- From: Robert Martin robertl...@gmail.com Date: Mon, Oct 4, 2010 at 4:52 PM Subject: Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable? To: Frans mrfr...@gmail.com On Mon, Oct 4, 2010 at 4:38 PM, Frans mrfr...@gmail.com wrote: I really hope LL is not going to add a Mesh Editor in the client. That's just going to be so bloated. personally i see very little that could be done CORRECTLY in world now i could see maybe some sort of way to send just delta info to the server and or some sort of autoupload/publish on SL plugin being of use but if you stage your 3d utility correctly you should not need to do a reupload or edit after the fact. BTW for those of you that want to to use Legacy Mesh clothing with a .DAE avatar you can export the current avatar mesh with a certain flaming TPV that took over certain green stone code. -- Robert L Martin -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
On Sat, Oct 2, 2010 at 12:34 PM, miss c miss_c...@yahoo.com wrote: THANK YOU, what he said. Why lie and make up some weird inaccurate number to leave people guessing, just give us a script counter, LOL. what i would suggest is 1 have a way to see TOTAL scripts LSL scripts and Mono scripts 2 if any ARC type number is used then guess LOW 3 figure out ways that can be found to make scripts obsolete (skirt sitter and resize scripts are the Low Hanging Fruit on this one) -- Robert L Martin btw could somebody please set the Reply To: flag correctly??? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] crazy land idea
On Sat, Sep 25, 2010 at 10:51 PM, Rob Nelson nexisentertainm...@gmail.com wrote: How does the server figure out when the user's fallen off the terrain and correct accordingly? What about water fog effects? How much of a performance hit are we talking about? Will this allow users to fly underneath the terrain and harass top-dwellers? Will the paranoid people pick up on this and turn it into a circus? The surface of the prim would replace the land mesh on the interior of the prim. Would not apply as such since water would be excluded from the prim interior. This is a subject that requires research. NO since the prim would need to not be phantom to function there is no hole to access under the terrain. Does not apply. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh?
On Sat, Sep 25, 2010 at 5:27 PM, JB Hancroft jbhancr...@gmail.com wrote: If it were renamed and some of it's heritage obscured, I could use it in some business situations where it would be nice to have the functionality. As it... can't go anywhere near RLV. Regards, - JB actually if the RLV api was renamed and expanded a bit it could be used as a semi-autonomous bot api -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] a Thought on fixing mega prims
Im just dartboarding this but would it be possible to have some sort of secondary center marker on the ends of prims to enable showing that a prim encroaches on a neighboring parcel?? (primary center would be the geometric center of the object and the secondary centers would be the ends of the X Y and Z axis or the centers of each face of the bounding box) i would think that raising the limit to 63|4 meters would be good enough. -- Robert L Martin and yes this still does not cover a large prim covering 3 or more small parcels ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)
The things that i see as problems 1 folks seem to more or less sleepwalk through the newbie portal so that we folks in Help areas (i stalk NCI Kuula myself) get asked questions that are answered in the newbie portal. 2 folks seem to tp into the area and have no clue where they have arrived at (folks wanting sex drugs and Roc^HGuns in the NCI area) 3 non english folks that seem to be using telegraph keys to log in that also are completely clueless 4 folks (like Bloodlines) that seem to not understand that a given area may actually have and enforce rules above what the TOS states now of course the UI confusing folks and getting in the way of operating the program DOES NOT HELP 1 this may not be solveable but a general increase in server/sim stability and performance will help 2 a One time popup in case of a newbie portal tp in the form of You have just teleported to %area_name% @ %simpleSLurl% please note the following [short list of flags] This is a %rating_area% for more details see attached notecard 3 it would help if we could read the language in use by the viewer and if the resident could be informed as to what languages are available in that area (or maybe stick a translator thing in the default newbie pack??) 4 this may require having a Land Group (above X regions held) to be assigned a Linden (or have access to a pool of Lindens) so that a person grazing the TOS could have a Linden Issued Abuse Report on the spot (this would fast track any process since a Linden could certify the AR right then and there) in short if we take care of the problem of chewtoys then newbies may stick around more -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs dillydo...@gmail.com wrote: We all seem like intelligent adults that could come to an agreement on how to add priority to the issues that we would like to see addressed. And yes i work in an Agile dev software shop so im sorry about the lingo. Opinions, and ideas on this ? I would like to put my paws into this kind of thing could we get an indoor type inworld location for this?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Encrypted chat third-party servers
On Wed, Aug 25, 2010 at 4:59 PM, Brian McGroarty s...@lindenlab.com wrote: Has anyone spent time looking at the encrypted chat feature included in some third-party viewers? you mean like THAT VIEWERs OTR feature?? 1 its badly broken anyway 2 it does not have a keyserver all keys are current session only (even the logs are scrambled) in this case no TPVP issues develop Now in the case of a keyserver using protocol then exactly what is being transmitted should be listed. In the case of OTR http://www.cypherpunks.ca/otr/ would be the best reference -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?
On Sun, Aug 22, 2010 at 10:56 AM, JB Hancroft jbhancr...@gmail.com wrote: If the TPVP really matters, we'll see Emerald shut down from the TPVP program, because of this accumulated nonsense. If not, then it confirms that it's all just a paper chase. actually lets see whats going on here 1 the whole texture thing was due to the viewers install folder being baked into textures IF THIS IS LEFT AS DEFAULT then very little info is actually given the problem is some folks were doing installs into their own home folder (somebody did not account for that) 2 the whole login screen edit was mostly the person in question err being drunk at the time and not going back to fix/revert his editing (btw he is in fact stepping down and surrendering the domain) I would say that since 1 the problems are being fixed 2 former lindens (from the recent Night of Glass set of layoffs) are now being hired as part of the E-Team this is a closed issue -- Robert L Martin Phox whenish is the next beta coming out and is 2439 being blocked?? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Open Viewer Development Announcement
On Mon, Aug 16, 2010 at 10:52 AM, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote: .. This change in how we do viewer development is a result of taking a good hard self-critical look at what was working and what wasn't, and trying to find a better way. It was clear that: Viewer 2 would have benefited from earlier exposure to residents so that we got feedback. We were not able to import as much good work from open source as we want using the two-viewer model. Having multiple large features all trying to get into one integration stream to create 'big bang' releases creates delays. Doing short cycle scrum-driven development worked well. Distributed version control (hg vs svn) worked well. Is there any thoughts of looking at features of the 3PVs and seeing how possible it would be to grab those features in a fast track process? perhaps have a poll or something to sort this out?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] list for builds from the new snowstorm viewer-development repository?=
On Mon, Aug 16, 2010 at 1:54 PM, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote: Would it be useful if I set up a one-way mailing list for announcements of build results for the new viewer-development repository? How does the name viewer-development-bui...@lists.secondlife.com sound? Given that we're now hosting the repo itself on bitbucket, and they provide rss feeds for repos, is there any need for also having an email list for commits to it? It's possible to set it up - I just don't know if we need it. if you go the RSS route please make sure that the feed has a functional title for the entries (say %build number% Platform) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Build notices missing change data??
Is there any way to see what changed from build to build?? also does it seem like the build farm is triggering way to many times a day?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] VWR-20006
On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes tigrospottystri...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I know that part of this would require LL to contribute, i'm bringing this up in the OSD list because i know somtimes an outside in approach is possible, perhaps some developers in the community can figure it out and put it in code without the acquisitions being necessary; so, may i direct your attention to http://jira.secondlife.com/browse/VWR-20006 ? since it seems that the LLM source needed to fix the existing avatar mesh has reached ark of the covenant levels then we need to have a very deep toolset to create mesh replacement avatars. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] voice morphing missing from viewer-external?
On Fri, Jun 11, 2010 at 8:44 AM, Kent Quirk (Q Linden) q...@lindenlab.com wrote: Just getting the export process together. Sorry for the delay -- it should be there today. Q On Jun 11, 2010, at 4:17 AM, Lance Corrimal wrote: Hi, after seeing the 2.1 announcement on the wiki I checked out build the latest viewer-external, but voice morphing is not in there (yet)... How come? Just as a side note could somebody please renumber the next build to come out as 2.1 its kind of confusing to have the 2.1 viewer read as being the 2.0.2 viewer especially when the new settings bits are a bit hidden. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] icesphere
http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/Icesphere seems to be what website is availible hint for the developer 1 could you please get a website for this and not have your stuff scattered across 5 different sites 2 a patched build would be a good thing -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer blacklist to replace the TPV directory ?
On Thu, Apr 29, 2010 at 7:30 AM, til...@xp2.de wrote: Henri Beauchamp sl...@free.fr wrote .. On Thu, 29 Apr 2010 03:41:50 -0700, Rob Nelson wrote: This is a bad idea, as the TPV violators would merely migrate to a non-blacklisted viewer. If they do, and after some time, the only non-blacklisted viewers left will be the TPV compliant ones, so that's actually a good thing... No, maintaining a WHITELIST is way better. And I am thinking not of the bad guys now but the regular users who just want to use a client with additional features. With a whitelist they know: this I can use without problems. With a blacklist they never know if a client NOT on the list is a good one or a bad one that just didn't make it into the blacklist yet. And for the bad guys: they would just rename their client if their old one got on the blacklist. And do this each time again. So a whitelist is the only valid solution. Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges and as it happens there actually is a BlackList project running by the same folks that run one of the viewers on the current Whitelist. as of Friday there will be 3 lists of viewers 1 the TPVd list: run by Linden Labs functions as a Whitelist 2 the Onyx List: posted on the site of that green viewer and is a subset of the list used by the CDS banlink system 3 everything Else (including source mods of the above viewers) this would be a grey list Given that The Onyx list is complete somebody needs to state that only those viewers will draw an actual ban (or use of a hostile viewer that just has yet to be listed). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] kindof OT but .. Teens on the Main grid (linden response only please)
If i have run into a person that is on the main grid but is underage not including doing an AR is there a nicer way to have the account ported to the teen grid? Bonus if there is a Linden that exists on both grids that can handle it. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Quiet amendments of TPV (again)
On Tue, Apr 20, 2010 at 10:02 AM, Joe Linden j...@lindenlab.com wrote: Boy, There was nothing quiet, or in the background about it, believe me. This update is the topic of conversation at the noon PDT brown bag I'm hosting today. The changes were pushed live ahead of the meeting, so there would be no question they are incorporated in to the TPV and TOS, both of which are effective on 4/30. I'll see those of you still interested in the subject at noon here: http://maps.secondlife.com/secondlife/Linden%20Estate%20Services/229/230/29 -- joe im going to try and make this meeting myself but could somebody please make sure that all of the information is either done or relayed in text (and could somebody please get all of the voice stuff sorted before the meeting so we don't spend half the meeting tripping over the audio) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Fwd: [gnu.org #566095] Possible Licensing Conflict
On Tue, Apr 20, 2010 at 4:16 PM, Gigs gigstagg...@gmail.com wrote: Ron Festa wrote: Not really. If you're a user basically that means you have to stop using that viewer if you want to continue access. If you are a developer it means you have to remove the ability to connect to SL. Again as per the FSF ruling on this, they're restricting the service not the software. It's not a ruling. It's the personal opinion of a non-lawyer that works for the FSF. no i think that somebody with the title Licensing Compliance Engineer, Free Software Foundation could be said to speak for the FSF. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] impending lawsuit?
On Wed, Apr 14, 2010 at 8:39 AM, Ambrosia chaoss...@gmail.com wrote: He's supposedly going after rival products. and the big problem is how he is defining rival products hes claiming copyright on any gesture In the form of dd 0 wait 1 dd 4 wait 1 dd 8 wait 1 .. dd 64 (or whatever the set normal draw distance is) while i give him credit for figuring out some sort of optimal set of steps and pauses THIS IS NOT WORTH ANY KIND OF MONEY (since its sort of the whole point of the command in question) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewers in the directory are being impersonated already
Dusting off an old statement The 3PVp will be a semi joke until LL decides to put up a compile farm and begin creating signed builds. Even not using proxies and other cloaking all somebody has to do is get the source for a listed viewer and then hack and recompile. Oh and They can't wait until you can create plugins for the base viewer. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Fwd: Semi-transparent UI, other modifications to viewer 2 UI (was: Two Worlds)
-- Forwarded message -- From: Robert Martin robertl...@gmail.com Date: Sun, Apr 11, 2010 at 6:36 PM Subject: Re: [opensource-dev] Semi-transparent UI, other modifications to viewer 2 UI (was: Two Worlds) To: Boroondas Gupte slli...@boroon.dasgupta.ch On Sun, Apr 11, 2010 at 5:39 PM, Boroondas Gupte slli...@boroon.dasgupta.ch wrote: On 04/11/2010 11:13 PM, Stickman wrote: Nyx Linden said there was an xml file you could edit to fix this. I don't remember getting the details on it, though. Anyone know how to do this? Looking at the wiki, it takes some different textures, too, not just an xml modification. But maybe Nyx knows another way? Btw., should anything from https://wiki.secondlife.com/wiki/Viewer_2_Tweaks be incorporated into Snowglobe 2? If so, as changes to the default skin or as separate skins? My suggestion would be for somebody to figure out what code needs to be redone to reenable skin switching since there are now a few different alt skins running about that use a sledgehammer and c4 method to make the switch. Also a skin SDK would be loverly. -- Robert L Martin -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Mutli-layer images (RFC)
With all this talk over changing how clothes work i was thinking Why don't we code for Multi-layer images? Leave the clothing layers as numbered but include support for having multiple layers in a texture. an example of how it could work (and yes it would be very complicated so we may need to target 2.4 or so) allow for a total of 6 layers numbered 0-5 and expose to the inworld editor numbering from 1 (layer 0 would be a special use layer) as an example a shirt layer 5 a slogan or other image layer 4 a somewhat cleaner image layer 3 long sleeves layer 2 short sleeves layer 1 the base shirt layer 0 uploaders copyright data and labels for the upper layers (with age ratings) in the in-world editor allow for folks to turn off any of layers 5 4 or 3 (assumes that the avatar is set for adult access) advatanges 1 this would allow for a huge number of new products 2 the control layer could be used to add in a needed flag for Full perms does/does not mean export to other grids 3 this would enable folks a to have a simple way to watermark textures questions/problems 1 this would require both changes to the server and the client 2 how many layers should we have?? 3 fall back to legacy clients 4 encoding for the control layer (or is this even a sane approach??) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] TPV: The status of the Viewer Community
On Thu, Apr 8, 2010 at 10:00 PM, Boy Lane boy.l...@yahoo.com wrote: Viewers partly ceased/unsure: OMV, some code removed (full/text) Emerald, no statement (full) The Emerald Developers have stated that they will have a complient viewer out by the deadline. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Brown-bag meeting to continue dialog on TVPV next Tuesday (4/13)
On Fri, 9 Apr 2010 08:37:00 +0200, Henri Beauchamp sl...@free.fr wrote: Voice is a no-no for me. Being French, I can't speak and understand spoken English (and worst, American English...) well and fast enough to hold a conversation in voice. also unless im not mistaken holding it in Voice also guarantees that there will not be a transcript of what was said. Unless there is now a rock solid low lag real time way of transcribing the voice parts since we are going to be discussing legal matters it needs to be recordable. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Brown-bag meeting to continue dialog on TVPV
On Fri, Apr 9, 2010 at 11:45 AM, Erik Anderson eri...@odysseus.anderson.name wrote: Would Skype be an option? --piping up from the peanut gallery... 1 not every stake holder even has skype 2 still has the not recordable problem 3 would it even scale to the needed level?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Brown-bag meeting to continue dialog on TVPV
On Fri, Apr 9, 2010 at 12:33 PM, Argent Stonecutter secret.arg...@gmail.com wrote: Holding the meeting in voice already excludes people. The last time I tried to enable voice for a meeting with a Linden I couldn't actually get it to work. The dot came up, and my computer was receiving data because his dot was showing activity, but I couldn't hear anything. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges this may sound a bit crazy but how many stakeholders have Google Wave accounts?? -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] So you don't like the new TOS and wanna move to the OS grid?
The problem with patches not making it to the core opensim server is that recently they went ripping through the server to enforce a better order to things so you could write a patch that did solve a problem but was useless to the CURRENT code. I think most of the core functions has become stable but right now if you are not looking at the latest SVN/GIT copy then you will miss things. of course there also could be folks that are still running outdated code. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Open Development project: extendingavatarwearables
On Fri, Mar 26, 2010 at 9:39 AM, Argent Stonecutter secret.arg...@gmail.com wrote: Doing this right (ie, starting from a clean slate, or going to 'new type' clothing with legacy wearables mapped to the new scheme when edited): 1. All tops would have a lower part. It would just be empty for many wearables. 2. The default insertion point would just be a suggestion, and probably just a number 0..31 (or even 0..255) shirt would be an alias for 16. -- This would be a great thing especially if the mapping for the sliders was extended to include a decimal in the range (ie length 94.3 instead of just 94 ) of course while we are dreaming it would also be good if the color picker would recognize the HTML 4.01 named colors (like the gimp dialog does) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Open Development project: extending avatar wearables
While you are working in this area one killer feature would be to have a way to create a base outfit list colors and then have the program create copies with each color (looking at the xml export files this would be just a matter of UUID patching and flipping 3 fields in the data) Bonus points if the color picker understood HTML 4.01 named colors -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] oh give me a break
On Mon, Mar 15, 2010 at 4:40 PM, Lawson English lengli...@cox.net wrote: Tigro Spottystripes wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 People can still simply sell the L$ for a fraction of the market price directly to other people, without ever going thru an exchange service, that's how i would do it if i wanted to cash out illegal money. Trying to limit usage of exchange services only works for the dumber outlaws. Except ALL L$ transactions are monitored. Give someone $L 1,000,000 in one chunk or in one million chunks, and it will still trigger alarms. As long as the various national Departments of Revenue don't force an in-world presence (and start taxing avs) this is nearly a non issue (now if you are pumping millions of lindens on a monthly basis cross RL borders then there may be a problem) on the content issue make a Blessed Format to do Exports and Imports have any TPV on the registry use said format and that is that bit solved -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] FAQ posted for Third Party Viewer Policy
On Mon, Mar 1, 2010 at 9:49 AM, Lance Corrimal lance.corri...@eregion.de wrote: set the media url to something that is not an url to a video, but the url of a script that exploits something in quicktime to gather data about the client requesting that url, and poof you have all kind of cans of worms wide open. ...and flash on a prim isn't going to make the whole grid more stable and secure either. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges What would help is having the Shared Media happen inside a sandboxed browser (hint lock down the embedded browser) if you have the right limits and locks then the worst thing that could happen is they see this http://www.youtube.com/watch?v=dQw4w9WgXcQ. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] SL 2.0 latest release notes where??
Okay who hid the release notes for the latest (as of today) SecondLife 2.0 viewer?? (aka what did they fix and whats newly broken) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] step by step guide to compiling snowglobe
On Wed, Feb 17, 2010 at 10:30 AM, Mike Monkowski monko...@fishkill.ibm.com wrote: Seems like you're looking for a shortcut. The main Snowglobe page says The Get source and compile page gives general information about how to compile the source. For a quick step-by-step instruction for building on Linux, see Compiling and Patching Snowglobe (Linux). Did you look at http://wiki.secondlife.com/wiki/Get_source_and_compile the biggest problem as such is some parts of the compile run seem to require chicken blood and sheep entrails. until somebody fixes the Boost Hell problem and other But we haven't updated our compile farm in the last 3 years so you have to use an old version type deals a simple this will work listing can not happen. I would be shocked and seriously doubt the skills of the LL paid programmers if SL 2.0 did not get used as an excuse to fix these problems. There should come a day when you can build a tree with all of the libs and assets invoke a All targets -- static command and have all the platforms done in one single (but massive) run. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges